The usual Monday blues are even bluesier today at Ubisoft Reflections, as the UK-based studio has suffered job cuts. Develop reports that as many as 19 employees could be dismissed from the group that is currently developing (the recently delayed) Driver: San Francisco. Ubisoft Montreal will now fill the role of "associate studio" on the project and offer support going forward.
An undisclosed source told Develop that the layoffs were wide-reaching, affecting higher-ups as well as contract workers. Additionally, the source cited "delays with the project" as one of the reasons for the redundancies, suggesting that the studio's lack of experience with the current generation of consoles (this is its first current-gen game, after all) has become exceedingly costly. The source claimed Reflections has been "learning as we go along, developing our skills."
An Ubisoft representative characterized the cuts as part of a reorganization, insisting that "Reflections is crucial as a studio" and that there are no plans to shutter the operation entirely following Driver's expected launch early next year. The spokesperson assured that Reflections "will absolutely keep going after Driver."
Reader Comments (17)
Posted: Nov 29th 2010 3:41PM GuitarHero666 said
I hope this means the game is good.
Posted: Nov 29th 2010 3:41PM The Cole Train said
I actually forgot this game existed due to the lack of news/coverage. What the hell Ubisoft?
Posted: Nov 29th 2010 4:05PM Anonymous without anonymity said
@The Cole Train
Typically Ubisoft. They announce the game and then forgets that it exists.
Reply
Typically Ubisoft. They announce the game and then forgets that it exists.
Posted: Nov 29th 2010 3:41PM Hunter141072 said
well, guess that happens when you have a team of hundreds for ONE game that it´s not even released on time with all that people working on it. And jayde raymond wants a team of 800 for her studio???
Posted: Nov 29th 2010 3:49PM Jawmuncher said
@(Unverified)
Really she wants 800?
WTH that's seems like overkill.
Reply
Really she wants 800?
WTH that's seems like overkill.
Posted: Nov 29th 2010 4:05PM Hunter141072 said
@Jawmuncher
For real man:
"Within the next 10 years we plan to ramp up this studio to at least 800 people, and we're ahead of schedule on that," she said."
http://www.eurogamer.net/articles/2010-11-26-jade-raymond-making-splinter-cell-6
Now the question here is, is this really necessary?? do you really, really need such amount of people to create a game that is released with luck in 3 years???? sometimes i wonder if the team doesn´t "stretch" the development times on purpose because well, you know they keep getting paid???? honestly, those times and team sizes are ridiculous. Just check any indie title, or even more just check what teams of 3 or 4 guys are doing with unreal FOR FREE, there is a terminator mod that looks amazing and it was developed by a team with just few guys, and all of them amateurs.....Why the big companies keep getting such huge teams for games that let´s be honest are not really something awesome??? conviction was delayed millions of times, and it was changed so many times that the main idea of being a fugitive (which was awesome in my opinion) ended up being completely nonexistent in the final version, and we got another splinter cell that doesn´t do anything different of what we saw with the other parts.....so 800 guys??? for a green colored game (again)????
Reply
For real man:
"Within the next 10 years we plan to ramp up this studio to at least 800 people, and we're ahead of schedule on that," she said."
http://www.eurogamer.net/articles/2010-11-26-jade-raymond-making-splinter-cell-6
Now the question here is, is this really necessary?? do you really, really need such amount of people to create a game that is released with luck in 3 years???? sometimes i wonder if the team doesn´t "stretch" the development times on purpose because well, you know they keep getting paid???? honestly, those times and team sizes are ridiculous. Just check any indie title, or even more just check what teams of 3 or 4 guys are doing with unreal FOR FREE, there is a terminator mod that looks amazing and it was developed by a team with just few guys, and all of them amateurs.....Why the big companies keep getting such huge teams for games that let´s be honest are not really something awesome??? conviction was delayed millions of times, and it was changed so many times that the main idea of being a fugitive (which was awesome in my opinion) ended up being completely nonexistent in the final version, and we got another splinter cell that doesn´t do anything different of what we saw with the other parts.....so 800 guys??? for a green colored game (again)????
Posted: Nov 29th 2010 8:14PM Hunter141072 said
@Earandir
even if they were working on three games, and lets be honest just read the credits of ANY ubisoft game and you will get those 800 names, 300 and something guys working on a single title still sounds like a lot, and sometimes for a game that is averange, lasts 6 hours, and is released 4 years later......
Reply
even if they were working on three games, and lets be honest just read the credits of ANY ubisoft game and you will get those 800 names, 300 and something guys working on a single title still sounds like a lot, and sometimes for a game that is averange, lasts 6 hours, and is released 4 years later......
Posted: Nov 29th 2010 4:12PM NathanDTS said
Games screwed if Ubisoft Montreal are helping out. I'm still waiting for you to patch my hell of being stuck as Desmond Mrs. Raymond. While your at it fix the tunnel glitch and the multiplayers crappy matchmaking /rant
Posted: Nov 29th 2010 4:20PM Hunter141072 said
@NathanDTS
if you watch the video maybe you´ll find what they are doing instead of making patches, those nerf guns wars surely take some time :D
Reply
if you watch the video maybe you´ll find what they are doing instead of making patches, those nerf guns wars surely take some time :D
Posted: Nov 29th 2010 4:21PM Hunter141072 said
@NathanDTS
if you watch the video maybe you´ll find what they are doing instead of making patches, those nerf guns wars surely take some time :D
Reply
if you watch the video maybe you´ll find what they are doing instead of making patches, those nerf guns wars surely take some time :D
Posted: Nov 29th 2010 4:21PM Hunter141072 said
@NathanDTS
if you watch the video maybe you´ll find what they are doing instead of making patches, those nerf guns wars surely take some time :D
Reply
if you watch the video maybe you´ll find what they are doing instead of making patches, those nerf guns wars surely take some time :D
Posted: Nov 29th 2010 4:13PM ToolroomKnight said
Eh...I don't want Jade on my Splinter Cell, no pun intended
Posted: Nov 29th 2010 5:13PM delicatessen lama said
"Dammit Refractions Interactive, you really messed this up. Tanner, you suck!" - GTA San Andreas
Hopefully some miracle will happen and everyone can keep their jobs, and their will be a happy ending.
Hopefully some miracle will happen and everyone can keep their jobs, and their will be a happy ending.
Posted: Nov 29th 2010 5:12PM delicatessen lama said
"Dammit Refractions Interactive, you really messed this up. Tanner, you suck!" - GTA San Andreas
Hopefully some miracle will happen and everyone can keep their jobs, and there will be a happy ending.
Hopefully some miracle will happen and everyone can keep their jobs, and there will be a happy ending.
Posted: Nov 29th 2010 5:30PM BananaBoat said
"Hey guys, did you have a nice black friday? Spend a lot of money? Get lots of presents for the kids? Great...great. Oh, by the way, you're all fired."
It's kind of a dick move to fire people after they've probably just spent a considerable amount of money based on the premise that they'd stay employed through the end of the year.
It's kind of a dick move to fire people after they've probably just spent a considerable amount of money based on the premise that they'd stay employed through the end of the year.
Posted: Nov 29th 2010 9:09PM nical said
BananaBoat.
If you currently work in the games industry then you should not have spent any money during the recent months on non indispensable stuff.
As the industry is in troubled/transitional times for a while, probably for 2 more years.
If you currently work in the games industry then you should not have spent any money during the recent months on non indispensable stuff.
As the industry is in troubled/transitional times for a while, probably for 2 more years.






