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Reader Comments (44)

Posted: Nov 10th 2010 8:07PM bones8677 said

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Those dudes bear an uncanny resemblance to the Judges of Judge Dredd.

Posted: Nov 10th 2010 8:19PM Ezio Auditore da Firenze said

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@bones8677

I am the law!
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Posted: Nov 10th 2010 8:24PM Cleric said

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@Ezio Auditore da Firenze

LAW?!?!?!?!?!!
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Posted: Nov 11th 2010 4:20AM Darkpen said

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Its like the game was made for the 90's, but with late 00's technology.

The attitude, the gameplay design (noclip flying, physics), and the quasi-nazi thing with occult/science. It all seems so... not contemporary.

The voice acting is probably just a placeholder, but the motion blur was pretty bad. Worse than HL2's.
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Posted: Nov 12th 2010 9:38AM Levi said

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@Darkpen physics of this level weren't being done in the 90's... If I recall, Quake 2 was 96, Goldeneye was 97, and Half-Life was 98... (that's without wikipedia-ing, forgive me if I'm off at all)... so what are you talking about dude? The coolest thing we had by the end of the 90's as far as physics in games is concerned was ragdoll.
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Posted: Nov 10th 2010 8:16PM Captain Worcestershire said

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Wow. That looked like a combination of Halo, Bioshock, Singularity, and The Force Unleashed. That would've been fantastic.

Posted: Nov 10th 2010 8:17PM WMcPete said

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looks like it could have been interesting. I never understood how projects like this, after so much time and money has been invested in them, just get canceled. is there no possibility of selling off what they already have finished to another developer to pick up and finish? what about just giving it away so someone else can finish it? it makes no sense that it would just get completely thrown aside...

Posted: Nov 11th 2010 11:50AM profeteer said

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@WMcPete

If I learned anything from Econ, it's that companies use the following (via Wikipedia):
In traditional microeconomic theory, only prospective (future) costs are relevant to an investment decision

It's sad that game companies run like that though.
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Posted: Nov 10th 2010 8:20PM Ezio Auditore da Firenze said

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Too bad it couldn't have been successful enough for a couple of sequels.......

Posted: Nov 10th 2010 8:20PM Milkman4321 said

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Remember Reich.

Posted: Nov 10th 2010 8:50PM BananaBoat said

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@Milkman4321 - The third one? I don't want to remember the third one.
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Posted: Nov 10th 2010 8:24PM (Unverified) said

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Why Deadly Premonition and not this?

Posted: Nov 10th 2010 8:24PM (Unverified) said

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Why Deadly Premonition and not this?

Posted: Nov 10th 2010 8:25PM InkSix said

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That's a damn shame. I hope someone buys the property so I can play this.

Posted: Nov 10th 2010 8:26PM TXYeti said

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Looks like another pillage-every-FPS-in-the-book-for-game-mechanics attempt, like Singularity.

Well, that's what it looks like from the still frames anyway -- I didn't have two and a half minutes to watch the same thirty second commercial five times just to check out a few minutes of game play footage from a canceled generic FPS...

Anyway, I'm glad less prominent developers are finally understanding the polish necessary to compete with AAA FPS titles - spending five years in development, no less. Now, if they could just get a handle on the creativity that needs to go into a Halo, BioShock, L4D or other "blockbuster" FPS releases with "blockbuster" budges that sell millions of copies in a month.

Posted: Nov 10th 2010 9:20PM dudes113 said

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@TXYeti

I agree with your second half, its nice seeing such a quality looking game from a underdog developer.

Here's to more like it.
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Posted: Nov 12th 2010 9:51AM Levi said

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@TXYeti doesn't really look generic to me, but you are entitled to your opinion, so I didn't down vote you.

Actually, because of your ad comment, I upvoted you. The amount of ads on the internet is getting ridiculous.
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Posted: Nov 10th 2010 8:26PM TheBatman4141 said

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TimeShift + Haze + Singularity = Meh...

Posted: Nov 10th 2010 8:27PM chuckharms said

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This games looks a little better then Deadly Premonition...just sayin'...

Posted: Nov 10th 2010 8:56PM Ferrous said

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Master Chief has Covenant guns and a jet pack. Gordon Freeman has the crowbar. But this guy has glowing hands that let him fly and crush columns and use them as weapons.

Color me impressed.

Posted: Nov 10th 2010 9:03PM LanciaRally said

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@TXYeti By the way the: second, third, fourth and fifth videos are all complete gameplay, in fact it includes about 9 minutes of the most non-generic shooter I've seen in a while.
FAIL

Posted: Nov 10th 2010 9:10PM lenandude said

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If you watch all the videos, it looks amazing. Amazing destruction along with some awesome graphics. Only thing I saw that I didn't like was too much motion blur.

Posted: Nov 10th 2010 9:14PM aray48 said

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the second video has some of the worst voice acting i have ever heard/seen

Posted: Nov 10th 2010 9:46PM Cody H said

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@aray48
Just a guess, but I'm pretty sure the voices were just filler. Professional voice actors would have redone those scenes had the game ever gotten to the final stages of development. I'm guessing those voices were in there so the animators could work on lip-syncing and the other details of that scene. But yeah...those were pretty bad indeed.

This game looks like it could have been interesting. It's too bad we'll never really know how it would have turned out.
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Posted: Nov 10th 2010 10:02PM JamesHks said

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@aray48
i think if it was still in development, that was filler dialogue.
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Posted: Nov 10th 2010 10:23PM aray48 said

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@Cody H
heh, i assumed as much. But yeah, it's still pretty funny watching it! But the game looks awesome and it's a shame it had to be cancelled.
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Posted: Nov 10th 2010 11:40PM glemtvapen said

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@Cody H
Professional? I doubt Ignition has the funds to hire those kinds of people.
Remember Arc Rise Fantasia?
*shudders*
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Posted: Nov 10th 2010 9:16PM Jerk Face said

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Holy destructible environments, Batman! Too bad it got the axe, because this game looks pretty BA.

Posted: Nov 10th 2010 9:20PM TheBrainninja said

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Nazis...in...SPAAAAACE!!!

...Or, based on the last video, maybe it was Earth all along? Charlton Heston would be proud.

Regardless, I'm wishing it hadn't died, so I could try it out - though to be fair, get a similar vibe from it that I did from TimeShift. Super-cool mechanic, executed with style? Check. Overal execution and design? Ehh...

Though again, to be fair, this is a title that never made it out of production. We have to judge based on the unfinished product, which might've ended up as something awesome.

Posted: Nov 10th 2010 9:27PM MrMagicMushroom said

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This would have been much more interesting to see rather than another COD/Fallout but because it won't sell 5 million don't take the risk? This industry is now fuelled by recycled games essentially, a shame.

Posted: Nov 10th 2010 9:40PM Bentzero said

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Even the Man-God couldn't prevent this from happening?

Posted: Nov 10th 2010 10:08PM Spartan61 said

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This game looks awesome. so disappointing that it's not getting made...damn...

Posted: Nov 10th 2010 10:14PM jhpiv4 said

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Ya know, it looks interesting, but I think too much destruction actually doesn't work well when it comes to gameplay. Impressive stuff though for sure

Posted: Nov 10th 2010 10:52PM Fuzunga said

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Hey Gearbox, get on this!

I've never seen a game before where literally every part of the environment is destructible. The music was pretty damn good, too, except for the end of the last video. It's obvious these were all from different points in development, but I thought it was weird how the game's logo got lamer and lamer.

Also, did you guys know Tracy Morgan is doing an HBO special? It's apparently going to be "sexy as hell."

Posted: Nov 10th 2010 10:57PM bones8677 said

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Something tells me that this game was going to run at a consistent 3 frames per second with all that column destruction.

Posted: Nov 10th 2010 11:05PM Lazercat709 said

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Wow, this is amazing! It's such a shame that dozens of shovel-ware games are released each year, but something this impressive gets canceled =(.

Posted: Nov 10th 2010 11:32PM TooManyFoppies said

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The janitor of that place is gonna be pissed.

anyway, the game looks cool, hope someone picks it up.

Posted: Nov 11th 2010 12:22AM Spunky Monkey 190906 said

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This 'using the force' thing is getting kind of old :/ Nearly every shoot em up turns to telekenisis of some kind, slowing down time, controlling minds, lavitating things etc etc now when plain old shooting just isn't exciting enough :/

Posted: Nov 15th 2010 12:12PM NecroSen said

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@Spunky Monkey 190906
Yes, but this is one of the first times I've seen "this using the force thing" done pretty well. By the look of the videos, the control given to the player over the environment chunks seems pretty tight. Other games have used telekinesis to lift something, move it in a clunky way and throw it in the wrong direction half the time. Here, it looks like something actually worth getting excited about.

Shame to see it go. If I had a couple million dollars to spare, I'd lend it to this in a heartbeat.
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Posted: Nov 11th 2010 3:06AM Matt From Ireland said

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What a shame! This does look like it could have been great...

Posted: Nov 11th 2010 4:56AM thekelvman said

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Doesn't look half bad. But where is Flordia?

Posted: Nov 11th 2010 2:26PM RequiemDogma said

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Cellfactor's original trailer was more impressive I think.

Posted: Nov 16th 2010 4:16AM Its X with Guns said

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Art assets seemed to transition from balls to damn sexy, but VO sounded somewhat amateur. Story might've had some good bits, too, with the dialogue as it was. Overall I have to agree that it should have been given a shot (and still should).

I think this further proves that game companies are in need of legal rights to open-source/buyback tech and art (for a charitable price) upon dissolution. a

Also, I think these leaks should be sanctioned (by Ignition), because some of the employees in question may not have had previous experience and they are deserving of skipping the "having shipped a AAA game" bullet point required for so many dev jobs (and even receiving some offers because of Joystiq's generous coverage).

Posted: Nov 16th 2010 4:17AM Its X with Guns said

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also,

> idclip

just sayin'.

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