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Reader Comments (66)

Posted: Nov 29th 2010 3:05PM StrikeFear13 said

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This is what I like to hear :D Yeah, I'd heard the camera was the main issue but I think I can look past that.

Posted: Nov 29th 2010 4:13PM nomore7734 said

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@StrikeFear13

You actually can't look past that. The camera refuses to turn that way.

Sorry, I had to say it. ^_-
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Posted: Nov 29th 2010 3:05PM Alexisonfire said

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If the flaws are on the level of the flaws of Psychonauts, I guess I have nothing to worry about in buying Epic Mickey then.

Posted: Nov 29th 2010 8:42PM dustinanglin said

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@Alexisonfire
As long as there is no Meat Circus equivalent :)
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Posted: Nov 29th 2010 9:34PM Alexisonfire said

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@dustinanglin

In the "OMGWHATHEHELLISGOINON" kind of way? Because I would be Sooooo down for that.

Or do you mean in the "impossibly difficult way"? Because that seems to be the popular opinion of it. I don't know. I remember it being fairly difficult when I ran through when the game came out, but I played through the game again and had zero trouble with the entire level. *shrug*
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Posted: Nov 30th 2010 4:06AM Zacmanman said

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@Alexisonfire

When it came to the Meat Circus, Psychonauts is broken. I never felt like the level was difficult, I felt that it broke the game. There are sections of that level that are designed in a manner that shows forces light through all of the tears of the game. It shouldn't have been as difficult as it was, because it really wasn't too different from the rest of the game, the game is just broken.
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Posted: Dec 3rd 2010 8:12AM bm111 said

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There's a difference between "difficult" and simply broken gameplay physics, which is what that one final climb along the grate was, for example.

But I agree that if the good outweighs the bad in this game in a similar way as it did in Psychonauts, there's nothing to worry about.
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Posted: Nov 29th 2010 3:12PM Emptys9mm said

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i bought a Wii just for this game, and its a great game, 5 out of 5

Posted: Nov 29th 2010 5:07PM SuperWoody64 said

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@Emptys9mm
No, it clearly got a 4/5
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Posted: Nov 29th 2010 5:21PM SnorlaxTheSerialKiller said

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@SuperWoody64

*facepalm*
5 out of 5 was his score, not joystiq's...
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Posted: Nov 29th 2010 5:41PM Riley Freeman said

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@SuperWoody64

Seriously?
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Posted: Nov 29th 2010 7:37PM Psychoplasm said

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@SuperWoody64

i wish i had your comprehension skills.
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Posted: Nov 29th 2010 8:26PM Psychoplasm said

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@SuperWoody64

i wish i had your comprehension skills.
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Posted: Nov 29th 2010 10:10PM Exhau said

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@SuperWoody64

It's not every day someone makes a joke that NO ONE GETS. Congrats on your accomplishment. +1.
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Posted: Dec 28th 2010 1:14AM ngSliver said

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@Exhau

it's because it was cleverly disguised as a completely unfunny sentence.
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Posted: Nov 29th 2010 3:12PM ShadowXIII said

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Camera's getting stuck has never been a problem for me in most games...I always found workarounds.

The only times that I can remember that the camera in a game enraged me was Area 5 - Demon's Souls where lock-on throws the camera through the cracks...and well...anyone who played that game knows the outcome...and Superman 64....a rental I'll never friggin' forget.

Anything that beyond those...I usually can work around without too much issue.

Posted: Nov 29th 2010 3:32PM Liquidfingers said

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@ShadowXIII

how about ninja gaiden on the big black box? that camera was enraging the holy hell out of me, and seeing as how that's a tough game as is, it really didn't help that they couldn't give you complete control over your surroundings. i was pretty much constantly tapping the left trigger to snap the camera behind ryu.
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Posted: Nov 29th 2010 4:12PM PurpleFries said

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@ShadowXIII yeah, the 5-2 "town" was deathly for the camera, as well as the framerate for some reason. I almost never lock on in that area because of that.

But I know where all of the enemies are by heart, so that makes it much less of a hassle.
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Posted: Nov 29th 2010 5:05PM ShadowXIII said

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@Liquidfingers

I dunno, I don't remember ever having a problem with the camera on Ninja Gaiden 1 (Xbox)...(I still have that game actually)
Then again...
I'm a PSO vet and after the constant L-hitting in that game to re-align the camera in omg-wtf boss frantic boss fights with 3 others screaming heals and why they were being attacked by possessed players and dodging Grantz on difficulty levels we had entirely no business doing at the time...after a year or so of that...everything else just seems tame. I'm not saying that camera's don't need refining if they are broken, I appreciate smart cameras greatly...but if just a bit touchy or babysitting required, that never ruins a game entirely for me.

@PurpleFries:

Same, but every now and again...when they start shifting around or your full tilt running (or attempting to...5-2 is the worst) and you target one of those Dark Crystal rejects in there (like the big ones) on NG+ and the camera snaps through the wall or the roof and you get 1-shot by who knows what since everything including slugs is God at that level +Pure Black....a few times of that will make you wonder why that level ever existed in any game and it was made just to taunt ME specifically.

I kid, awesome game (one of the few I made a point to get Platinum) but in the sequel I really hope they never revisit that idea for level design.
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Posted: Nov 29th 2010 3:12PM DjiegoMoz said

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This is one of those days when I'm heartbroken-ly jealous of all Wii owners.

Previous days like this one include the launch of Sonic Colors, Donky Kong Country Returns and Super Mario Galaxy 2.

The Wii definetly had a very strong year.

Posted: Nov 29th 2010 3:23PM John Z said

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@(Unverified) ~$200 and a swallow of pride can fix that, y'know.
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Posted: Nov 29th 2010 3:21PM Alexisonfire said

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@DjiegoMoz

You can pick up a used Wii for $120 pretty much anywhere.

The difference between buying virtual console games on the system and buying actual copies of the games on eBay is worth that price alone.

But when you factor in, say, the actual games exclusive to the system, it's a wonder why most gamers don't own one already. It doesn't have the best line-up, but it's entirely underrated.
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Posted: Nov 29th 2010 3:27PM DjiegoMoz said

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@(Unverified)

Ive got no problem with pride.
The same can't be said about the 200$ though... especially since everything game related costs triple the normal price in my country.
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Posted: Nov 29th 2010 9:38PM Alexisonfire said

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@DjiegoMoz

Ah. A TRUE barrier. I feel sorry for ya man. :(

If only the Wii wasn't region locked. Then you could just import one.
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Posted: Nov 29th 2010 3:13PM Co said

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In before "hope this get ported to a real console"

Looking forward to picking this gem up!

Posted: Nov 29th 2010 3:52PM baby sea tuna said

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@Co

Trolls gonna troll. And yeah, I mean you.
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Posted: Nov 29th 2010 4:21PM Co said

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@baby sea tuna

Oh the irony, coming from Tuna.
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Posted: Nov 29th 2010 3:21PM Mr Khan said

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Given my undying love for 3D Sonic games, previous claims of "bad camera" by reviewers have absolutely no impact on me

Thus the main flaw people keep referring to really shouldn't impact my enjoyment of the game, but i'll find out on Wednesday :)

Posted: Nov 29th 2010 3:21PM Caesar said

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Among friends and family, I've been one of the gameplay-beats-graphics arguers. I'm officially eating crow - the graphics (and music) are what got me to pre-order Epic Mickey, and I'm sticking to that despite knowing that I'll have some gameplay issues with the camera. It sounds like it's worth sticking with the game even when it has hiccups, based on this and most other reviews (there are a few stragglers who can't get past the camera, but just about everybody is commenting that it's a flawed game that would otherwise be brilliant, not an unplayable-but-nice-concept).

Nice review!

Posted: Nov 29th 2010 3:21PM scratchh said

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no disrespect to the Wii, but here's hoping for a PS3/move port with improved camera and no slowdown!

Posted: Nov 29th 2010 4:21PM Nofriendo said

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@scratchh

I didn't downvote you and I'd like to say that I understand but just like the comments similar to this one, why isn't Nintendo allowed to have exclusives?
I'm always reading things like:

"Why didn't they put this game on the HD consoles!?"
"Why is it not on the PS3, I would of bought it. They just lost a sale."
"That's a stupid decision they made, Blah Blah me and stuff."

Not that your comment is to this degree scratchh but come on guys, cry me a river and buy a Wii already.
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Posted: Nov 29th 2010 4:50PM scratchh said

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@Nofriendo
I totally understand where you are coming from, and i don't take the downvotes personally. I wouldn't even of brought it up if:
1) the game hadn't been originally for Ps3/360 as well:
http://www.joystiq.com/2009/10/28/epic-mickey-was-originally-an-epic-pc-ps3-and-xbox-360-game/
2) disney hadn't said not to rule out ports:
http://www.joystiq.com/2010/02/18/disney-wont-rule-out-epic-mickey-on-360-ps3/
and
3) it didn't seem like it could be improved by such a port based on this review.

And the reason i haven't already picked up a Wii isn't because of fanboyism/hate or even money. it's time. I dont have enough time to play everything i want on my ps3, so im not about to buy a new console i dont have time to play. but if a gem like this were to show up on the console i own, i would find the time to play it.
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Posted: Nov 29th 2010 5:14PM SuperWoody64 said

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@scratchh
I've had my Wii since it came out but I'd rather play this on 360 or ps3 any day. Most Wii games have unnecessary waggle/aiming and most of the time it stinks.

I'll rent this in a few weeks and give it a whirl but I'm leary of $50 for any wii game that Miyamoto didn't make. (Wii music excluded)
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Posted: Nov 29th 2010 3:30PM gorecorpse said

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i think people are overreacting about the camera. although not perfect, didn't have any problems with it yet.

and there is lock on, but I don't remember seeing it in the tutorial, I figured it by myself (which is a big flaw)

hold C button for lock on/off

Posted: Nov 29th 2010 3:37PM Coldplay619 said

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Ah, I feel warm and fuzzy =)

Posted: Nov 29th 2010 3:37PM gorecorpse said

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I gotta agree that the slowdown indeed affects the experience

Posted: Nov 29th 2010 3:37PM deathscythe said

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I totally love Disney enough that it can carry me through any rough patches and bad camera issues. I can't wait to buy this!

Posted: Nov 29th 2010 3:57PM Arcaria said

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Why would they use Disneyland? Disney World is infinitely better and bigger.

Posted: Nov 29th 2010 4:12PM Nofriendo said

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@Arcaria

I Disagree. The rides that are in both Disneyland and Disneyworld are the same.

"Yeah but Disneyworld has a lake and stuff, Nofriendo!!"

...Meh.
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Posted: Nov 30th 2010 12:26AM Gregzilla said

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@Arcaria I agree, but Disney Land was the original theme park, so I guess they wanted to go for the one that revolutionized amusement parks first.
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Posted: Nov 30th 2010 5:55AM Mr Dark said

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@Nofriendo

Time to throwdown some Disney Parks geekistry:

Disney World is the name of the overall area in Florida. Magic Kingdom is the name of the Disneyland-like park in Disney World.

While Disneyland and Magic Kingdom have many attractions in common, few are identical. Even the mostly-identical Haunted Mansion has a different exterior and an additional interior scene. Disneyland has TWO entire 'lands' unique to it (ToonTown and New Orleans Square) while Magic Kingdom has Liberty Square. Some attractions, such as the 'Mountain range' which includes Space Mountain, Splash Mountain, and Big Thunder Mountain, have the same names in both parks but the rides are completely different.

Most 'Disney geeks' would choose Disneyland and it's attractions for inclusion in a game like this. Why? Simple: Disneyland was created by Walt. Disney World and the Magic Kingdom were not: they opened in 1971, five years after Walt's death. Disneyland definitely has Walt's touch, and for a game about Mickey and Disney's past, it makes sense to use the Disneyland attraction roster for the game.
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Posted: Nov 30th 2010 2:34PM Elranzer said

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Doesn't the game feature a dreadnought ship, powered by Monstro the whale and the EPCOT Spaceship Earth structure, along with the Disney-MGM Studios Earful Tower?

Those elements are exclusive to Walt Disney World, not Disneyland.
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Posted: Nov 29th 2010 3:57PM Chris DPSN AggieCEO XBLThe Aggi said

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sweeeeeet....

I'll be getting it after Christmas....kids first....then me....tho I could TRY to pass this off for the kids like I am Move and 3 of those games....lol

Posted: Nov 29th 2010 4:05PM baby sea tuna said

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@Chris DPSN AggieCEO XBLThe Aggi

It'll work. My girlfriend still thinks the Kinect was for her.
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Posted: Nov 29th 2010 5:26PM Chris DPSN AggieCEO XBLThe Aggi said

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@baby sea tuna


you dont know my wife dude....lol...
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Posted: Nov 29th 2010 4:01PM EtanLawok said

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It is on its way to me.

Cannot wait.

Posted: Nov 29th 2010 4:02PM baby sea tuna said

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This isn't out yet? I saw it at a local store on Friday and thought about getting it but couldn't justify buying another Wii game until I finished SMG2. If I'd known that they broke street date, I'd have picked it up and tried to beat it over the weekend. It's not so often that I get a chance to be "that guy."

Posted: Nov 29th 2010 4:12PM Special Agent Bob said

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Well i guess its time to steal the wii from my sister room that shouldn't be so hard considering i am a specially trained US agent...but i am bad job oh well

Posted: Nov 29th 2010 4:12PM Mechanism said

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Hm, when I was first reading about this game I didn't like the idea of it. Just thought it was going to be another one of those games they gave a darker theme to make it seem more "badass" and sell units. After this review and some extra videos, it doesn't seem half bad.

Posted: Nov 29th 2010 4:12PM Shadowm4nX said

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"Specifically, the game's camera, lack of any sort of target lock-on and copious amount of slowdown. "
Fixed.

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