iPhone dev cheers short development, quick patching at GDC Online
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Vijay Thakkar is the technical director at Newtoy, the company responsible for iPhone hit Words with Friends, as well as a former developer on Star Wars: Galaxies and at the late Ensemble Studios. He took the stage at GDC Online 2010 this morning to run a panel about how to embrace mobile gaming, and while extolling the virtues of Apple's mobile platform and its constant online connectivity, he took aim at the traditional game industry's long development times and buggy releases.
Thakkar railed for a bit on a bug found recently in the latest title of his "favorite gaming franchise ever," Metroid: Other M. When the save-breaking bug appeared in the game, Thakkar recounted, Nintendo couldn't use the Wii's internet connectivity to patch the game. Instead, Thakkar pointed out, the company had to "ask players to 'send us your memory card.'"
"That's awful," Thakkar added. It's 2010, he said, developers should have ongoing access to update and patch their games when necessary, and he pointed to the iPhone as a platform where games could be released and patched quickly. "At Newtoy, we've completed full games in less time than it took me to design systems for older triple-A titles."
This agility means that developers can not only fix bugs quickly after launch, but they can also prototype new ideas ridiculously fast (Thakkar said that Newtoy had created one internal test game in just two workdays). Plus, this business model lends itself to filling in and growing features according to player demand after release -- something that a lot of big, lumbering developers haven't figured out how to do yet.
Thakkar railed for a bit on a bug found recently in the latest title of his "favorite gaming franchise ever," Metroid: Other M. When the save-breaking bug appeared in the game, Thakkar recounted, Nintendo couldn't use the Wii's internet connectivity to patch the game. Instead, Thakkar pointed out, the company had to "ask players to 'send us your memory card.'"
"That's awful," Thakkar added. It's 2010, he said, developers should have ongoing access to update and patch their games when necessary, and he pointed to the iPhone as a platform where games could be released and patched quickly. "At Newtoy, we've completed full games in less time than it took me to design systems for older triple-A titles."
This agility means that developers can not only fix bugs quickly after launch, but they can also prototype new ideas ridiculously fast (Thakkar said that Newtoy had created one internal test game in just two workdays). Plus, this business model lends itself to filling in and growing features according to player demand after release -- something that a lot of big, lumbering developers haven't figured out how to do yet.
Reader Comments (24)
Posted: Oct 6th 2010 2:11PM MICHAEL ATKINSON said
Im not sure if its the pressure from publishers to push a game out the door, but i remember with the megadrive (genisis) or snes days those games rarely had any faults. is quality control taking a back seat to proffit? send out now patch it later does not instill much consumer confidence.
Posted: Oct 6th 2010 2:20PM Arturis said
@MICHAEL ATKINSON
I honestly believe its a matter of complexity more than anything. Programming for 2D is an entirely different beast than 3D. What used to be a "world" in the days of the Genesis and SNES amounted to three scrolling parallax plains that scrolled by in the background, where as worlds now have to exist in explorable space. Monsters would walk back and forth in a confined area or fly across the screen in a set path - Nowadays if a game ships without enemies that know how to use cover or flank our position, its considered mindless and not worth playing.
Pretty much every facet of game development has experienced growth and reached new tiers of complexity, and that in turn introduces a near infinite amount of variables that could possibly go wrong.
Reply
I honestly believe its a matter of complexity more than anything. Programming for 2D is an entirely different beast than 3D. What used to be a "world" in the days of the Genesis and SNES amounted to three scrolling parallax plains that scrolled by in the background, where as worlds now have to exist in explorable space. Monsters would walk back and forth in a confined area or fly across the screen in a set path - Nowadays if a game ships without enemies that know how to use cover or flank our position, its considered mindless and not worth playing.
Pretty much every facet of game development has experienced growth and reached new tiers of complexity, and that in turn introduces a near infinite amount of variables that could possibly go wrong.
Posted: Oct 6th 2010 2:17PM Hitman190 said
Yes the save bug is annoying...but Metroid Other M is a far more capable game than whatever the iPhone throws at it. Metroid Other M takes a brave new step in gameplay combining mechanics. It admittedly ruined Samus as a whole with her whiny attitude, I digress.
Other M took several man hours to make and it shows, I enjoy the gameplay and insane difficulty but when I go back to a mobile game like God of War Mobile I will get bored of the gameplay and crave the use of a joypad again.
Other M took several man hours to make and it shows, I enjoy the gameplay and insane difficulty but when I go back to a mobile game like God of War Mobile I will get bored of the gameplay and crave the use of a joypad again.
Posted: Oct 6th 2010 2:25PM ironneko said
@Hitman190
He didn't complain about the game itself. Just that a simple bug couldn't be patched in two minutes due to the lack of connectivity on the Wii. He even said it's his favourite series...
When countering an argument, make sure you actually read it first.
Reply
He didn't complain about the game itself. Just that a simple bug couldn't be patched in two minutes due to the lack of connectivity on the Wii. He even said it's his favourite series...
When countering an argument, make sure you actually read it first.
Posted: Oct 6th 2010 2:58PM The Wicker Man said
@Hitman190. I would hardly declare Other M to be" a brave new step in gameplay".
Reply
Posted: Oct 6th 2010 2:25PM RyanS said
Oh no... Its begun.
They're patching Mobile Phone games now...
They're patching Mobile Phone games now...
Posted: Oct 6th 2010 2:35PM Joe93 said
No no no no!
Sometimes I despair of the pairing of the Internet and games. Once upon a time you had to actually complete a product before it launched, and test it properly.
If I'm giving you my hard earned money I expect your product to work. "well we'll get that one in the first patch" just doesn't cut it for me. You wouldn't buy a car that wasn't finished. "oh yeah the steering wheel comes off occasionally, therel be a fix in e next few months".
Patch culture is detrimental to a businesses appearance in the public eye. If your game falls over on launch what does that say about you?
I'm all in favour of DLC, as it adds content and longevity, but please devs, try and finish your game before you show the world. It's only polite.
Sometimes I despair of the pairing of the Internet and games. Once upon a time you had to actually complete a product before it launched, and test it properly.
If I'm giving you my hard earned money I expect your product to work. "well we'll get that one in the first patch" just doesn't cut it for me. You wouldn't buy a car that wasn't finished. "oh yeah the steering wheel comes off occasionally, therel be a fix in e next few months".
Patch culture is detrimental to a businesses appearance in the public eye. If your game falls over on launch what does that say about you?
I'm all in favour of DLC, as it adds content and longevity, but please devs, try and finish your game before you show the world. It's only polite.
Posted: Oct 6th 2010 2:37PM shadowhowl1900 said
he does have a point about that save game bug but just because you made a game in 2 working days does not mean it is a good game that people would want to buy.
Posted: Oct 6th 2010 3:05PM flannelbeard said
oh, i see you use a wii... well thats your problem right there. the other consoles allow patching.
plus, i have an iPhone, gaming on it sucks.
plus, i have an iPhone, gaming on it sucks.
Posted: Oct 6th 2010 3:27PM MICHAEL ATKINSON said
@Guts
Thats my thinking too!
But thats the way these systems are set up now,i suppose in some ways it's great if they find a problem that the underpaid testers miss it gives them a chance to fix it later,but like you said ive been gaming since the commodoore c4 days and a lot has changed some for the good others not so much.
costs are mainly involved as games do have a deadline to meet and they have stake holders to think of so its a very expensive multi million dollar gamble.
Thats my thinking too!
But thats the way these systems are set up now,i suppose in some ways it's great if they find a problem that the underpaid testers miss it gives them a chance to fix it later,but like you said ive been gaming since the commodoore c4 days and a lot has changed some for the good others not so much.
costs are mainly involved as games do have a deadline to meet and they have stake holders to think of so its a very expensive multi million dollar gamble.
Posted: Oct 6th 2010 3:27PM mlg rules said
Jesus, just make it right the first time...
Posted: Oct 6th 2010 3:52PM My Prerogative said
@mlg rules There are thousands to tens of thousands of bugs to be discovered, squashed, and wiped off the boot with 3 layers of paper towels. Finding every single one is damn near impossible, and it would take hundreds of thousands of players to exploit the game to find them.
I'm not defending Nintendo since they should really upgrade to internet-compatibility for easy patches, but I am saying that it's harder than you think to make a game perfectly bug-free.
Reply
I'm not defending Nintendo since they should really upgrade to internet-compatibility for easy patches, but I am saying that it's harder than you think to make a game perfectly bug-free.
Posted: Oct 6th 2010 4:14PM oxfordfishsalon said
I don't get it ----- Wii doesn't have a good patch system, so let's make lots of small games quickly for iphone, and also we can patch them easily.
The pieces don't fit!
The pieces don't fit!
Posted: Oct 6th 2010 4:15PM captplut9465 said
I won't be buying anything from this guy!
Posted: Oct 6th 2010 4:39PM Mayor West said
I bought Other M, beat it, and enjoyed it. I never came across this bug.
That said, it's 2010 There's really no excuse not to be able to provide a simple patch. The Homebrew community had a fix in place within weeks. It's simple stuff like this, which makes Home Brew so much more enticing.
That said, it's 2010 There's really no excuse not to be able to provide a simple patch. The Homebrew community had a fix in place within weeks. It's simple stuff like this, which makes Home Brew so much more enticing.
Posted: Oct 6th 2010 5:06PM Mr Khan said
Wii was not designed with patching in mind. It's quite cut-and-dry on that point. It was a decision Nintendo had to commit to back in 2005
Granted, it was a rather short-sighted decision that left their console entirely incapable of future-proofing, but to complain about it now (as if something could be done about it) is counter-productive
Though Nintendo could've totally sent those saves out via e-mail. Wii saves can be extracted from the SD card.
Granted, it was a rather short-sighted decision that left their console entirely incapable of future-proofing, but to complain about it now (as if something could be done about it) is counter-productive
Though Nintendo could've totally sent those saves out via e-mail. Wii saves can be extracted from the SD card.
Posted: Oct 6th 2010 5:26PM gatotsu911 said
I think this screenshot should just be plastered onto every article containing bad news or fail, regardless of whether it relates in any way to Metroid Other M.
Posted: Oct 6th 2010 6:08PM antv said
tee hee... Vijay
Posted: Oct 6th 2010 9:49PM BluSam said
Well, I don't have problem with Metroid: Other M. I finish whole game just a week ago and sold it to make pre-order for Kong Donkey Country Return.
Posted: Oct 7th 2010 3:08AM LowKeyyyy said
if patches are quick for the Iphone, then why cant they patch the horrible game controls on the Ipad/Iphone?
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