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Reader Comments (11)

Posted: Nov 22nd 2010 6:15PM SisypheanLife said

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While this idea is fascinating, I just can't figure out if it would be fun to play. I think its just going to result in people who are terrible at it or snipers that get bored early and just shoot people. Most modern video games have destroyed gamers' patience, so I'm not sure there's going to be a market for this.

Posted: Nov 22nd 2010 7:02PM Shsks said

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@SisypheanLife I played it at GameCity a few weeks back. I went in with no idea as to what the game even was. But after listening to Chris Hecker's talk and playing the game myself I can assure you it is incredibly fun.
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Posted: Nov 22nd 2010 7:07PM zerosuitsammich said

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Isn't there a similar idea behind Assassin's Creed Brotherhood's multiplayer?

Posted: Nov 22nd 2010 7:38PM Darthus said

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@zerosuitsammich Had the exact same thought when reading it. I think they already beat him to it, with extra twists like having to pay attention while being stalked yourself and 8 people in a game. Sorry dude. =(
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Posted: Nov 22nd 2010 9:01PM FraGNeM said

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@Darthus

There's no telling just how deep the multiplayer in Brotherhood is yet, though. I haven't played it yet, but since I know it hasn't been out long, it's hard to declare that the game is balanced enough to support higher level play.

And both games were beaten by The Ship, but I haven't played that one, either. It's an intriguing, concept, though.
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Posted: Nov 22nd 2010 9:10PM sicsided said

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@zerosuitsammich

There's been actually quite a few games like this. The Ship, playing as a spy in TF2/being hunted by a Spy in TF2. Couple others too. All in all, I like the setting and the gameplay mechanics he's got in this more so then AC Bro Hood. Although I shall pick that up as well, as its the best multiplayer Ubisoft has put out since Spies vs Mercs in Splinter Cell Pandora Tomorrow
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Posted: Nov 22nd 2010 9:44PM FraGNeM said

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I like this focus on skills other than "move the reticle over the critical region and fire" in multiplayer games.

The closest to this experience I've had is with The Hunted map in TFC, where a VIP politician is led to an evacuation point as assassins try to take him out and bodyguards protect him. As VIP, since you can't attack with anything other than an umbrella, your skills consist of not dying, relying on your bodyguards, and perhaps tricking the assassins into covering the wrong way to the evacuation point.

We need more games like this. I know a huge majority of the market still pays for yearly installments of the next big shooter (I still enjoy them, even), but by now, there's got to be a growing market that's tired of the traditional deathmatch where gamers compete on who has the best twitch reflexes.

Posted: Nov 23rd 2010 9:22AM Daruna said

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I absolutely love games dealing with headgames. That's probably a huge reason why I love Starcraft so much, there's so much more happening inside the players' skulls than just "build more units." It's truly modern day wargames; give someone a slight hook, make them think what you want them to think while they think they're in the clear, and then you come out of nowhere with a huge left hook.

Glorious. I have high hopes for this.

Posted: Nov 23rd 2010 12:56PM RockSteakface said

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Hecker's "Impassioned rants" are actually humourous, satirical speeches if you, y'know, did your research.

The only reason he's even gotten that reputation is because 90% of the gaming press are incompetent, yellow-journalist hacks more concerned with clicks than integrity.

His chronicle of his experience dealing with unethical morons (who work for respected publications, no less) is well worth a read. Find it here:

http://chrishecker.com/Me_and_the_Wii

Posted: Nov 23rd 2010 2:37PM (Unverified) said

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@RockSteakface I couldn't agree with you more. It's sad, but true.
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Posted: Nov 23rd 2010 6:02PM checker said

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@RockSteakface Ben was super cool about fact checking the quotes in this story with me, and making sure he got the right context, and I really appreciate it. He's one of the good guys! But, thanks for posting the link, and in general, I hope all journalists and fans read it and help to change the tone.
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