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Reader Comments (18)

Posted: Oct 7th 2010 1:48PM macnbc said

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GameTap has been in a slow death spiral ever since they were "partnered" with Metaboli.

I used to moderate their forums and got to know several of their developers while they were under Turner. They had some great people who were really focused on customer service and keeping a cool user experience, but they all eventually moved on to other companies (jumping off the sinking ship before Metaboli came in.)

Gametap is just a ghost of its former self these days and this office closure I think was inevitable. I don't think Metaboli ever "got" the US market, and they never really made any effort to try. There are usually more games being removed from the service than added.

I feel bad for them, honestly. They had a good thing going for awhile, but their glory days are long behind them now. A lot of the people I used to see on the GT forums have moved on to other/better alternatives like GOG. I, for one, will never buy a Metaboli product though. They missed their chance.

Posted: Oct 7th 2010 2:25PM buster42 said

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@macnbc Hi Mac.
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Posted: Oct 7th 2010 2:32PM macnbc said

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@buster42 Hey Buster! Glad to see you still kicking around :)
You still using GT or have you moved to another service?
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Posted: Oct 7th 2010 1:52PM nbinney said

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Gametap died when it was bought from Turner and turned into a web based app.

Posted: Oct 7th 2010 2:51PM (Unverified) said

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@nbinney Voted you up cause you are 100% correct. Back when they had the "old" client I loved the service. It was great for my HTPC and easy and fun to use.

The web based client was just junk. Pure junk. I cancelled a month after its release, never to return.
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Posted: Oct 7th 2010 2:00PM LeonX84 said

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There's a name that I haven't heard of for years! I really thought they went out of business long times ago. I guess it's good to see they're still kicking!

Posted: Oct 7th 2010 2:20PM WC said

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"Our decisions were taken based on our gameplay statistics, which is much better than our own opinion about the games or the opinion expressed by some of our users on the forum. We offer what people play."

Seems logical, but nostalgia doesn't work that way. They should be keeping the games that people are paying for, not the ones they playing. It could be very different.

Posted: Oct 7th 2010 4:11PM spid said

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When did Alexander become the unofficial this company is giving people the axe reporter for Joystiq?

Posted: Oct 8th 2010 3:27AM GlassAgate said

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>> The company is trying to move away from being
>> associated with retro games

Um, does that mean that it won't be getting any new
olde arcade games or PC games? Are they going to
continue to offer the games that they've collected,
up to this point?

That is, for me, what set them apart from the rest:
olde games. Of course, I haven't followed them for
years, so perhaps they licensed all that they could,
without resurrecting dead companies. It would be like
GOG selling modern games.

I know, GOG has at least one modern game, which would
be "Two Worlds". Of course, the mass majority of their stuff
is olde games.

Posted: Oct 8th 2010 10:15AM MonkeyShines said

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It's a guarantee that no more old or retro games will be added to the GameTap service. The Atlanta office was the devs, designers, and what was left of customer support and at the same time what was left of any original staff. For the most part it seems Metaboli has been working hard to make that entire staff redundant. With the closure you can reasonably expect that the player in any form will soon be gone, to be replaced with an exclusively download-to-own service, utilizing Metaboli's model (and European staff, so good luck with customer support). Yeah, big competition for Steam, right? Ha! Oh wait, unless you want to pay for games you won't receive for days, if ever, and patches and updates that come out more than a month after their original push to the public.

Posted: Oct 8th 2010 3:37PM neibor said

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Hi guys,

I am the manager of Gametap and reading the comments, I would like to bring some Information and answer some of your questions.

If we focus our efforts to release recent PC games, we will also continue to offer our current catalog of retrogames. But our end users want recent games, so we have to move away from the original focus on retrogames. We have started to test this approach and quickly recent PC games accounted for 90% of play time. We are now ready to accelerate this transition to release on Gametap 2 to 3 recent PC games a week. By the end of October, we will also complete the update of the Gametap technical platform. For example, if our new games were already, all our old games will be 64 bit compatible by the end of October.

I see also that some of you complain that the full screen GameTap player is gone. I'm sorry, but please also understand that many players also complained of having to download a 40 Megs Player and also of having to go through the player to launch their games.

I would like also to point out that GameTap main focus is still to offer an unlimited access to a catalog of games. We don’t plan to abandon this offer which is also the main offer on http://www.metaboli.com in Europe. Our offer is still unique. And for families with multiple players at home, or those who want to play a variety of games for a small monthly fee, this is the best service on the market. We have also added a Download to Own section on Gametap http://www.gametap-shop.com . It is a service comparable to Steam but our end users appreciate to launch their games without having to both launch a resident software and to log on an account first. I am not saying that Steam is a bad service, it is a good one, but there are some alternatives. Last thing, thanks to our new organization, people who will take care of the community will be in the same office as our product and development teams, so the interaction with our community will be more fruitful.

I hope you will appreciate

Thibaut de Robien

Posted: Oct 9th 2010 12:45PM mogamer said

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@neibor

I see some big problems with not having customer support in the US. There is such a large time difference between Europe and the USA. This practically guarantees that it will take days to fix any problems. And how many members of your support staff are native english speakers, much less american english speakers? That will cause problems too.

And why are we reading this on Joystiq and not on the Gametap forums? Customer support has been bad for months and you can't even address these things with your paying customers? Very poor indeed.

Finally, I would not recommend buying any games from your service. It takes days to receive activation codes for games bought from Gametap. That defeats the entire purpose of downloading games. I might as well go to Best Buy to get the latest releases. And often times Best Buy is cheaper anyway.
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Posted: Oct 11th 2010 1:37PM neibor said

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@mogamer

We have a native English speaking team in Paris. We always have a native language speaking support team for each version of our sites (German, English, Italian, Spanish and French). Not only the support team but the whole team in Paris is an international team, this is how we built our presence in Europe and the US in the last 10 years. But, yes, you might sometimes receive an email written by a non native English speaking support agent if there is a peak in the support activity. But they all speak a good English, this is a key criteria for our recruitments, as this is the main and only common language in the company.

The time difference won't be an issue and it will be an advantage in some cases. Some support agents will work until 5 pm EST time (11 pm Paris time). And if you send an email after that time, you will have great chances to have an answer in the early morning because our support team will start to work at 4 am EST thanks to the time difference.

We will add some more information on the forum in the coming days but we have already discussed our new website version on the forums and all the advantages it will bring (catalogue, 64 bits compatibility...). But yes, we did not mentioned the new organization. I don't think that this is an interesting subject for our end users, they are more interested by what will change their experience. If this subject is raised by our end users, we will be transparent. This is common practice; you do not usually receive any information about an internal new organization from your bank, telco or TV network 

Regarding your delayed keys experience, I am sorry for your experience. It happens rarely. You have probably purchased a very sensitive game while we were attacked by some professional frauders in the last months. They use sophisticated programs to purchase a lot of keys in a short time, then cancel the transaction and resell the keys on the black market. For few sensitive games (less than 3% of the catalogue), we have to check the transactions manually before we can release the key. We are better organized now and it takes few minutes to few hours now. Once again, for 97% of our games, you will have your key immediately.

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Posted: Oct 12th 2010 1:19AM countToThree said

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@neibor

I'd say lack of communication with your users is definitely a downside to the language gap, and has been noticeable since the day of the Metaboli puchase. Even when the old American employees remained, they were hamstrung in their community interaction by being unaware of exactly what was happening with the company they now worked for. And now that employee forum poster pyetr has left, there's been nothing but silence.

You say you've addressed this on the forum, but as far as I can tell the forums are full of nothing but confusion over why gametap has gone silent, and questions about whether you've gone out of business.

A few users have found this news article, and there's some debate about whether it's true and why the company would announce it via a news site with no mention to their own community at all, but mostly it's users who don't regularly read Joystiq and are worried about your silence and apparent closure of all operations.
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Posted: Oct 12th 2010 6:30PM neibor said

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@countToThree

I agree that we have not communicated well with our community in the past. But this is changing, please see this post from our new community manager on our forum : http://www.gametap.com/forum/gametap-is-changing-t38111.html

If we have communicated in this article first, it is because we had to answer Joystiq questions. We had to follow their timing. Our plan was to inform end users this week.
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Posted: Oct 14th 2010 4:50PM macnbc said

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@neibor

Looking over the list of removed titles on the service here:
http://support.gametap.com/selfservice/template.do?id=6328
Versus the list of added titles here:
http://support.gametap.com/selfservice/template.do?id=6334

Really confirms just what I was talking about that you guys just don't "get" your target demo.

Half of the games being removed from the service (like Heroes of Might and Magic 3) are ones that would cause any significant game discussion forum online to go CRAZY about if it were released on a competitor like Steam, GOG, Impulse, etc. Meanwhile you're bringing in shovelware titles like "Supermarket Mania"? Seriously?

I think the real appeal of Gametap and its subscription model when it first started up was to bring people in with the big blockbuster stuff, but to then introduce them to quality older titles that they might have missed in the past, but since its a subscription model, the cost to try it out is practically nothing.

I used to be one of Gametap's most vocal supporters, and I wish you well in your new business, but it's definitely not one I'd ever be interested in trying out again, and I just don't see how your company is going to remain viable in the long-term.
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Posted: Oct 15th 2010 4:01PM SurrenderMonkey said

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"Once again, for 97% of our games, you will have your key immediately."

This is just wildly inaccurate, I cannot say whether or not you're willfully lying or just unaware of the massive problems plaguing your service, but this statement is demonstratively false.


There is a massive cultural chasm here in terms of what a French company considers customer service and what an American company considers customer service.

You can read a great article about it here-http://askafrenchman.blogspot.com/2009/08/can-you-tell-us-about-french-customer.html.

I'm not being nationalistic or saying one culture's methods are better, just very different. Metaboli has never reconciled this difference, and likely never will.

The delayed key issue is a perfect example. US mentality= "Holy shit! We have to fix this. No one will buy games from us if it takes days hours/days to get their key." Metaboli mentality="It's a shame we can't deliver keys faster but there's nothing we can do... carry on."

Posted: Oct 15th 2010 4:08PM SurrenderMonkey said

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@neibor

Sorry to harp on about this but here's a quote from the article I linked, it makes this point perfectly clear:

"So what is the deal with real customers in France?

Here is the deal…

Rule number one: it’s not about the money!!!
Repeat after me: it’s not about the money!!!
One more time: it’s not about the money!!!

What I mean by that is that if in the US the relationship between a customer and a store will be based on the money:
Customer has money, store wants money, store will do whatever customer wants to get that money, customer will behave the way they feel like because they have the money, thus the power.

In France things work differently. It’s almost the opposite:
It’s about the fact that the store provides something that the customer wants.

So the store has the power in France, not the customer.
Money is just a mean to get what one wants; it’s not the base of the thing."

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