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Reader Comments (26)

Posted: Dec 2nd 2010 12:09PM Jack Kevorkian said

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Anyone around here tested out connectivity and lag issues with online yet?

Posted: Dec 2nd 2010 12:31PM foomojive said

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@Jack Kevorkian Yes. I tried it the other night. Download of the OnLive service app was very quick. I don't have numbers for my internet connection but I know it's shared as I live in a condo and have BrightHouse (Time Warner) cable internet. I played at peak hours (7-9pm) which is supposed to reduce internet speed on shared cable connections. Tried a demo of Aliens vs. Predator. Control lag was almost non-existant and easily playable without annoyance. Graphic, sound, and frame rate quality were absolutely stunning on my crappy $300 laptop which can't play most modern games.

I really don't understand why this hasn't caught on yet. The only thing I don't like is the price of games, which is reasonable compared to retail and on par with Steam. This subscription plan is even better. But I get xbox games nearly free from Goozex by trading games back in for the same price (points) I paid for them. So even $40 games are really expensive when I can get them for a couple dollars in shipping. Even if I buy a $60 game at retail I know I'm actually buying multiple games because I can trade it in on Goozex for another game, and that for another, over and over.
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Posted: Dec 2nd 2010 12:32PM foomojive said

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@Jack Kevorkian also I was playing over wifi.
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Posted: Dec 2nd 2010 12:42PM AirIntake said

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@Jack Kevorkian I tried it the other week. I was surprised with the quality of the video, but it went downhill from there.

In AvP, I kept overaiming due to lag
In Dirt 2, I kept oversteering due to lag, and the video stuttered heavily
In Assassin's Creed 2, attack combos were impossible because the timing was way off due to lag.

I was playing on my PC (which is perfectly capable of gaming on its own) on a wired 15Mbit cable connection, in Canada.

It was interesting as a tech demo, but other than that, completely unplayable. Unless OnLive has a server farm near you, stay the hell away.
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Posted: Dec 2nd 2010 12:42PM BrianH said

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@foomojive

i think the main reason it hasnt "caught" on is because they are marketing to gamers.

who would already either have a PC or a console, and most wouldn't see the need for this.

Then when you buy the game, you lost it when your subscription expires (unless they changed that, or there is this model mentioned in the post, where you pay a flat fee for old ass games)
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Posted: Dec 2nd 2010 2:20PM foomojive said

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@BrianH They changed that a long time ago. There is no subscription fee any more to play games you "own" through OnLive. I don't get why people still think this so often. The change was widely publicized.
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Posted: Dec 2nd 2010 2:28PM Invigilator said

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@foomojive

Pretty simple why it hasn't taken off: you have to pay full price for games that you can only play through Onlive.

So you pay 60 bucks and find out that the visual quality or control lag is unacceptably bad...you're screwed, period.

I tried a few of the free demos and the image quality and lag were horrendous. At least 100 MS either way, to put it in layman's terms, it makes singleplayer games like the laggiest COD match you've ever played.

This with a 700 KB/S connection. Maybe if you have a crazy 2 MB/s connection or something it works great, but I doubt it, and the image quality is still garbage. (borderlands looked ridiculously bad, worse than on consoles)
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Posted: Dec 2nd 2010 2:57PM Jack Kevorkian said

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@foomojive Thanks for the in depth mini review. I'll look into it
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Posted: Dec 2nd 2010 4:00PM Darthus said

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@Invigilator To say you have to spend 60 dollars only to find out the game doesn't play well is pretty much just flat out wrong. First of all, I have seen no games, even new full price ones, over 49.99. Secondly, that is why there is a 30 minute trial playing the full version of the game for every game. And if you still haven't decided, rent it for 5 bucks.

People complaining of games being "unplayable" are one of the 3 circumstances:

1. They are too far from one of Onlive's 3 current datacenters (The guy in Canada).
2. Their connection is laggy/they are playing over wifi (which adds extra lag).
3. They are using a mouse/keyboard and expecting the instant response 0 latency you get on a PC for an FPS (that is not going to happen). Plus if you use a wireless mouse/keyboard, add on that latency.

I just wish people would take their own situation into account and not assume their particular experience is exactly what everyone else has. I've used the service near their servers (northern Cali), in Southern Cali, and in Seattle and it has always been highly playable.
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Posted: Dec 2nd 2010 4:44PM Unvrfd said

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A typical Ethernet card has a latency less than 1ms. The Internet backbone as a whole also has very good latency. Here's a real-world example:

* The distance from Stanford to Boston is 4320km.
* The speed of light in vacuum is 300 x 10^6 m/s.
* The speed of light in fibre is roughly 66% of the speed of light in vacuum.
* The speed of light in fibre is 300 x 10^6 m/s * 0.66 = 200 x 10^6 m/s.
* The one-way delay to Boston is 4320 km / 200 x 10^6 m/s = 21.6ms.
* The round-trip time to Boston and back is 43.2ms.
* The current ping time from Stanford to Boston over today's Internet is about 85ms:

[cheshire@nitro]$ ping -c 1 lcs.mit.edu
PING lcs.mit.edu (18.26.0.36): 56 data bytes
64 bytes from 18.26.0.36: icmp_seq=0 ttl=238 time=84.5 ms

* So: the hardware of the Internet can currently achieve within a factor of two of the speed of light.

So the Internet is doing pretty well. It may get better with time, but we know it can never beat the speed of light. In other words, that 85ms round-trip time to Boston might reduce a bit, but it's never going to beat 43ms.
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Posted: Dec 2nd 2010 4:50PM stickzman said

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@Invigilator Either you don't know what you're talking about, or you are lying. Onlive won't even let you connect to the service without at least a 3MBPS connection, which isn't very fast to begin with. It's recommended you have a at least a 5MBPS connection for quality gameplay.
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Posted: Dec 2nd 2010 7:16PM Jovrick said

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@foomojive
This hasn't caught on because people like to have the things they buy.
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Posted: Dec 2nd 2010 7:18PM Invigilator said

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@Darthus

The exact price wasn't my point: PC games are usually 50 bucks anyway. Why should I pay 50 bucks for a PC game that has response lag and shitty image quality when I can pay 50 bucks for the EXACT same PC game from a retailer or digital distribution and get it with 2 ms response time and 1080p maxed out visual quality? I can buy AC2 through Onlive and have 100 ms response times with crappy visuals at 720p, or I can buy it from Best Buy and have 2 ms response time with maxed out visuals. It's lose-lose for me to go Onlive.

The difference is day and night, yet the price is the same. What is the advantage of Onlive in this scenario?
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Posted: Dec 2nd 2010 7:21PM Invigilator said

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@stickzman

Really? Because I went to their site and downloaded the client and it worked just fine.

Are they measuring in megaBITS or megabytes? Most telecom companies give their speed in megabits to make it seem higher. My connection is a 5Mbit connection, which boils down to around 600-700 kb/s for downloads.

I have a feeling that you're the one who doesn't know the difference between bits and bytes and the one in the wrong here.
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Posted: Dec 2nd 2010 12:12PM BrianH said

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I've tried it, while the lag isn't terribly, it is noticeable in high action games (like darksiders), and the image quality definitely suffers

Posted: Dec 2nd 2010 12:18PM GameGoal said

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OnLive works great and that is on the college internet connection!!! I only have a 2.4-2.5Mbps sustained connection at home but that isn't fast enough for OnLive. Waiting for them to launch their Standard Definition (1.5Mbps)!!!

Posted: Dec 2nd 2010 12:24PM lessthankris said

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worked great for me. I only played a few demos though

Posted: Dec 2nd 2010 12:30PM ohheysean said

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Ive had no lag at all even on wi-fi.

Posted: Dec 2nd 2010 12:54PM comics4andy said

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Man, this service sounds so neat, and I do love me some fancy new tech. But since I have all the gaming systems and a good PC I can't justify purchasing this.

But this monthly thing is a great way to help me change my mind though.

Posted: Dec 2nd 2010 12:58PM Marco le Polo said

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I think playing over wired and using a wired keyboard and mouse would help.

It's cool that this sounds like it's working tho. Maybe I'll get this instead of a PS3.........................................................

Posted: Dec 2nd 2010 1:33PM Jawmuncher said

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It was working fine for me.
I tried it over wifi so I had a little bit of input lag but nothing major. Still need to try it at my own house with my modem and test results

Seems like people with the biggest problem aren't close enough to a server. So I'm guessing they'll be putting up even more if it catches on.

Posted: Dec 2nd 2010 2:27PM SteveoftheGods said

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I'm just waiting to see what exclusives it gets.

Posted: Dec 2nd 2010 3:43PM 2tall2hide said

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If they added a video streaming service to this monthly flat rate and fixed the user input lag issues I would sign up.

I have the beta and the lag breaks the game play for me.

Posted: Dec 2nd 2010 5:21PM tstorm said

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I just dont trust my internet enough, neat idea though

Posted: Dec 2nd 2010 5:48PM JimmyBoy said

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I'm perfectly happy with my high end pc, ps3, and steam. I can't dream of why I would get this.

Posted: Dec 2nd 2010 6:29PM Scuffles said

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I'm personally in the "Its an interesting tech demo" crowd. The reason at least in my most humble of opinions, has not taken off is because it introduces too many points of failure into the system.

The main point that it introduces being latency. Be that video latency, controller latency or server latency .... actually in most cases all three in tandem.

It also until recently hasn't made much financial sense, being that an onlive subscription (YES I KNOW THEY SCRAPPED THAT PLAN BECAUSE IT WAS STUPID AND PROVED HORRIBLY UNPOPULAR BUT THEY DON'T GET TO JUST PRETEND IT NEVER EXISTED) over a projected consoles life time actually priced Onlive substantially higher than purchasing a new console every cycle. I will give them now it is actually more financially palatable if they can hammer down the latency issue.

Now they are also going to be dealing with all the net neutrality issues that are cropping up. Service providers shaking down popular internet sites for preferential allotments of bandwidth and trying to tier their customer internet and charge by the MB ......... sorry but the deck seems stacked against OnLive.

If I was going to compare OnLive with a technology. I would compare it with 3D cinema. Not the 3D we have today but more the forgotten bi-colored 3D we had decades ago that was popular in passing but fell by the wayside for decades. Until it was resurrected at a later date with improved technology. Which comes full circle back to, Its a nice tech demo.

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