The problem with old technology is that it's ... well, it's usually pretty old, by definition. We get spoiled by the new stuff -- things like wirelessness, ergonomitude and tactical feedbackery. Well, in the case of the latter, it would seem we now have someone to look up to: Andy Goetz.
He's gone ahead and added rumble functionality to the classic NES controller, which you can see above. Sure, it's not the most efficient mod -- caveat: Goetz can't really control when the controller provides feedback, so it's not a perfect union -- but we applaud his entry in the Oregon State University Engineering Expo nonetheless. We've been trying to fix the past for years -- who knew trying to build a time machine and finding somebody named Kyle Reese who's willing to use it was the wrong way to go?
[Thanks, @kreese]
Reader Comments (7)
Posted: Oct 14th 2010 7:03AM Esposch said
How would the NES controller know when to rumble and when not to? The games didn't have rumble code included, didn't they?
Posted: Oct 14th 2010 7:40AM SewerShark said
Great, now I can play Super Mario Bros. 3 with random rumbles. YAY
Posted: Oct 14th 2010 10:35AM Levi said
This could be really cool if homebrewers could patch ROMs to tell the controller when to rumble. It would require everyone to have patched versions of games flashed onto their NES carts or to buy a Powerpak, neither of which are cheap. But it would be cool!
Posted: Oct 14th 2010 11:33AM Antiapplekid said
This will go perfect with my wall mounted NES http://www.flickr.com/photos/35542651@N06/5029043112/
Posted: Oct 15th 2010 1:19AM wolfkstaag said
Just curious: what, precisely, is "tactical" feedback? :p
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