Unreal Development Kit getting iOS support this week
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Don't just sit there and marvel at Infinity Blade's Unreal-powered splendor on your phone -- imitate it! In just a few days, budding iOS developers will be able to conjure up some of that visual voodoo of their own using the Unreal Development Kit.
Currently free for non-commercial use, UDK will be updated this Thursday, December 16, to add iOS support to the tools suite, reports The Wall Street Journal. Epic's VP and co-founder, Mark Rein, also confirmed the date via Twitter.
Of course, those professionals looking to use the UDK for commercial purposes must factor in the $99 licensing fee paid to Epic, as well as 25 percent of royalties (after the first $5,000 in sales) from sales of any Unreal-developed titles. Add in Apple's 30-percent cut and, uh-huh, your "get rich quick" scheme is starting to get a little expensive ...
Currently free for non-commercial use, UDK will be updated this Thursday, December 16, to add iOS support to the tools suite, reports The Wall Street Journal. Epic's VP and co-founder, Mark Rein, also confirmed the date via Twitter.
Of course, those professionals looking to use the UDK for commercial purposes must factor in the $99 licensing fee paid to Epic, as well as 25 percent of royalties (after the first $5,000 in sales) from sales of any Unreal-developed titles. Add in Apple's 30-percent cut and, uh-huh, your "get rich quick" scheme is starting to get a little expensive ...
Reader Comments (12)
Posted: Dec 14th 2010 8:07PM APV said
Hmmm time for some real Mirror's Edge.
What? The mobile version was OK, but a 1st person version would rock... I mean, first person controls are very good now on the iPhone, with titles like Modern Combat 2: Black Pegasus showcasing nearly perfect controls...
Not to mention, wasn't the original Mirror's Edge on Unreal Engine 2? Easy-easy then. :D
What? The mobile version was OK, but a 1st person version would rock... I mean, first person controls are very good now on the iPhone, with titles like Modern Combat 2: Black Pegasus showcasing nearly perfect controls...
Not to mention, wasn't the original Mirror's Edge on Unreal Engine 2? Easy-easy then. :D
Posted: Dec 14th 2010 8:23PM dagamer34 said
After you factor in all of the cuts, you'd only get 52.5% of your original price, and that's before the government gets their hands on it. =/
I now understand why businesses are so tempted to hide their money.
I now understand why businesses are so tempted to hide their money.
Posted: Dec 14th 2010 8:24PM yugo said
thats a great news, dunno they are going to make it available for windows.. may be not
Posted: Dec 14th 2010 8:30PM Warfare20 said
I expect a few high grade games coming soon to the app store.
Posted: Dec 14th 2010 9:21PM gonintendo said
@Chazzr That's one hell of an engine.
Posted: Dec 14th 2010 9:35PM Faenix said
25% seems kinda high, tho it saves times and money.
30% to apple seems like a rip off. :/
30% to apple seems like a rip off. :/
Posted: Dec 14th 2010 10:05PM jtrjuwrue5iiejie5ijeie3i5 said
@Faenix
How so?
They own the platform and the software that it runs.
They own the distribution system.
They're the ones making you money by allowing your application to be seen by millions of potential customers.
If I remember correctly, I believe 30% is actually on the low side for these types of things.
Reply
How so?
They own the platform and the software that it runs.
They own the distribution system.
They're the ones making you money by allowing your application to be seen by millions of potential customers.
If I remember correctly, I believe 30% is actually on the low side for these types of things.
Posted: Dec 15th 2010 12:42PM dogmaticatheist said
@Faenix
Factor in the costs of hosting your own infrastructure and bandwidth costs for mobile app delivery, on top of the exposure you get from being in the App Store and 30% is a steal.
People who complain about Apple's cut almost always have zero experience with app development, marketing, and delivery.
Put simply, you don't know what you are talking about.
Reply
Factor in the costs of hosting your own infrastructure and bandwidth costs for mobile app delivery, on top of the exposure you get from being in the App Store and 30% is a steal.
People who complain about Apple's cut almost always have zero experience with app development, marketing, and delivery.
Put simply, you don't know what you are talking about.
Posted: Dec 15th 2010 2:08AM Mabui said
So, rather then making 1 game with Unreal engine, you make one game that comes in 50 episodes thus increasing your potential for profit as the first 5000 dollars of income belongs to you.





