Project Draco 'inspired by' Panzer Dragoon, not a Panzer Dragoon game
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Despite looking like Panzer Dragoon, being developed by Panzer Dragoon creator Yukio Futatsugi, having a codename referencing dragons with the same initials as Panzer Dragoon and, most suspiciously, having a codename at all, Microsoft Game Studios VP Phil Spencer told Joystiq he "woudn't call [Project Draco] a Panzer Dragoon game."
"It's a Kinect game for one thing, which is going to have its own take on it," Spencer said, referring to the concept of riding a dragon. Spencer added that "there are some differences between -- as a Panzer Dragoon fan -- the stuff we've seen in the Panzer Dragoon series and [Project Draco]," but he didn't elaborate on those differences. During the Microsoft keynote where the game was announced, Futatsugi explained, "What I wanted to do most is to fly." So perhaps Draco is more flying and less on-rails shooting?
So if it's not a Panzer Dragoon game, then what's up with the whole dragons-you-can-ride thing? "Futasugi-san does have a passion for dragons and the interactions between humans and dragons," Spencer said. "I think you could say 'inspired by' and obviously Futatsugi-san's heritage with that franchise is an important part of his history." But Spencer still "wouldn't characterize [Project Draco] as a Panzer Dragoon game."
"I think there's some great things about the mechanic in Panzer Dragoon that can work really well, but we're not in any way trying to diminish the value of that franchise or steal from it." So we're guessing they're not going to call it "Tank Leviathoon."
"It's a Kinect game for one thing, which is going to have its own take on it," Spencer said, referring to the concept of riding a dragon. Spencer added that "there are some differences between -- as a Panzer Dragoon fan -- the stuff we've seen in the Panzer Dragoon series and [Project Draco]," but he didn't elaborate on those differences. During the Microsoft keynote where the game was announced, Futatsugi explained, "What I wanted to do most is to fly." So perhaps Draco is more flying and less on-rails shooting?
So if it's not a Panzer Dragoon game, then what's up with the whole dragons-you-can-ride thing? "Futasugi-san does have a passion for dragons and the interactions between humans and dragons," Spencer said. "I think you could say 'inspired by' and obviously Futatsugi-san's heritage with that franchise is an important part of his history." But Spencer still "wouldn't characterize [Project Draco] as a Panzer Dragoon game."
"I think there's some great things about the mechanic in Panzer Dragoon that can work really well, but we're not in any way trying to diminish the value of that franchise or steal from it." So we're guessing they're not going to call it "Tank Leviathoon."
Reader Comments (20)
Posted: Sep 17th 2010 3:37PM The Joy of Painting w Bob Ross said
Speaking of Panzer Dragoon, did Sega just forget about all of their series not titled Sonic or Valkyria Chronicles?
Reply
Posted: Sep 17th 2010 9:28PM Liquidfingers said
@jgladeb
Glad to see I am not the only one who loved Phantom Dust. That game is awesome, and hardly received the attention it deserved. I'll be the first to say that I am not generally into Japanese style games, but there was something about Phantom Dust that really drew me in. Definitely one of my favorite games of last gen.
Reply
Glad to see I am not the only one who loved Phantom Dust. That game is awesome, and hardly received the attention it deserved. I'll be the first to say that I am not generally into Japanese style games, but there was something about Phantom Dust that really drew me in. Definitely one of my favorite games of last gen.
Posted: Sep 17th 2010 4:05PM sigma8 said
For all the Kevin Butler mockery of the pew pew, if you could come up with a way to pew pew right, it would be pretty awesome. Like, if it sort of felt like you could shoot lightning out of your hands, like Palpatine...not a horrible thing, that.
Of course, this game is _not_ panzer dragoon, so I have no idea if it will involve shooting lightning bolts of any kind.
Reply
Of course, this game is _not_ panzer dragoon, so I have no idea if it will involve shooting lightning bolts of any kind.
Posted: Sep 17th 2010 6:09PM coalman987 said
@Jason B Yeah and how well 6-Axis worked for Lair I see Kinect working for Project Draco...why can't anyone get dragon games right?? :(
Reply
Posted: Sep 17th 2010 9:35PM Liquidfingers said
@coalman987
The game's not even out yet, douche.
Reply
The game's not even out yet, douche.
Posted: Sep 17th 2010 8:59PM Crayola Q Pants ESQ said
What was that dragon game that came out early in the ps3's lifecycle touting the functionality of the six axis that everyone thought would kill?
I'm not against Kinect for certain things, but I'm getting a strong sense of deja vu.
Reply
I'm not against Kinect for certain things, but I'm getting a strong sense of deja vu.
Posted: Sep 17th 2010 9:40PM Gigatyrant said
@Crayola Q Pants ESQ
That would be lair.Man that game sucked
Reply
That would be lair.Man that game sucked
Posted: Sep 18th 2010 3:36AM GlassAgate said
Seeing how Microsoft ported at least one Saturn game to the
360, how about porting the three Panzer Dragoon games to
the 360, as well as original X-Box version?
Reply
360, how about porting the three Panzer Dragoon games to
the 360, as well as original X-Box version?
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