We get legitimately excited when we see how beta testers are using LittleBigPlanet 2's creation tools in an ingenious way -- but sometimes, the logistics of their creations give us a wicked headache. Like, for instance, PSN user RAPHEAI's in-game recreation of Flower. It simply boggles the mind.
LittleBigPlanet 2 is about more than a game storyline. It is about player creativity. Loaded with a powerful new set of tools that vastly widen the scope of possibilities in-game, LittleBigPlanet 2 moves far beyond familiar level editing and delivers the power to literally create whole games. It is in fact, a platform for games. Whether you are talking racing games, mini-games, action/adventure games and even multiplayer shooters, using the Direct Control feature you can create/recreate a mapping for objects and abilities from the Sixaxis controller for use directly in gameplay. You can also link levels to extend the fun and/or create a new gameplay experience. Bring your characters to life, compose your own music, direct cinematic masterpieces, wire controllers directly in to your contraptions, connect easy to use switches, microchips and circuit boards to build epic bosses, vehicles, machines, and puzzles. All the tools are at your fingertips. And with custom heads-up displays (HUDs) for scoring and game data exported to a game ending grid, allowing winners in created multiplayer games to celebrate while opponents look on in shame, the sky is truly the limit.