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Reader Comments (19)

Posted: Sep 18th 2010 11:34AM HellFiend said

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This is gonna be painful.

Posted: Sep 18th 2010 11:49AM Powerlord said

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All the mutations since mid-August are old mutations that Valve is re-running as part of their "we ran out of new mutations" (aka Developer's Choice) thing.

Posted: Sep 18th 2010 12:01PM Entegy said

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@Powerlord My achievement tracker in the PC version still lists one mutation as ???. So maybe they're saving one last one?
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Posted: Sep 18th 2010 2:57PM Schlecht said

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@Powerlord
They still have at least one left, which is Versus Co-op. Ya know, versus against 4 AI survivors; one of the only few I really looked forwards to. Plus the one with no special infected but a shitton of common that are stronger. You can find a list of them on google
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Posted: Sep 19th 2010 9:15PM Vcize said

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@Schlecht

Versus co-op should have been an option from the get-go. We should be able to play on a local server against only AI players.
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Posted: Sep 18th 2010 12:07PM Mortegro said

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I wish they had health packs in real life.

Then maybe my dad would still be alive.

Posted: Sep 18th 2010 12:57PM Bushman311 said

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@Mortegro


Thank you Buzz Killington
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Posted: Sep 18th 2010 1:22PM AdamSpruijt said

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@Mortegro

Probably not.
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Posted: Sep 18th 2010 1:39PM The Wicker Man said

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@Mortegro If they didnt have pain pills I would have moved on with my life...Now I swallow the misery of losing my family away pill after pill. That and sleep. Lots of sleeping...at least then they are still with me.
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Posted: Sep 18th 2010 12:10PM The Joy of Painting w Bob Ross said

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Can't wait for the new DLC.

Posted: Sep 18th 2010 12:12PM daevv said

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One mutation should be slow moving zombies...
~d

Posted: Sep 18th 2010 1:33PM Sinkwater said

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This mode pretty much guarantees a close game with two skilled teams. Playing it last night with some people I regularly play with was a blast. Added bonus - much shorter games.

Posted: Sep 18th 2010 1:40PM The Wicker Man said

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Well I was gonna say I sure wish they would hurry up and put this on Mac. I was also going to say that isn't this really just like realism mode? Stupid 360 doesn't get nifty pc fun.

Posted: Sep 18th 2010 1:54PM Faren22 said

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Valve sure does like making things difficult for survivors... The instances of infected being handicapped slightly are rare, if not nonexistent!

Posted: Sep 18th 2010 2:52PM Mister Kay said

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@Faren22
Next week's mutation: Paper-cuts.
Infected can only slash for 1 damage at a time.

Is that what you really want here? Would that even be fun?
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Posted: Sep 18th 2010 5:16PM Faren22 said

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@Mister Kay Running around with constantly depleting health is basically what half the mutations for the survivors are. Great if you're infected, but if you lack incredible skills as a survivor or merely have an uncommunicative team it makes surviving a living hell. I'd just like to see a bit of equality, that's all.
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Posted: Sep 18th 2010 5:31PM Sinkwater said

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@Faren22 If you play L4D2 regularly, you'll find that the biggest problem is the time commitment to VS. That's why Valve makes things harder for the survivors, so you aren't spending two hours in a single VS match. Ideally, neither team should make it to the safe room.
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Posted: Sep 18th 2010 7:30PM ouenwoof said

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Does this game really need to be any more difficult? :|

Posted: Sep 20th 2010 11:32AM Keithustus said

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@ouenwoof

Yes, it really does. When two competitive-caliber teams play, the game pretty much just hinges on a lucky molotov thrown at a tank or something. We actually need the health bonus back from L4D1 to make the scores more convincing.
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