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Reader Comments (11)

Posted: Oct 11th 2010 12:24PM Co said

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Wait i thought Nintendo bought up N-Space some years back to be somewhat of a 2nd party developer ala Rare?

And Geist was cool. And different.

Posted: Oct 11th 2010 12:32PM MystileArmor said

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@Wonkuoysseleht

No it didn't. It was a pretty decent game. I enjoyed it.

Posted: Oct 11th 2010 12:47PM CSP said

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"Geist sucked anyway"

I would say the current trend of "cool" linear regenerative FPS games with little to no exploration that have nothing to offer, with wonky physics for vehicles and their only redeeming features being the plot and multiplayer, I would say THESE THINGS SUCK.

Geist is nothing like the above. Had some more care been given, it would have made one of the best GC games. As it stands it is still a pretty good game with lots of GREAT ideas executed pretty well.

bottom line. STOP READING AT REVIEWS AND GO PLAY SOME GAMES.

Posted: Oct 11th 2010 2:36PM MystileArmor said

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I really don't see how the price of a game affects it's quality. That said, I bought it for 10 bucks so, I don't see your point at all.

Posted: Oct 11th 2010 2:58PM Wired1 said

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You guys should have seen the prototypes of Geist (running on a PS2 IIRC) back in 2000/1. The n-Space guys talked at one of UCF's student ACM meetings. Great bunch of guys.

Posted: Oct 11th 2010 6:34PM blahblah55 said

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@Wonkuoysseleht
Decent games are at least worth $30-$40... maybe $45 if it's good rather than decent.

Besides, you can't expect every game to be great. ...that and if decent games are supported, their great ideas are supported - if they die off, their unique ideas die off... then we're stuck with great, but rather used-up ideas sequels.

Posted: Oct 11th 2010 6:34PM ItsameMatt03 said

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I hate that. N-Space really does seem to try, and I love how well their DS versions of CoD are made.

Posted: Oct 11th 2010 6:54PM dcfox said

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Please stop defending Geist. The game did suck. Did it have a lot of good ideas? Yes. But ultimately the game never delivered on any piece of the equation that would add up to a good game. And yes, an engaging plot and strong multiplayer can make a good game. Why the hell wouldn't it?

Posted: Oct 12th 2010 2:22AM blahblah55 said

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@dcfox
"And yes, an engaging plot and strong multiplayer can make a good game. Why the hell wouldn't it?"
Wait... what the heck has both nowadays?
...........Portal?

I wouldn't exactly say GoW or Halo has a "engaging plot".
And strong multiplayer should actually be cheaper, since more focus should have gone in the single-player (if hardly any was put on there, then why even give it a single-player mode?)... multiplayer games should be judged as multiplayer games (cheaper than one-player, as the experience is built from the user rather than the development work).

I've never played Geist myself, but I've played plenty of sub-par games that had fantastic ideas... even those games were decent, they're just not fantastic overall games.
Since when did so-so games suddenly become horrible? What's a so-so game nowadays?
Nowadays we treat Dead Rising as so-so and anything below that as crappy... Dead Rising was a quality game despite a few quirks, a superior game who had a superior team and idea behind it.

Just because a game isn't full-blown quality goodness doesn't mean it's crap!
Heck, hard games nowadays are immediately scored low due to people not having patience for them anymore!
What we consider "balanced" nowadays is actually "VERY EASY" if we think about it.
Our standards may have changed as an audience as a whole, but just because the majority thinks something is great, doesn't mean it's actually great. (think shovelware games that sell brilliantly)

From the vids and people's opinions: Geist was a so-so game that would've been pretty darn good if it delivered great. That doesn't look like anything that sucks. That looks like it just needs more work. A C grade game that's close to a B.
Since when did we decide that C grades are Fs now??
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Posted: Oct 12th 2010 1:48AM blahblah55 said

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@Wonkuoysseleht
"It shouldn't be hard to develop games."
Er... yes it is.
From the ideas, to the development, to the quality control, to the maintenance. Games are quite hard to develop.
It's just that dev-teams run into several challenges, such as: the idea didn't come out right but they had to release it or they'd lose money from not producing a game, the team didn't work well together, the team has neat ideas but aren't grade A developers themselves, etc.

"It's just most developers treat their games like cash cows instead of games."
While that may be true for many shovelware out there, many developers actually give their games love and care... if it doesn't turn out perfect, it doesn't mean it wasn't treated like an actual game - the team could just not be that experienced with games - or perhaps they aren't good at capturing the formula of good games.

"Some developers stick out the crowd and give you everything they have and create masterpieces. Take Team Fortress 2. It's only $10-20. It has 130 updates across 3 years for free. They make balance changes based on community feedback. How many can claim they do that?"
Seriously... comparing Valve to other companies is like comparing quality goods right from the source to high quality goods sold in business districts. Not everyone can hold up the same standards as Valve. Valve has treated their games well, managed their team perfectly, and know their audience better than anyone (mostly due to the fact that the audience GREW AROUND Valve, rather than Valve having to advertise itself to new crowds).
Valve has it good, but not every company can follow the same standards - it's much like how a single form of government can't survive in every environment: The audience and the resources change the name of the game, not the government/company.

"A few will release 3 or 4 updates in the first couple years a game is out and call it a day."
It depends which games you're talking about.
And which genre.
And which developer.
And the game's lasting playability.
And etc.
There's several factors to consider.

But yes, there are lazy developers. I'm not entirely sure whether N-Space was one of them.
Quality of Product does not always equal Quality of Work.
Though it is vice versa.

Posted: Oct 12th 2010 2:04AM blahblah55 said

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@Wonkuoysseleht
Also please realize that Team Fortress 2 is a multiplayer-only game with a predesigned setting already set in place.
All they literally had to do was re-skin, re-polish, and re-program a few things and just a heckuva lotta' maintenance.
It can sell for $10 and they'd still get money off it (also consider it's sold virtually, hence, no middle-man to cut profits).

So... not really a good example.

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