We caught up with Limbo creators Playdead at the Indiecade festival in Culver City, California this weekend, and while CEO Dino Patti confirmed once again that the best-selling XBLA game is "exclusive for life" to Microsoft's platform, we may see the next Playdead title branching out. Patti says the company is working on "a new IP," and that Limbo fans will enjoy it. "I can't tell much, but I can tell you that if you liked Limbo, it'll definitely be for you," he said. "The gameplay style you'll really like. You'll feel it's the same team who made it, but everything will be changed."
The team "used a lot of time and a lot of money" getting Limbo out, and going with Microsoft exclusively was a way to hedge their bets and "get the money back," Patti said. "And it came out fine, because we got our money back, which was really cool." But for this new IP, admittedly still a long ways off, Patti said that "we are open for everything. To be honest, we want as many people to play our games as possible. If we end up going exclusive, we may do it for various reasons, but we just want as many people to play the game as possible."
Reader Comments (16)
Posted: Oct 11th 2010 9:10AM The Cole Train said
I hope it's as original and fun as Limbo
Posted: Oct 11th 2010 9:36AM ovoon said
good
Posted: Oct 11th 2010 9:47AM daevv said
What does IP stand for again? I used to know. :(
~d
~d
Posted: Oct 11th 2010 9:59AM ZForce915 said
I do wonder about Limbo's darling appeal. If you remove that black and white filter, do yo still rave about the gameplay?
Posted: Oct 11th 2010 10:19AM BigE4284 said
@ZForce915 I think we should be viewing games as a whole and not extracting bits and pieces to view them in a vacuum. The game was great as a whole.
That being said, yes I think that if you remove the black and white creepy aesthetic that the platforming and puzzles in LIMBO are still compelling.
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That being said, yes I think that if you remove the black and white creepy aesthetic that the platforming and puzzles in LIMBO are still compelling.
Posted: Oct 11th 2010 12:25PM trickybuz93 said
@ZForce915 That's like saying if you remove the weapons from Halo, is it still the same??
You need to look at games as a WHOLE, not take apart things to try and prove your point
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You need to look at games as a WHOLE, not take apart things to try and prove your point
Posted: Oct 11th 2010 10:11AM Jagged1973 said
"To be honest, we want as many people to play our games as possible. If we end up going exclusive, we may do it for various reasons, but we just want as many people to play the game as possible."
Seriously. How do you go exclusive and still end up getting as many people as possible to play your game? You dont. If you said you are going to release your game on PC and all three consoles then I would believe you really wanted as many people as possible to play your game. Going exclusive for any reason whatsoever says dollars dollars dollars and you dont really care about as many people playing your game as possible.
Seriously. How do you go exclusive and still end up getting as many people as possible to play your game? You dont. If you said you are going to release your game on PC and all three consoles then I would believe you really wanted as many people as possible to play your game. Going exclusive for any reason whatsoever says dollars dollars dollars and you dont really care about as many people playing your game as possible.
Posted: Oct 11th 2010 10:26AM chrisgrant said
@Jagged1973
Easy. For example, they could have NOT gone exclusive for Limbo and maybe never gotten the funding needed to finish the game and make it great. A bad game and/or an unfinished game would not have earned the audience that Limbo did under its exclusive agreement with Microsoft. Future products may be similar, but now that they've earned a reputation, they have more choices.
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Easy. For example, they could have NOT gone exclusive for Limbo and maybe never gotten the funding needed to finish the game and make it great. A bad game and/or an unfinished game would not have earned the audience that Limbo did under its exclusive agreement with Microsoft. Future products may be similar, but now that they've earned a reputation, they have more choices.
Posted: Oct 11th 2010 11:04AM theangryheretic said
I've heard really good things about Limbo. But if you really want as many people to play is as possible, isn't having it as an exclusive to either platform not the way to go?
If it ever makes it to PS3, I'll give it a shot. My XBox 360 died and is very far out of warranty.
If it ever makes it to PS3, I'll give it a shot. My XBox 360 died and is very far out of warranty.
Posted: Oct 11th 2010 12:59PM Crayola Q Pants ESQ said
@theangryheretic
""[E]xclusive for life" to Microsoft". I expect that means never ever.
And they possibly went exclusive to get the XBL promotion. Without it they may have just been an obscure title on both platforms.
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""[E]xclusive for life" to Microsoft". I expect that means never ever.
And they possibly went exclusive to get the XBL promotion. Without it they may have just been an obscure title on both platforms.
Posted: Oct 11th 2010 12:07PM ch3burashka said
I'm not terribly surprised. Indie teams usually don't go for sequels, and unless they're planning on closing, they're going to be working on a new game.
Posted: Oct 11th 2010 1:19PM GordoJones88 said
Limbo is one of my favorite games ever.
The demo was short and easy,
but the full game gets quite devious.
Totally worth $15 to own this game.
The demo was short and easy,
but the full game gets quite devious.
Totally worth $15 to own this game.
Posted: Oct 11th 2010 5:40PM delicatessen lama said
I liked the game but couldn't afford it considering how short it is.
Posted: Oct 12th 2010 12:57PM richtaur said
Man, this is where I wanna be as an indie game developer: even just an announcement of working on a new game is newsworthy. So jealous!
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