MAG developer diary showcases Move support
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If you need a little convincing before you think about introducing the PlayStation Move peripheral into your tightly regimented MAG strategies, you should probably check out the developer diary posted below. Don't think about it as a ball-tipped motion controller: Think of it like a marshal's baton.
Reader Comments (28)
Posted: Oct 9th 2010 9:37AM Nook said
I love the wiimote control scheme for FPS, and I can't wait to start using this method with move. Bioshock patched for move? I just came all in my pants.
Posted: Oct 9th 2010 9:44AM MrGreen said
I like the idea of MAG. The game itself... Meh.
Posted: Oct 9th 2010 9:45AM NightmareStorm said
might actually play this game again now.
Posted: Oct 9th 2010 9:48AM superfrog1993 said
I think Move looks great but I'm not convinced it would be easier than a Duelshock for online shooters. The fight looks cool though. I desperately need some money.
Posted: Oct 9th 2010 10:05AM AutomaticClutch said
I don't think any of these shooters will benefit from move without one of those controllers like the SMG CTA made. That's how I saw the move controllers being handled. Like a real gun.
Posted: Oct 9th 2010 10:07AM Silverley said
I still prefer the intimacy of my DualShock for shooters. I wouldn't say no to a special "Move" rifle peripheral, though...
Posted: Oct 9th 2010 10:26AM ghostdog said
MAG is a better game than people think. I just pulled it back off the shelf. It has greatly improved with new updates since I last played it
Posted: Oct 9th 2010 10:35AM Sylvrfonic said
I came to MAG 2.0 as a new player. It's really tough. I started out with the move controller, decided it was crap after 2 hours or so. In turning to the dual shock I came to the realization that I was indeed the guilty/crappy party. I just plain suck at online fps games. I decided to try the Move controller again and it suddenly clicked. I really like the game with the move controls. I still suck but my kill to death ratio jumped from an abysmal .32 to an abysmal .41 in short order.
Anyone curious about Move for MAG should check out the 13 minute iWaggle MAG 2.0 video. He does a great job going over the strengths and weaknesses of move for the game. ( not sure if I am allowed to add a link here but here goes)
http://www.iwaggle3d.com/2010/10/video-iwatch-mag-20.html#more
Anyone curious about Move for MAG should check out the 13 minute iWaggle MAG 2.0 video. He does a great job going over the strengths and weaknesses of move for the game. ( not sure if I am allowed to add a link here but here goes)
http://www.iwaggle3d.com/2010/10/video-iwatch-mag-20.html#more
Posted: Oct 9th 2010 9:26PM EliteMonsterHunter said
@Sylvrfonic I have to agree with you on the MAG move support. I was playing MAG since January with a break for a few months to play Monster Hunter Tri. I came back to it a few weeks before MAG 2.0 arrived. I've used the Splitfish for PS3 with MAG because dual analog is too clumsy for FPS games. I was hoping that Move would be better for MAG because FPS games on Wii usually work pretty good. Well, after a few hours of play with Move, it frustrated me so badly I was ready to stop playing the game altogether. Move is clumsy and the video shows it when there were instances where the player had an enemy a few feet in front of him and couldn't hit him. Default settings were "ok" at best. I was able to rank 3rd or 4th in my squad but i couldn't seem to get the accuracy I needed to consistently kill someone in plain view. I could do this a lot easier with the Splitfish so I went into the settings and tried to adjust things. Well, it only go worse. At one point, I played 5 matches with Move trying to adjust the settings as I went and only got 4 kills total after those matches.
I've since gone back to the Splitfish and never looked back. Move was a nice idea for MAG but I think Zipper should have looked at the Conduit's extensive settings for motion control as a template as to what should have been in MAG. Anyone looking for superior accuracy in MAG, just invest in a Splitfish or a similar device. it works far better than Move.
Native mouse and keyboard support would have been nice though...
Reply
I've since gone back to the Splitfish and never looked back. Move was a nice idea for MAG but I think Zipper should have looked at the Conduit's extensive settings for motion control as a template as to what should have been in MAG. Anyone looking for superior accuracy in MAG, just invest in a Splitfish or a similar device. it works far better than Move.
Native mouse and keyboard support would have been nice though...
Posted: Oct 10th 2010 12:51PM Lenticular said
@Sylvrfonic
Did anyone else catch that there is no recoil or jumpy pointer behavior when you use a Move controller? The difference is so large you almost HAVE to buy a move to remain competitive!
Actually I thought that the recoil was a fundamental factor of gameplay and gun balancing.
http://www.youtube.com/watch?v=XFk0D5AxoHE&feature=player_embedded#!#t=1m07s
The dual shock drifts, the move does not.
Reply
Did anyone else catch that there is no recoil or jumpy pointer behavior when you use a Move controller? The difference is so large you almost HAVE to buy a move to remain competitive!
Actually I thought that the recoil was a fundamental factor of gameplay and gun balancing.
http://www.youtube.com/watch?v=XFk0D5AxoHE&feature=player_embedded#!#t=1m07s
The dual shock drifts, the move does not.
Posted: Oct 10th 2010 12:52PM Lenticular said
@Sylvrfonic
Did anyone else catch that there is no recoil or jumpy pointer behavior when you use a Move controller? The difference is so large you almost HAVE to buy a move to remain competitive!
Actually I thought that the recoil was a fundamental factor of gameplay and gun balancing.
http://www.youtube.com/watch?v=XFk0D5AxoHE&feature=player_embedded#t=1m07s
The dual shock drifts, the move does not.
Reply
Did anyone else catch that there is no recoil or jumpy pointer behavior when you use a Move controller? The difference is so large you almost HAVE to buy a move to remain competitive!
Actually I thought that the recoil was a fundamental factor of gameplay and gun balancing.
http://www.youtube.com/watch?v=XFk0D5AxoHE&feature=player_embedded#t=1m07s
The dual shock drifts, the move does not.
Posted: Oct 10th 2010 12:54PM Lenticular said
@Lenticular
Below video has proper time jump. Oops!
http://www.youtube.com/watch?v=XFk0D5AxoHE&feature=player_embedded#t=1m07s
Reply
Below video has proper time jump. Oops!
http://www.youtube.com/watch?v=XFk0D5AxoHE&feature=player_embedded#t=1m07s
Posted: Oct 11th 2010 11:34AM DocBooch said
@Sylvrfonic Thanks for posting this. I have over 410 hours in to MAG, I'm in the top 1% in almost all the categories in the stats page. I tried it out with the Move in the training and absolutely hated it. The tweeks that this guy does on the controls have peeked my interest to give it another chance.
My biggest problem was the floating reticule and the turning sensitivity. I got the screen all turned around just trying to lob grenades in the training exercise.
Reply
My biggest problem was the floating reticule and the turning sensitivity. I got the screen all turned around just trying to lob grenades in the training exercise.
Posted: Oct 9th 2010 11:00AM reddsimpson said
I'll stick with DualShock. The way Move is being used in the video just looks like a lazy implementation, it would be nicer to have a gun attachment or something so you feel like your more emerged in the game. :\
Posted: Oct 9th 2010 12:39PM InkSix said
@reddsimpson
Any sort of gun implementation would be too complex because you don't just need the trigger, like I've seen on the CTA gun. You need to press the other buttons as well, unless you don't want to reload, go crouch or prone, or jump, or interaction with objectives. Holding the bottom of the gun and then having to switch your hand around to the top to hit a small button isn't what most gamers would say is a smooth and quick way to play their FPS. They need to be able to press that button within a fraction of a second to avoid, activate, or whatever.
Reply
Any sort of gun implementation would be too complex because you don't just need the trigger, like I've seen on the CTA gun. You need to press the other buttons as well, unless you don't want to reload, go crouch or prone, or jump, or interaction with objectives. Holding the bottom of the gun and then having to switch your hand around to the top to hit a small button isn't what most gamers would say is a smooth and quick way to play their FPS. They need to be able to press that button within a fraction of a second to avoid, activate, or whatever.
Posted: Oct 9th 2010 12:51PM reddsimpson said
@InkSix Easy, since you use two hands to hold a rifle, one hand for the trigger and the second hand for buttons on the barrel.
Reply
Posted: Oct 9th 2010 1:00PM devilish102785 said
@InkSix the point behind it is to make it more like reality and in reality you hold a rifle with 2 hands.
Reply
Posted: Oct 9th 2010 2:06PM InkSix said
@reddsimpson
So, if you are going to use the CTA rifle, you would have both hands at the end of the rifle; one on the bottom and one on top. Yeah, that's more realistic. And then since you don't have the hand back on the movement controller you can't walk around.
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So, if you are going to use the CTA rifle, you would have both hands at the end of the rifle; one on the bottom and one on top. Yeah, that's more realistic. And then since you don't have the hand back on the movement controller you can't walk around.
Posted: Oct 9th 2010 2:03PM zabelzero said
I got the PS Move and it is badass. Playing MAG it makes it even better. I never played MAG until I got the PS Move. This game with the Motion controller makes it like no other shooter. (I am talking about Controlling wise). I will recommend getting the PS Move . Playing with the PS Move makes have more control.
Posted: Oct 9th 2010 9:31PM EliteMonsterHunter said
@zabelzero You mean...no other shooter on PS3 right? Wii has been using the motion control scheme for FPS games since Wii debuted. The first game was CoD3 which looked like trash compared to PS3 and 360 but had the best controls. Somehow, I don't know how or why, but Move with MAG doesn't control as well as CoD3, Metal of Honor Heroes 2 or CoD 4/CoD W@W on Wii.
Even the Conduit controls better in the campaign mode than MAG w Move. (multiplay sucks because of framerate issues)
Reply
Even the Conduit controls better in the campaign mode than MAG w Move. (multiplay sucks because of framerate issues)
Posted: Oct 9th 2010 2:27PM NoirR said
Also got Move...had enjoyed MAG a lot before it but it's so much fun, it's kinda hard getting used to Move specially in CQC but it's so accurate for sniping it scares me XD love it
Posted: Oct 9th 2010 4:15PM Jacksy said
Im going to pick this up now, I really liked the beta. That guy has a cool belt btw
Posted: Oct 10th 2010 1:17PM Sylvrfonic said
Recoil is expressed in the game as grouping or how close to the center of the reticle each bullet lands. That is included with move. What you noticing is that there is no barrel wander with move. I think this is to account for having to keep a steady hand under fire with move.
Reply
Posted: Oct 12th 2010 10:01AM donalbane said
Using the Move with MAG is like playing it with your feet. I love alternative input devices, and had high hopes for Move implementation for MAG, but sadly PlayStation gamers are going to have to wait and see if someone is going to implement Move controls into a shooter well. It is nowhere near as percise as a mouse, so I don't know why he even brought that up.
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