As part of a series of interviews with PC Gamer, the folks at Valve recently gave out a laundry list of failures on the company's part. Many readers will be familiar with many on the list, including early versions of Team Fortress 2, the flying fairy game and, more recently, mistakenly banning over 12,000 Modern Warfare 2 players. Of particular note on the list were Valve's failures regarding the Xbox 360 and PlayStation 3.
Valve's Erik Johnson lamented the way the company has dealt with the PS3, and also referred to the lack of Team Fortress 2 updates on the Xbox 360 as "a total failure." Johnson noted that these failures are worse than internal failures, saying, "If you fix a bug before it ever ships, it's pretty cheap. If you ship it and then fix it, it's really expensive." Gabe Newell added that the company is "really happy with the current situation with the PS3."
Concerning the lack of TF2 updates on Xbox, Newell admits that Valve built the game assuming that Microsoft would eventually change some of its Xbox Live rules (thought he didn't elaborate on the nature of said rules). "We thought that there would be something that would emerge," said Newell, "because we figured it was a sort of untenable." He added that Valve understood Microsoft's rules when it made TF2, but they were "such a train wreck" that the company assumed they would "have to change" eventually.
Reader Comments (100)
Posted: Sep 9th 2010 7:07PM Shadowbender said
And it's still a trainwreck, even almost 3 years later.
And after reading this, I have an even higher respect for Valve now, if it could go any higher than it already was.
And after reading this, I have an even higher respect for Valve now, if it could go any higher than it already was.
Posted: Sep 9th 2010 7:07PM Awesomaniac said
For how long Valve takes on their games, there shouldn't be so many bugs. I love Valve, but seriously?
Posted: Sep 9th 2010 7:08PM bshido said
what a sack of gabage. They made games for 360 knowing full well what their rules are, and they still complain about it and try to shift blame. assuming things will change is not only a stupid business move, its a stupid thing in general.
Posted: Sep 9th 2010 7:11PM Awesomaniac said
@bshido I agree Valve shouldn't shift the blame, but Microsoft should lighten up just a LITTLE.
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Posted: Sep 9th 2010 7:09PM oOWallaceOo said
Hopefully with the ending of Original Xbox support earlier this year Microsoft will be able to open up Live a bit more and implement some of the things that the Valve team were looking for.
Posted: Sep 9th 2010 7:37PM Paradox596 said
@oOWallaceOo You're being naive if you think that move was for anything other than saving money by shutting down the old servers. In my opinion at least.
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Posted: Sep 9th 2010 7:14PM Starcade said
So TF2 is a failure on Xbox Live in relation to not receiving the updates of the PC version, because of the 'rules'
Ok. So instead of fixing the current version, how about coming out with a newer version? Maybe a 2.5 release? or an XBLA/PSN version? or digital download version? Perhaps come out with a version 3.
Would LOVE to see a new Team Fortress game....
Ok. So instead of fixing the current version, how about coming out with a newer version? Maybe a 2.5 release? or an XBLA/PSN version? or digital download version? Perhaps come out with a version 3.
Would LOVE to see a new Team Fortress game....
Posted: Sep 9th 2010 7:40PM einhanderkiller said
Unless XBLA and PSN allow 10GB games, TF2 probably won't be made available through those channels.
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Posted: Sep 9th 2010 7:58PM einhanderkiller said
@Fausk
Oh yeah, I forgot about the full game downloads. Those are retail games, though, and I think they have a separate section in the marketplaces. I don't know about PSN, but XBLA has a limit of 2GB for the games.
Valve added a lot of content to TF2 over the years which increased the file size a lot. On my computer, TF2 takes up 10GB, but I'm sure they could optimize the game to bring down the size. But to bring it below 2GB seems unlikely.
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Oh yeah, I forgot about the full game downloads. Those are retail games, though, and I think they have a separate section in the marketplaces. I don't know about PSN, but XBLA has a limit of 2GB for the games.
Valve added a lot of content to TF2 over the years which increased the file size a lot. On my computer, TF2 takes up 10GB, but I'm sure they could optimize the game to bring down the size. But to bring it below 2GB seems unlikely.
Posted: Sep 9th 2010 7:19PM swangtal said
Gabe Newell added that the company is "really happy with the current situation with the PS3."
Frankly, that's a load of bull. I can just see him snicker when he said that. Gabe doesn't like developing for any console. He's clearly a PC elitist (for a good reason).
Frankly, that's a load of bull. I can just see him snicker when he said that. Gabe doesn't like developing for any console. He's clearly a PC elitist (for a good reason).
Posted: Sep 9th 2010 7:21PM noyesa said
I don't get why everyone is bringing up the point that they already knew what the Xbox Live policies were before making the product. Was there some sort of alternative? The only thing Valve could have done about it would have been to refuse to bring the game to consoles in the first place, but that would just be a disservice to happy customers (me included) who bought (and loved) Team Fortress 2 on the 360.
Everybody loves calling out mistakes. The reality is that this isn't a mistake and there's no good solution. Quit yer bitchin'.
Everybody loves calling out mistakes. The reality is that this isn't a mistake and there's no good solution. Quit yer bitchin'.
Posted: Sep 9th 2010 7:24PM Duke said
Hugs for everyone!!!!!
Posted: Sep 9th 2010 7:36PM jgladeb said
Yeah, I don't see how pointing at Microsoft's Xbox Live policies and saying it's their rigid system that's at fault is owning up to anything. I really like Valve and a lot of their games, but seriously... Releasing a game for a console, knowing it's limitations in either hardware or support infrastructure and then complaining about it well after the fact does not a wise business model make. It's a good thing Valve had a lot of brand loyalty and brand recognition for Team Fortress I guess. Any other game would have been sunk on arrival I think.
Just work on Portal 2, get it released in a timely fashion, without bugs.... if you can... Thanks.
Just work on Portal 2, get it released in a timely fashion, without bugs.... if you can... Thanks.
Posted: Sep 9th 2010 7:38PM HolyRayne said
Why exactly is there a difference between Team Fortress 2 updates and stuff like the Borderlands update coming out that is raising the level cap, but is free? Or the Monday Night Combat re-balancing update?
Posted: Sep 9th 2010 7:45PM noyesa said
@HolyRayne Small updates like those are okay. Valve has extended the game significantly, added maps, game modes, upgraded the character classes, and all sorts of other things that Microsoft would normally sell rather than give away for free.
Actually, the Xbox 360 version of Team Fortress 2 already did receive some minor balancing updates, including an option for the host to restrict classes.
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Actually, the Xbox 360 version of Team Fortress 2 already did receive some minor balancing updates, including an option for the host to restrict classes.
Posted: Sep 10th 2010 12:41PM trendscenedental said
@HolyRayne
Also, MNC has a very novel approach to updates. They store a patch file on the developer storage space that Microsoft gives to game devs for their XBLA games, and the game itself checks for that patch file whenever it loads up. So, they can completely rebalance everything in MNC without ever needing to have the users download anything from the Marketplace.
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Also, MNC has a very novel approach to updates. They store a patch file on the developer storage space that Microsoft gives to game devs for their XBLA games, and the game itself checks for that patch file whenever it loads up. So, they can completely rebalance everything in MNC without ever needing to have the users download anything from the Marketplace.
Posted: Sep 10th 2010 1:36PM HolyRayne said
@trendscenedental
Wow, I expected Uber Entertainment would be able to use the patch file to create tweaks and things of that nature but does that include this massive overhaul that is coming out?
http://www.joystiq.com/2010/08/30/monday-night-combat-patch-free-dlc-pack-incoming/
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Wow, I expected Uber Entertainment would be able to use the patch file to create tweaks and things of that nature but does that include this massive overhaul that is coming out?
http://www.joystiq.com/2010/08/30/monday-night-combat-patch-free-dlc-pack-incoming/
Posted: Sep 9th 2010 7:42PM Barkley610 said
Release L4D 1&2 on Ps3 already
What's the hold up???
What's the hold up???
Posted: Sep 9th 2010 7:45PM JUNG GUNS said
What, exactly, is the current situation w/ PS3?
Posted: Sep 9th 2010 7:52PM FireFighter214 said
What about the failure to get Episode 3 out?
Posted: Sep 9th 2010 8:03PM motopsycho said
So Sony doesn't charge for game updates?
I loved TF2 for 360, but kind of pissed me off about all the awesome updates the steam users got.
I loved TF2 for 360, but kind of pissed me off about all the awesome updates the steam users got.
Posted: Sep 9th 2010 8:08PM TheDarkWayne said
Just release Episode 3 within 2 years and we'll be good Gabey boy.
Posted: Sep 9th 2010 8:24PM Deezul AwT said
How about this from Microsoft - "We'll open up XLBA as soon as HL2 Episode 3 is ready. Deal?"
Posted: Sep 9th 2010 8:26PM genericpuffs said
360 people you should be happy you got any updates. I have a ps3 and have an EA port of orange box with no updates at all :(
Posted: Sep 9th 2010 8:44PM RKN said
Valve, please just stick to the PC as much as you can. Go with consoles, but don't whore out like Crytek and so many others did.
The PC needs all the great developers it can get.
The PC needs all the great developers it can get.
Posted: Sep 9th 2010 9:44PM MrKlorox said
This isn't "owning up". This is nothing more than admission.
Posted: Sep 9th 2010 9:51PM sticks435 said
Actually, Valve isn't the only developer pissed at Microsoft for their patch/DLC policies. When Mass Effect 2 came out, Bioware said a big reason they couldn't fix alot of issues is that Microsoft only allows updates to be 4mb or less, and patches/DLC can't be bundled together without a special contract. Also, they only allow 4 updates a year total by default.
Posted: Sep 9th 2010 10:04PM GamesandGadgetz said
@Prboi lol don't you think that's a bit too harsh although with how they did things that becomes a harsh fact.
Posted: Sep 10th 2010 9:16AM drone said
I'm excited at the prospect of having TF2 updated on the PS3 with Steamworks. .
Posted: Sep 10th 2010 9:23AM scratchh said
Good to see Gabe (and Co) finally owning up to their mistakes. Lack of PS3 and Mac support are at the top of the list IMHO. Excited to see the future from here.
Posted: Sep 10th 2010 7:34PM BG GRZZ said
i call bullshit, if your going to call one of the premier online gaming experiences, "a trainwreck", u better have detailed examples and solid ground for claiming such things... i think they couldnt man up and take responsibility for being lazy and dropping the ball on DLC... everybody was bitchin about TF2, but wat about L4D2??? all this time and all they gave us was that bullshit "the passing" DLC?? Come on guys, just man up and tell the truth, u guys got lazy, plain and simple...
Posted: Sep 14th 2010 6:09PM iceveiled said
What valve has really screwed up on is not giving HL2 any updates in years, and giving 360 players the preferential treatment, while pissing in the faces of their long-time PC fans in the process.
By now HL2 tech and gameplay is so old and outdated that unless episode 3 receives a radical makeover, it will launch and be way outdated. I'm talking about the source engine, weapons that don't let you aim down the site, being a mobile armory (being able to carry all weapons in the game at the same time) etc. These are all very dated mechanics.
Really, Episode 2 already felt awkward and dated (though it was still good), but years later, Episode 3 is just going to be irrelevant if it follows the same forumla and game design.
By now HL2 tech and gameplay is so old and outdated that unless episode 3 receives a radical makeover, it will launch and be way outdated. I'm talking about the source engine, weapons that don't let you aim down the site, being a mobile armory (being able to carry all weapons in the game at the same time) etc. These are all very dated mechanics.
Really, Episode 2 already felt awkward and dated (though it was still good), but years later, Episode 3 is just going to be irrelevant if it follows the same forumla and game design.








