Publisher Capcom insisted on its blog that "these are NOT official numbers," though we think they serve as a good, early indication of success. Two interesting things are at play here: Will the Case Zero experiment usher in a new type of demo experience? And if sales for Dead Rising 2 fall below expectations, will Capcom place the blame on a $5 demo that proved a little too satisfying?
Posted on Aug 22nd 2014 8:30PM
Posted on Aug 22nd 2014 11:00AM
Posted on Aug 21st 2014 4:00PM