"It turns out that buttons are pretty important. Not like "save the whales" important. More like 'not play games that suck' important. Cuz they help you ... control stuff. Controller. Control. Kinda makes sense. Some people don't think you need buttons. WHAT?! Craziness. Could you imagine gaming without buttons? Where would the control come from?"While there's some reason for concern, this kind of marketing can be interpreted not as playful, but a return to the "arrogant" attitude Sony has been notorious for. Considering Microsoft's Kudo Tsunoda confirmed future games could use the button-y Xbox 360 controller in conjunction with Kinect, this might be an argument Sony won't want to kick up.
Sony launches pro-button, anti-Kinect campaign with yaybuttons.com
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Remember when motion-controlled games were simply for old people and children? (We kid!) However, Nintendo's marketing has rarely reached this level of aggression. Sony has launched a new website -- www.yaybuttons.com -- that plays hardball against Microsoft's button-free Kinect experience. By clicking any of the buttons on the virtual PlayStation Move controller, you'll be able to read through a rant from fictional PlayStation VP Kevin Butler:
Reader Comments (217)
Posted: Sep 10th 2010 9:38PM metamorphic said
"Microsoft's Kudo Tsunoda confirmed future games could use the button-y Xbox 360 controller in conjunction..."
Then that's just not motion control or the buttonless future Microsoft seems to harp on about, is it? Why would you bother with Kinnect if you need the normal controller anyway then; doesn't it seem like a gimmick? The thing is, therefore, Joystiq - the main thing about Kinnect and which Microsoft is trying to harp about is the fact that there aren't any buttons or a controller during gameplay, it's just hand gestures and movement. Now that is the topic here, the device and message itself (from the company), not cross-input gameplay (which seems awfully obtuse when you think about it).
Reply
Then that's just not motion control or the buttonless future Microsoft seems to harp on about, is it? Why would you bother with Kinnect if you need the normal controller anyway then; doesn't it seem like a gimmick? The thing is, therefore, Joystiq - the main thing about Kinnect and which Microsoft is trying to harp about is the fact that there aren't any buttons or a controller during gameplay, it's just hand gestures and movement. Now that is the topic here, the device and message itself (from the company), not cross-input gameplay (which seems awfully obtuse when you think about it).
Posted: Sep 11th 2010 1:53AM King Johngie the Fourth said
@metamorphic
God dammit I put up an honest post stating my opinion, and 6 hours later I get home to find I've been post-jacked. It'd better not happen again.
Reply
God dammit I put up an honest post stating my opinion, and 6 hours later I get home to find I've been post-jacked. It'd better not happen again.
Posted: Sep 12th 2010 7:36PM lilijeckole said
@metamorphic Probably, Sony is feeling the competition already now that Kinect will probably a game-changer for vide-games. Unbiased look. http://minyurl.org/u3x
Reply
Posted: Sep 10th 2010 8:16PM Dustin F said
@BlackedOut
Yes, it goes down from 5 star funny to 4.5 star funny.
It's pretty hilarious.
And I'm going to go ahead and reject Joystiq's argument that Sony shouldn't market this functionality vs Kiniecht because MS might let you use a controller.
This is a discrete control solution that handles motion, 3d, and buttons. It's just more fun than another Eyetoy. You know, you could use a Dualshock with some Eyetoy games... it didn't make it more fun... it was simply an admission that the actual eyetoy concept was missing something. And that something was buttons.
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Yes, it goes down from 5 star funny to 4.5 star funny.
It's pretty hilarious.
And I'm going to go ahead and reject Joystiq's argument that Sony shouldn't market this functionality vs Kiniecht because MS might let you use a controller.
This is a discrete control solution that handles motion, 3d, and buttons. It's just more fun than another Eyetoy. You know, you could use a Dualshock with some Eyetoy games... it didn't make it more fun... it was simply an admission that the actual eyetoy concept was missing something. And that something was buttons.
Posted: Sep 10th 2010 7:37PM JGray73 said
I don't understand why they do stuff like this. Anyway, if I want a controller based wand, I'll play my Wii. It's been out for years and I already invested in games for it. Also, Kinnect is not aimed at the "hardcore" gamers, therefore playing without a controller and not having full control shouldn't be a problem for the people buying this product. I won't be buying either this year.
Reply
Posted: Sep 10th 2010 8:08PM gameforall said
@JGray73
And the difference between this is?
http://www.engadget.com/2010/09/10/microsoft-celebrates-windows-phone-7-rtm-with-funeral-parade-for/
Reply
And the difference between this is?
http://www.engadget.com/2010/09/10/microsoft-celebrates-windows-phone-7-rtm-with-funeral-parade-for/
Posted: Sep 10th 2010 9:23PM Shadow 024 said
@Gameforall
You didn't read the comments or look at the pictures, did you?
Internal company parade to mark the release of wp7, that was just one of the 'floats,' and wasn't meant to be a part of any ad campaign.
Reply
You didn't read the comments or look at the pictures, did you?
Internal company parade to mark the release of wp7, that was just one of the 'floats,' and wasn't meant to be a part of any ad campaign.
Posted: Sep 10th 2010 9:48PM gameforall said
@Shadow 024
"You didn't read the comments"
you assume a lot
"wasn't meant to be a part of any ad campaign"
Well it was. if they objected that float would not be there,
Reply
"You didn't read the comments"
you assume a lot
"wasn't meant to be a part of any ad campaign"
Well it was. if they objected that float would not be there,
Posted: Sep 11th 2010 10:55AM Dr Perry Ulysses Cox said
@KiraXD
No, because it's not out. It's not the lead anything.
Reply
No, because it's not out. It's not the lead anything.
Posted: Sep 10th 2010 7:38PM BPMOmega XBL PSN Steam said
Sure, I can imagine gaming without buttons:
The iDevices.
Which, honestly, has always been a lackluster gaming "platform" to me. I don't care how "hot" it is or how many numbers Apple wants to throw out to stroke their... ego... a gaming machine the iDevices are not. But, hey, didn't someone at Sony say they saw them as a competitor? Maybe it's (somewhat) directed that way, too?
Kinect seems like a pretty good technical achievement, but I've yet to see anything that made me want to get one (maybe TGS will change that?). But, I haven't really been swayed by Move, either. I dunno, neither have really "wow"ed me as gaming peripherals, just technical achievements.
Reply
The iDevices.
Which, honestly, has always been a lackluster gaming "platform" to me. I don't care how "hot" it is or how many numbers Apple wants to throw out to stroke their... ego... a gaming machine the iDevices are not. But, hey, didn't someone at Sony say they saw them as a competitor? Maybe it's (somewhat) directed that way, too?
Kinect seems like a pretty good technical achievement, but I've yet to see anything that made me want to get one (maybe TGS will change that?). But, I haven't really been swayed by Move, either. I dunno, neither have really "wow"ed me as gaming peripherals, just technical achievements.
Posted: Sep 10th 2010 7:44PM Complex said
@BPMOmega XBL PSN Steam
With the touchscreens at least you can touch something but with kinect this is what is going to happen http://i.imgur.com/RX43u.gif
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With the touchscreens at least you can touch something but with kinect this is what is going to happen http://i.imgur.com/RX43u.gif
Posted: Sep 10th 2010 7:44PM PR0F3TA said
@BPMOmega XBL PSN Steam
i think iOS is a great platform for games, but not all games work for the touch screen. Games like Modern Combat and N.O.V.A leave alot to be desired gameplay wise without buttons, but games like Angry Birds, Peggle, Doodle Jump, and even Plants vs. Zombies have shown that when applied right the touch screen can actually benefit from lack of buttons.
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i think iOS is a great platform for games, but not all games work for the touch screen. Games like Modern Combat and N.O.V.A leave alot to be desired gameplay wise without buttons, but games like Angry Birds, Peggle, Doodle Jump, and even Plants vs. Zombies have shown that when applied right the touch screen can actually benefit from lack of buttons.
Posted: Sep 10th 2010 7:50PM Kid Icarus said
Posted: Sep 10th 2010 8:02PM BPMOmega XBL PSN Steam said
@PR0F3TA
Only less complex, or "casual", games are fine with touch only. Or games designed with the interface in mind. The touch screen is a great input device, and brings a lot to gaming,but it cannot work well by itself. It is not, and never will be*, a replacement for physical buttons.
For a real example, I have Pac-Man CE on my iPod, and it becomes an exercise in frustration at higher speeds regardless of which control method I've tried. I would rather use the 360's shoddy D-pad to using a touchscreen for something as simple as Pac-Man.
For a hypothetical example, Legend of Zelda: Phantom Hourglass and Spirit Tracks COULD be ported to the iDevices (obviously won't, because Nintendo makes games for Nintendo systems). The DS games did not require the usage of buttons AT ALL. Everything is accessable from the touch screen. However, it becomes more cumbersome to do so. The usage of buttons supporting the touch screen made several tasks quicker to perform (using the subweapon and opening the menus and map) while still allowing for their intended control scheme. Still, the lack of buttons would not be ideal, but it could work.
*Never being until the time they invent a touchscreen where virtual buttons have the same "feel" as real buttons.
Reply
Only less complex, or "casual", games are fine with touch only. Or games designed with the interface in mind. The touch screen is a great input device, and brings a lot to gaming,but it cannot work well by itself. It is not, and never will be*, a replacement for physical buttons.
For a real example, I have Pac-Man CE on my iPod, and it becomes an exercise in frustration at higher speeds regardless of which control method I've tried. I would rather use the 360's shoddy D-pad to using a touchscreen for something as simple as Pac-Man.
For a hypothetical example, Legend of Zelda: Phantom Hourglass and Spirit Tracks COULD be ported to the iDevices (obviously won't, because Nintendo makes games for Nintendo systems). The DS games did not require the usage of buttons AT ALL. Everything is accessable from the touch screen. However, it becomes more cumbersome to do so. The usage of buttons supporting the touch screen made several tasks quicker to perform (using the subweapon and opening the menus and map) while still allowing for their intended control scheme. Still, the lack of buttons would not be ideal, but it could work.
*Never being until the time they invent a touchscreen where virtual buttons have the same "feel" as real buttons.
Posted: Sep 11th 2010 12:19AM oJMan240o said
@PR0F3TA
iOS SUCKS BALLS FOR GAMES. I took a course in that stuff an it's ridiculously complex, and I have coding experience. Apple acts like a giant dick and changes the programming language all the time. Every time you get an update for your iPod the coding for the apps changes drastically. Thus creating an unnecessary amount of work updating past games for small studios and indie developers that rely on releases to make money. That's why bugs pop up all the time and you have to update your apps all the time, even if the updates don't really do anything.
Reply
iOS SUCKS BALLS FOR GAMES. I took a course in that stuff an it's ridiculously complex, and I have coding experience. Apple acts like a giant dick and changes the programming language all the time. Every time you get an update for your iPod the coding for the apps changes drastically. Thus creating an unnecessary amount of work updating past games for small studios and indie developers that rely on releases to make money. That's why bugs pop up all the time and you have to update your apps all the time, even if the updates don't really do anything.
Posted: Sep 11th 2010 1:49AM Fermie Prime said
@Edsabre
I see through this. Its a defensive move by Sony. That tells me they see Kinect as a legitimate threat to the Move and they're going to great lengths to undermine the hype around Kinect. They can try to influence popular opinion, but it may only fall on ears that don't matter - like the hardcore gamers that won't be buying Kinect.
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I see through this. Its a defensive move by Sony. That tells me they see Kinect as a legitimate threat to the Move and they're going to great lengths to undermine the hype around Kinect. They can try to influence popular opinion, but it may only fall on ears that don't matter - like the hardcore gamers that won't be buying Kinect.
Posted: Sep 11th 2010 7:36PM PoisonedAl said
@Edsabre It's like arguing what's best between cat or dog shit. The answer is nether; becuase they are both still shit. Also points off for going after Microsoft's baby toy. Sony know Nintendo would kick their arse and steal their lunch money. Reeeeal brave that.
Reply
Posted: Sep 10th 2010 7:38PM KeegdnaB said
The fact is it would be very easy for microsoft to make an add-on controller for kinect, while there's no way the PSEye could ever be capable of what kinect does on its own. Sony is going down a road that is going to bite them in the ass sooner or later.
Reply
Posted: Sep 10th 2010 8:03PM JGray73 said
@KeegdnaB Never even thought of that. You're right they could easily add a controller for Kinnect. I'm sure Sony will say, "You copied our controller!"
I'm so annoyed by people using the word copied about these competing systems. Who cares, everything is based off something.
Reply
I'm so annoyed by people using the word copied about these competing systems. Who cares, everything is based off something.
Posted: Sep 10th 2010 8:28PM Styli said
@KeegdnaB
My thoughts exactly. I'd be willing to bet it will happen to some degree too.
It's a bit aggressive as a marketing campaign too. I've been fond of Sony and their usual non-BS stance on things in their marketing up to now. This however makes them look like childish jerks.
I hope this doesn't become like a political campaign with both sides using counter propaganda to boost their sales. That's not good for gaming.
Reply
My thoughts exactly. I'd be willing to bet it will happen to some degree too.
It's a bit aggressive as a marketing campaign too. I've been fond of Sony and their usual non-BS stance on things in their marketing up to now. This however makes them look like childish jerks.
I hope this doesn't become like a political campaign with both sides using counter propaganda to boost their sales. That's not good for gaming.
Posted: Sep 10th 2010 8:46PM ItsameMatt03 said
@KeegdnaB
Yeah, it would be called the "Xbox 360 controller." You know, the we already use. It's been confirmed that developers can use both in conjunction.
Reply
Yeah, it would be called the "Xbox 360 controller." You know, the we already use. It's been confirmed that developers can use both in conjunction.
Posted: Sep 10th 2010 9:14PM Moorbo said
@KeegdnaB I doubt Microsoft is going to make an add-on for an add-on. Who is going to develop for a subset of a subset of users? Besides the fact that by the time they would get something like that out the door and get any developer support we'd be close to next console cycle. By then hopefully we'll be looking at controller schemes that are better than Move or Kinect.
@ItsameMatt03 the 360 controller is a bit heavy to be throwing around one handed, and moving it much while holding it with two hands is just awkward.
Reply
@ItsameMatt03 the 360 controller is a bit heavy to be throwing around one handed, and moving it much while holding it with two hands is just awkward.
Posted: Sep 10th 2010 11:05PM Bastard11 said
@KeegdnaB
Actually.. it has far more to do with software than anything else. It is true that the eye will never have the IR sensor that the Kinect has but all of the current features being touted by kinect could be achieved without that IR sensor anyways. That IR thingie is very neat and all but it essentially just aids and so far isn't really being used in ways that really set it apart from advanced computer vision methods.
Just as an example I've seen a work in progress demo of a tool that uses a regular PC webcam to create a 3D model of a person's face.
The screen does some crazy colour flashing stuff but basically the right edge of the screen shines bright pink (or whatever.. I don't recall the actual patterns) which casts the light on your face a certain way.. then the other side, then the top.. etc etc.. the camera reads the pattern on colours shone on you and interprets the data to make a 3D model of your face.. then it wraps the model with your image as a texture map.
The guy working on it even had the software sense what areas were skin or hair, break them into layers and apply fitting texture shaders to make the hair and eyebrows and lips appear bumpmapped and give the skin a certain convincing soft look. (subsurface light scattering)
The area of computer vision is still in it's infancy and certainly the IR sensor on the kinect gives it some great possibilities.. but so far nothing so far above and beyond that Sony couldn't emulate it with their own camera.
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Actually.. it has far more to do with software than anything else. It is true that the eye will never have the IR sensor that the Kinect has but all of the current features being touted by kinect could be achieved without that IR sensor anyways. That IR thingie is very neat and all but it essentially just aids and so far isn't really being used in ways that really set it apart from advanced computer vision methods.
Just as an example I've seen a work in progress demo of a tool that uses a regular PC webcam to create a 3D model of a person's face.
The screen does some crazy colour flashing stuff but basically the right edge of the screen shines bright pink (or whatever.. I don't recall the actual patterns) which casts the light on your face a certain way.. then the other side, then the top.. etc etc.. the camera reads the pattern on colours shone on you and interprets the data to make a 3D model of your face.. then it wraps the model with your image as a texture map.
The guy working on it even had the software sense what areas were skin or hair, break them into layers and apply fitting texture shaders to make the hair and eyebrows and lips appear bumpmapped and give the skin a certain convincing soft look. (subsurface light scattering)
The area of computer vision is still in it's infancy and certainly the IR sensor on the kinect gives it some great possibilities.. but so far nothing so far above and beyond that Sony couldn't emulate it with their own camera.
Posted: Sep 10th 2010 11:38PM LockeDaemonfire said
@KeegdnaB
Well, if they did release a motion controller add-on for Kinect, it's going to be quite expensive. $150 for the camera and maybe $50ish for each controller in addition to that? Maybe even a nunchuck? I can't really see them doing that.
Kinect with a regular controller is pretty bad too. All you can really do is head tracking and voice control, which could be done just as well with a much less expensive cam/mic. The whole basis of their marketing is controller-less gaming, they aren't going to actually deviate from that any time soon.
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Well, if they did release a motion controller add-on for Kinect, it's going to be quite expensive. $150 for the camera and maybe $50ish for each controller in addition to that? Maybe even a nunchuck? I can't really see them doing that.
Kinect with a regular controller is pretty bad too. All you can really do is head tracking and voice control, which could be done just as well with a much less expensive cam/mic. The whole basis of their marketing is controller-less gaming, they aren't going to actually deviate from that any time soon.
Posted: Sep 11th 2010 12:14AM oJMan240o said
@KeegdnaB
They'd have to pay Sony if they used a visual device to track a controller like the Move does because Sony own the patent for that tech at the moment. It's never going to happen.
Sony started on Move in like 2001. They stopped because the Eye Toy part wasn't selling well so they didn't think it could work. Nintendo got wind of their designs and reworked them using sensors instead of visual tracking.
Wii launches, Sony begins work on Move again, Microsoft freaks and picks up the only feasible option left, direct motion tracking of the human body.
Reply
They'd have to pay Sony if they used a visual device to track a controller like the Move does because Sony own the patent for that tech at the moment. It's never going to happen.
Sony started on Move in like 2001. They stopped because the Eye Toy part wasn't selling well so they didn't think it could work. Nintendo got wind of their designs and reworked them using sensors instead of visual tracking.
Wii launches, Sony begins work on Move again, Microsoft freaks and picks up the only feasible option left, direct motion tracking of the human body.
Posted: Sep 11th 2010 4:38AM McDuckScrooged said
@KeegdnaB You are the controller ?
Oh actually sorry no we were wrong, Your not "the controller" you need a controller and Sony and Nintendo were right all along, our technology sucks thats why we have had to create this addon peripheral that allows you to use buttons and for us to accurately track your hand movements..
.. Whoops sorry ?
Yeah absolute genius after a metric sh!t tonne of "you are the controller" hype and this is the future and this is leap frogging all motion controls on the market.. They have to then release a motion controller to actually give you accurate control of the game ?
Doesnt that actually prove the whole Sony marketing campaign right ? Even using the xbox 360 controller is an admission that the concept they were going for is complete bollocks. You are no longer the controller , it is no longer the future of entertainment, because you still need to use a controller..
Its called a catch 22, they dug themselves a nice massive hole..
Even if they were to release a new motion controlled controller, its too late to do it this gen, no one would buy it and it would flop hard and it would only re-affirm to the mass public that the Kinect was a horrendous terrible idea.. If they were to it next gen , what to stop Sony from adding an optical 3d tracking system to the ps4 and still using the same move controllers ? All they need to do is to link 2 ps3 eyes together and they can get a point of reference to do 3d optical tracking, in fact they have already set something like this up for advertising with a finnish firm.. Its not like they are changing their story, they are just adding a better camera for tracking..
Reply
Oh actually sorry no we were wrong, Your not "the controller" you need a controller and Sony and Nintendo were right all along, our technology sucks thats why we have had to create this addon peripheral that allows you to use buttons and for us to accurately track your hand movements..
.. Whoops sorry ?
Yeah absolute genius after a metric sh!t tonne of "you are the controller" hype and this is the future and this is leap frogging all motion controls on the market.. They have to then release a motion controller to actually give you accurate control of the game ?
Doesnt that actually prove the whole Sony marketing campaign right ? Even using the xbox 360 controller is an admission that the concept they were going for is complete bollocks. You are no longer the controller , it is no longer the future of entertainment, because you still need to use a controller..
Its called a catch 22, they dug themselves a nice massive hole..
Even if they were to release a new motion controlled controller, its too late to do it this gen, no one would buy it and it would flop hard and it would only re-affirm to the mass public that the Kinect was a horrendous terrible idea.. If they were to it next gen , what to stop Sony from adding an optical 3d tracking system to the ps4 and still using the same move controllers ? All they need to do is to link 2 ps3 eyes together and they can get a point of reference to do 3d optical tracking, in fact they have already set something like this up for advertising with a finnish firm.. Its not like they are changing their story, they are just adding a better camera for tracking..
Posted: Sep 11th 2010 4:53AM ptcamn said
@KeegdnaB
Uuuhhh...That would be incorrect. So far all the functionality that MS showcased at E3 has been done for years with the Eyetoy/PSEye. If anything it was not the technology but the software that actually failed. There were a few shinning examples that pushed the technology such as Harmonix's Antigrav that feature full body tracking 6 years ago. And that was even with the poor resolution of the Eyetoy cam.
At this point Kinetic is not revolutionary or even evolutionary at all. And, considering it is all software based (the hardware was tremendously cut in order to save costs) then things can easily be implemented via software patches. The only thing the Kinetic camera currently has going for it is a slightly better resolution and the dual lens assists in depth detection. Then again, you are paying $180 for an accessory that Sony has been selling for $40 for a while.
Now, will Kinetic have quality software? Only time will tell.
In the end let's be honest: Sony's strategy is much better than Microsoft's. With the Move Sony is trying to catch part of the casual market that Nintendo brought into video games by offering everything the PS3 offers, HD graphics, and a familiar control scheme. At the same time they are offering an alternative control scheme for hardcore players. If the casual software is good this will be a win- win situation.
On the other hand, Microsoft is trying to be the new "gadget" in town and counting that those casual players that jumped into the WII bandwagon will believe that no controllers at all is the next logical step, while offering also an HD alternative to Nintendo. However, no hardcore player will play Halo or Gears with Kinetic even if patches are released for those. Kinetic will remain exclusively a casual controller.
Sony's marketing with this site is smart. Of course they consider Kinetic the competition- both controllers come out in the same release window of the year. But the campaign is smart because it is highlighting what will be the major deterrent for casual players: presented with the two choices, a casual gamer will hesitate more to upgrade to an HD console with no buttons than to one that has a familiar control scheme.
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Uuuhhh...That would be incorrect. So far all the functionality that MS showcased at E3 has been done for years with the Eyetoy/PSEye. If anything it was not the technology but the software that actually failed. There were a few shinning examples that pushed the technology such as Harmonix's Antigrav that feature full body tracking 6 years ago. And that was even with the poor resolution of the Eyetoy cam.
At this point Kinetic is not revolutionary or even evolutionary at all. And, considering it is all software based (the hardware was tremendously cut in order to save costs) then things can easily be implemented via software patches. The only thing the Kinetic camera currently has going for it is a slightly better resolution and the dual lens assists in depth detection. Then again, you are paying $180 for an accessory that Sony has been selling for $40 for a while.
Now, will Kinetic have quality software? Only time will tell.
In the end let's be honest: Sony's strategy is much better than Microsoft's. With the Move Sony is trying to catch part of the casual market that Nintendo brought into video games by offering everything the PS3 offers, HD graphics, and a familiar control scheme. At the same time they are offering an alternative control scheme for hardcore players. If the casual software is good this will be a win- win situation.
On the other hand, Microsoft is trying to be the new "gadget" in town and counting that those casual players that jumped into the WII bandwagon will believe that no controllers at all is the next logical step, while offering also an HD alternative to Nintendo. However, no hardcore player will play Halo or Gears with Kinetic even if patches are released for those. Kinetic will remain exclusively a casual controller.
Sony's marketing with this site is smart. Of course they consider Kinetic the competition- both controllers come out in the same release window of the year. But the campaign is smart because it is highlighting what will be the major deterrent for casual players: presented with the two choices, a casual gamer will hesitate more to upgrade to an HD console with no buttons than to one that has a familiar control scheme.
Posted: Sep 11th 2010 10:59AM Dr Perry Ulysses Cox said
@oJMan240o
That's some nice revisionist history there.
Reply
That's some nice revisionist history there.
Posted: Sep 10th 2010 7:43PM TraceurRyuk Prepping for LBP2 said
Lol, as much as I am excited for Move, this is going a bit overboard.
Reply
Posted: Sep 10th 2010 7:54PM TraceurRyuk Prepping for LBP2 said
@TraceurRyuk Prepping for LBP2
Though there is a bunch of other cool stuff on that site.
Reply
Though there is a bunch of other cool stuff on that site.
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