Nail'd review: Ride on my beautiful balloon
13
There isn't a googolplex of collectible vehicles. There are no gear ratios. Realistic physics? Nope. Meticulously recreated real-world racetracks? Not a chance. Instead, there are hot air balloons majestically floating thousands of feet in the air. It's your job to straddle an ATV (or motocross bike if you prefer), get some speed and jump over those balloons. If you're still reading this, there's a good chance you'll enjoy Nail'd.
Ostensibly, Nail'd is an off-road racer, replete with plenty of mud, curves and jumps. In practice though, the jumps steal the show. I'm talking about huge, ridiculous, gigantic jumps. Players spend so much time in the air in Nail'd that it tracks how many miles they've flown. According to my stats page, over a quarter of my time with Nail'd has been spent in the air.
These jumps don't offer serene moments to reflect on life either. Much like life, in fact, they are littered with obstacles. Airplanes, trucks, trees, aqueducts and the aforementioned hot air balloons fill the sky, and all must be avoided using a bit of physically impossible midair steering. The ground is likewise dotted with hazards including boulders, cacti and even more trees.
On top of all this, the track design is closer to roller coaster than reality. In addition to braving thousand-foot drops, I found myself dodging oncoming trains, swinging incredibly tight curves and clinging to completely vertical walls. A wrong turn or missed jump routinely sent my bike careening into an obstacle, launching my avatar from his (now exploding) vehicle. Not to worry though, as I was put right back on the track within a few seconds.
That's essentially the crux of Nail'd: You're always racing. Thanks to the boost system, you're generally racing very fast, too. Players are rewarded with speed-enhancing boost at almost every turn. Apart from racing through boost gates, boost can be earned in myriad ways, including smashing other players, making a perfect landing or, my favorite, crushing another player by landing on top of them. Hell, you can even earn boost by using boost.
This emphasis on speed and big stunts is what makes Nail'd instantly appealing, though this strength throws some of its weaknesses into sharp relief. Crashes, for one, are inconsistent. For instance, it's a little baffling that a collision with a moving train did little more than bump me off course, whereas grazing a hot air balloon sent my bike up in flames. There were other times when I was automatically respawned, even though I landed on a drivable surface and was headed in the right direction. I can only assume I was considered "out of bounds."
The respawn system can be tricky in and of itself too, because it usually respawns players past whatever obstacle caused them to crash. In fact, I've actually been respawned directly into first place a couple of times. In a more technically demanding racer, these might be serious issues, but I was put back in the race so quickly that it rarely became a problem. Also, and this isn't really a technical issue, I hope you enjoy songs like "Go" by Slaves on Dope, because Nail'd has more angry dude music than you can shake an angst-ridden, rage-filled fist at.
There's a lot of potential in Nail'd as a franchise. Personally, I would have liked to see developer Techland take greater advantage of the impossible physics and insane track design. It's just begging for some Burnout-inspired party modes, for example. As it stands, Nail'd is an arcade racer less about perfection and more about the simple joys of going fast and landing big stunts. It's a simple trick, but it's well-executed. Throw in online and system link multiplayer for 12 players (no split-screen, sorry), plenty of unlockables and free DLC, and Nail'd is an attractive budget title.
Sure, it doesn't redefine the genre, but it does add hot air balloons, and that has to count for something.
This review is based on review code of Nail'd provided by Deep Silver. It was played for approximately 10 hours, but not to completion due to technical issues.
Ostensibly, Nail'd is an off-road racer, replete with plenty of mud, curves and jumps. In practice though, the jumps steal the show. I'm talking about huge, ridiculous, gigantic jumps. Players spend so much time in the air in Nail'd that it tracks how many miles they've flown. According to my stats page, over a quarter of my time with Nail'd has been spent in the air.
These jumps don't offer serene moments to reflect on life either. Much like life, in fact, they are littered with obstacles. Airplanes, trucks, trees, aqueducts and the aforementioned hot air balloons fill the sky, and all must be avoided using a bit of physically impossible midair steering. The ground is likewise dotted with hazards including boulders, cacti and even more trees.
On top of all this, the track design is closer to roller coaster than reality. In addition to braving thousand-foot drops, I found myself dodging oncoming trains, swinging incredibly tight curves and clinging to completely vertical walls. A wrong turn or missed jump routinely sent my bike careening into an obstacle, launching my avatar from his (now exploding) vehicle. Not to worry though, as I was put right back on the track within a few seconds.
That's essentially the crux of Nail'd: You're always racing. Thanks to the boost system, you're generally racing very fast, too. Players are rewarded with speed-enhancing boost at almost every turn. Apart from racing through boost gates, boost can be earned in myriad ways, including smashing other players, making a perfect landing or, my favorite, crushing another player by landing on top of them. Hell, you can even earn boost by using boost.
This emphasis on speed and big stunts is what makes Nail'd instantly appealing, though this strength throws some of its weaknesses into sharp relief. Crashes, for one, are inconsistent. For instance, it's a little baffling that a collision with a moving train did little more than bump me off course, whereas grazing a hot air balloon sent my bike up in flames. There were other times when I was automatically respawned, even though I landed on a drivable surface and was headed in the right direction. I can only assume I was considered "out of bounds."
The respawn system can be tricky in and of itself too, because it usually respawns players past whatever obstacle caused them to crash. In fact, I've actually been respawned directly into first place a couple of times. In a more technically demanding racer, these might be serious issues, but I was put back in the race so quickly that it rarely became a problem. Also, and this isn't really a technical issue, I hope you enjoy songs like "Go" by Slaves on Dope, because Nail'd has more angry dude music than you can shake an angst-ridden, rage-filled fist at.
There's a lot of potential in Nail'd as a franchise. Personally, I would have liked to see developer Techland take greater advantage of the impossible physics and insane track design. It's just begging for some Burnout-inspired party modes, for example. As it stands, Nail'd is an arcade racer less about perfection and more about the simple joys of going fast and landing big stunts. It's a simple trick, but it's well-executed. Throw in online and system link multiplayer for 12 players (no split-screen, sorry), plenty of unlockables and free DLC, and Nail'd is an attractive budget title.
Sure, it doesn't redefine the genre, but it does add hot air balloons, and that has to count for something.
This review is based on review code of Nail'd provided by Deep Silver. It was played for approximately 10 hours, but not to completion due to technical issues.
Reader Comments (13)
Posted: Nov 30th 2010 12:18AM Riley Freeman said
Damn, I love racing games with big jumps. This has super big jumps. I must buy it.
Posted: Nov 30th 2010 12:22AM cylet said
it sounds like a lot of fun, but once you mentioned "party-modes", i feel like that's what this game should have been. still, i want to try a demo :)
Posted: Nov 30th 2010 1:18AM 343 Guilty Fart said
Puts on sunglasses?
Posted: Nov 30th 2010 2:30AM saturn118 said
Any thing that reminds me of SSX Tricky gets a day one buy for me.
Posted: Nov 30th 2010 2:37AM (Unverified) said
Is it just me or does this kind of look like Excitebots but for the HD twins?
Y'know, with a more kind of realistic design and a lot less super sandwich...
Y'know, with a more kind of realistic design and a lot less super sandwich...
Posted: Nov 30th 2010 2:46AM WMcPete said
I just ordered this through Amazon. I loved Call of Juarez: Bound In Blood, it had some of the most amazing graphics and atmosphere in any console game I have ever played. I am totally down to support Techland's newest project.
Posted: Nov 30th 2010 3:58AM Bears That Beat Box said
Is this XLA or a standalone title? I'm eager to try out a demo if they've got one on the market
Posted: Nov 30th 2010 10:18AM RichardMitchell said
@Bears That Beat Box
It's a retail title. Sells for $10 cheaper than most new releases.
Reply
It's a retail title. Sells for $10 cheaper than most new releases.
Posted: Nov 30th 2010 11:04AM KirbyCommando said
@ColdHeat
I'll do it right.
Looks like Richard...
*Sunglasses*
Completely Nail'd it.
I'll do it right.
Looks like Richard...
*Sunglasses*
Completely Nail'd it.
Posted: Nov 30th 2010 11:39AM kyte420 said
And then Pure 2 is announced and has you hitting huge jumps that puts you in low earth orbit dodging satellites....
Posted: Nov 30th 2010 11:40AM thomeval said
Another racing game without split-screen multiplayer? FAIL.
Posted: Nov 30th 2010 11:59AM Trojan said
I really don't get how this game is significantly different than Pure.
Posted: Nov 30th 2010 2:04PM tstorm said
How's this compare to Pure? Pure was great because it reminded me of the SSX titles, hows Nail'd in terms of that?






