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Reader Comments (109)

Posted: Sep 20th 2010 9:09AM DeeZeee said

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His shirt says it all, meh...

Posted: Sep 20th 2010 10:37AM Creative said

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@DeeZeee Book, cover, judged.
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Posted: Sep 20th 2010 12:39PM metamorphic said

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@DeeZeee
That aside, how many games has Inafune worked on outside of Capcom in the last 3-4 years? Exactly. He might berate his own studio as being "dead", because hey, they fired EVERYONE that was a capable and unique voice, like the entire Clover Studio staff of such legendary game creators like Hideki Kamiya, Atsushi Inaba and Shinji Mikami and God knows who else. So what position is he to comment on it, when he himself is working for a company that self-destructed? No other company has fired their own staff in this manner in Japan, and actually the entire world, apart from maybe Activision with the Infinity Ward debacle.

When you look at the guys from Nintendo, Sony Japan, SEGA, Konami and even studios like Atlas, IREM, when you look at THE LAST GUARDIAN, you think gaming is alive and well in Japan, just not the inane, boring beat-em-ups Inafune thinks makes up the entire industry. He is a joke and a "suit bigwig", nothing more.
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Posted: Sep 20th 2010 12:47PM metamorphic said

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@metamorphic
Also, do you know why he's saying these things (and thus manipulating the media), and why Capcom are going to cheaper, foreign-based studios for more games? That's because Inafune and Capcom are not prepared to pay Japanese developers what they deserve and still think they can pay them the same shameful wages they got 10 years ago. There was a report a few years ago that showcased how little Japanese developers were being paid not so long back by studios like Capcom and how bad the working conditions were. So, they fired Clover Studio, and with it, Kamiya, Inaba and Mikami, since they weren't willing to PAY them what they deserved and wanted. The fact is, he's using this crappy, shitty excuse as a way to circumvent all of Capcom's crimes and that the fact they're cheap scumbags. Sorry Inafune, but not everyone's a duckling ready to lick up whatever bile you send up.
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Posted: Sep 20th 2010 3:19PM xxxsam said

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@metamorphic Oh come on.

1) You don't need a 'maybe' on Infinity Ward. This is not in defence of Capcom because saying 'you're the only company in the world, except Activision, to do something as bad as this' is kind of not really a getout clause.

2) Clover's games, while great, as far as I heard didn't really make any money (or insofar as they did it was clawed back years later, like I mean, Okami probably added up to profit after they barfed out the Wii port). I mean maybe it was marketing that sucked or whatever but the fact is if you keep making games that don't make money, something has to change. I don't know any of the details of that but if the deal is 'no sorry we're not going to let you make what you want any more, get back here and knuckle down on resident evil 17, monster hunter 4X and street fighter 4 Turbo Plus NG', it's not surprising that the creators wouldn't be interested.

All that said though I agree that actually Capcom's wannabe-Western games (whether Western-developed or Japanese-developed) are among the more mediocre big-name titles from the Japanese industry.

But I think Inafune still has a point in that if you are looking at financially successful games in the biggest markets, Japanese creators are really on the edge these days instead of at the centre. (Nintendo aside - but they're in a world of their own, really.) What are the really massive game franchises in the West - Halo, Call of Duty, and Grand Theft Auto? I don't think Final Fantasy gets onto that list any more.
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Posted: Sep 20th 2010 9:10AM HybridPara said

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Inafune as head of Capcom? I want to see where that goes. I mean he helped come up with some of Capcom's most cherished IPs, so I believe he could take Capcom places.

Posted: Sep 20th 2010 12:55PM metamorphic said

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@HybridPara
That's bull. Inafune did not create a large amount of the IPs you think he's associated with: he mostly worked as a small-time producer, not the actual creative mind behind said works. That would be people like Shinji Mikami and Hideki Kamiya, both of whom he witnessed (and no doubt helped) being fired. He has never directed, written or created a major series either. He's a glorified hack who Capcom have promoted due to there being no one else at the company anyone else has heard of (due to the only notable ones being fired or forced to leave).
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Posted: Sep 20th 2010 9:14AM Pure Black World Tendency said

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Inafune is starting to remind me of these guys:

http://www.youtube.com/watch?v=8R-02fNL_Us&feature=related

Posted: Sep 20th 2010 9:16AM Jakeybaby said

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He's only half right. Make great games and the people will come. It doesn't matter who you "target" it at.

Posted: Sep 20th 2010 9:28AM Follisimo said

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@Jakeybaby Oh you would be shocked if you saw how they like their MMOs compared to most of the US MMOs. There is a reason why World of Warcraft doesn't get knocked off as top p2p game. Final Fantasy series is pretty stale and getting more linear all the time. People whine for graphics to be better and better and then developers are skipping out on content that actually makes the game what it is. $60 for games you can beat in like 8hrs from most so-called hit games is bad. Also I think companies are thinking they can just add online features and that makes up for lack of content.
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Posted: Sep 20th 2010 9:37AM Misfit Toy said

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@Follisimo

I don't believe a eight hour game is bad if it has replayability. There are certainly games that I enjoyed but were mammoth in size that sadly I may not play again. Smaller games allow the chance to enjoy the story/gameplay again, and also allow people like me with less free time to feasibly finish a game in a week or so.
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Posted: Sep 20th 2010 12:58PM corna said

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@Jakeybaby
Not true in the slightest - why do people even say this? Being good does not make a game sell. Take a look at Sin and Punishment 2 for example. Ghost Trick also sold abysmally in Japan. Considering the quality and fanbase that should have been there, Peace Walker also sold poorly. People like you aren't aware even aware of the existence of games like these, so you don't realise there are amazing games that sell poorly.
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Posted: Sep 21st 2010 4:50AM Jakeybaby said

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@corna Don't assume things about me.

Peace Walker? Come on, claiming I'm unaware that a Metal Gear game exsists... Ghost Trick. Way to go in picking a game you know I won't even have a chance at owning yet.
I'm aware there are great games that sell poorly, but at least I can say I bought them. Unaware... pfft! Don't bring assumptions like that before me.
Sorry I didn't list every game I own before I commented.
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Posted: Sep 20th 2010 9:17AM likedamaster said

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Nas said the same about Hip Hop. Similarly, wanting to 'save it' and was almost equally criticized for it.

Nothing wrong with warning someone(or an industry) they're headed over a cliff. Just prepare for the onslaught of criticism. A prophet isn't a prophet in his own land.-Mark 6:4

Posted: Sep 20th 2010 9:39AM Misfit Toy said

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@likedamaster

A fascinating set of analogies indeed sir.
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Posted: Sep 20th 2010 9:44AM Spunky Monkey 190906 said

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@likedamaster

Yeah, but he is right, today, most Hip Hop artists make rubbish, in a world where Lil Wayne gets prised from doing nothing he has claimed to do in his rap you know things have gone down hill :P
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Posted: Sep 20th 2010 9:58AM Captain Planet Planeteer Power said

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@likedamaster

Fo' shizzle my nizzle.
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Posted: Sep 20th 2010 10:02AM MystileArmor said

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@Captain Planet Planeteer Power

Fo' Sheezy My Neezy!!!
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Posted: Sep 20th 2010 9:32AM That Burning Sensation said

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..Keiji Inafune is right. What Japanese games need is a weastern touch. Here are a few tips.

1. Put some chest high walls everywhere

2. Which leads to my second improvement, a cover that really doesn't need to exist because you have awesome Wolverine powers that regenerates your health

3. The same predictable bad guys: what will I fight next a guy in a brown uniform or a green uniform? I mean get rid of all those colorful interesting and strange enemies, eeeewwww!

3. Start making all of your games into COD clones, because there is one this us Western people have proven, if it looks like COD we'll buy it.

4. Stop having interesting stories about witches, demons, fantasy. . . blaaaah booooring! What people REALLY need is a COP over the edge who has to shoot through linear hallways and get revenge with the new gimmick of the year (will it be slow motion?)

5. Or maybe Keiji Inafune stop trying change everything about Japanese games and just focus on what makes them unique and loveable and just build on that? (Nah, its better to talk crap.)

Posted: Sep 20th 2010 9:40AM Vegeta has a ps3 said

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@That Burning Sensation

This just sounds like something someone would say if they only played Call of Duty or Halo.
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Posted: Sep 20th 2010 9:46AM Misfit Toy said

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@That Burning Sensation

You know there's a devil's advocate side to this right?

1. Don't have your characters eyes like saucers or with spiky hair.

...wait...what's left? Um...

2. Don't steal out of or destroy other people's barrels or wardrobe.

3. No crystals or four elements.

4. No swords larger than the character.

5. Never a gun sword again. Ever.

6. No more "..." in your text box.

7. Not all characters that carry guns are on steroids.

Etc.
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Posted: Sep 20th 2010 9:47AM That Burning Sensation said

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@Vegeta has a ps3

That's pretty amazing, because I don't own either one. I can tell you that I do own LBP, Fallout, Red Dead Redemption, Ratchet and Clank: everything, GOW 3, Oblivion, Deadspace, Bioshock. There a many great Weastern games, but for every 1 great one there a 20 linear shooters with poor writing, paper thin charactors, the same War/Space marine, or gritty crime game. I appreciate what Western games do, AND what Japanese games have to offer. I just don't want both territories making the same crap.
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Posted: Sep 20th 2010 9:47AM WMcPete said

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@That Burning Sensation

When it's laid out like that, it does seem kind of bland. However, the weird thing is, I am still drawn to more of these types of Westernized games because... I find them fun. I am getting a little tired of all the military shooters, though. To be honest, it has been a very long time since I have really been really drawn into a Japanese action or RPG game in the way Halo, Mass Effect, or Fallout has grabbed me (with the exception of Monster Hunter, I love that game)
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Posted: Sep 20th 2010 9:51AM sonicspike41 said

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@That Burning Sensation

They have plenty of unique games. There's that Gun Gal game shown at TGS. They've also got tons of other "unique" games like rape simulators, hentai-based games, weird stuff like Catherine, etc. If anything I think some of their games are too unique and don't draw as wide of an appeal as they'd like.

Besides, no one complains when nearly every 2D Mario game plays almost the exact same way as the rest. Why? Probably because they're all great games. It doesn't matter if games are similar as long as the quality is there, and many of the "similar/clone" big name games do have the quality. (Look at Halo: Reach for example.)
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Posted: Sep 20th 2010 9:55AM That Burning Sensation said

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@Misfit Toy

Ok, well. . . since my point went over your head, I'll throw it out there again. It's not that I hate Western games and love Japanese games. If anything I own more Western made games. But there are many unique gems from overseas that exist because they were created outside the realm of Western influence. Games like Ico and Shadow of the Colossus for example. A game were the charactor hardly talk and never fire a single shot? That game concept wouldn't even make it to the front door here. I am asking for variety is all I am really saying. I get my chest high wall shooting here. What Keiji is asking is to make popular games, and when you go out of your way to fake being Western then that attempt looks desperate and insincere.
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Posted: Sep 20th 2010 9:59AM Captain Planet Planeteer Power said

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@That Burning Sensation

THINK OF THE COSPLAYERS! FOR THE LOVE OF GOD, THINK OF THE COSPLAYERS!!
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Posted: Sep 20th 2010 10:02AM That Burning Sensation said

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@Captain Planet Planeteer Power

I know right!? I mean what will those hot cosplayers wear without Japan; Locus suits and Helgast helmuts? *shudders*
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Posted: Sep 20th 2010 10:11AM Spunky Monkey 190906 said

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@That Burning Sensation

I love creativity, I don't care if its western, Japanese or from some other country. I love uniqueness. Braid, Fallout 3, Diablo 2, Populous, Halo 1, Tekken 3, Monster Hunter 2 and FF7 are amongst the best games I have ever played as well as many more, not because of where they came from, but because they were original, not to mention, addictive. They sucked away my time and deprived me of social activity with my friends and family.

I hate when developers, Japanese or Western continue to use the same Marines shooting crap formula or socially impaired spikey haired dudes fall in love and save the world. It's not that difficult to think outside the box, SIlent Hill 2 did it :/ Shadow of the collosus did it.

Why not have a game like Shadow of the Collosus and Monster Hunter merged? Or a JRPG where the character wants to save his son who has become holier then thou and is leading his congregation on a pilgrimage to their death, okay, both are cheesy concepts, but they are still much more original then the nonsense that keeps coming out.

Great....America is at war with aliens, iraqis and russians again ¬_¬ ......In new york. How original. Oh, and Sky is on an epic journey to save Moon from an evil overlord who wants to take over the world, hair gel needed.
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Posted: Sep 20th 2010 10:26AM Vegeta has a ps3 said

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@That Burning Sensation

It's not that your point is going over people's head, it's the fact that you're clearly doing the exact same thing that you're accusing inafune of doing: Generalizing an entire market.

I can do the same exact thing to the japanese market, but I know that's wrong. You claim that a game like Ico would never have been made if it was originally a western idea, but what about Limbo? A game, one can argue, is as artistic as Ico. And wasn't that critically lauded, and also fairly successful? Kinda ruins your point doesn't it?

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Posted: Sep 20th 2010 10:30AM sonicspike41 said

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@That Burning Sensation

Actually, when you put it like that, it sounds more like you want Japanese games to stay as they are/were (PS2 days), but want western games to evolve beyond what's become the traditional "standard" (FPS games).
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Posted: Sep 20th 2010 10:54AM Spunky Monkey 190906 said

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@That Burning Sensation

Yeah, but you picked out TWO unique games, so you really have no guarantee that they wouldn't have been accepted at board meeting as a viable idea.

I know if I was a game developer who likes creativity, if I was given a damn convincing presentation of the game, I'd would say, hey, why not, you have a budget, go see what you can do, I'll be keeping an eye on it and adding pointers.

That fact there was no talking in SoTC made it more artistic somehow, like one of those soundless movies that have more emotion then sound movies. However, if you are going to put in front of me as a western dev, another side scrolling shooter or JRPG, I'll first ask you, where is the originality, explain, second, where is the freedom, third, who is your audience and forth how much do you honestly think this will sell. RE5 levels? Or Madworld on the Wii levels (never mind the fact that Madworld was actually a good game)
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Posted: Sep 20th 2010 11:32AM MLS said

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@That Burning Sensation - "A game were the charactor hardly talk and never fire a single shot? That game concept wouldn't even make it to the front door here."

LIMBO
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Posted: Sep 20th 2010 12:14PM That Burning Sensation said

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@MLS

Yeah, Limo. But its a DL title not a major release. That is exactly what I am talking about. That is why so many DL games are gaining traction, for that very reason, it's outside of the box. A game like Limo only exists in a small development house where you have to come with more creative ways to entertain people. Now a major AAA title is not that way. Even standouts like Fallout is gory a violent. Hell even your own example, Limbo is violent (though artfully so). I just want a game's lore to be more than just blood, gore, and tits. Lets say Silent Hill 2, that was bloody and weird, but the atmosphere was brooding and nothing like any tradition Weastern game of its time, EVEN TODAY!? A decade has gone by and there is no Silent Hill 2 for this new generation? That's because executive see that; guns, bloody chunks, zombies and so is what sells and that drives the funding toward. Now that Capcom has attempted to mimick Western games you end up with something like Deadrising 2. Its disjointing, the game is built on the entire trend of zombie killing and offers little else. Games like L4D had zombies sure, but it was more than that. I was carving an exprience with 4 other players. That is what get's lost in translation, the WRONG factor of the game has been highlighted. You could replace zombies with mean looking teddy bears in L4D and it would still be fun. When companies look to carbon copy an original it tends to overlook what really made them special. That is what Capcom is starting to do, because they are not a Weastern company and can only serve to confuse their goal; MAKE FUN GAMES.
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Posted: Sep 20th 2010 1:24PM MLS said

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@That Burning Sensation

You didn't find Shattered Memories to be an exceptional Silent Hill game? I don't cherish it as much as SH2, but I think it was the best since. Alan Wake was a divisive title, but personally, I think it was an artistic success.

Listen, I agree that gaming does have its tropes. But I think that this whole "Japan vs the rest of the world" is the wrong line in the sand to draw. I think "bro gaming" like CoD and Army of Two has been damning the industry for a good five years now. But painting entire regions of the globe with such broad stokes never helps because there are always exceptions.

I may sound cynical, but we can't look twords the big money makers of Japan or anywhere else to deliver us a high horsepower title with original gameplay outside of combat. It's what sells.
Indie developers have more exposure than ever now; why must we continue to consider them as only an exception? The Bit.Trip games were my favorite games last year. I don't care if they didn't set the world on fire. They're doing well enough to continue, and I'm playing games that stimulate me, so who's really in the loss here?
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Posted: Sep 20th 2010 1:43PM Crayola Q Pants ESQ said

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@Misfit Toy

Interesting to see that your devil's advocate is firstly concerned with the presentational aspects of Japanese gaming...

I'm fine with the presentation and what culture they want to cater to, but sure wouldn't mind if JRPGs took a few pointers from the west's (albeit, I definitely don't want everything to go J-Fallout either)
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Posted: Sep 20th 2010 9:37AM Michelobius said

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@Monkey D Luffy
I would qualify his statement by saying that MAINSTREAM Japanese gaming is dead. There are some really interesting things happening with people like Suda 51, games like Katamari Damacy, and development studios like Atlus.

You can see stagnation abreast with innovation everywhere you look in the games industry.

Posted: Sep 20th 2010 9:40AM Vegeta has a ps3 said

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I can already tell his comments are going to cause an uproar on Joystiq. But I think he does have a point.

Remember 10-15 years when it was the western market trying to keep up with the japanese? Now it seems to be the other way around. Out of all the games shown on TGS, I was only really interested in Catherine and Azura's wind.

Inafune may not be entirely correct, but I think we can all agree that Japanese gaming isn't what it used to be.

Posted: Sep 20th 2010 9:41AM That Burning Sensation said

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Is this why Dante looks like a tool and fights some boring looking mannequins dolls? I agree that a series like DMC needs quite a few changes, but this overhaul is aweful. Before Dante's attempts at being cool were niche and sarcasic (intentional or not). It was just something light hearted really, but now. . .ehhh its taking itself to serious. "Oooooh he's smoking, the man is on the EDGE!" yeah well maybe if I was still in middle school. Keiji, I want Japan to make GOOD games (Last Guardian perhaps?) instead of POPULAR games. I get enought Call of Duty, Halo, Kayne and Lynch, Gears of War, here, I don't need it from there. Every attempt to be "Western" looks clumbsy and halfass.

Posted: Sep 20th 2010 10:19AM original fred said

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@That Burning Sensation
I think it is. And from the looks of things over the net and on the Capcom forums themselves it's going to have the opposite effect and barely anyone will buy it. If they keep trying to imitate rather than take what they have and develop it further they're gonna run themselves into the ground.
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Posted: Sep 20th 2010 11:05AM Brother Unit No 4 said

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@That Burning Sensation

Sometimes you need to make what's popular to build enough faith to develop something unique AND good. I mean it's entirely possible to be popular and good too. But just being good isn't enough, and that goes across all mediums.

The new DMC may not end up being popular but for all we know it could still end up being good, no?
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Posted: Sep 20th 2010 12:27PM That Burning Sensation said

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@Brother Unit No 4

Yes it might be, but that is a long shot. Nothing that studio has done has truely blown me away. Only time will tell I suppose.
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Posted: Sep 20th 2010 9:44AM Ospov said

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He has a point. I'm not a big fan of Japanese-made games. I do like some, but a whole lot of them just seem so...meh. I know a ton of people like JRPGs, but I've never been able to get into them.

Posted: Sep 20th 2010 9:48AM The Albatross said

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BUT WHERE ARE KATE AND THE KIDS!?

Posted: Sep 20th 2010 9:58AM Spunky Monkey 190906 said

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Japanese games don't need to change much, they just need to be improved, so that they welcome westerners. As far as I'm concerned, Monster Hunter is a goldmine, it is a superb game, but it's repetition and stiff controls, animations etc etc make it annoying for westerners.

Westerners love pokemon which has the same collect and battle element, but pokemon allows you to travel, explore and discover secrets about the world as you do so. Monster Hunters problem is that all you do is fight monsters and collect shit, which means that if you can't beat a boss, you have few alternatives, collect shit or find some way to train and gather resources and money to kill the monster, it's annoying and it has to be done for every monster you encounter and can't beat. Only those like myself have patience for it, and even my patience has worn thin considering I haven't touched it in a while.

I think with an MMO essence, one big world filled with the monsters and a sandbox storyline much like Fallout 3, that game would be THE game to get. Add servers and multiplayer Co-op and it gets better thricefold.

My issue with Japanese games is not with their tradition, for what makes Japanese games unique is what makes them diamonds, I don't mind cute cat characters, pokemon looking pets, colourful worlds and spikey hair, everyone to their own. What annoys me is the copy paste tactic that developers over there take, "oh look, FF did well, so if we take the same plot, the same characters and change their colours but keep the storyline and make it 2D, everyone will buy it. I also want less talking and more gameplay, I don't want an interactive movie, I want to play a game. FF series, I'm looking at you, there is no reason why half of those CG clips can't be gameplay.

I love fallout because it allowed me so much freedom, I like stories, so if JRPGS want to set me a linear story, feel free, but first and foremost, give me freedom of gameplay.

Posted: Sep 20th 2010 10:49AM Vidikron said

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@Spunky Monkey 190906

I tried the latest MH and what killed it for me what the constant loading. The first time I left town I saw what looked like a huge open world to explore and headed toward what looked like a path along a cliff... only to be met with a loading screen and warped to a new area after taking like 10 steps. What a huge buzz kill. The entire game is apparently like that... tiny areas with hordes of loading areas connect them. Not to mention the entire game sort of has this muddy low-res look. So I think where many Japanese devs lag behind is technical prowess.
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Posted: Sep 20th 2010 11:03AM Spunky Monkey 190906 said

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@Vidikron

Exactly the same feeling I got, I wasn't sure at the time if it was designed like that because it was on PSP and didn't have the power for massive open worlds or because it was just the way the game was designed. I soon realised that it was just the way the game was designed. GoW had epic battles too against more then one opponent in one giant map per level, MH really only has 5 or 6 levels to speak of, plus the arena, farm and town areas. I figured maybe it would be different on Wii, but it really isn't. GTA is massive on PSP and each massive area, while they had loading wasn't as much a buzz kill, but in the heart of a battle co-op or not, the most annoying thing is getting whacked by a monster tail out of one area, waiting for load, reappear elsewhere, having to run back to where you were whacked, more loading. Its all very frustrating, especially looking for monsters that have flown away and vanished.
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Posted: Sep 20th 2010 10:02AM evanset6 said

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He's speaking the truth for the most part.... Some Japanese games are still simply magical.... like Katamari, for instance. The Street Fighter series is still light years ahead of everyone else in the genre, and I've played through Mario Galaxy and New SMB Wii dozens of times, But they keep holding on to old tendencies from the past in some cases that just baffle the mind... ie, the point and shoot control style that ruined Resident Evil 5, or being unable to save anywhere, which is the exact reason that I'm not getting Dead Rising 2.... it's just archaic, and they refuse to change. Look at the comparison between something like FFXIII and Mass Effect 2.... the store from ME is one of the most gripping stories I've ever seen in ANY media, and while I enjoyed FFXIII somewhat, it was still stuck in the past... and then you have the developer talking about how you can't tell a compelling story in an open world game??? REALLY? Things like that tell me that they still believe that what they are doing is state of the art, and that it's going to take a lot of convincing, or a lot of old dudes retiring for there to be a change.

But kudos to this guy for being outspoken about it when he's right in the middle of the hornet's nest that he's stirred up. Ballsy.

Posted: Sep 20th 2010 10:19AM Spunky Monkey 190906 said

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@evanset6

Haha, can't tell a gripping storyline in an open world, if that's the case, just make a CGI movie or series and save us the trouble of going through a long tedious effort. I don't think gamers want to be gripped that much.

Hes talking nonsense, FF7 may have been linear, but it still have far more freedom then FF games today have, plus it told THE most gripping story of all FF games.
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Posted: Sep 20th 2010 10:26AM acefondu said

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@evanset6

I haven't played ME2 yet but ME's story was terrible and I do NOT understand why people praise it so highly. Nothing happens! Seran is evil, track down Seran, find out his plan, kill Seran, stop evil machine things that aren't explained at all (why are they unstoppable???). They were honestly just a replacement for the Flood in Halo, but Halo's Flood being unstoppable at least made sense (I can't believe I'm complementing Halo) because they just do NOT stop coming. It blew chunks. The revelation that they are constantly wiped out by these machines was also lost on me considering that arc was much better played out in the Matrix and the Xenosaga series.

And the remainder of the game is the main character asking stupid and obvious questions seemingly for no reason just to eek out character development instead of having it flow naturally. "Where did you come from? What's your favorite color? I know ZERO about the universe, why does your kind talk that way?" It drove me mad that he was just beyond stupid asking dumb questions when the story initially makes you believe he's a seasoned veteran.

I got ME2 on PC pretty dirt cheap and haven't played it yet. Please tell me they actually TRY telling a story this time?

As for FF13, yeah that story was horrible as well, but at least it was more interesting than "track down and kill Saren...the end." I honestly thought that was going to be one quest, then I'd deal with the weird machine things...but nooo it was the whole game. lol.
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Posted: Sep 20th 2010 10:37AM Spunky Monkey 190906 said

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@acefondu

Don't you think that's better then Gears?

Kill everything that moves. Infestation? What infestation?
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