Halo: Reach isn't even out in stores, but IGN has already found a way to exploit part of the game for the sake of easy Achievements. In this video, its outlines a surefire method for farming up a good amount of the game's cheevos by tweaking the customized Firefight system to be really hard and then giving yourself invincibility. Which means "you can basically shoot around in circles, and get massive amounts of points." Seems like fun ... we guess?
If nothing else, this shows off just how customizable the multiplayer system in Reach actually is. Bungie has made it so that the priority is coming up with fun gametypes with your friends, not just tweaking for as many points towards Achievement as possible. Not that we don't appreciate sweet, sweet cheevos, but that's not the only reason we're Firefighting against the Covenant, right? Right?
Halo: Reach, developed exclusively for Xbox 360 by acclaimed developer Bungie, is the blockbuster prequel to the best-selling Xbox franchise of all time. It represents the culmination of Bungie's 10 years of experience crafting groundbreaking Halo games that have raised expectations for what can be achieved in a video game. In Halo: Reach, players experience the fateful moments that forged the Halo legend. It's the story of Noble Team, a squad of heroic Spartan soldiers, and their final stand on planet Reach, humanity's last line of defense between the terrifying Covenant and Earth. This darker story is echoed by grittier visuals amid a backdrop of massive, awe-inspiring environments. Characters, enemies and environments are rendered in amazing detail by an all-new engine designed to deliver epic-scale encounters against the cunning and ruthless Covenant. Once the campaign is over, the battle continues online with an unparalleled multiplayer experience that expands on the award-winning suite of features that helped define the Xbox LIVE experience.