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Reader Comments (52)

Posted: Oct 18th 2010 1:31PM Acosta02 said

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I guess it kinda makes sense if you factor in how competitive this game is.

Posted: Oct 18th 2010 1:33PM thisredengine said

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If the hackers hadn't made profit on their hacks, i would actually feel sorry for them. But too bad.

Unrelated, hope i meet Steve jobs today when I go to my interview with Apple’s Corporate office.

Posted: Oct 18th 2010 2:07PM ShadowXIII said

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@thisredengine

Down...vote....*harder*.
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Posted: Oct 18th 2010 2:45PM thisredengine said

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@thisredengine

Even the downvoting won't get me down. It's my second interview and last interview for them. Wish me luck!
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Posted: Oct 18th 2010 3:15PM Zacxx201 said

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@thisredengine
Good luck!
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Posted: Oct 18th 2010 4:00PM lessthankris said

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@thisredengine

I hope you don't get it.
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Posted: Oct 18th 2010 4:17PM thisredengine said

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@lessthankris

Hating because I'm actually trying to get a decent job? It's called working. Look into it.
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Posted: Oct 18th 2010 4:44PM Haizeus said

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@thisredengine


By Odin's popped collars, you're a freakin' douche.


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Posted: Oct 18th 2010 5:19PM BrianH said

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@thisredengine

no one gives a damn, go write it on your blog or something, so no one can read it there instead of here.
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Posted: Oct 18th 2010 1:46PM R Planteer said

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This is..a little extreme. I can see banning the players, sure, that makes sense, but sueing the hack makers in court.

Its not like Activision needs money or anything.

Posted: Oct 18th 2010 2:25PM BananaBoat said

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@R Planteer - It's definitely a message sending endeavor. They want to keep other people from doing the same thing. The only problem here obviously is that some people will be made an example of in the process, and the punishment isn't even nearly going to fit the crime.

I guess people will think twice about making SC2 hacks, but then again, since these people will be drowned in lawyer fees (and potentially a large sum of money after losing) they might have even more of an incentive to make hacks.

That a corporation can sue an individual is still insane to me. Even in the best case scenario, this happens "Hey! You won! Congratulations! Now pay us our hundred thousand dollars in legal fees or we'll take your house!"
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Posted: Oct 18th 2010 1:49PM oxfordfishsalon said

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@Chazzr

for real. Software is hackable, the solution is never to sue everybody who hacks your software.

I agree users who cheat should be perma-banned --- but while morally questionable, there should be nothing illegal about selling hacks.

Posted: Oct 18th 2010 1:49PM acefondu said

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pwned

Posted: Oct 18th 2010 1:51PM Nexum said

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How did Blizzard win 6 million in a prior case against a hacker? Hackers don't have millions of dollars.

Posted: Oct 18th 2010 1:59PM NickJames said

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@Nexum

Glider was a pretty popular bot back in the day. They charged about 7-14$ for each subscription. I wouldn't doubt the guy made a a couple million off it. I think they settled for much less though.
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Posted: Oct 19th 2010 12:29AM pmiddy said

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@Nexum Statutory damages allow the court to assign a range of dollar amounts. Anything from like $750 per offense to $150,000.
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Posted: Oct 18th 2010 1:51PM EvoHelix said

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This should be interesting. I believe that the people that purchased a product have the right to modify it in the way they want. Somebody that sells a service to aid in that modification should be legitimate. Should a person owning a video game have any less rights than a person owning a car?

Posted: Oct 18th 2010 1:59PM R Planteer said

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@EvoHelix

With Blizzards air-tight EULA, you dont really "own" any of their games. You basically are buying a license to play the game until Blizzard tells you ( for whatever reason they want) that you cant.

If Blizz decided tomorrow that all people with blond hair were banned from B.net, and had a way to enforce it, there is no legal case that could be made against them.
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Posted: Oct 18th 2010 2:09PM The Aquacharger said

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@R Planteer
Which is one thing I dislike. These new EULA's and stuff publishers and developers put in to make it where you don't really own your game. Like I bought Borderlands retail and I have X ammount of installs for the disc. I don't really like that. Also if I buy the DLC I'll only get 5 installs for each, no matter what. It's pretty annoying. All because I didn't want to download the game.
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Posted: Oct 18th 2010 2:21PM Zatheyll said

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@The Aquacharger

Blizzard isn't bad on that though, on B.net you can install your game's an infinite amount of times, it's just with the newer ones (SC2 and WoW, and most likely D3 when it comes out) you have to log in, but thats not that bad.
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Posted: Oct 18th 2010 2:22PM ilunc said

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@EvoHelix Actually you still have to follow a law with your car to be able to use it on the road. If it is modified and is dangerous to others it is no longer considered legal for the road. Consider hacking this game for internet play like the internet being the road and the game being the car.
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Posted: Oct 18th 2010 3:10PM The Aquacharger said

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@Zatheyll
I know for them limited installs isn't an issue but they removed so many rights for map makers and other players it's crazy. Plus you have to be online to play, and you can't store custom maps offline to play with your friends?
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Posted: Oct 18th 2010 3:50PM EvoHelix said

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@ilunc Obviously there are limits. A game that is modified that interferes with somebody else's enjoyment of their product is a problem. But anything you do for your own enjoyment that only affects your own experience should be allowed.

Why am I getting voted down here? Do you people not enjoy having property rights?
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Posted: Oct 18th 2010 4:52PM Rabite said

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@EvoHelix Property rights? What are those? You have to register your car, have a license to drive it, and in California (and probably other states) you MUST have insurance before you can be on the road. Let's not even go into owning land. You really own nothing any more.
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Posted: Oct 18th 2010 8:54PM M1sterLee said

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@The Aquacharger
Then you just do what a lot of people did and DON'T buy the DLC with install limits on. The publishers will soon learn the lesson, but only if you don't keep paying them.
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Posted: Oct 18th 2010 10:23PM The Aquacharger said

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@M1sterLee
and I don't. I didn't know the disc was to have install limits. If I knew that I wouldn't have pre-ordered the game.
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Posted: Oct 18th 2010 2:00PM Marco le Polo said

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I wonder what the hack entailed and do they still have them for salez???

Posted: Oct 18th 2010 2:07PM The Aquacharger said

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@oxfordfishsalon
Eh, even though I don't agree with it, I could understand breaking EULA but not Copyright infringment.

Posted: Oct 18th 2010 2:08PM Muu said

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@Chazzr is it, really? It's bad enough that these programs put a damper in whatever competitive scene there is for SC2; if they're trying to make a buck off of it and encroaches the limits of copyright they deserve whatever punishment that gets handed out.

I'd assume it's much less about any settlement money they can get, and more about sending a message to other would-be hackers.

Posted: Oct 18th 2010 2:22PM InkSix said

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I know if I personally made a game that was doing really well, and then some people threatened the opinion/experience of the online features/online community which hacks and such, I'd everything I could to make them pay thru their asses.

But that's just me.

Posted: Oct 18th 2010 2:22PM InkSix said

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@InkSix

I meant with* hacks.
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Posted: Oct 18th 2010 2:27PM Swizzler said

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while in reality they have a pretty solid case, in the US court system they have to explain and convince idiots wearing dresses (judges) that what they're doing is bad. It seems technology suits almost always fail due to the judges being (I really hate this phrase) "computer illiterate."

Posted: Oct 18th 2010 2:40PM Master of the Intangible said

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Wow, I am really disappointed in Blizzard. This is absolutely ridiculous and I hope Blizzard loses this case, hard. The main reason is that if this flies, this will become a landmark case and hurt computer freedom.

I am 110% for competitive levels of online play being hack-free. I play WoW and SC2 both and I would be pissed as high hell if I knew there were people winning solely because of hacks. Remember the days of HL/CS and the hacks that went rampant? Sure, they pissed me off but I would have been disappointed all the same if Valve went around trying to sue every hacker group.

I am also a 'hacker' (the term has become quite loose and I find it somewhat annoying that it seems to always have a negative connotation). Disassembling and reverse-engineering games is a tedious and fun process. Why should I technically not be able to sell my efforts just as those companies do with their game? Can Microsoft start suing companies for "misusing Windows APIs" and "ruining the reputation and stability of their OS" for companies that produce bad drivers/software? I don't see that happening.

Yet Blizzard should be allowed to sue people who spent time peeking at their software, finding out it works, finding bugs and exploits just because of how they use them? It's Blizzard's fault they exist in the first place, fix them and be done with it. Suing the hackers just makes you look silly and desperate. Too hard to fix them Blizzard? Mad that someone else is making money off your cash cow?

Hacks will be an inevitable part of the game for EVERY game. They will come and go. The key is making them GO and not stay around. They are working with the most solid architecture possible -- a client and server system. The clients only have to know what the server says and the server has the final say in what goes (meaning BNET). Is it really that hard to keep things secure? No, it's really not unless you have a bunch of monkeys programming the game.

At the end of the day computers will ONLY do what they are told, and it does not matter by whom. If the instructions are there, it will be computed. Considering that nearly every file is modifiable and the tools to do so have been around forever, it will continue to happen. It's Blizzard's job to protect their IP, not other people's to "stop looking at it."

There is nothing illegal about reverse engineering something, making something that works alongside it (interoperability) and then selling your product. Especially when you are using absolutely NO code of their's. It's more than likely a simple memory hack or network packet sniffer/proxy. That's Blizzard's issue to fix, not the courts.

We absolutely don't need every company rubbing their palms together as they round up every cheat group and slap lawsuits on them.
/rant

Posted: Oct 18th 2010 2:44PM Zatheyll said

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@Master of the Intangible

The game is Blizzard's property, these hackers are violating Blizzards ToA, therefore Blizzard has the right to sue them to the fullest extent. You violate the rules, you pay.

This 21 year old guy in the Middle East is having his hand chopped off this week just because he stole some candy.
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Posted: Oct 18th 2010 3:12PM RogueJedi86 said

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@Master of the Intangible

" Why should I technically not be able to sell my efforts just as those companies do with their game?"

Because IT'S NOT YOUR GAME. You're profiting off the game without sending any money back to Blizzard. It's the same reason bootlegs are illegal, the bootleggers are making profits that don't go back to the original publishers of the movies. Why should you be allowed to profit off Blizzard's work without ensuring they get compensated in turn?

Should makers of viruses be allowed to sell them since they're reverse-engineering Windows and making use of holes that Microsoft didn't fix? Of course not. The same applies here.

Plus it's not like Blizzard games are so hard that you need hacks to play them.
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Posted: Oct 18th 2010 7:06PM EvoHelix said

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@RogueJedi86 Game Genie was legal and sold.
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Posted: Oct 18th 2010 2:41PM LeonX84 said

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"It's just a game..." no longer is an excuse anymore...

Posted: Oct 18th 2010 3:04PM ZForce915 said

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Boo hoo. Don't steal the game and you won't be punished.

Posted: Oct 18th 2010 5:40PM Scuffles said

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@ZForce915 What the hell did any of that have to do with stealing a game?
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Posted: Oct 18th 2010 4:17PM EvoHelix said

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my comments don't seem to be working in this thread. I'm afraid I'm going to be getting a triple post soon.

Posted: Oct 18th 2010 4:59PM chimpsmith said

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@Chazzr "But we should be allowed to hack our own games so long as only the single player mode is affected. "

Joystiq had an article the other day that had a Blizzard rep or someone like that saying that the hacks actually could affect online as well, which is what worried them. It's definitely not only going to be used on single player if people are paying for it.

Posted: Oct 18th 2010 5:54PM ZForce915 said

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According to Blizzard's complaints, folks who use the hacks created by the trio actually engage in copyright infringement, using the game "in excess of the scope of their limited license, as set forth in the EULA and ToU."

I read that as the people that used the hacks were also being punished. I thought the initial hack was pirating the game pre-release, but now I'm not sure where I got that from.
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Posted: Oct 18th 2010 5:53PM Imperial said

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Wow, cheaters getting what they deserve. Its shocking to see the principle actually in effect.

Posted: Oct 18th 2010 6:14PM Scuffles said

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Honestly tho EULAs these days sicken me. Your looking down the barrel of seventy five to two hundred pages of lawyerspeak. Dancing around facts in as contrived a manner as they can get away with....

I mean hell it seems to come to mind tho I can't recall from where exactly that somewhere in EU within the past five years. They ruled EULAs were so one sided as to be unenforceable.

Congress should really pass a bill and I propose the name "TL:DR" in which a EULA must be summed up in whole, within two paragraphs, in peoplespeak. Said two paragraphs are as binding if not more so than the EULA itself. For instance if the paragraphs leave out a key portion of the EULA .... it is hence forth invalidated.

But hell if they ever did that and people could easily brows through what they are agreeing to ..... they would probably never hit accept.

That aside I wish Blizzard the best of luck.
and by luck I mean the defendants will most likely not show up or send representation resulting in a de facto victory. From which they will be rewarded monetary damages. That in all likelihood never be able to collect.

Posted: Oct 18th 2010 6:24PM Scuffles said

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For clarifications sake, I don't want to seem like I condone the use or creation of game cheats/trainers especially in games designed to be competitive.
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Posted: Oct 18th 2010 6:41PM balkanboyz said

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hrm yes hackers are annoying in games but sueing?.....from my understanding from the article the games were not pirated just tools used "addon" to the game that breaks the rules online now they being sued.... seriously, blizzard knows that this so called game is popular thats why they do it if this was some random cheep production game they know people will move away and not even pay for the game, well attacking your pay customers like this its no wonder people choose to pirate games EULA these days also shocking you can pay for the game 2day 2morrow they can shut down servers and steal your money and you have no say thanks but no glad i didnt buy this.

Posted: Oct 18th 2010 6:53PM edgore said

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Violating the EULA is contract law, not copyright law. If they used/redistributed any of blizzards code of assests as part of the hack that would be a violation of copyright law. The EULA exists specifically because copyright law isn't as restrictive as Blizzard would like. They are NOT the same.

Posted: Oct 18th 2010 7:03PM edgore said

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Actually, people will think twice about agreeing to the EULA. If I was a thinking hacker I would not ever install and run my own copy of Starcraft 2. I am guessing there is all sorts of information useful to hacking battlenet being spewed out by Starcraft II that you could dig into with a network sniffer or by checking the memory of a machine running sStarcraft II (from a sepeate debug station that has doesn't have Startcrat II installed on it. You could probably create the hacks without ever agreeing to the EULA, in which case there is no case.

Posted: Oct 18th 2010 7:27PM Courtney said

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I'm distinctly uncomfortable with using copyright law in this case, I don't think it's what copyright exists for. Unfortunately, the law has not even come close to keeping up with technology or modern corporate strategy. Hence the growing power of EULAs and licenses.

Posted: Oct 18th 2010 7:54PM BigD145 said

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@Chazzr Read Copyright law. "Selling" is the big rub.

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