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Reader Comments (68)

Posted: Sep 30th 2010 3:23PM Deschain said

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Not that I care. But I can hear the crying already.
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Posted: Sep 30th 2010 3:28PM Deschain said

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@Deschain

After reading the article on their blog this is pretty awesome. Trading is in and customization of weapons (name and color). awesome.
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Posted: Sep 30th 2010 3:30PM Deschain said

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@Deschain

ATTENTION:

Purchased items can NOT be used to craft anything. Hopefully this saves people some money and disappointment.
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Posted: Sep 30th 2010 3:32PM Deschain said

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@Deschain

LAST THING:

Read their blog. It's no where near as bad as anyone is making it out to be. Not even close...
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Posted: Sep 30th 2010 3:38PM liquidsoap89 said

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@Deschain

You're the only one making it look bad...
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Posted: Sep 30th 2010 3:40PM Deschain said

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@liquidsoap89

You must have missed all the doom and gloom comments below me. I didn't do this for myself. Joystiq left out a lot of important information that was on the TF2 blog.
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Posted: Sep 30th 2010 3:49PM Nap said

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@liquidsoap89

I didn't even know there was a way to make TF2 look bad
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Posted: Sep 30th 2010 3:55PM The Wicker Man said

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@Deschain holy christ I love you in your series, but your replies to yourself are becoming longer than the Dark Tower series.
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Posted: Sep 30th 2010 4:05PM Deschain said

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@The Wicker Man

That's impossible. The dark tower series is unending.


(I was just taking advantage of being the first post so people stop asking the same questions.)
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Posted: Sep 30th 2010 6:04PM Temidien said

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@Deschain

Cool story, bro, but this isn't twitter.
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Posted: Sep 30th 2010 9:02PM Deschain said

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Yeah trying to be helpful since Joystiq didn't mention the important parts that were in the blog is such a bad thing. I should have put it all in one or two posts at the most, but it's not like it would have been that much shorter. I really don't get it. Not gonna bother with this sites lame community anymore.
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Posted: Sep 30th 2010 9:27PM The Wicker Man said

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@Deschain I was just breaking your balls. I am a fan of the Dark Tower and was giving you a virtual highfive. Control your anger like Court taught you! :) But yes, joystiq should have explained it better.
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Posted: Sep 30th 2010 3:23PM KiDPANDA said

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team fortress 2 is turning into some kinda MMO lite?
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Posted: Sep 30th 2010 7:49PM Faren22 said

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@KiDPANDA Indeed! Except you can shoot people from a first-person perspective, and it's team-based, and there's a limit of 32 players per world so that kind of eliminates the Massive aspect, and you don't get XP, and you don't get drops from killing people. But otherwise TF2 is definitely becoming an MMO!
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Posted: Sep 30th 2010 3:24PM robob1988 said

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I read their FAQ and from what I gather, you can still earn the majority of items by playing the game. I don't mind micro-transactions as long as there's an opportunity to earn it by just playing the game itself.
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Posted: Sep 30th 2010 6:07PM Ashkental said

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@robob1988

Every item that's in the store you can earn in-game

Except of course the random item box or things like that.
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Posted: Sep 30th 2010 9:56PM pandaSmore said

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@Ashkental

It's my understanding that some items are crafted.
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Posted: Sep 30th 2010 3:24PM Fraul Pench said

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At least people will be able to craft hats quickly...
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Posted: Sep 30th 2010 3:29PM Deschain said

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@Fraul Pench

Can't use purchased items to craft.
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Posted: Sep 30th 2010 3:25PM Ignatius said

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They also added item sets that give a bonus when all of the items in the set are equipped. If any of those items are buy-only, that's... well, you know.
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Posted: Sep 30th 2010 3:33PM snarfoogle said

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@Ignatius

The items aren't buy only, but you need the hat to get the set bonus, and hats are notoriously unfindable.
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Posted: Sep 30th 2010 3:25PM Nap said

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This really ruins the rarity of the hats but I'm glad I'll be able to get the ones I want
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Posted: Sep 30th 2010 3:26PM ShadowAsura said

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Wow.... and here I thought the end of the world wasn't until 2012.
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Posted: Sep 30th 2010 3:27PM joevill said

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I thought they were anti nickel-and-diming the players.
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Posted: Sep 30th 2010 4:27PM False said

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@joevill

Nobody's nickel-and-diming anyone. Players can still earn items the old-fashioned way. If other people want to pay money like suckers, that's their prerogative.
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Posted: Sep 30th 2010 3:28PM einhanderkiller said

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Think about it this way: Everybody wanted trading, but trading would create people who would farm the items and sell them on eBay, and possibly create scamming as well. To combat this, there's an official marketplace with set prices so people can buy at set prices safely. Also, a portion of the money goes to the community members who created the items.
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Posted: Sep 30th 2010 3:31PM Putts said

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@einhanderkiller Yep. This makes sense to me. And to all of the complainers: Valve has been releasing free content for this game for almost 3 freaking years now. I can see how it's getting to a point that spending development time on this game is no longer profitable for them. They came out with a fantastic solution to allow them to be able to continue to afford to release new content for the game without giving any players an unfair advantage or taking away anything that we've been previously getting for free.
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Posted: Sep 30th 2010 3:34PM Faenix said

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@Putts

Do they even have official TF2 servers? not just user-hosted ones?
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Posted: Oct 1st 2010 1:24AM Powerlord said

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@Faenix Last time I checked, the official Valve servers were passworded.

Having said that, Valve has added a shitload of items to the game over time, far more content than I would have expected for a game whose value was $10 as part of Orange Box when it first came out.
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Posted: Sep 30th 2010 3:28PM Putts said

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"You see, in-game items are no longer things you earn through sheer digi-work and e-sweat"

This is incorrect. According to the FAQ for the update, "No. Any items affecting gameplay, and even most purely cosmetic items, will still be obtainable simply by playing the game."

The same items that are being sold, are also available to be earned in game the old fashioned way. The store is simply an alternative method to acquiring these items.
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Posted: Oct 1st 2010 4:25AM Milky1985 said

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@Putts
This is EXCATLY what microtransactions/DLC should be (and what they promised it would be), important stuff is in game and unlockable but can skip the unlock steps if you want, hopefully some other companies will take note!
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Posted: Sep 30th 2010 3:28PM Sidebuster said

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Wow. I can't believe they did that, but at the same time I'm not entirely surprised. $0.50 doesn't seem too bad for people who don't want to try, but wait. Does that mean they are taking away the ability to get the items randomly? I'm going to have to look into this...
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Posted: Sep 30th 2010 3:32PM einhanderkiller said

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@Sidebuster
All items can still be obtained through playing the game. The page which this article links to says this.
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Posted: Sep 30th 2010 3:30PM poopdedoop said

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Not that I really play TF2 but does this mean it's the end (or soon to be end) of free content for Valve games?

when I read the article title i did this

http://www.youtube.com/watch?v=1npdZnzP9yo
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Posted: Sep 30th 2010 3:50PM MICHAEL ATKINSON said

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@poopdedoop http://www.youtube.com/watch?v=YKss2uYpih8 just added extras for nubies i believe, still earn stuff like normal.
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Posted: Sep 30th 2010 3:30PM PipBoyV3 said

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Does TF2 itself even cost $4.99?
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Posted: Sep 30th 2010 3:35PM Faenix said

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@PipBoyV3

Think its $10-$20
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Posted: Sep 30th 2010 3:32PM (Unverified) said

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PSA: READ THE FAQ BEFORE GOING CRAZY
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Posted: Sep 30th 2010 3:39PM spyder said

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Can you still earn them?
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Posted: Sep 30th 2010 3:52PM Mach2 said

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@spyder

No. And if you previously unlocked them by playing the game, they take them away from you and you have to buy them back.


Did ANYONE other than Deschain read the blog before posting here?
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Posted: Sep 30th 2010 3:56PM Mach2 said

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@spyder

And in case anyone missed the sarcasm, yes, you can still earn them. It's not any more difficult to earn them now, and any items that you've already unlocked have become labeled "Vintage" to distinguish between people who unlocked them the hard way pre-update, versus buying them. Items unlocked in the future will not have this label, though.
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Posted: Sep 30th 2010 3:59PM The Wicker Man said

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@Mach2 to answer your question...no.
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Posted: Sep 30th 2010 4:18PM Integral said

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It disgusts me that anyone would piss and moan about paying for OPTIONAL content in a game that the developers expanded well beyond its original scope FOR FREE.

Anyway, this looks pretty sweet! I wouldn't mind dropping a few bucks for some cool gear to deck out my favorite class! =D
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Posted: Sep 30th 2010 4:30PM False said

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@Integral

It's not like they disabled the item drops either. People can still earn these same items through drops. There's no reason to piss and moan here.
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Posted: Sep 30th 2010 5:24PM Cleric said

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@False

Yeah no reason to piss and moan. Just you know that you can actually play and be proud of what you have when you get it, and then steve42 decided to spend money on the same hat, and oh? You aren't so special anymore. who cares about your hard work?

Set bonuses are going to hurt the game, and put payers ahead of others because it's MUCH easier to pay for the hat than to randomly find it or craft it. Valve wants support for TF2? Sell more shirts, action figures, posters, this isn't the way to do it. But go on and pretend Valve can do no wrong.. It's not like that's anything new.
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Posted: Sep 30th 2010 9:17PM Sabbatai said

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@Cleric I'm sure they will remove the ability for server hosts to dictate if unlockables are usable on their servers or not just like they removed the ability to still earn these items through play. Just like they are forcing people to buy or lose their license to play the game.

......
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Posted: Sep 30th 2010 4:29PM False said

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The main complaint that I've seen so far has more to do with the "Pack Bonuses" implemented with the new Polycount Pack items.

They shouldn't, though. Those people aren't reading the major downsides to the pack bonuses. Sure, a Sniper that has all his Polycount items equipped can't be headshotted...but he can't headshot anyone himself. What good's a Sniper that can't headshot anyone?
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Posted: Sep 30th 2010 5:38PM AsherR said

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@False It makes the sniper a lot more team focused. Applying Jarate effects from long range? That could be devistating.

This actually makes it so the sniper can be more of a team player, instead of the guy who just wants kills.
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Posted: Oct 1st 2010 1:27AM Powerlord said

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@AsherR Not only that, but the new gun can get crits (random and triggered)... unlike the Sniper Rifle and Huntsman bow.
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Posted: Sep 30th 2010 4:31PM bre30127 said

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Yay... now I can pay money to have a hat that I can't really see. But it's OK... I can just know it's there.
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