Starcraft 2 patch 1.1 going live next Tuesday
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The balancing overhauls and new features outlined last month for Starcraft 2 will be implemented this coming Tuesday, September 21, when Blizzard updates the successful strategy title to version 1.1. These new features include support for NVIDIA 3D Vision displays, left-handed hotkey options and new map editor functionality. The full list of features and balance changes can be read over on Battle.net.
The patch will go live during a maintenance period starting Tuesday morning at 5 a.m. until 11 a.m. PDT, at which time the game's online multiplayer modes will be temporarily offline. If you've got a score to settle with a distant rival, you probably shouldn't schedule your grudge match during that downtime.
The patch will go live during a maintenance period starting Tuesday morning at 5 a.m. until 11 a.m. PDT, at which time the game's online multiplayer modes will be temporarily offline. If you've got a score to settle with a distant rival, you probably shouldn't schedule your grudge match during that downtime.
Reader Comments (29)
Posted: Sep 18th 2010 9:06PM shadowsneeks said
nice
Posted: Sep 18th 2010 9:18PM BrianH said
to busy playing to comment more!
Posted: Sep 18th 2010 11:56PM mistahnuff said
@pButter
It seems you're to lazy in general to care about grammar. I'll call you captain fragment from now on and also insult your double word typo for the win.
Reply
It seems you're to lazy in general to care about grammar. I'll call you captain fragment from now on and also insult your double word typo for the win.
Posted: Sep 18th 2010 9:20PM Leon Trotsky TDA said
I don't understand why they don't release legitimate patch notes rather than summaries, especially now that it's obviously completed.
Posted: Sep 18th 2010 11:34PM Leon Trotsky TDA said
@Foetoid
I only see the same summary that they posted last month. Care to share a link?
Reply
I only see the same summary that they posted last month. Care to share a link?
Posted: Sep 18th 2010 11:38PM snarfoogle said
@Foetoid
Those are only a summary of the patch notes, the full details aren't provided until the actual update goes live.
Reply
Those are only a summary of the patch notes, the full details aren't provided until the actual update goes live.
Posted: Sep 19th 2010 12:24PM Leon Trotsky TDA said
@Valient
That's what internal testing is for...
And Blizzard is a smart enough company to know that they're never going to please everyone.
Reply
That's what internal testing is for...
And Blizzard is a smart enough company to know that they're never going to please everyone.
Posted: Sep 18th 2010 10:47PM pangit said
cant wait for the tank nerf!!!
Posted: Sep 18th 2010 10:48PM Forbizzle said
The pic should have been a queen trying to desperately fend off a reaper rush.
Posted: Sep 19th 2010 12:51AM KroganBattleMaster88 said
Ah siege tanks, I shall miss your ability to absolutely annihilate any ground unit sent against you :(
Posted: Sep 19th 2010 1:37AM sensuallettuce said
What about the patch for LAN support? ._.
Posted: Sep 19th 2010 8:51AM RogueJedi86 said
Maintenance period, what is this WoW? I don't remember SC1's patches having a downtime for Battlenet.
Posted: Sep 19th 2010 2:41PM Credge said
In this patch:
Marine/Maurader/Medivac still strong, becomes primary Terran play against Zerg and Terran. Switch to Marine/Siege/Medivac against Protoss due to...
Zealots redundant in early game. Protoss required to block in the early game. Will be hard to counter zergling rushes. Game otherwise does not change other than building more Immortals and Collosus and fewer HT's.
Zerg kind of sucks still. A lack of bonus damage to X unit on their units make them unable to counter specific styles of play.
Marine/Maurader/Medivac still strong, becomes primary Terran play against Zerg and Terran. Switch to Marine/Siege/Medivac against Protoss due to...
Zealots redundant in early game. Protoss required to block in the early game. Will be hard to counter zergling rushes. Game otherwise does not change other than building more Immortals and Collosus and fewer HT's.
Zerg kind of sucks still. A lack of bonus damage to X unit on their units make them unable to counter specific styles of play.
Posted: Sep 19th 2010 3:03PM Yesterdays Jam said
Are the tanks in that picture firing while suspended in the air?
Posted: Sep 19th 2010 4:59PM Arashikou said
That's nice and all, but what I'm really interested in are the promised improvements to the abysmal custom game experience. Can't wait to see 'em in action Tuesday.
Posted: Sep 19th 2010 8:52PM Walter White said
I just hope they fix the damn crashing issues.
I have yet to play a game longer than 10 minutes without my PC locking up, or blue screening. I've done the framerate fix, and yes, I've updated all my drivers.
For me, the game is still pretty much unplayable, no matter what the settings are.
I have yet to play a game longer than 10 minutes without my PC locking up, or blue screening. I've done the framerate fix, and yes, I've updated all my drivers.
For me, the game is still pretty much unplayable, no matter what the settings are.
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