Enslaved pitched as real-time Unreal Engine 3 movie, shot down by Hollywood
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Ninja Theory has always had Hollywood ambitions. Its last game, Heavenly Sword, employed extensive use of motion capture, and had Lord of the Rings alum Andy Serkis as a pivotal contributor to the project. Before Enslaved was revealed, Ninja Theory's Nina Kristensen teased the possibility of a CG movie to accompany the game's release -- but what happened to Ninja Theory's envisioned film?
"We were serious about it. We went to all the big studios in Hollywood and pitched the idea," Tameem Antoniades told Destructoid. Unfortunately, Hollywood wasn't interested in Ninja Theory's vision: to create a feature-length film using real-time graphics powered by Unreal Engine 3 (used for the game). "They don't want to do it for cheap. They want Pixar and the other higher end [studios] to do it for 100 million dollars or 60 million dollars. To do it any other way is considered a huge risk, so it just didn't wash."
We can certainly understand the studios' hesitance towards the concept. While Enslaved certainly looks good, an Unreal-rendered movie probably wouldn't be pretty enough to appeal to the mass-market movie watcher used to Pixar. And with Enslaved having yet to prove itself as a valuable IP, it's no surprise that the film adaptation never came to fruition.
"We were serious about it. We went to all the big studios in Hollywood and pitched the idea," Tameem Antoniades told Destructoid. Unfortunately, Hollywood wasn't interested in Ninja Theory's vision: to create a feature-length film using real-time graphics powered by Unreal Engine 3 (used for the game). "They don't want to do it for cheap. They want Pixar and the other higher end [studios] to do it for 100 million dollars or 60 million dollars. To do it any other way is considered a huge risk, so it just didn't wash."
We can certainly understand the studios' hesitance towards the concept. While Enslaved certainly looks good, an Unreal-rendered movie probably wouldn't be pretty enough to appeal to the mass-market movie watcher used to Pixar. And with Enslaved having yet to prove itself as a valuable IP, it's no surprise that the film adaptation never came to fruition.
Reader Comments (36)
Posted: Sep 24th 2010 2:07PM Johnny Sasaki said
This games demo has a real sleeper hit vibe for me, with LBP delayed I actually have room for something new so if this can deliver on the character development that Heavenly Sword promised I might just get it.
And as an added bonus it might cut off my DMC-reboot fears
And as an added bonus it might cut off my DMC-reboot fears
Posted: Sep 24th 2010 2:11PM MrVee PSN Vampah said
im sorry to say but im glad, some games just deserve to stay as game.
on the other hand,
Uncharted 2?
Halo?
Heavy rain?
Resistance?
Heck even FEAR (not 3)
Count me in
on the other hand,
Uncharted 2?
Halo?
Heavy rain?
Resistance?
Heck even FEAR (not 3)
Count me in
Posted: Sep 24th 2010 2:12PM jgladeb said
Haha! Hollywood didn't want to bankroll something for an ungodly sum of money?! Maybe that's why they can't recoup the losses on a lot of their films these days. Nothing risked, nothing gained! Seriously though, Hollywood really has a disturbing attitude regarding the 'business' of making movies...
Posted: Sep 24th 2010 2:59PM jgladeb said
@postpwn
Yeah, if you'd read my post correctly I was commenting on just that fact. I may have worded it funny though...
At any rate, Hollywood is full of idiots! Contrary to what they apparently believe, big budgets films don't always equal big box office success. James Cameron's Avatar being the exception.
Reply
Yeah, if you'd read my post correctly I was commenting on just that fact. I may have worded it funny though...
At any rate, Hollywood is full of idiots! Contrary to what they apparently believe, big budgets films don't always equal big box office success. James Cameron's Avatar being the exception.
Posted: Sep 24th 2010 7:03PM PR0F3TA said
@jgladeb
Yeah you heard that Hollywood.. hire jgladeb because he knows more then you people who studied film and have been in the film industry for years and years... you don't know shit, jgladeb, he knows everything.
spare me the "Holywood doesn't make good movies anymore" bull because i read about it enough at imdb. It maybe true but you sitting at home in a computer telling others isn't donna change anything
Reply
Yeah you heard that Hollywood.. hire jgladeb because he knows more then you people who studied film and have been in the film industry for years and years... you don't know shit, jgladeb, he knows everything.
spare me the "Holywood doesn't make good movies anymore" bull because i read about it enough at imdb. It maybe true but you sitting at home in a computer telling others isn't donna change anything
Posted: Sep 25th 2010 1:04PM JCDoe said
@jgladeb
With all due respect, I personally know alot of "independent film makers" with film school backgrounds who make sucky movies. There is a reason Pixar movies tend to make money while indie films tend NOT to make money--the big budget flicks are usually just plain better.
There are exceptions, but they are rare. You are probably not one of the exceptions. Sorry.
Reply
With all due respect, I personally know alot of "independent film makers" with film school backgrounds who make sucky movies. There is a reason Pixar movies tend to make money while indie films tend NOT to make money--the big budget flicks are usually just plain better.
There are exceptions, but they are rare. You are probably not one of the exceptions. Sorry.
Posted: Sep 24th 2010 2:13PM A Sandwich said
Hollywood sometimes remembers Final Fantasy: The Spirits Within and, when no one is looking, it weeps.
Posted: Sep 24th 2010 2:15PM cylet said
Whenever i hear news of Ninja Theory i can't stop thinking about DmC now.... and how ruined it is.
Posted: Sep 24th 2010 8:02PM original fred said
@cylet There's more info out there than just the trailer. Interviews for instance. The series, which only has four games in it, is being needlessly rebooted. The devs responsible for this reboot said that Dante wasn't cool so they changed Dante into a methhead lookin prick (modeled off of their lead designer, no joke look it up) who puts cigarettes out on enemies because that's what focus groups think is cool.
The chances of it not being ruined are infinitesimal.
Reply
The chances of it not being ruined are infinitesimal.
Posted: Sep 24th 2010 2:17PM Lone Starr said
Fair or not, films (and critics of films) have a different standard of "cinematic" than what video games currently offer. Even with games like Mass Effect 2, film animation is better because it *needs* to be better. To sell a story in film, you have to sell subtext and the character through how the character acts. For the most part, video games can get away with not doing this. Film animation costs so much because you can't fool a visually savvy audience.
tl;dr version--
An Unreal-powered general release feature is a *horrible* idea.
tl;dr version--
An Unreal-powered general release feature is a *horrible* idea.
Posted: Sep 24th 2010 3:33PM ComicShaman said
@Lone Starr
That pretty much sums it up. One other consideration is that the American market has not given us many success stories for animated films targeted strictly at an adult audience. Last one I can recall off the top of my head was the Beowulf movie--which, I might add, cost 150 million to make and still didn't do so hot. Unreal 3 graphics on the big screen would look cheap as hell by comparison.
Reply
That pretty much sums it up. One other consideration is that the American market has not given us many success stories for animated films targeted strictly at an adult audience. Last one I can recall off the top of my head was the Beowulf movie--which, I might add, cost 150 million to make and still didn't do so hot. Unreal 3 graphics on the big screen would look cheap as hell by comparison.
Posted: Sep 24th 2010 6:45PM ComicShaman said
@fohf
From a studio's perspective, I think this is more than enough reason:
[From Wikipedia]
"Delgo grossed just $694,782 in theatres against an estimated budget of $40 million."
Not exactly a good template for success.
Reply
From a studio's perspective, I think this is more than enough reason:
[From Wikipedia]
"Delgo grossed just $694,782 in theatres against an estimated budget of $40 million."
Not exactly a good template for success.
Posted: Sep 24th 2010 2:19PM HardBoiled2009 said
I love you Heavenly Sword. your not Forgotten
Posted: Sep 24th 2010 3:38PM Troy Powers said
@HardBoiled2009
Exactly! Ninja Theory already made a feature film. It was called Heavenly Sword.
Reply
Exactly! Ninja Theory already made a feature film. It was called Heavenly Sword.
Posted: Sep 24th 2010 2:23PM Cleric said
Haha wow, an Unreal feature film?
Wow, first he NT models Dante after themselves now this. They really are full of themselves for being a mediocre developer.
Wow, first he NT models Dante after themselves now this. They really are full of themselves for being a mediocre developer.
Posted: Sep 24th 2010 2:27PM Discotheque said
@Cleric LOL pretty much. That's one of the stupidest ideas ever. Unreal Engine feature film hahahaa.
There's also a quote out there where the moron head of Ninja Theory says he considers story more important than gameplay in a VIDEOGAME. Interestingly enough...the stories for his games are still mediocre as shit. Andy Serkis is the only thing saving these crap games.
Reply
There's also a quote out there where the moron head of Ninja Theory says he considers story more important than gameplay in a VIDEOGAME. Interestingly enough...the stories for his games are still mediocre as shit. Andy Serkis is the only thing saving these crap games.
Posted: Sep 24th 2010 3:28PM Arturis said
@Discotheque
I have to completely disagree with you there. The story in Heavenly Sword was really good, actually. Characters were distinct and memorable, and by the end of the story I actually cared what happened to them. I cant say that for a lot of games that are on the market.
The crossbow sequences were rather painful, though.
Reply
I have to completely disagree with you there. The story in Heavenly Sword was really good, actually. Characters were distinct and memorable, and by the end of the story I actually cared what happened to them. I cant say that for a lot of games that are on the market.
The crossbow sequences were rather painful, though.
Posted: Sep 24th 2010 4:39PM Troy Powers said
@Cleric
Mediocre developer? They've released one game this generation and it was EPIC! What exactly are you basing this judgment of mediocrity on?
Reply
Mediocre developer? They've released one game this generation and it was EPIC! What exactly are you basing this judgment of mediocrity on?
Posted: Sep 24th 2010 2:29PM Fuzunga said
And this would have probably been a GOOD video game movie. Come on people!
Posted: Sep 24th 2010 2:38PM ShadowAsura said
What a missed opportunity. They could've made it a 3D movie and that way every time the textures loaded in for each scene they would've looked like they were popping right out at you!
Posted: Sep 24th 2010 3:02PM shadowhowl1900 said
after what they did to DMC, im glad.
Posted: Sep 24th 2010 3:17PM Mazrael said
I kind of like the idea.. I like my cutscenes in engine and real time.. maybe they could have done this as a bonus disc
Posted: Sep 24th 2010 4:19PM Edge of Blade said
What I say to Ninja Theory: convince me you can do it.
Posted: Sep 24th 2010 4:28PM ouenwoof said
This is entirely unsurprising. You can't get a greenlight on a film like this unless the IP has already been proven to sell, or the concept is one that's guaranteed to sell (generic dating movie, generic action movie, etc).
Also, speaking of film adaptations, why the hell would you ever want one for something like Uncharted, or Heavy Rain? Those were critically acclaimed because they combined cinematic aspects into an interactive-gaming setting. The experience would be no different than just watching them, save for the actual interactivity in the game.
Also, speaking of film adaptations, why the hell would you ever want one for something like Uncharted, or Heavy Rain? Those were critically acclaimed because they combined cinematic aspects into an interactive-gaming setting. The experience would be no different than just watching them, save for the actual interactivity in the game.
Posted: Sep 24th 2010 4:37PM mykalt45 said
How can you mention Heavenly Sword and not mention Anna Torv?
Posted: Sep 24th 2010 6:29PM blingximus said
A movie done in unreal engine would be utter non-sense, First of all movies run in 4k resolution, and I must pay money to watch a.....movie using unreal engine.....at that resolution?
how got-damn crappy of an experience would that be, the lighting, the effects, the camera angles, the motions, the colors, everything would pale in comparison to current CGI standards. Tch
how got-damn crappy of an experience would that be, the lighting, the effects, the camera angles, the motions, the colors, everything would pale in comparison to current CGI standards. Tch
Posted: Sep 24th 2010 8:19PM DevilSei said
Maybe they just approached the idea wrong. Instead of a Full-length film, they could of done it as several TV shorts using the Unreal Engine leading up to the games release.
Posted: Sep 25th 2010 6:07PM VampireHunterZ said
Maybe they should have pitched CryEngine 3 instead. UE3 is very outdated. Not even Hollywood can dispute how good Crysis looks.
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