Lord of the Rings Online doubles revenue since going free-to-play
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Lord of the Rings Online Executive Producer Kate Paiz announced during a panel at GDC Online 2010 today that Turbine has done it again: Lord of the Rings Online has doubled its revenue and created over a million new accounts since going free-to-play early last month. That's the second MMO Turbine has taken from a paid subscription to a hybrid microtransactions-based business model, with Dungeons and Dragons Online doing the same thing last year (important to note: Paiz was in charge of both transitions, switching to LotRO in July). Paiz told us after the panel that LotRO wasn't in trouble, but rather that Turbine did the math and decided the switch would work. "We knew there was more out there for us," she said.
Paiz also shared that 20% of LotRO's former players have returned to the game since the switchover, and that the game has seen a 300% increase in peak concurrency, with three times the number of players online simultaneously, and a 400% increase in active players total. 53% of players have used the in-game microtransaction store (which sells everything from mounts and outfits to XP boosts and character slots), and as you can see above, extra storage slots are extremely popular in the store. And even paid subscriptions have increased. Turbine's lesson seems to be that, as Paiz said during the panel, "when you tell people you no longer have to pay for it, they come in droves."
Paiz also shared that 20% of LotRO's former players have returned to the game since the switchover, and that the game has seen a 300% increase in peak concurrency, with three times the number of players online simultaneously, and a 400% increase in active players total. 53% of players have used the in-game microtransaction store (which sells everything from mounts and outfits to XP boosts and character slots), and as you can see above, extra storage slots are extremely popular in the store. And even paid subscriptions have increased. Turbine's lesson seems to be that, as Paiz said during the panel, "when you tell people you no longer have to pay for it, they come in droves."
Reader Comments (42)
Posted: Oct 7th 2010 9:48PM neoand12 said
@swooded
Agreed, I wish more MMOs was like this, paying for things we really want rather then getting bad updates to things that's nothing but BS. this is how I think MMOs should be done kinda. Sega fails at this all around, getting new people in first is a wonderful idea for Free-to-pay.
Reply
Agreed, I wish more MMOs was like this, paying for things we really want rather then getting bad updates to things that's nothing but BS. this is how I think MMOs should be done kinda. Sega fails at this all around, getting new people in first is a wonderful idea for Free-to-pay.
Posted: Oct 7th 2010 9:35PM Ezio Auditore da Firenze said
Man.
It really seems like if you're not WoW, your best bet is just going free to play.
Reply
It really seems like if you're not WoW, your best bet is just going free to play.
Posted: Oct 7th 2010 9:48PM Kratos said
Double the revenue is very impressive.
I've always wondered why the free model wasn't used more often online. I mean if you look at TV shows they sometimes cost 4 or 5 million an episode and upto 100 million a 20 episode season and they make profit being on the air.
Why not make most games free to play and make money through in game advertising as well as micro transactions. There is room for abuse but there is also room for massive growth.
It will be interesting seeing the gaming industry in 20 or 30 years. I doubt many things will be recognisable.
Reply
I've always wondered why the free model wasn't used more often online. I mean if you look at TV shows they sometimes cost 4 or 5 million an episode and upto 100 million a 20 episode season and they make profit being on the air.
Why not make most games free to play and make money through in game advertising as well as micro transactions. There is room for abuse but there is also room for massive growth.
It will be interesting seeing the gaming industry in 20 or 30 years. I doubt many things will be recognisable.
Posted: Oct 7th 2010 10:13PM Killimus2188 said
I'm curious. I played a bit of LOTRO in beta but never picked up a retail copy. What type of microtransactions are in this game? Like buying dungeon content? Or do they sell in game items?
Reply
Posted: Oct 8th 2010 3:05PM Regault said
@Killimus2188
Basically its gated content. The entire world is available, and the main storyline(Epic quest) is available, but any quests or instances outside of the three starter regions require you to buy per-region quest packs. So basically you pay for the game past level 20, and the amount you pay is based on how fast you burn through content. Also, F2P players have a cap on currency and can't use the AH until they've bought turbine points.
Essentially, if you only have a few hours a week to play, the F2P is a better deal, and the monthly subscription is a better deal if you're going to pound your way through the game.
Reply
Basically its gated content. The entire world is available, and the main storyline(Epic quest) is available, but any quests or instances outside of the three starter regions require you to buy per-region quest packs. So basically you pay for the game past level 20, and the amount you pay is based on how fast you burn through content. Also, F2P players have a cap on currency and can't use the AH until they've bought turbine points.
Essentially, if you only have a few hours a week to play, the F2P is a better deal, and the monthly subscription is a better deal if you're going to pound your way through the game.
Posted: Oct 7th 2010 10:19PM BrianH said
@Ezio Auditore da Firenze
http://www.massively.com/2010/09/09/turbine-pimps-gandalf-in-a-new-lotro-commercial/
Reply
http://www.massively.com/2010/09/09/turbine-pimps-gandalf-in-a-new-lotro-commercial/
Posted: Oct 7th 2010 11:18PM Riley Freeman said
Well yeah, instead of paying the monthly fee they use it to buy in-game items. Common sense.
Reply
Posted: Oct 7th 2010 11:21PM R Planteer said
I played this a bit last weekend. Got to like level 8, and im not really seeing the wow factor.
Same old MMO formula. I'm really hoping GW2 turns the MMO industry upside down.
Reply
Same old MMO formula. I'm really hoping GW2 turns the MMO industry upside down.
Posted: Oct 8th 2010 8:30AM R Planteer said
@Cleric
I dont recall FFXIV ever being toted as anything other than being just like FFXI, but more accessable to new players.
Reply
I dont recall FFXIV ever being toted as anything other than being just like FFXI, but more accessable to new players.
Posted: Oct 8th 2010 3:50PM ThePenIsMightier said
@R Planteer
FF14 was touted as such, at one point, even going so far as to claim that they would eradicate experience points/levels/grinds. OOOOOPS!
Reply
FF14 was touted as such, at one point, even going so far as to claim that they would eradicate experience points/levels/grinds. OOOOOPS!
Posted: Oct 7th 2010 11:39PM Misfit Toy said
I actually was one of the people who did a lifetime membership. While not being bitter about no one having to pay (if they don't want to), I am more upset that LOTRO lost some of the mojo that made it special in the first place. When it first started out it tried to be different and unique. Now it tries too hard in the "me too" category.
I haven't played it in months.
Reply
I haven't played it in months.
Posted: Oct 8th 2010 1:46AM Mister Darcy said
@Misfit Toy
/runs in from the bathroom clapping as everyone just finishing tapering off
/slowly stops clapping and looks around awkwardly
/backs away in shame
Reply
/runs in from the bathroom clapping as everyone just finishing tapering off
/slowly stops clapping and looks around awkwardly
/backs away in shame
Posted: Oct 8th 2010 2:05AM DarknessBear said
@Mister Darcy
*screams at the wiener popping from the unzipped pants*
Reply
*screams at the wiener popping from the unzipped pants*
Posted: Oct 8th 2010 2:06AM lacke said
I think this model is fair. More fair than a monthly subscription. Maybe I'm old school but I thought a part of the monthly fee was for more content. I know that most devs do release content patches but I detest expansion packs. I know they don't cost that much considering most MMOs are €15/month but it's the principle.
Reply
Posted: Oct 8th 2010 3:22AM Randolph Carter said
Looks like Kate...
*puts on shades*
Paiz the bills.
Reply
*puts on shades*
Paiz the bills.
Posted: Oct 8th 2010 1:17PM Aekero said
Gotta say I like this payment model, so if it works for developers it works for me. I've only played one microtransaction based game, League of Legends, and I'd say about 1/3 of the people I know who play it have actually spent money on it, I've actually spent more than a subscription would cost..
I'm trying Lotro now because it's free, I just didn't want that initial up front cost (I just wasted a bunch of money on another mmo), I know there was a demo but I hate feeling restricted. Lotro actually seems very high quality, if I get into it more (I've gotten to level 4 ;p) I have absolutely no problem spending money on it.
Reply
I'm trying Lotro now because it's free, I just didn't want that initial up front cost (I just wasted a bunch of money on another mmo), I know there was a demo but I hate feeling restricted. Lotro actually seems very high quality, if I get into it more (I've gotten to level 4 ;p) I have absolutely no problem spending money on it.
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