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Reader Comments (52)

Posted: Oct 25th 2010 12:27PM Ezio Auditore da Firenze said

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"You'll be able to turn your family into bar codes on November 4."

Oh, great.

Kinect is going to stamp the Mark of the Beast on my family.
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Posted: Oct 25th 2010 1:13PM The Wicker Man said

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@Ezio Auditore da Firenze. But you already have the mark of the assassins stamped on your family...
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Posted: Oct 25th 2010 1:48PM Chris DPSN AggieCEO XBLThe Aggi said

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@Ezio Auditore da Firenze You figured it out!!!

The #Illuminati are gonna come kick in your door!!
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Posted: Oct 25th 2010 12:31PM Faceless Troll said

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Does that include all the money spent on researching Kinect or is that just the cost for production? $30,000 for a prototype doesn't seem all that expensive.
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Posted: Oct 25th 2010 12:39PM LtCasual said

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@Faceless Troll

Keep in mind the first prototype was an intern sitting on top of the TV, and he would enter your body commands into the controller as you moved.

$30k sounds about right for that.
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Posted: Oct 25th 2010 2:03PM Jack Kevorkian said

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@Faceless Troll Should be the cost of production for one unit. Creation of kinect cost millions. 30k wouldn't pay a coder for 3 months.

30k for the first unit still sounds inedibly cheap. I wonder if MS is making money out of the box or selling these things for a loss.
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Posted: Oct 25th 2010 2:31PM theangryheretic said

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@Jack Kevorkian
What programmers do you know who make more than $30,000 in 3 months?
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Posted: Oct 25th 2010 3:08PM Jack Kevorkian said

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@theangryheretic Good ones. I work with MS Dynamics personally. They can do well.
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Posted: Oct 25th 2010 12:34PM Magic Whiskey said

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"Are you Sarah Connor?"
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Posted: Oct 25th 2010 12:35PM Nick Spacek said

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That actually doesn't sound like a whole lot. What costs are included in that?

In fact, from the article the number is "hundreds of millions of dollars", which sounds like a more accurate number to get the cost down to $150. The $30,000 prototype was probably really crappy. :)
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Posted: Oct 25th 2010 12:35PM SoldierShredder said

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Huh, good for them.

I still won't buy Kinect at launch. Not with this rather weak starting line-up. ...
Sry, MS.
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Posted: Oct 25th 2010 1:16PM GamingColt said

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@SoldierShredder Yatta Yatta. Keep it to yourself. I have an asshole but you don't see me whining about shitting every day. It's for casual gamers and or casual games. They're great.
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Posted: Oct 25th 2010 1:32PM Mmmmz said

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@GamingColt
If Microsoft were saying this was for casual gamers only that would be one thing but they're not. They're acting like it's the hottest piece of asshole around and again it's not and will never be.

Once they start being honest with what the Kinect really is, perhaps people will be more kind to it. In the meantime I'll still loathe it.
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Posted: Oct 25th 2010 1:59PM GordoJones88 said

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@GamingColt

I would buy a Kinect if they had any good games for it.
Casual games or not , the launch lineup is terrible.
I am disappointed they are all mini-game compilations.
Microsoft dropped the virtual red ball on this one.
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Posted: Oct 25th 2010 2:19PM GeneralStobo said

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@SoldierShredder

Yea, a $30,000 cost is not suprising at all. I work for a a company who makes industrial products and we had a $5,000 prototype staple gun. And thats just a regualr staple gun, not one of those fancy IR motion tracking staple guns with voice regonition and voice activated staple launching technology.

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Posted: Oct 25th 2010 3:27PM Elranzer said

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Neither Move nor Kinect have a strong launch line-up. They both have their Wii Sports rip-off, and other shovelware. Hopefully the good games will start coming in.
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Posted: Oct 25th 2010 3:51PM Konchu said

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@GeneralStobo If you even make the infrared voice power staple launcher let me know.
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Posted: Oct 25th 2010 4:08PM Nikkinik said

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@Elranzer At least with move you know what incoming titles to expect. Killzone 3, etc. will all be Move compatible (plus many that are already out there). So yeah, im not gonna buy Move today, but i know that i will in the next couple of months.

Did Microsoft said anything about making Halo, GoW, Fable or any other hardcore title Kinect compatible?
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Posted: Oct 25th 2010 5:34PM SoldierShredder said

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@GamingColt
Kinect = Casual-gamer ONLY platform?!

Erm, no.
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Posted: Oct 25th 2010 6:32PM This Little Man Says His Name Is said

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@Nikkinik

Have you actually read any news on those games you mentioned?

Straight off the top of my head comes the fact that Molnex has specifically said that he is going to put Kinect into Fable 3.
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Posted: Oct 25th 2010 12:38PM Acosta02 said

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I was kinda hoping the Kinect itself wouldn't make a profit, so they would have to come up with quality games to make up the losses. Oh, well.
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Posted: Oct 25th 2010 12:40PM benheck said

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No way! A custom tooled, hand-assembled first prototype costs more than something stamped out in China by people making 1 dollar per hour?

That's like saying the Chevy Volt is a bargain at 45 grand because they spent 50 million developing it.

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Posted: Oct 25th 2010 12:50PM PersonOfSorts said

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It's kind of a silly figure to tout. Paying software and hardware engineers 40+ hours a week for R&D on a new product always costs a fair amount.
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Posted: Oct 25th 2010 1:38PM Raffi256 said

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@PersonOfSorts

But they didn't trout the figure out, it's Joystiq who decided this is headline news even though there were far more interesting things in the article.
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Posted: Oct 25th 2010 1:01PM Teancum said

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I'm sure they gotta be taking some sort of loss on the sensor itself to start out with. 150.00 for it and whatever bundled software is dirt cheap considering development and production costs.
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Posted: Oct 25th 2010 1:03PM xreadmore said

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I'd rather they had spent it on that NEW xbox they were touting a while ago that would play current 360 games. Plus new games would be compatible with both consoles, but playing on the new xbox would beef up the graphics.
anyone remember that one?
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Posted: Oct 26th 2010 8:13AM hbi2k said

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@xreadmore Sounds like that must've been a really vivid dream you had there.
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Posted: Oct 25th 2010 1:04PM Uncle Jesse said

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That doesn't really sound like much. I'm sure Microsoft and many other companies have spent more than that on prototypes that didn't even go into production before.

This kind of seems more like a promotional piece than anything...
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Posted: Oct 25th 2010 1:07PM Uncle Jesse said

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To us it looks like that picture up top, but to MS I'm sure it looks more like this:

http://4.bp.blogspot.com/_X5I3C24lstA/S-G7bt2Ot0I/AAAAAAAABBc/zix_AeFWcMQ/s1600/geico_eyeball_money22.jpg
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Posted: Oct 25th 2010 1:05PM Khazidhea said

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30k isnt much to Microsoft is it? Thats like me lookin' for change under my seat in the car to pay for a burger at lunch. Come on!
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Posted: Oct 25th 2010 1:43PM Petebot330 said

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@Khazidhea Like the guy in the $7000 suit is gonna help the guy who doesn't make that in a YEAR! COME ON!
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Posted: Oct 25th 2010 1:07PM Dirty said

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Kick em when they're up
Kick em when they're down
Kick em all around
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Posted: Oct 25th 2010 1:09PM Machiavellian79 said

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"I'd rather they had spent it on that NEW xbox they were touting a while ago that would play current 360 games. Plus new games would be compatible with both consoles, but playing on the new xbox would beef up the graphics.
anyone remember that one?"

Yeah, because MS is short on cash that they need to funnel cost from Kinect to the next xbox.
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Posted: Oct 25th 2010 1:21PM Sepirioth said

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30K is REALLY cheap if you think about it
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Posted: Oct 25th 2010 1:26PM SmokemeaKipper said

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Cheap compared to the $2 million some of the early large LCD panels cost.
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Posted: Oct 25th 2010 1:41PM Negatron said

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XBOX!

(1 minute pause between words)

OFF!!


That just cost you, $15,000 dollars.
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Posted: Oct 25th 2010 1:41PM Chris DPSN AggieCEO XBLThe Aggi said

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oh..just $30k?? MS took that Pocket money from Semi & Akeem.....
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Posted: Oct 25th 2010 1:44PM Raffi256 said

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Laser projectors aren't cheap.
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Posted: Oct 25th 2010 1:44PM Starcade said

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I thought someone else built the hardware upon which Kinnect is based and Microsoft licensed it because it was relatively inexpensive. Now Microsoft did acquire a company with a similiar product, but that product, as I understand it was not only technically superiror, but would have cost more to market and that is not the product upon which Kinect is based. But I could be wrong...

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Posted: Oct 25th 2010 1:54PM Raffi256 said

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@Starcade

PrimeSense announced that MS was licensing their depth sensor tech, they don't make the hardware though, but they own the patents and get some royalties I imagine.
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Posted: Oct 25th 2010 1:46PM ch3burashka said

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>>first
>>prototype

Not at all surprising.
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Posted: Oct 25th 2010 1:54PM Zhurrie said

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I actually work for a company producing part of the Kinect and I can say that the actual technology inside is pretty amazing. Our part is something that has never been done before, so I can imagine the R&D costs were far beyond even $30k for MS on this.
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Posted: Oct 25th 2010 2:10PM ZForce915 said

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Sounds like something out of Jennifer Government.
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Posted: Oct 25th 2010 2:14PM Vcize said

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So how do you decide which twin gets to be twin A and which one is twin B? Obviously everyone will want to be twin A.

So then to decide you'll have to play that kinect fighting game to duke it out for the right to be twin A. But to play the fighting game, you have to distinguish yourselves as twin A and twin B.

It's a vicious cycle.
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Posted: Oct 25th 2010 2:30PM theangryheretic said

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Why did this cost Microsoft $30,000 when the company that Microsoft bought that did the actual work of the camera, had a working prototype roughly 2 years ago? I remember reading about it in an issue of EGM back before they were shut down.
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Posted: Oct 25th 2010 2:44PM Joeybeast said

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What will happen if you put two Kinects face to face?
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Posted: Oct 25th 2010 3:27PM Mr Period said

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@Joeybeast
the fabric of existence itself would explode, of course
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Posted: Oct 25th 2010 4:48PM Landosystem said

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@Joeybeast Skynet
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Posted: Oct 25th 2010 2:51PM Mezstizo said

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Anybody with any intelligence could see that the article is just talking about the cost of making the initial hardware.
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Posted: Oct 25th 2010 3:01PM onlysublime said

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You guys are confusing cost of materials with developmental costs. When you have to physically built new parts (CPU, cam, etc.) for a prototype, you don't have scales of economy working for you. So each piece costs enormously greater than what the final product will cost. This cost of the physical prototype hardware is completely separate from the developmental costs (all those people you have to hire on salary to work on all the software/hardware).
You take a part out of the iPhone 4 that costs $5. Well, it costs $5 because they make millions of that part. At the prototype stage, since you're only making a few, it's much more expensive because you still have to build the machines to make that part. That cost won't go away. You can only shrink the cost by making tons of that part since the parts themselves don't cost that much.
Using a simple example, I had to create a shirt to sell to anime club members. I wanted to only make 100 shirts but was shocked that it would cost $80 per T-shirt at 100 shirts (and this was the cheapest company I could find that could do the design we created). No one is going to buy a T-shirt for $80. To get it down to $25 a shirt, I had to make a huge order. Because setting up the design was a fixed cost. Thereafter, just producing the shirt itself was fairly cheap.
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