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Reader Comments (84)

Posted: Nov 9th 2010 6:36PM Nova Hands said

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Gotta get my hands on this game...

Posted: Nov 9th 2010 6:38PM Nap said

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One thing that stands out to me is how amazing the N64's scoring was. I'm surprised whoever made the video didn't shoot off the guy's hat in the stall first. That was my favorite thing to do because they never noticed

Posted: Nov 9th 2010 6:38PM jaydark123 said

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Well, back to the n64 for me!

Posted: Nov 10th 2010 5:00AM Fullmetal Salchemist said

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@jaydark123

Same here. Regenerating health and Quick Time Events? It's like the devs actively wanted to make the blandest game imaginable.
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Posted: Nov 9th 2010 6:40PM ArchiGamer said

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Well that was neat.

Also, I miss the days when the graphics meant nothing when the game was actually fun to play.

Posted: Nov 9th 2010 6:53PM bm111 said

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@ArchiGamer

I hope you're not trying to imply Goldeneye didn't have awesome graphics back then. It was pretty much the pinnacle of realism at the time.
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Posted: Nov 9th 2010 7:13PM ThePenIsMightier said

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@bm111

It didn't and it wasn't, and Archi I don't know if you aren't old enough to remember or what but the N64 sold itself on "graphics power" to compete with the PS1's full motion video's popularity. What was that about visuals not mattering? Oh, right, in that other dimension that isn't the one we live in where we can recall or research history.
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Posted: Nov 9th 2010 8:04PM ArchiGamer said

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@bm111

Nothing of the sort, though in retrospect my comment does come off as demeaning the game. No, what I mean is that I miss the days where a game did not solely rely on the quality of graphics in order equate itself as being fun or at the very least entertaining, or to exaggerate a bit, worth it.

I may speaking personally here as opposed to a wider crowd, but as a kid I never found myself asking "I wonder if the graphics are any good?" but rather "Is the game any fun?." To add, I miss a time where a game had good graphics as complimentary component, not a basis of.

We can agree that Goldeneye was "the pinnacle of realism at the time" but is that what we really remember it for? Before my point gets any more confusing and complex, I just miss when the only thing that was important in a game, other than it working, was it being fun.

I admit my memory is a little hazy (or some cases none existent) during the time of the N64 reign, if you will, so I can't say in concrete that the graphics capabilities weren't flaunted as they are today; but I'm glad I don't though, cause the only thing I know now is this: games are fun to play.

/end nonsensical post
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Posted: Nov 9th 2010 9:37PM ThePenIsMightier said

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@ArchiGamer

"We can agree that Goldeneye was "the pinnacle of realism at the time" "

No, we can't, because it wasn't.

"the time of the N64 reign"

Was this in the same fictional time that dinosaurs and cavemen lived side by side?
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Posted: Nov 10th 2010 1:05AM TJF said

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@ArchiGamer Speaking for my self, I don't mind one way or another about the graphics in any game.

Advanced graphics are nice, but all that matters to me are if the frame rate is reasonable (IE if I can even run it) and if it is fun.
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Posted: Nov 10th 2010 11:50AM Jon Jon said

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@ThePenIsMightier

You sir, are a jerk.

A factual jerk however. Well played.
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Posted: Nov 10th 2010 2:11PM Sandite5 said

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@ArchiGamer

Clearly you and I grew up in different generations.

I remember day after day in elementary of going to war against my Super Nintendo owning friends. It was my goal in life to prove that the Genesis' Mortal Kombat 2 graphics were better than theirs.

It didn't stop when the X32 came out, though I never had a chance when comparing it to the N64. I moved from the X32 to the PS1 to gain an edge on those Nintendo folks. Then inevitable war of my PS2 vs the new XBOX. Then it lead to where I am today with PS3 vs. 360.

All in all I think it's to each his own. I wasn't about graphics until the Genesis and the Super Nintendo came out. I've been that way ever since...
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Posted: Nov 9th 2010 6:41PM Epoque said

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Stacks ftw! Best multiplayer map ever!

Posted: Nov 9th 2010 6:52PM dakoe3 said

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@ILT2 WTF no facility love!?
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Posted: Nov 10th 2010 2:38AM Pawsed said

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@ILT2 Oh Aztec, how I miss you.
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Posted: Nov 10th 2010 9:53AM Spookimitsu said

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@Epoque
Pistols in the library, cavern, complex, facility, whatever tickles your fancy.

I'm yer huckleberry
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Posted: Nov 9th 2010 6:43PM Untamed said

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In reality, this video just makes me want to go play N64.

Posted: Nov 9th 2010 7:52PM (Unverified) said

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@Untamed

I know, right? I'm on the verge of setting it up.
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Posted: Nov 9th 2010 6:43PM KiraXD said

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why daniel craig and not pierce brosnan?

Posted: Nov 9th 2010 7:50PM (Unverified) said

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@KiraXD

Because it's now.
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Posted: Nov 9th 2010 8:04PM Flapjackal said

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@KiraXD "Now, you might feel a little robbed that Daniel Craig is taking over for Pierce Brosnan, and the game's scenario has been almost completely rewritten. According to Activision, GoldenEye 007 is a reimagining of the GoldenEye story, just as Casino Royale shook things up with a much more gritty version of the James Bond character. GoldenEye still retains the basics of GoldenEye's story, but retells it in a way that makes sense with Daniel Craig's interpretation of James Bond. "
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Posted: Nov 10th 2010 1:16AM I am a machineee said

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@Flapjackal I read the Pierce simply didn't sign off on his likeness being used again.
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Posted: Nov 10th 2010 6:19AM Super Nintendo Chalmers said

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@KiraXD
the more important question is " why not sean bean?"
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Posted: Nov 9th 2010 6:46PM SnorlaxTheSerialKiller said

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No. For me.

Posted: Nov 9th 2010 6:55PM Uncle Jesse said

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@SnorlaxTheSerialKiller

Yes. And me.

Wait.. what?
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Posted: Nov 10th 2010 4:48PM Chibi Chaingun said

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@SnorlaxTheSerialKiller

For England, James?
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Posted: Nov 9th 2010 6:47PM Thief said

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I'm actually quite glad they're not trying to "clone the legend". We've all seen that done so many times, and we know it fails. A clone of an old gen game in a new gen system would leave little to the imagination.

This looks to actually be a fun game!

Posted: Nov 9th 2010 8:14PM jchan said

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@Thief

Except a clone of FFVII. I'd sell my imagination for that.
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Posted: Nov 9th 2010 11:36PM Aquaryon said

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@Thief

Its actually an excellent FPS. Sure its only on the Wii but besides the graphics, the game holds up high against other games out there. Everything in First Person view really is awesome, especially all the melee moves. I love my hardcore FPSs on PC and 360 but this version of Goldeneye stacks up very well. Just my 2 cents :)
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Posted: Nov 9th 2010 6:50PM Lerkero said

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I was expecting someone to do this.

Woulda been even better to toss the movie in to see that comparison as well.

Posted: Nov 9th 2010 6:54PM Uncle Jesse said

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I just nostalgia'd hard!

This actually makes me want to buy this game right now. As if there isn't already a huge stack of unfinished (and unopened!) games on my shelf.

Posted: Nov 9th 2010 6:55PM Mmmmz said

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Lame.

Am I the only one that gives a crap about music in games? For goodness sakes devs just don't seem to get it.

Part of what made goldeneye memorable was its music. Without a decent score for the wii version it just seems without any soul. There's a small chance that the music was down for the wii version but I wouldn't be surprised if it truly was that underwhelming.

Music can really make an average game stick out and an above one go down a notch. Hell, look at Titanic, not a game but still media, if it didn't have the score it did, I know it wouldn't have done as well as it did. It still would have done well but love it or hate it, the music in it defines that movie. For a better perspective, look at Star Wars and its music. Some of the scores even made the Prequels more bearable. While the original trilogy defines the term Classic. Had that music not been there I know that movie wouldn't have done as well as it did, either.

It just really steams my clams when devs piss away the music bits of games. Having no clue whatsoever.

Posted: Nov 9th 2010 7:21PM TheChin said

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@Mmmmz I totally agree with you. The case in point I have is Bioshock. I think the music in that game really drove the whole feel and atmosphere. When you watch the dev diaries for that, it's clear that music was essential.
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Posted: Nov 9th 2010 9:13PM IrateGamer said

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@Mmmmz I have Goldeneye 007 for Wii and I think its music is awesome.
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Posted: Nov 10th 2010 1:15AM Mmmmz said

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@IrateGamer By all means point me towards some good pieces. From what I've seen in gameplay videos it's too muted and subtle. This is an action game not a mystery game. The music sounds competent but totally misplaced and poorly conceived for the game and especially considering the game it's trying to mimic and "honor".

I'm always happy to be proven wrong, though. Especially when it leads to enjoyment.

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Posted: Nov 10th 2010 3:31AM imadogg said

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@Mmmmz

Thank you thank you thank you. I saw half the video and came to post that the soundtrack of the original >>>>>> this new version.

Ugh. I hate how every single shooting game tries to make everything so dark and "mature" and "edgy" now.

Goldeneye for 64 had that amazing music. I guess it has to do with the current re-imagination of the movies, where the Craig Bond is a lot darker than previous ones... but I think Bond is supposed to have that light, humorous tone to it and not be all dark and serious.
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Posted: Nov 10th 2010 6:16PM Jimbolaya said

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@Mmmmz
For what it's worth, slick, the score was composed by a Grammy award winner - > http://en.wikipedia.org/wiki/David_Arnold

do your homework - sheesh...
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Posted: Nov 9th 2010 6:56PM Scuffles said

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Might give it a shot, Never did get into GoldenEye on the N64.

But then my only experiences was trying to choke down the 4 player split screen after experiencing the glory that was 32 player, fullscreen, GL Teamfortress.

Posted: Nov 9th 2010 7:14PM ThePenIsMightier said

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@Scuffles

SSSSSSH! The console gamers here get angry if you remind them that their precious "groundbreaking games" were badly outdated pieces of shit with nothing innovative when they launched.
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Posted: Nov 9th 2010 7:33PM blahblah55 said

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@ThePenIsMightier
We always had one up on PC gamers: We were right next to each other.
Nothing beat kicking the person sitting in front of you when they screwed you over.

Of course, nowadays - two major consoles are trying so hard to be the PC, they tend to fall flat on their face. Thank goodness for exclusive games, otherwise the PC would destroy the 360 and PS3.
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Posted: Nov 9th 2010 9:36PM ThePenIsMightier said

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@blahblah55

So were we, it was called LAN. We had that option in addition to online play. :)
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Posted: Nov 10th 2010 8:57AM Scuffles said

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Lol the only good console mulitplayer experience I had before all the major consoles fully adopted online play was a LAN between two Xbox for a round 8 player Halo. 2x 4x split screen..... not really a challenge.

And then only because I saw someone sneaking up on of the cliff side paths... So I cut them off by driving an ATV up the other side (thing barley fit) and just as they were coming around one of the blind corners. With all the perfect stealth of a large cat .... on an ATV. I launched them off the cliff with the in question, ATV following close behind and watched as they fell...... teach them to try to be sneaky on my watch.

The moral of the story is I got to hear them scream like a girl from the other room as they plummeted to their inevitable death, ATV in tow.
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Posted: Nov 10th 2010 7:56PM blahblah55 said

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@ThePenIsMightier
How do you kick someone in front of you in LAN???

You must have some mighty long legs to reach the person on the other side of the table.
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Posted: Nov 13th 2010 6:34AM LessThan said

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@ThePenIsMightier

continue sitting on your butt, but deal with it...LAN, Online options, big screen...etc don't forget the extra weight you gain for being the whole day sitting in front of a keyboard and a mouse, nothing beats the interaction, I don't see the PC doing that....

About your thoughts
-Was this in the same fictional time that dinosaurs and cavemen lived side by side?

-SSSSSSH! The console gamers here get angry if you remind them that their precious "groundbreaking games" were badly outdated pieces of shit with nothing innovative when they launched.

Way to ruin your statements...
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Posted: Nov 9th 2010 6:58PM hardbread said

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Spoilers much? lol

I didn't get an n64 until 2004 and i didnt get 007 for it until last year. And once i got it I only played some multiplayer lol I bought the wii version and it's been great so far.

Posted: Nov 9th 2010 7:33PM BigD145 said

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@hardbread Not much to spoil, unless you've been locked in the pantry for the past 15 years.
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Posted: Nov 9th 2010 7:52PM hardbread said

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@BigD145

I wouldnt call it a pantry.... =p
But I have kept myself relatively spoiler-free from a lot of old game i havent played. From ocarina of time to half life 2. All games I am deeply interested in but hadn't had a chance to play until now. Little by little i will catch up :]

and i was joking about goldeneye, I have no clue where the story goes but im not mad about spoilers. I already forgot about them!
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Posted: Nov 9th 2010 9:42PM hardbread said

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@hardbread

aaaaand i get downvoted for not having access to video games as a child.

awesome :]
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Posted: Nov 10th 2010 9:27AM Scuffles said

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@hardbread Lol I've gotten to the point where I know when a downvote is inevitable. In some cases I'm disappointed when a prognosticated downvote doesn't occur.

A surprising amount of DV results from blind nostalgia and irrational fanboi tenancies. So don't let it get you down, personally I have learned to enjoy predicting the actions of others.
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Posted: Nov 9th 2010 7:05PM Soiden said

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"For Wii, James?"

"No, for Mii."

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