It's also "more personal," according to the developers. Rather than DAO's create-a-character templates, BioWare wants to customize Hawke's story by showing how he affects people, so treating someone one way early in the story will have an effect on how they act later on, creating what the company hopes is its "most reactive game to date." You can watch the whole video after the break.
Posted on Sep 17th 2014 2:00PM
Posted on Sep 17th 2014 1:00PM
Posted on Sep 17th 2014 10:00AM