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Posted: Oct 25th 2010 8:06PM SheppyReturns said

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You know, I'm going to come right out and say it. I thought Move was gonna fail, I was wrong. I thought EyeToy was going to fail, I was wrong. Kinect MAY very well be a success. Which means this time, unlike last time, Microsoft has a reason to remember they made this frickin thing.

Posted: Oct 25th 2010 9:31PM smoothy said

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@SheppyReturns

Depends on what you consider "fail". I consider it a fail because it was invented to try and capitalize on what Nintendo had done and it's not going to do that. Sony and Microsoft wanted a piece of that casual pie, and the casual craze of 2006-2008 is over (go on, check the weekly console sales, I promise I'm not making this up). Just like any craze, the casual bubble has popped and so, there's NO CHANCE of something like Move or Kinect catching fire. Hell, even if this WAS 2007, there was probably no chance of it catching on anyway because Nintendo beat them to it.
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Posted: Oct 26th 2010 12:11AM SheppyReturns said

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@SheppyReturns
Nintendo merely managed the right place, right time. A LOT of Nintendo's more popular moves (WiiSports, WiiFit) were actually done years ago but it couldn't catch.

As to what I consider "fail," maybe gamers need to redefine themselves and look beyond the NPR numbers they've been using as a crutch for the past 10 years. IF Kinect can sell one million units, that's a success. In fact, that's likely 1 million more sales of anything so called gamers will create.

If this generation taught us anything, it's to redefine the traditional models because they no longer apply. Sony, with Move, has managed to nearly surpass 4+ Years of EyeToy on PS2. A peripheral many claim failed but managed to sell over 3 million. Now consider this, if every Move owner purchases just two Move games on their current sales track, that's 6 million Move games sold. This of course negates SOCOM 4, Mag, Heavy Rain, etc style sales. For technology shown on the EyeToy's debut retail disc...

http://www.youtube.com/watch?v=isHJAyCICw4

...it's off to a successful start. Especially considering what gamers expected of it.

Of course in many gamers small minds, unless it shows up on NPD, it's a failure. Meanwhile game after game has dropped off that metric and "quietly" surpassed expectations. Proff? Remember when Little Big Planet was a failure?
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Posted: Oct 26th 2010 12:19AM SheppyReturns said

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@SheppyReturns
Nintendo merely managed the right place, right time. A LOT of Nintendo's more popular moves (WiiSports, WiiFit) were actually done years ago but it couldn't catch.

As to what I consider "fail," maybe gamers need to redefine themselves and look beyond the NPR numbers they've been using as a crutch for the past 10 years. IF Kinect can sell one million units, that's a success. In fact, that's likely 1 million more sales of anything so called gamers will create.

If this generation taught us anything, it's to redefine the traditional models because they no longer apply. Sony, with Move, has managed to nearly surpass 4+ Years of EyeToy on PS2. A peripheral many claim failed but managed to sell over 3 million. Now consider this, if every Move owner purchases just two Move games on their current sales track, that's 6 million Move games sold. This of course negates SOCOM 4, Mag, Heavy Rain, etc style sales. For technology shown on the EyeToy's debut retail disc...

http://www.youtube.com/watch?v=isHJAyCICw4

...it's off to a successful start. Especially considering what gamers expected of it.

Of course in many gamers small minds, unless it shows up on NPD, it's a failure. Meanwhile game after game has dropped off that metric and "quietly" surpassed expectations. Proff? Remember when Little Big Planet was a failure?
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Posted: Oct 26th 2010 10:24AM jtsuth said

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@smoothy So is that the reason the 'Move' has sold over a million units? Because it didn't catch FIRE? Not that I care what the stats are but you can see my point, I hope.
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Posted: Oct 26th 2010 11:39AM Salain said

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@SheppyReturns

1 million units would be a success? Not clear if you mean that over the lifetime of the console, or just this Christmas. Either way, the Kinect advertising budget alone is $500 million for this Christmas.

The real question is whether the item turns a net profit, whether by direct sales or by other revenue that can be attributed to it. You'd be very hard pressed to find an average of $500 in profit from each of the 1 million Kinects to offset the advertising costs - let alone whatever the continuing development bill and future advertising bills will be.
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Posted: Oct 25th 2010 8:06PM ch3burashka said

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Holy shit, guys, tl;dr. I thought it was going to an analysis of a single quote, rather than impromptu casual interview.

Posted: Oct 25th 2010 10:01PM darkinchworm said

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@ch3burashka I take it you didn't notice the Interview icon to the left of this article on the front page?
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Posted: Oct 25th 2010 10:08PM Nintendo Tim said

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@darkinchworm - I actually caught this story as one of the featured articles near the top of the page, and there was no identifying logo; I was expecting what Evil-Monkey/Mouse-As-My-Avatar was expecting.

It was a good read, however.
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Posted: Oct 25th 2010 8:06PM A Sandwich said

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"Kinect is fundamentally different from Playstation Move in that it's not a Wii remote."

- A Sandwich

Posted: Oct 25th 2010 8:09PM Howard Roark said

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@A Sandwich

yet it [kinect] is essentially the same as the eye toy.
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Posted: Oct 25th 2010 8:09PM Ezio Auditore da Firenze said

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@A Sandwich

Neither is the Playstation Move.

-Ezio
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Posted: Oct 25th 2010 8:21PM floating coffins said

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"A sandwich is fundamentally different from a hamburger in that it's not a sub."

-some guy on the information super highway
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Posted: Oct 25th 2010 8:26PM Vcize said

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@Howard Roark

People keep saying the eyetoy can do the same stuff as kinect, so are they ever going to use it that way? Am I the only one that thinks it's artarded that every time I start up a new game in Sports champions I have to "calibrate" it by holding the bubble where my shoulder is, then holding it where my waist is, etc?

Isn't it a freaking camera? Can't it SEE my shoulder? Why do I have to do this every time.

It's just a bit annoying that they forced us to buy this thing to use the move and so far it's nothing more than a $50 IR sensor. Hopefully some of the real games coming out soon (The Show, Sorcery, etc) will actually use it.

Also it looks like MS learned nothing from the crappy design of the Eyetoy. Hint to MS and Sony, a top-heavy camera with a teeny tiny little stand is not a good idea. Also, give us a reasonable length USB cord on this thing please.
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Posted: Oct 25th 2010 8:27PM oJMan240o said

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@A Sandwich

Wii-mote is a modified version of the original "Move" patent. Sony sat on it, someone at Nintendo looked up the patents and made some changes, Wii releases, Sony gets off their ass and finishes Move. The Move is a better motion controller than the Wii-mote anyways, and it's name is not a god awful pun either.

I really don't think Sandwiches should be allowed to comment on things. They lack higher brain function.
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Posted: Oct 25th 2010 8:30PM leewan said

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@Howard Roark So why aren't they doing dance central on the Move. Microsoft doesn't have exclusivity on that title. Why would Harmonix limit themselves if they are essentially the same.

Thanks for the heads up though, didn't realize move had infrared and skeletal tracking. Always thought it relied on the wands for tracking precision
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Posted: Oct 25th 2010 8:32PM oJMan240o said

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@Vcize

You do realize that you are definitely going to have to calibrate the Kinect in a similar manner also? And who cares? It takes 10 seconds to calibrate a Move controller... I can wait 10 seconds for 1:1 movement and superior accuracy.

Eye Toy already has games for it. Plus it's more accurate than an IR sensor. The Wii uses an IR sensor array.

I do agree, though, that the stand is stupid. It needs to come with a velcro strip and suction cup. At least the Eye Toy isn't as to heavy as Kinect will be.
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Posted: Oct 25th 2010 8:33PM oJMan240o said

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@leewan

Emphasis on precision and a lack of canned animations.
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Posted: Oct 25th 2010 8:35PM oJMan240o said

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@leewan

Also, if it can pick up light it can detect IR. Because Infra Red is a type of light, there for both Kinect and Move can use IR, they just don't use the crappy sensors that Wii uses.
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Posted: Oct 25th 2010 8:44PM Raffi256 said

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@oJMan240o

You're completely making stuff up.
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Posted: Oct 25th 2010 8:46PM sonicspike41 said

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@Vcize

The Kinect is a lot like the EyeToy/PS Eye. However Kinect appears to be the 2010 version of the Playstation cameras. It's similar in what it does, but not how it does it, and that's where the real draw seems to be.
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Posted: Oct 25th 2010 9:03PM oJMan240o said

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@Raffi256

Not really. If you kept track of things that were going on the industry you would know that the Move project was started in 2001 and put on hold. It's assumed that Nintendo checked the Sony patent to make sure they weren't copying it and replaced some things, winding up with something similar to the Move. After the Wii launched and basically stomped all over 360 and PS3 in sales it's pretty obvious that Sony jumped back on Move in order to toss a ball into the motion controls court.

Please do yourself a favor and don't tell people they are wrong if you don't know what you are talking about. Your comment was like someone who can't speak a single word of Russian telling someone from Russia that they are speaking the language wrong.
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Posted: Oct 25th 2010 9:05PM cool8man said

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@Howard Roark

Kinect is fundamentally the same as the Eyetoy in the way that the Wii was fundamentally the same as the Power Glove. Or the way that the 3DS is fundamentally the same as the Virtual Boy.

Just because the goal is the same doesn't mean the results are the same.
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Posted: Oct 25th 2010 9:07PM A Sandwich said

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@Ezio Auditore da Firenze

Specifically? Maybe not. Fundamentally? Yes, it is.
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Posted: Oct 25th 2010 9:09PM honkyjesusownsu said

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@oJMan240o

Cool essay, bro.
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Posted: Oct 25th 2010 9:12PM A Sandwich said

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@oJMan240o

Oh please. You're like someone that ate Russian dressing once and now you think you can speak Russian.
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Posted: Oct 25th 2010 9:13PM Nekki said

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@oJMan240o

I had to laugh out loud at that. Thanks for making my day.
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Posted: Oct 25th 2010 10:47PM A Burger said

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@A Sandwich

"Move is worse than Kinect because it's a Microsoft product. I love Microsoft."

- A Burger
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Posted: Oct 26th 2010 12:08AM A Sandwich said

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@A Burger

Hey, you're to me what the Move is to the Wii remote. That's not a person biting you, that's irony.
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Posted: Oct 26th 2010 11:35AM Mcmax3000 said

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@oJMan240o I didn't read everything you've said because a lot of it has been downvoted to the point that the text is almost impossible to read but I do want to reply to your comment about having to calibrate Kinect in the same way that you have to calibrate Move.

I've played with Move twice and Kinect a bunch (I wasn't in the beta but I have a friend that was and I got to try it out). With my limited Move experience, I saw the same calibration that was mentioned here.

In all the times I played Kinect, I don't ever recall seeing a calibration screen. A second person could even step into frame mid game and it would just automatically add a second person to the game like they were there the entire time.

The closest thing I remember seeing to calibration was during the initial loading screen on Kinect Adventures where it shows you the optimal spot to stand in relation to where you currently are.
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Posted: Oct 25th 2010 8:10PM xFSUxBatman said

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I hope this doesn't fail

Posted: Oct 25th 2010 8:12PM Jack Kevorkian said

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Bah I hate when the hype machine starts to work on me :(

Posted: Oct 25th 2010 8:21PM TaintedKane said

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@Jack Kevorkian

I know what you mean. I want to get this thing but I just don't have the money right now
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Posted: Oct 25th 2010 8:23PM oJMan240o said

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Really... I had no idea that the concept behind Kinect was completely different. I had no idea.

Posted: Oct 25th 2010 8:26PM Mayor West said

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Different as in on-the-rails only? Yes.

Different as in a worthwhile control option for good games? Nope.

Posted: Oct 25th 2010 8:29PM MystileArmor said

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"Spencer revealed to Joystiq that he actually owns a Move unit"

Maybe it's just me, but my respect and confidence in this man just grew immensely. A VP that can see and acknowledge the positive side of a competitors product (without knocking it), shows to me that he believes in the quality and potential of his own products.

Posted: Oct 25th 2010 8:37PM oJMan240o said

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@MystileArmor

Or that he doesn't have confidence in his product and it's abilities... or that he just wanted to scope out the competition.
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Posted: Oct 25th 2010 9:06PM oJMan240o said

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@oJMan240o

What? Perfectly valid points. I doubt it's the first, no one would ever show the first at least. I'm fairly certain it was the second though. He definitely wanted to scope out the competition. But who wouldn't? You'd be a fool if you didn't go find out what they may have done better than you or what they failed at so that you don't make the same mistake.
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Posted: Oct 25th 2010 9:19PM MystileArmor said

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@oJMan240o

Off-course he wants to know what the competition is doing. That's how you stay ahead of the game. But if he wasn't confident in Kinect, he would've kept his mouth shut about Move.

People attack things when they are feeling those things are better then them. It's like when you tell your girfriend that a girl that just walked by is very pretty. If she's insecure about herself, you'll probably get a reply like "Well, yeah, but she's a DIRTY SKANK!". While if she was confident about her looks she'd be like "Well, yeah she's cute, I guess."

My example is a bit of a stretch, but I think it kind of explains it (I hope). People attack things that they are threatened by, they don't compliment them in any way.
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Posted: Oct 25th 2010 10:07PM Crayola Q Pants ESQ said

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@MystileArmor
Humerous that your reply, containing such a spot-on analogy, was directed to Jman24.
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Posted: Oct 25th 2010 10:29PM Dave Hinkle said

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@MystileArmor

+forever to MystileArmor

I love it when people can be civil yet still engage in thoughtful conversation. Kudos!
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Posted: Oct 25th 2010 8:46PM Nero6 said

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This just in - Company employee is confident in company product, more free publicity at 11.

Posted: Oct 25th 2010 9:07PM Liquidfingers said

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@Nero6

Of course he is, goof. Did you even bother to read the interview or did you just rush in here so you could post bullshit?
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Posted: Oct 25th 2010 9:32PM Nero6 said

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@Liquidfingers lol, that joke made a sonic boom right as it flew over your head.
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Posted: Oct 26th 2010 9:54AM The Albatross said

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@Liquidfingers You are an idiot.

Original comment +10 for giving me a chuckle.
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Posted: Oct 25th 2010 8:47PM xDeFcOn24x said

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Honestly, I have move and well im not in hurry to use it really. Number 1 reason is that im still playing medal of honr and goin for the platinum, but also i saw that u need to PS moves to play Sports champions and the move bundle only come with 1 move controller so thats another $50 to use and then u need the navigator which also is like $30. and well y not get 2 so that is another $130+ tax for a great expierence for PS move. Now Kinect is $150. Or more idk, but its reall just a dublicate of PS eye toy. which is old. All it has now in kinect is video chat and voice recognition. Not that impressive i still think that Wii out did them all! when it comes to price and well the value and quality. No fan boy im more of a playstation fanboy than anything but if u read this u will notice that what i said is tru !

Posted: Oct 25th 2010 8:52PM Zacxx201 said

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@xDeFcOn24x

Wut
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Posted: Oct 25th 2010 8:54PM oJMan240o said

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@xDeFcOn24x

You can play any of the sport in sports champions with 1 Move ice cream cone. You also don't need the Nav Con for any game, you can just use the left analog on the Dualshock.

Wii copied the original Move patent but exchanged the camera for a sensor array and the Move controller with an controller that works on the same premise as a normal remote control. It's also nowhere near as accurate as Move, it just had the advantage of releasing at a low price point with no motion control competition.
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Posted: Oct 25th 2010 9:04PM Raffi256 said

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@oJMan240o

"Wii copied the original Move patent but exchanged the camera for a sensor array and the Move controller with an controller that works on the same premise as a normal remote control"

My head just exploded.
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Posted: Oct 25th 2010 9:08PM oJMan240o said

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@Raffi256

Why, because you don't know what you are talking about? Or because you seem to be the type of person who thinks they know everything. Again, the fact that Move was started before Wii isn't a secret. Not even close. It's certainly not my fault you are ill informed.
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