Based on a recent teardown conducted by UBM TechInsights, it looks like the most expensive part of Microsoft's Kinect is the box it comes in. According to UBM TechInsights, the Kinect contains about $56 worth of hardware. Around $17 of that cost is attributed to the PrimeSense motion detection system, including the microphones, cameras and processor.
Of course, the $56 figure doesn't include manufacturing costs (not to mention some undoubtedly massive marketing costs). It's also worth noting that UBM's assessment is just an estimate and only Microsoft knows the real cost. Still, assuming the figure is even close to accurate, it would seem Microsoft makes an impressive chunk of change from the $150 price.
Reader Comments (117)
Posted: Nov 13th 2010 1:06AM Fallow said
Anyone who bitches about this estimate doesn't know a thing about economics. I'm not a huge fan of the $150 pricepoint, but the $56 parts value makes it seem far more reasonable.
Posted: Nov 13th 2010 4:38AM Tachyonic Cargo said
@Raffi256 Don't forget about the R&D budget that has got to be recouped. Microsoft likely spent several hundred million dollars over the last three or four years in R&D alone. That's got to get made up too.
Still would have preferred a $100 price tag, however.
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Still would have preferred a $100 price tag, however.
Posted: Nov 13th 2010 6:40AM SmokemeaKipper said
@Raffi256 Agreed, It's the software that makes the kinect work as it does. I bet it was not cheap to develop indeed.
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Posted: Nov 13th 2010 11:13AM Fallow said
@Raffi256
I understand that the $56 "value" of these parts doesn't mean it actually costs $56 for Microsoft to build one - there's many additional costs that you've noted. My comment was directed at the people who are complaining that Microsoft is (probably) still making a decent profit on Kinect. I mean, god forbid a game company make a profit when it releases new hardware!
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I understand that the $56 "value" of these parts doesn't mean it actually costs $56 for Microsoft to build one - there's many additional costs that you've noted. My comment was directed at the people who are complaining that Microsoft is (probably) still making a decent profit on Kinect. I mean, god forbid a game company make a profit when it releases new hardware!
Posted: Nov 13th 2010 6:16PM blueskyv201 said
@Raffi256
You forgot research, development and advertisement costs.
Those aren't free.
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You forgot research, development and advertisement costs.
Those aren't free.
Posted: Nov 14th 2010 1:35AM The Wicker Man said
@blueskyv201 YES THEY ARE!...In Soviet Russia!
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Posted: Nov 14th 2010 11:06AM theangryheretic said
@Tachyonic Cargo
Microsoft did not do the R&D on Kinect. They bought the company that did the R&D, and they came in to finish it off. There were a few stories about it last year shortly after "project natal" was announced.
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Microsoft did not do the R&D on Kinect. They bought the company that did the R&D, and they came in to finish it off. There were a few stories about it last year shortly after "project natal" was announced.
Posted: Nov 14th 2010 8:59PM honkyjesusownsu said
@Fallow
I'm one of the hundred dipshits talking about economics, but at a fourth-grade level, on the Internet. Hi.
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I'm one of the hundred dipshits talking about economics, but at a fourth-grade level, on the Internet. Hi.
Posted: Nov 13th 2010 1:06AM Kanjimari said
Still, assuming the figure is even close to accurate, it would seem Microsoft makes an impressive chunk of change from the $150 price.
Well, no, actually, it wouldn't. The actual value of a loaf of bread is 10 cents, but does that mean the store is taking your 2.90 in profit and pocketing it? Hell no it doesn't. Products do not work this way.
Everything we buy is "worth" much less than we pay for it, because we also have to pay for the production, shipping, marketing, design, testing, all sorts of things. This article seems like it's trolling or troll-bait.
Well, no, actually, it wouldn't. The actual value of a loaf of bread is 10 cents, but does that mean the store is taking your 2.90 in profit and pocketing it? Hell no it doesn't. Products do not work this way.
Everything we buy is "worth" much less than we pay for it, because we also have to pay for the production, shipping, marketing, design, testing, all sorts of things. This article seems like it's trolling or troll-bait.
Posted: Nov 13th 2010 2:24AM Ballistic H said
@Kanjimari
Does that also justify their overpriced hard drives and their other accessories?
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Does that also justify their overpriced hard drives and their other accessories?
Posted: Nov 13th 2010 3:05AM Raffi256 said
@Ballistic H
They're not trying to corner the hard drive market, offering an Xbox SKU at a $200 price point is obviously an important part of the business and that means the difference has to be made up somewhere else (optional accessories, services, etc).
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They're not trying to corner the hard drive market, offering an Xbox SKU at a $200 price point is obviously an important part of the business and that means the difference has to be made up somewhere else (optional accessories, services, etc).
Posted: Nov 13th 2010 7:08AM Punkrawk Bbob said
@Kanjimari
Ya, i'm surprised with the over-all level heads of people replying to this thread. People seem to forget while they're paying a team to create this, they aren't making money. While they're coding software, they aren't making money. All this debt accumulates assuming the final product will sell X products, and then figuring how much they'd need to sell it at to recover all costs associated with the project - Then hopefully make some profit on top of it.
Can't imagine how much was lost with their HD-DVD drive ;)
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Ya, i'm surprised with the over-all level heads of people replying to this thread. People seem to forget while they're paying a team to create this, they aren't making money. While they're coding software, they aren't making money. All this debt accumulates assuming the final product will sell X products, and then figuring how much they'd need to sell it at to recover all costs associated with the project - Then hopefully make some profit on top of it.
Can't imagine how much was lost with their HD-DVD drive ;)
Posted: Nov 13th 2010 9:01AM Cap Morgan said
@johnjohn122
Stupid is as stupid does. His arguement is valid so your comment renders you to appear as well...............anyone? ....... Bueller? Oh yeah stupid.
The thing that baffles me is that when Sony or MS make a profit (even if they do) on something, people bitch and moan. Everything Nintendo makes, they profit on and they get a free pass every time. They release a crap plastic holder for $30 in the shape of a gun that cost $2 and nobody goes on a rampage. Is it because you're just used to being dicked by them? Seriously.
Also since this isn't coming straight from MS, the most they get off of one sale is $120. It has to go through a distributor to a retailer (sans online like amazon)
See let's do a break down of how a business estimates true cost.
Parts purchased we'll say they have a good purchasing manager $50
Labor, packaging, QA testing, building costs, electricity all other factors of manufacturing $20
Shipping from overseas $5-10
Built in warranty costs (yes all businesses do this) $10
So even with modest estimates it is $90 just to make Kinect. Now factor in that it has to be sold to a distributor, that millions went to R&D and buying the tech, so add maybe another $10 to each unit (this is a very modest estimate assuming Kinect is a success). That means $100 per device.
So then again distributors and retailers have their mark up. From my experience they're probably selling each one around $120 to a distributor, distributors have their markup. So if you buy kinect as a standalone, at most MS makes $20 and this may be less, the distributor makes $10 and the retailer makes $20.
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Stupid is as stupid does. His arguement is valid so your comment renders you to appear as well...............anyone? ....... Bueller? Oh yeah stupid.
The thing that baffles me is that when Sony or MS make a profit (even if they do) on something, people bitch and moan. Everything Nintendo makes, they profit on and they get a free pass every time. They release a crap plastic holder for $30 in the shape of a gun that cost $2 and nobody goes on a rampage. Is it because you're just used to being dicked by them? Seriously.
Also since this isn't coming straight from MS, the most they get off of one sale is $120. It has to go through a distributor to a retailer (sans online like amazon)
See let's do a break down of how a business estimates true cost.
Parts purchased we'll say they have a good purchasing manager $50
Labor, packaging, QA testing, building costs, electricity all other factors of manufacturing $20
Shipping from overseas $5-10
Built in warranty costs (yes all businesses do this) $10
So even with modest estimates it is $90 just to make Kinect. Now factor in that it has to be sold to a distributor, that millions went to R&D and buying the tech, so add maybe another $10 to each unit (this is a very modest estimate assuming Kinect is a success). That means $100 per device.
So then again distributors and retailers have their mark up. From my experience they're probably selling each one around $120 to a distributor, distributors have their markup. So if you buy kinect as a standalone, at most MS makes $20 and this may be less, the distributor makes $10 and the retailer makes $20.
Posted: Nov 14th 2010 8:58AM Jack Kevorkian said
@Unvrfd The Jewish rye I buy is commonly 2.99.
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Posted: Nov 13th 2010 1:07AM GeoffSchultz said
Thats pretty great really. I'm sure it will translate to a $99 price tag within a year.
Posted: Nov 13th 2010 12:14PM MeatyCarling said
@GeoffSchultz fingers crossed. by that time there may actually be some decent games out too (bring on star wars)
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Posted: Nov 13th 2010 1:08AM Limit3d said
*facepalm*
Posted: Nov 13th 2010 1:08AM WiredKnight said
Also doesn't include the cost of development!
Posted: Nov 13th 2010 1:48AM maveric101 said
@schemp98
ifixit does these kinds of breakdowns all the time. no, it doesn't tell you the full cost of the device, but it's an interesting stat nonetheless.
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ifixit does these kinds of breakdowns all the time. no, it doesn't tell you the full cost of the device, but it's an interesting stat nonetheless.
Posted: Nov 13th 2010 1:57AM Nolan North said
@WiredKnight
Are you really trying to say $150 is the perfect price point for a slightly better eye toy?
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Are you really trying to say $150 is the perfect price point for a slightly better eye toy?
Posted: Nov 13th 2010 2:16AM Ballistic H said
@WiredKnight
How about the full Windows OS (major OS used in the world) at around $200?
Or how about Adobe Creative Suite 5 at around $1000?
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How about the full Windows OS (major OS used in the world) at around $200?
Or how about Adobe Creative Suite 5 at around $1000?
Posted: Nov 13th 2010 4:53AM Nolan North said
@schemp98
R&D Applies to the product as a whole, not each and every individual unit. Thats like saying that game programmers work the same amount of time to code to every game disc individually, when in reality, they do it once and it's applied to every disc.
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R&D Applies to the product as a whole, not each and every individual unit. Thats like saying that game programmers work the same amount of time to code to every game disc individually, when in reality, they do it once and it's applied to every disc.
Posted: Nov 13th 2010 6:07AM This Little Man Says His Name Is said
@Nolan North
And how do they re-coop those costs? By selling each unit at a certain price.
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And how do they re-coop those costs? By selling each unit at a certain price.
Posted: Nov 13th 2010 5:28PM Nolan North said
@This Little Man Says His Name Is
Kinect profits make the money they used to fund the development back. They pay BEFORE the product releases. And I don't understand how you got that from what I'm saying, as I'm saying they DON'T do things individually. It's mass-produced. So yes, the profit from the price point pays R&D back, but it doesn't fund it. That's done right from the beginning.
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Kinect profits make the money they used to fund the development back. They pay BEFORE the product releases. And I don't understand how you got that from what I'm saying, as I'm saying they DON'T do things individually. It's mass-produced. So yes, the profit from the price point pays R&D back, but it doesn't fund it. That's done right from the beginning.
Posted: Nov 13th 2010 7:28PM WiredKnight said
@Nolan North
R&D, mass production, and other publishing costs are all important when looking at the MSRP of any given item. I never said it funded R&D, just that it's part of the cost. I thought that was obvious, but I guess not?
If they never make back the money for R&D, they'll never make a profit and the company can't grow and make new stuff.
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R&D, mass production, and other publishing costs are all important when looking at the MSRP of any given item. I never said it funded R&D, just that it's part of the cost. I thought that was obvious, but I guess not?
If they never make back the money for R&D, they'll never make a profit and the company can't grow and make new stuff.
Posted: Nov 13th 2010 7:30PM WiredKnight said
@Ballistic H
Um, how about them?
You think developing the most wide-spread operating system and the industry-standard creative suite doesn't require massive investments and developing expenses? How do you think they stay on top?
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Um, how about them?
You think developing the most wide-spread operating system and the industry-standard creative suite doesn't require massive investments and developing expenses? How do you think they stay on top?
Posted: Nov 14th 2010 6:48AM Nolan North said
@WiredKnight
Exactly, so how can you include the cost of development if its a gamble in the first place? You raise the price of an item hoping the profits will cover the costs of R&D, but that doesn't mean that the cost of development should always be included in an MSRP price.
The profits will make their money back, but it shouldn't be included in the cost of MSRP when considering a product teardown.
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Exactly, so how can you include the cost of development if its a gamble in the first place? You raise the price of an item hoping the profits will cover the costs of R&D, but that doesn't mean that the cost of development should always be included in an MSRP price.
The profits will make their money back, but it shouldn't be included in the cost of MSRP when considering a product teardown.
Posted: Nov 14th 2010 1:47PM WiredKnight said
@Nolan North
I think we're saying the same thing here. I know they don't specifically include it saying like X number of units at Y cost will cover R&D, my point was just that it's silly to think it's not considered at all when they come up with the MSRP.
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I think we're saying the same thing here. I know they don't specifically include it saying like X number of units at Y cost will cover R&D, my point was just that it's silly to think it's not considered at all when they come up with the MSRP.
Posted: Nov 13th 2010 1:11AM ybfelix said
I'm sure Windows 7 cost
Posted: Nov 13th 2010 2:18AM Ballistic H said
@ybfelix
An OEM copy at around $100 X the number sold in the world (Or the license fee). I think it very much covered the development cost.
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An OEM copy at around $100 X the number sold in the world (Or the license fee). I think it very much covered the development cost.
Posted: Nov 13th 2010 1:13AM 59672 said
How about this, anyone who wants a kinect for $56, go order the parts, etch your own circuit boards, solder everything, create an enclosure, program it, ect; then lets see how much that $56 really saved you.
Posted: Nov 13th 2010 1:49AM BPMOmega XBL PSN Steam said
@59672
Sounds like a kit to buy from Ikea. :V
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Sounds like a kit to buy from Ikea. :V
Posted: Nov 13th 2010 1:30AM Ryujin said
If they sell enough i'm sure by next christmas they will sell it for 75-100
Posted: Nov 13th 2010 1:39AM Lobst said
It also doesn't take into account the cost of the proprietary user-interface, facial identification, and skeletal tracking software -- not to mention all associated costs related to the pack-in game. That stuff costs money, too, doesn't it?
Posted: Nov 13th 2010 4:50PM sigma8 said
@Lobst
It doesn't, nor does it claim to. Companies that do these teardowns are generally clear that they are evaluating hardware prices only. You can't accurately measure R&D costs between two companies. One company might spend twice as much as another discovering the same innovation, due to its skill sets, corporate process, and level of efficiency. However, you can conclude that two companies would each have to pay X$ for a particular component, based on calculable market prices.
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It doesn't, nor does it claim to. Companies that do these teardowns are generally clear that they are evaluating hardware prices only. You can't accurately measure R&D costs between two companies. One company might spend twice as much as another discovering the same innovation, due to its skill sets, corporate process, and level of efficiency. However, you can conclude that two companies would each have to pay X$ for a particular component, based on calculable market prices.
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