Nintendo phasing out Wii Speak peripheral from retailers
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We're finding it hard to accept the fact that future generations of Wii gamers won't be able to experience the raw thrill of one roomful of people chatting it up with another roomful of people during an Animal Crossing: City Folk session. Sadly, that's the hard, hard truth one must extract from Nintendo's recently announced decision to phase out the Wii Speak peripheral, which is now only available "at limited retail locations."
Nintendo refused to hammer the final nail into the poor, puck-shaped microphone's coffin, however, telling GameSpot that "additional shipments can be made if consumer demand increases." In that case, we suppose our grandchildren can still have conversations with strangers' living rooms -- but they'll have to organize some kind of movement in order to do so.
Nintendo refused to hammer the final nail into the poor, puck-shaped microphone's coffin, however, telling GameSpot that "additional shipments can be made if consumer demand increases." In that case, we suppose our grandchildren can still have conversations with strangers' living rooms -- but they'll have to organize some kind of movement in order to do so.
Reader Comments (37)
Posted: Dec 2nd 2010 3:09PM Beatz said
Making room to start phasing in the Vitality sensor, perhaps?
Posted: Dec 2nd 2010 4:04PM thisredengine said
@Beatz
Yup. Need to make room for another soon-to-to-be unsupported peripheral that will die a slow, silent death.
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Yup. Need to make room for another soon-to-to-be unsupported peripheral that will die a slow, silent death.
Posted: Dec 2nd 2010 3:11PM SteveoftheGods said
Well I have one, so I'm over it
Posted: Dec 2nd 2010 3:14PM KyGuyTC7 said
that was a successful endeavor
Posted: Dec 2nd 2010 3:29PM TheTARDIS said
Truly this is one of the darkest days in all of gaming history.
Posted: Dec 2nd 2010 3:43PM Bentzero said
I sometimes wonder how Nintendo gets away with this type of thing.
Posted: Dec 2nd 2010 4:02PM Drakkenfyre said
Name a company that hasn't.
Historically, all add-ons have failed, with the exception of the Nintendo 64 Expansion Pak. And depending on your definition of "add-on", the Super Game Boy.
There hasn't been a successful add-on for any system.
Sega CD? Dead.
3DO Digital Video Module? Released for one version of the console, and you were lucky to even see it.
Jaguar CD? Deader than the Sega CD.
64DD? Only released in Japan to save face, and then only if you bought a year's service.
PS2 Hard drive? Costed over $100, and used for exactly one game in America.
While this fits more into "peripheral" than "add-on", very, very few peripherals have caught on as well. Usually only a handful of games supporting one, before it's forgotten.
The Dreamcast Fishing Controller ain't catching much fish today, the original PS EyeToy only had a few games, and the Hey You, Pikachu microphone is silent.
Reply
Historically, all add-ons have failed, with the exception of the Nintendo 64 Expansion Pak. And depending on your definition of "add-on", the Super Game Boy.
There hasn't been a successful add-on for any system.
Sega CD? Dead.
3DO Digital Video Module? Released for one version of the console, and you were lucky to even see it.
Jaguar CD? Deader than the Sega CD.
64DD? Only released in Japan to save face, and then only if you bought a year's service.
PS2 Hard drive? Costed over $100, and used for exactly one game in America.
While this fits more into "peripheral" than "add-on", very, very few peripherals have caught on as well. Usually only a handful of games supporting one, before it's forgotten.
The Dreamcast Fishing Controller ain't catching much fish today, the original PS EyeToy only had a few games, and the Hey You, Pikachu microphone is silent.
Posted: Dec 2nd 2010 4:11PM Bentzero said
@Drakkenfyre
Speaking (pardon the pun) more to the fact that they're not supporting features that are considered standard on the competition's platform. Then again, they'd say that they're competing in a different market and therefore have different requirements. Those of which do not include voice chat.
Reply
Speaking (pardon the pun) more to the fact that they're not supporting features that are considered standard on the competition's platform. Then again, they'd say that they're competing in a different market and therefore have different requirements. Those of which do not include voice chat.
Posted: Dec 2nd 2010 4:41PM Drakkenfyre said
To be honest, it's Nintendo. I love Nintendo, but their online service sucks. Friends Codes are one of the worst ideas for anyone over the age of 10.
So a standard that the other two consoles have as standard, is barely supported by Nintendo.
They know they will make a ton of money anyway, so they probably don't see a real need to support the microphone for more than the, what, three uses it had already? Animal Crossing, the Wii Speak Channel, and one other thing?
When it comes to any accessory, the best thing to do is ask "How many games will this thing support?", because unless it's dirt cheap, no one wants to shell out $200 for an accessory that's used for one game ever, in it's lifetime.
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So a standard that the other two consoles have as standard, is barely supported by Nintendo.
They know they will make a ton of money anyway, so they probably don't see a real need to support the microphone for more than the, what, three uses it had already? Animal Crossing, the Wii Speak Channel, and one other thing?
When it comes to any accessory, the best thing to do is ask "How many games will this thing support?", because unless it's dirt cheap, no one wants to shell out $200 for an accessory that's used for one game ever, in it's lifetime.
Posted: Dec 2nd 2010 4:45PM sigma8 said
@Drakkenfyre
What about the dual shock? The original PS1 controller was d-pad only, but when Sony released the dual shock controller for the PS1, many games ultimately adopted it, as did many consumers. It became standard.
If Nintendo (or anyone) had ever released an effective lighting accessory for unlit Gameboy Colors and especially GBA's, it would have been a huge success, too.
Uh, also, um, Kinect has sold 2.5 million plus in about 2 weeks. Not sure if that says anything.
Reply
What about the dual shock? The original PS1 controller was d-pad only, but when Sony released the dual shock controller for the PS1, many games ultimately adopted it, as did many consumers. It became standard.
If Nintendo (or anyone) had ever released an effective lighting accessory for unlit Gameboy Colors and especially GBA's, it would have been a huge success, too.
Uh, also, um, Kinect has sold 2.5 million plus in about 2 weeks. Not sure if that says anything.
Posted: Dec 2nd 2010 5:16PM Drakkenfyre said
That wasn't an add-on. Had Sony not packed it in, it probably would have never caught on. Developers don't like developing for peripherals that only a certain percentage of their audience has. See my answer below about the Wii Motion Plus being built-in.
We only got the Nintendo 64 Expansion Pak because Iguana Entertainment was in Japan, touring Nintendo labs, and they saw the Expansion Pak. It was required for the 64DD because the system required more RAM for it to work. Iguana realized what it could do for games, and begged Nintendo to release it as a separate accessory. They sent Nintendo a demo of what they could do with it, and Nintendo agreed. They released it as a separate accessory. It became the only successful add-on in history so far. And in that case, it was a developer themselves who urged for the release of it.
The Kinect is new. How many games does it support? How many are planned to support it? How many are considered non-casual? It's success does not lie in the amount of units sold, but hardware longeviitiy and software adoption.
It could sell 2 million copies, but if it only gets 20 games in it's lifetime, and never goes anywhere else, it's a failure.
The Sega CD had decent sales for the time, and was at the forefront of CD-based gaming when it was new. It had tons of games, but is still considered a failure. It takes more than units sold to equal a success.
Reply
We only got the Nintendo 64 Expansion Pak because Iguana Entertainment was in Japan, touring Nintendo labs, and they saw the Expansion Pak. It was required for the 64DD because the system required more RAM for it to work. Iguana realized what it could do for games, and begged Nintendo to release it as a separate accessory. They sent Nintendo a demo of what they could do with it, and Nintendo agreed. They released it as a separate accessory. It became the only successful add-on in history so far. And in that case, it was a developer themselves who urged for the release of it.
The Kinect is new. How many games does it support? How many are planned to support it? How many are considered non-casual? It's success does not lie in the amount of units sold, but hardware longeviitiy and software adoption.
It could sell 2 million copies, but if it only gets 20 games in it's lifetime, and never goes anywhere else, it's a failure.
The Sega CD had decent sales for the time, and was at the forefront of CD-based gaming when it was new. It had tons of games, but is still considered a failure. It takes more than units sold to equal a success.
Posted: Dec 2nd 2010 3:43PM Pandaman said
I really freaking hate this thing. A lot.
I couldn't even get the stupid thing to WORK in animal crossing, first of all.
I couldn't even get the stupid thing to WORK in animal crossing, first of all.
Posted: Dec 2nd 2010 3:47PM baby sea tuna said
@Pandaman
Well it *was* a dumb idea, to be fair. I mean, the DS has better chat capabilities than the Wii does.
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Well it *was* a dumb idea, to be fair. I mean, the DS has better chat capabilities than the Wii does.
Posted: Dec 2nd 2010 3:45PM baby sea tuna said
Man, the best thing about this post was the links to the old Wii Speak NDF-heavy threads. Hilarious.
Posted: Dec 2nd 2010 3:56PM Limit3d said
wow joystiq is just ow getting this info? I could of sworn i seen this on IGN like 3 days ago
Posted: Dec 2nd 2010 3:58PM atriux said
I wish nintendo would get off this failstreak they've been on for the past two years. My wii has no purpose except for playing galaxy, smash bros and Zelda.
Posted: Dec 2nd 2010 4:00PM mrmobius said
Talking about dud Wii peripherals, where are all the games for Wii Motion Plus? Maybe I've just missed them, but since Wii Sports Resort any Wii gaming I've done hasn't required its use.
Posted: Dec 2nd 2010 4:06PM Drakkenfyre said
Game developers have to walk a fine line. Do they develop games for the accessory, and screw over people who don't have it? Do they develop the game for use with and without it, and have to gimp it so the differences aren't so great that they make one superior over the other? Or do they ignore it completely, and go for the biggest market with the regular controller?
Now that Nintendo has built it into the standard remote, and has discontinued the original model, I think we are going to get more results, but I think it's far too late into the Wii's lifespan for this to make any kind of huge result.
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Now that Nintendo has built it into the standard remote, and has discontinued the original model, I think we are going to get more results, but I think it's far too late into the Wii's lifespan for this to make any kind of huge result.
Posted: Dec 2nd 2010 10:30PM gatotsu911 said
@Drakkenfyre
I give Nintendo 'til Skyward Sword releases to prove that MotionPlus was worth it. (For the record, I haven't gotten one.)
Reply
I give Nintendo 'til Skyward Sword releases to prove that MotionPlus was worth it. (For the record, I haven't gotten one.)
Posted: Dec 2nd 2010 4:03PM evilkoala said
And the internet let out a collective "meh"
Posted: Dec 2nd 2010 4:04PM (Unverified) said
I bought it with Monster Hunter Tri months ago and I didn't use it much. It was only $20 so it didn't feel like I wasted money, just time.
If they make a headset like for the 360/ps3 to communicate with people online that would be great.
If they make a headset like for the 360/ps3 to communicate with people online that would be great.
Posted: Dec 2nd 2010 4:07PM RickGhastly said
Well you can't say Nintendo didn't support this, well, at least over the Wii Speak.
Posted: Dec 2nd 2010 4:38PM Wildside said
I asked for this for Christmas yrs ago. I like it n works extremely well. Comes with the Wii Speak Channel. Has better chatting features n what the Wii Message Board n chat should of been when the Wii came out, imo. Idk why game studies take advantage of this thing. It works as it should!
I just took mine off my sensor bar because none of my friend have one, so i might sell it some day n grab the headset. Idk hard to get rid of something i enjoy using. Only recently am i sending my gf messages n it's hilarious!
I just took mine off my sensor bar because none of my friend have one, so i might sell it some day n grab the headset. Idk hard to get rid of something i enjoy using. Only recently am i sending my gf messages n it's hilarious!
Posted: Dec 2nd 2010 4:39PM sammo21 said
I figured they would just rebrand it as Wii-tarded
Posted: Dec 2nd 2010 4:47PM sigma8 said
It looks like it's standard USB. Has anyone evaluated its merits as a microphone? Maybe it'd be good for Skype or something. It's not as ugly as most third party mics.
Posted: Dec 2nd 2010 5:52PM pluupy said
The same fate for the Tablet with UDraw.
Posted: Dec 2nd 2010 6:36PM MintagedVortex said
Looks like I've got a new listing due to head up on my Amazon seller account.
Posted: Dec 2nd 2010 9:33PM Mr Fister said
The phasing out probably has to do with the fact that they've now started to let third-party companies make their own headsets for the games that need them. From what I've heard, WiiSpeak used up too much bandwidth, and while you might get away with it on more laidback games like Animal Crossing and Endless Ocean, that's a big no-no for the more hardcore games (The Conduit, Monster Hunter Tri, etc.)
Say what you want, but I'll see this as a good thing. Means Nintendo's getting more serious with online support, which is something they need to step up in the next gen (Not that it personally affects me, as I still don't have a reliable longterm setting for online gaming).
Say what you want, but I'll see this as a good thing. Means Nintendo's getting more serious with online support, which is something they need to step up in the next gen (Not that it personally affects me, as I still don't have a reliable longterm setting for online gaming).
Posted: Dec 2nd 2010 11:14PM HasteMakesWaste said
Yay, I have a peripheral that is only compatible with one game that you need to play every day to get use out of. I liked wild world a lot better. I am also glad that I got City Folk as a gift.
Posted: Dec 3rd 2010 1:03AM DavyRush said
I lost 30 dlls over this piece of add that didn't even enhanced my gaming expirience... Do you recommend to sell it somewhere?
Posted: Dec 3rd 2010 6:28PM HasteMakesWaste said
@Davy Rush
You can put it right next to the mario party 7 mic
You can put it right next to the mario party 7 mic
Posted: Dec 3rd 2010 7:21PM Jacksons said
All peripherals like these do is add a giant rift between the "haves" and the "have nots"
Ever play a PS3 game online? There's MAYBE one other person with a mic.
Peripherals never seem to last. Even the Wii Motion Plus hasn't exactly been taken in with open arms by developers.
Ever play a PS3 game online? There's MAYBE one other person with a mic.
Peripherals never seem to last. Even the Wii Motion Plus hasn't exactly been taken in with open arms by developers.







