If we had our druthers, every trailer for every game would be structured like the promo for Atlus' Catherine, posted below. There's character introductions, romantic intrigue, and then a metaphorical examination of the nature of OH NO IT'S A DEMON BABY WITH CHAINSAW HANDS.
Catherine is an unprecedented exploration of the pleasures and horrors of love. As Vincent, a man recently succumbed to the irresistible beauty of the game's titular diversion players find themselves swept into a treacherous love triangle. Catherine's core themes-those of free will, of the delicate nature of relationships and the choices we make within them, marry perfectly with the intense, terror-filled gameplay that serves to accurately reflect Vincent's growing sense of anxiety. It is an experience wholly unlike any to come before it. Vincent likes his girlfriend. Katherine is pretty, smart, and successful. Trouble is, she's starting to talk about long-term commitment, which is something Vincent's spent his entire life avoiding. With new complications the furthest thing from his mind, Vincent heads out for his regular night of drinks with his friends. Little does he know that he's about to be blindsided by a beautiful, seductive, irresistible freight train named Catherine. Suddenly, he's hung over in bed next to the most beautiful woman he's ever seen, unsure about the previous night's events. Was it just making out, he wonders, or did something more serious happen between them? Should he tell Katherine? Will he ever see Catherine again? Vincent's about to find that a stumble on the staircase of love can turn into a horrific, fatal plummet.