Will Wright explains what The Sims and an ant colony have in common
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Originally titled Home Tactics, Will Wright's hit people simulator The Sims was largely made possible by a bunch of simulated ants.
During an interview with Doom creator John Romero at the IGDA Leadership Forum dinner last Friday, Wright revealed that his previous title, Sim Ant, was a key inspiration for -- and the basis for the core emergent gameplay in -- The Sims.
"We decided to program Sim Ant as close to how real ants work as we could, which means that they're actually responding to pheromone trails, and the intelligence is distributed environmentally," Wright recalled when asked how The Sims came about. "We were able to get very complex behavior out of the ants just using these pheromone distributions. So I started to wonder how much of human behavior I could simulate the same way." As it turns out, a lot.
"The basic engine for The Sims really ends up being one of any pheromones. Every object in the environment is sending out an 'advertisement' of pheromones in a particular flavor. The flavors are the eight basic needs of the Sims. So they can advertise 'food,' 'energy,' 'fun,' 'social,' 'hygiene.' Every object is described in those terms, being the collection of pheromones that it broadcasts," Wright explained. "A Sim is always sitting there, smelling all of the pheromones around it saying, 'oh I need to be clean, or I need to be fed' -- whatever -- so they follow that pheromone trail to the closest object that's producing it. The advantage of that -- the whole point of that -- was that we could add new objects into the game later without the Sims having any foreknowledge of what the objects were, as long as they had these pheromones."
Romero began to ask Wright if he thought actual humans might somehow work this way, but stopped himself. He was probably picturing the audience as a group of hideous ant people, or imagining he could see clouds of pheromones wafting about. Even the guy who thought up the Doom demon would be grossed out by that.
"We decided to program Sim Ant as close to how real ants work as we could, which means that they're actually responding to pheromone trails, and the intelligence is distributed environmentally," Wright recalled when asked how The Sims came about. "We were able to get very complex behavior out of the ants just using these pheromone distributions. So I started to wonder how much of human behavior I could simulate the same way." As it turns out, a lot.
"The basic engine for The Sims really ends up being one of any pheromones. Every object in the environment is sending out an 'advertisement' of pheromones in a particular flavor. The flavors are the eight basic needs of the Sims. So they can advertise 'food,' 'energy,' 'fun,' 'social,' 'hygiene.' Every object is described in those terms, being the collection of pheromones that it broadcasts," Wright explained. "A Sim is always sitting there, smelling all of the pheromones around it saying, 'oh I need to be clean, or I need to be fed' -- whatever -- so they follow that pheromone trail to the closest object that's producing it. The advantage of that -- the whole point of that -- was that we could add new objects into the game later without the Sims having any foreknowledge of what the objects were, as long as they had these pheromones."
Romero began to ask Wright if he thought actual humans might somehow work this way, but stopped himself. He was probably picturing the audience as a group of hideous ant people, or imagining he could see clouds of pheromones wafting about. Even the guy who thought up the Doom demon would be grossed out by that.
Reader Comments (18)
Posted: Nov 8th 2010 10:11PM Crimsic said
Was I just called an ant?
Posted: Nov 8th 2010 10:11PM Gaddes said
Some part of me was hoping this was an article about bringing back SimAnt :(
Posted: Nov 8th 2010 10:36PM TaintedKane said
@Gaddes
OMG YES I owned that for SNES and that game scared the shit out of me as a kid. (Had a fear of ants) Now I'm ready to play that kind of game.
Reply
OMG YES I owned that for SNES and that game scared the shit out of me as a kid. (Had a fear of ants) Now I'm ready to play that kind of game.
Posted: Nov 8th 2010 10:18PM delicatessen lama said
SimAnt, the other original post-apocalyptic adventure.
Posted: Nov 9th 2010 1:09AM Draken Stark said
@delicatessen lama
I played the SNES, the Mac, and a Warcraft 3 remake, but I miss the game still with it's charm and open conquer the world gameplay.
Reply
I played the SNES, the Mac, and a Warcraft 3 remake, but I miss the game still with it's charm and open conquer the world gameplay.
Posted: Nov 9th 2010 1:33AM delicatessen lama said
@Draken Stark Cool, I played it on the Mac during school at school :)
Reply
Posted: Nov 8th 2010 10:28PM meurice said
Is there a full transcript of their conversation available?
Posted: Nov 8th 2010 10:33PM geniuswithagun said
I just read Doom and The Sims in the same sentence.
Posted: Nov 8th 2010 10:41PM laser beams said
thanks for reminding me that i don't want to see anything more from this guy other than a proper new SimAnt title.
Posted: Nov 8th 2010 10:52PM Shogan said
Please make a new Sim Ant!
Posted: Nov 9th 2010 12:29AM Milf Biggenson said
Was there ever any reason to play beyond the first Sims game? Cuz I didn't.
Posted: Nov 9th 2010 2:08AM AntiClockClock said
simant was the shiiiiit.
Posted: Nov 9th 2010 5:43AM Decanus said
i started with the sims would sim ant be worth the hassle of finding to play, it sounds interesting form peoples comments.
Posted: Nov 9th 2010 8:36AM Negatron said
Will Wright is "one" of the coolest people on the planet. Thank you for Sim City during my younger days.
Posted: Nov 9th 2010 11:04AM Claws said
"Hey Bill they look like ants from here"
"They are ants Micheal, They are ants..."
"They are ants Micheal, They are ants..."
Posted: Nov 9th 2010 1:59PM Mr Numeros said
That's an interesting approach because humans (and birds) are very audiovisual creatures. I guess a world where humans behave more like ants than people has its appeal.
Too bad you can't make a living Sim emit a 'dead' pheromone and watch other Sims hold a funeral then bury alive the living Sim.
Also, I'm not a sociopath really! :)
Too bad you can't make a living Sim emit a 'dead' pheromone and watch other Sims hold a funeral then bury alive the living Sim.
Also, I'm not a sociopath really! :)





