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Posted: Sep 7th 2010 9:11AM zefur said

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I have not played the first game but a dead rising movie I think would be good (this is based on the game style of the first survival for a set amount of days)
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Posted: Sep 7th 2010 9:27AM ShadowMonkey987 said

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@zefur Already been done..

Dawn of the Dead..
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Posted: Sep 7th 2010 9:37AM Themoreyouknow said

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@zefur
Hm, just like every other zombie movie ever made? Needs originality.
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Posted: Sep 7th 2010 9:47AM zefur said

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@zefur

Ok yea thats true now I sound like I've never watched a zombie movie. What I kind of meant is the random weapon making and having a 24 like feel where it counts down the days left for survival or the days from the zombie outbreak happened

But now that kinda sounds stupid aswell lol
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Posted: Sep 7th 2010 5:03PM Danjcb said

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@zefur

You mean 28?
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Posted: Sep 7th 2010 9:17AM MannyCalavera said

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maybe if the game had a.....story?
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Posted: Sep 7th 2010 9:34AM onionpowder said

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@MannyCalavera

Dead Rising's story is not only greater than RE5's but it also makes a hell of a lot more sense.

If you've played Dead Rising and still say it has no story then you are obviously doing it wrong.
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Posted: Sep 7th 2010 11:15AM gatotsu911 said

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@MannyCalavera
Yes, because if there's one thing that the Resident Evil games did well, it was story.
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Posted: Sep 7th 2010 1:26PM MannyCalavera said

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@gatotsu911 on reflection i feel like an idiot, i retract my statement.
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Posted: Sep 7th 2010 9:22AM Lerkero said

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Resident Evil is too strong a name and has more universally liked gameplay mechanics than Dead Rising.

The RE4 and RE5 are fun games, but I can see RE getting a big boost if it went back to its horror roots.
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Posted: Sep 7th 2010 4:03PM jocaju said

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@Lerkero
Capcom need to speedup their process. Uncharted 2 was a mind blowing game done in two years. RE games takes forever to be released, same could be said about Dead Rising, the original was released in 2006 (4 years already).

I agree with you about going back to the roots. Screw this Rambo-like RE games.
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Posted: Sep 7th 2010 9:27AM The Joy of Painting w Bob Ross said

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My hopes were high for Resident Evil 5 but it turned out to be piss-poor (then I played Dead Space and it made RE5 look even worse). Dead Rising was the better Capcom game so if the sequel turns out to be good, it deserves the spotlight. At least until the team/people working on the RE franchise get their shit together.
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Posted: Sep 7th 2010 9:36AM The Pork said

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@The Joy of Painting w Bob Ross

Resident Evil 5 was different from other RE games, yes. Piss poor though? Not a chance.
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Posted: Sep 7th 2010 10:23AM squallgengar said

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@The Joy of Painting w Bob Ross
What's with the blind hatred of RE5? I really don't get it. Yes, the AI-controlled Sheva is a bit of a tard sometimes but aside from that I don't get where everyone gets the idea that it's the worst game ever. I still like RE4 better, but I thought RE5 was an amazing roller coaster ride with excellent set pieces and boss fights. Not to mention that the plot was far more relevant to the overall RE storyline than 4's was. Just because you didn't like the game doesn't make it crap. I don't like sports games but that doesn't mean none of them are well-made. RE5 is amazing from a technical standpoint and it successfully integrated co-op into the experience, even if certain aspects had to be compromised in order to make it happen. However, this is the internet and I guess I shouldn't bother trying to explain my viewpoint with reason. As the great Andrew Ryan once said, that would be like playing Mozart for a tree frog.
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Posted: Sep 7th 2010 11:00AM The Joy of Painting w Bob Ross said

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@squallgengar

Yeah I didn't like it but there are legitimate reasons why the game failed for me. Sheva had terrible AI and her reactions were terribly programmed, slowing down the game slower than it already was. The enemy AI was mindless and the game's story was typical Resident Evil: poor. Usually the gameplay outshines that fact but not in RE5's case. Plus, it was more of an action game than survival horror and the fact that the game was pitifully easy, not to mention laughable in the scary/shocks department, didn't help. However, the boss fights were epic (but easy) like you said. The game strayed too far away from what made the series great.

The co-op was nice but it was quickly overshadowed by games that did it miles better (Left 4 Dead, Uncharted 2, Gears 2). Even ODST and Modern Warfare 2 each delivered a much more fun co-op experience for me and I thought those games were even worse than RE5.

I loved every RE game except 0 and 5. I'm glad they are scrapping everything introduced in RE5 and rebooting the series for RE6.
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Posted: Sep 7th 2010 11:55AM ShadowXIII said

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@squallgengar

I don't get it either, maybe if they called it "Resident Evil: Code Progenitor (or Mother) Co-Op Edition", maybe it would have gotten a better reception.

This game was made specifically for co-op and nobody gets that.

I guess if they don't have starship class shielding, can circle-strafe-kill better than a Longbow with full payload, and finally jump 5 feet in the air ....there's a 'problem with the controls'.
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Posted: Sep 7th 2010 12:12PM squallgengar said

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@The Joy of Painting w Bob Ross
I never felt held back by Sheva though I will admit she was always way too overzealous with healing items. I didn't need a first aid spray every time I got a papercut. My biggest gripe with the AI partner was that I couldn't just tell them to discard an item in their inventory. I have to exchange items, discard the item, and then get my item back. Easily the most annoying aspect of AI Sheva in my opinion. It doesn't beat a human partner, for sure, but I've played games with worse AI partners.

As for human co-op, I rather enjoyed it myself. I'm not going to hold it on high as one of the best co-op games out there, but for what it was, it was way better than, say, the Resident Evil Outbreak games.

I actually thought the story was really good. I do have to acknowledge that I'm an RE fanboy, however. The fact that they actually explained the origin of the Progenitor virus and brought things full circle with Umbrella's foundation and dissolution was very satisfying to me. Giving Wesker a much larger role was also a wise move as I think he's one of the best villains in gaming. The guy created an elite fighting force just to send them to their doom simply for the sake of combat data, faked his own death to steal Umbrella's secrets and sell them to the highest bidder, becoming superhuman in the process, and went on to try and cleanse the world of those he deemed "unworthy." Actually getting to fight him for the first time ever was an extreme high point for me.

As far as it becoming an action game, yes, it certainly did. The AI is no worse than it was in RE4, but I was okay with that. Sometimes action games are at their best when you're up against cannon fodder. As for it being too easy, it's only too easy on subsequent playthroughs using all your powered-up infinite ammo weapons. I was nicely (but not too much so) challenged my first time through.

I do feel like this type of RE probably peaked with RE4 in terms of gameplay though I am looking forward to playing through RE5 again with the Move. That being said, I would not object to Capcom crafting a new RE in the vein of the older titles. I loved the Lost in Nightmares DLC for RE5 and would like to see more like it. RE5 couldn't live up to the expectations set by RE4 (my personal favorite all-time game), but what game could? I thought RE5 was completely worth the wait and I can't wait to see what they have in store next for the series.
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Posted: Sep 7th 2010 9:37AM MLS said

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I gotta admit, at this point, I'd rather play a Dead Rising game than RE. But that's because DR is coming off a successful demo experiment, and the last RE game sucked out loud.

The whole Groundhog Day routine needed to achieve a satisfying conclusion to DR really puts me off. The super fun sandbox part of the game reveals itself to be deadly quicksand once you learn how the game works. Then the game switches focus from messing with zombies to staring at your watch waiting for survivors to spawn.

I know in RE, I'm getting a focused adventure beginning to end; and while that adventure currently is rubbish, a potential good one will always be better than a sandbox that quickly becomes toxic.
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Posted: Sep 7th 2010 2:49PM Duke said

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@MLS
I do like the ded rising games due to the sandbox angle. It's fun to just run around and act out against zombies. Yet, the timed elements and having to do things at a set pace or else risk losing out really are bothersome. I think if they loosened up the timed portions a bit, the game would be much more enjoyable to people.
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Posted: Sep 7th 2010 3:48PM deathxrebirth said

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@MLS

I know I am in the minority with this, but I like Dead Rising's timed/save system.

Sure it would be a blast to just mess around endlessly. Infinity mode offered something close to that, but yes, not exactly the same as just free roam. But again, I liked how that was handled as well.

It gives you a greater sense of fear and anxiety while playing. Something that should be there while playing one against thousands of zombies trying to murder you. It is a more realistic situation. You have to survive AND make meet the requirements for extraction. This means that you can't have it all. You have to make sacrificing choices. Save this survivor or go get health or weapons for your own self. Try to take out a few more psycho paths, pr make it to the helicopter in time.

I had a similar experience just last night with Case Zero. I started a game trying to clean up the last of the achievements I needed. I think it was spend $100,000 and save all survivors. As I was doing all that, I had about an hour to get the last two bike parts. I had already got the "A" ending and the achievement, but I thought it would be fun to try to get it all done again. I flying around the town trying desperately to get what I needed and just as I was bring the last bike part to the door, the military beat me to it. It was disappointing, but fun none the less because I couldn't mess around. Every little setback or zombie battle was exhilarating.
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Posted: Sep 7th 2010 9:40AM The Albatross said

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OMG JON GOSSELIN!
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Posted: Sep 7th 2010 9:40AM RobHoliday said

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Why did it take so many years to get Dead Rising 2? I really enjoyed the first game and have been waiting a long time for this sequel. I have already finished Dead Rising 2 : Case Zero many times and have already pre-ordered the full game.

When I first heard they we not using Frank in the sequel, I thought it was a bad Idea. But after playing Case Zero, I understand why. Chuck is much better at being mechanically creative than a photojournalist would be.

Also, why in Case Zero does the game refer to Las Vegas in the signs and cut scenes, but call it Fortune City in the full game?
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Posted: Sep 7th 2010 10:06AM Petebot330 said

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@RobHoliday I guess Fortune City and Las Vegas exist in this world...I'm guessing they went with a fictional version of Vegas just so they didn't have to worry about licensing or recreating an existing city...
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Posted: Sep 7th 2010 9:46AM ShadowXIII said

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Can Mega Man Legends/Dash be re-considered?

That'd be nice :/.
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Posted: Sep 7th 2010 9:50AM alricmaccom said

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Not excited at all about Dead Rising 2. Played Case 0 and was completely turned off by the timers and the need to replay the entire game to complete it. Capcom can just turn off the timers and make this an excellent game.
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Posted: Sep 7th 2010 10:53AM jsx92 said

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That's what I love about it, so I'm glad the timer/replay scenario stayed in the sequel.

I've completed both games on my first run, it's not terribly difficult to simply complete the story.
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Posted: Sep 7th 2010 9:51AM Captain Planet Planeteer Power said

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Here's a few tips to help you achieve your goal Inafune:

1. Release a Dead Rising game for every platform ever.
2. Release a Dead Rising game every 2 months.
3. ???
4. Profit.
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Posted: Sep 7th 2010 9:51AM prence said

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It won't happen until they change the save system/time crunch. A lot of people may be fine with it but there is a bigger majority that hates it.
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Posted: Sep 7th 2010 12:43PM fohf said

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@prence
Exactly, I really wanted to like the first game, but it had issues and it seems they carried those issues to the sequel.

I get that fans loved every part of the game, but I hated the save system, the timed missions, the shitty escort missions, and how weapons break so easily.

So the idea that DR2 will surpass RE is ridiculous cause it appeals to a very niche gamer. If they truly wanted to achieve that goal they would have had to ignore the fans of the original game and fix the issues everyone else had with it.
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Posted: Sep 7th 2010 9:54AM The Tim said

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I can see this happening eventually. The Resident Evil franchise has strayed from its roots and I wonder how many of those sales come from the name recognition alone. Both games have some quirky issues, especially with the controls, but Dead Rising zombies are more traditional whereas I've lost track of what's going on with Resident Evil. Feels more like a soap opera plotline nowadays...
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Posted: Sep 7th 2010 9:56AM Raiki said

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Maybe if it was actually similar, but the only thing they really have in "common" are zombies, and even that's not the case anymore.
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Posted: Sep 7th 2010 10:06AM Uncontrol said

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Never trust a man in Abercrombie.
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Posted: Sep 7th 2010 4:05PM soypancho said

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@Uncontrol

I noticed that too, and I take it as a sign of good faith. This man simply hasn't bought new clothes in 8 years because he's been too busy chasing his dreams.
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Posted: Sep 7th 2010 10:07AM Jawmuncher said

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Dead Rising has the potential for sure, but it'll take some time and numerous games to get ahead of RE.

Also I thought RE was Capcom's biggest franchise?
With street fighter in 2nd
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Posted: Sep 7th 2010 10:11AM Jawmuncher said

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@Jawmuncher
Whoops nevermind just noticed that's based on indivisual games
This is based off franchise

.As part of their latest fiscal report, Capcom has updated their best-selling franchises list to include the latest numbers. These sales figures are as of June 30, 2010. You can check out the latest numbers from Capcom’s best-selling franchises below:

Resident Evil – 44 million units
Street Fighter – 29 million units
Mega Man – 28 million units
Monster Hunter – 12 million units
Devil May Cry – 10 million units
Onimusha – 7.9 million units
Dino Crisis – 4.4 million units
Lost Planet – 4.3 million units
Ghosts'n Goblins – 4.1 million units
Ace Attorney – 3.9 million units
Final Fight – 3.2 million units
Breath of Fire – 3 million units
Sengoku BASARA – 1.6 million units
Commando – 1.2 million units
1942 – 1.2 million units

Man that's lame, dino crisis still doesnt have a new game
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Posted: Sep 7th 2010 10:11AM sammo21 said

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Well at this point, you can't really argue that Resident Evil is any less ridiculous than Dead Rising. At least we don't have Frank West ethnically cleansing a country. Yet.
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Posted: Sep 7th 2010 10:27AM Aperture said

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@sammo21

He may not ethnically cleanse a country, but he definitely commits acts of genocide against a county (Willamet only has 53,594 citizens, but you still have an untold number of zombies remaining after you get the achievement.)
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Posted: Sep 7th 2010 10:24AM SEGA Scream said

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Resident Evil 6 can return the series to form by featuring live-action FMV, pre-rendered backdrops, and an extra helping of Jill Sandwich.

Otherwise, RE is dead to me.
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Posted: Sep 7th 2010 10:39AM gatotsu911 said

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A more cynical interpretation: "I want something I created to be more popular than something Shinji Mikami created."
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Posted: Sep 7th 2010 10:56AM ObiAlKenobi said

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I doubt that this will be done.

Mainly because Resident Evil franchise came whithin the "Golden Age" of videogames, just when the transition from 2D to 3D was emerging, when the videogames still were made witn "heart", when prerendered FMV was awesome, and when the Zombie-phenomenon was about starting to boom.

Resident Evil games are a cult-classic, even more the first 3 games. Those games defined a new game genre called now "Survival Horror". While Dead Rising may be a fun game, it came in the recent times, when videogames appeals only last a few months because the next online games is approaching to be released......
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Posted: Sep 7th 2010 10:56AM The Wicker Man said

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Resident Evil stopped being Resident Evil the moment zombies were removed from the game. No running cultists please. 4 was fun, but I would love to see Racoon City revisited with an engine that could support this many shambling corpses. Imagine having to climb from roof to roof or venture into the sewers to avoid the hordes of former citezens...
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Posted: Sep 7th 2010 11:20AM Mayor West said

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@The Wicker Man

Resident Evil stopped being Resident Evil the moment PUZZLES were removed from the game.

I liked 4, but that was the first to almost entirely cut out the puzzles and survival aspect. Remember finding a piece that you need to open a room on the other side of the mansion, and dreading having to make your way there? Good times.
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Posted: Sep 10th 2010 11:53AM The Wicker Man said

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@Mayor West very true! Low on ammo a creepy puzzle with some haunting music and the realization that somehow you would have to make it back to some locked door or statue. I haven't played 4 in years but the original three are masterpieces. I try to play them every year. Christ I wish they would rerelease them for xbla and add some gamerscore!
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Posted: Sep 7th 2010 11:15AM ZombrexLover said

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I hated RE5, so ya, I would love to see more Dead Rising from Capcom.
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Posted: Sep 7th 2010 11:20AM cylet said

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zombies vs zombies: clash of new zombie-heroes
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Posted: Sep 7th 2010 11:22AM ChomskyKnows said

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this may be the first abercrombie ad to feature an asian...
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Posted: Sep 7th 2010 12:35PM Landosystem said

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Those are my two favorite video game franchises, it makes me sad to think of either of them going away.
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Posted: Sep 7th 2010 1:03PM Prboi said

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I felt that RE5 was a flop but I never really give too much grief to games that are new to HD consoles. I always say "It's their first game on these consoles, they'll do better next time" & for the most part, that happened. Look at what Rockstar did with Red Dead Redemption compared to GTA4. & since Capcom will be rebooting the franchise with RE6, I think it will be better. They just need to look back at what they did with RE 1-4 & pick out the best elements
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Posted: Sep 7th 2010 1:15PM Crayola Q Pants ESQ said

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PROTIP for Inafune: To reach your goal, include more of a guy who's covered wars, y'know
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Posted: Sep 7th 2010 1:19PM Barry Burton said

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Oh, i see... now that Mikami (Resident Evil) and Kamiya (Devil May Cry) are out, Inafune is one of the few big names in Capcom, and is trying to capitalize everything. I respect him very much, he has made a lot of great games, but he's carrying a burden trying to overcome these other two great designers.

Well, good luck.
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