From a technological perspective, PlayStation Move offers much more
than what Nintendo's original Wiimote, and even the subsequent MotionPlus add-on, can provide. However, critics point out that it's taken four years for Sony to develop and market a proper response to Nintendo. Considering Move-like technology was in development at Sony since the PS2 era
, why has it taken the company so long to produce something? Shuhei Yoshida, president of Sony's Worldwide Studios, offered a reasonable explanation.
"We couldn't have made Move when we launched PS3," Yoshida told Wired
. "We needed the time to be able to create the performance of Move with the target price that we started out with." (Microsoft has reportedly
struggled with balancing technological edge with a reasonable price tag for Kinect
, as well.) Still, all these years later, PlayStation Move controllers aren't exactly cheap, and Sony continues to been criticized for being late to the game. Yoshida had his response to that, though: "A 2010 system is what we are launching in 2010. In that sense, I don't think we are late at all."
Of course, with sales of Wii hardware
on the decline, even Sony has to wonder: Has the motion control fad lost its momentum? It'll be interesting to see how Move (and Kinect) answer that question in the months to come.