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Reader Comments (12)

Posted: Dec 14th 2010 8:07PM APV said

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Hmmm time for some real Mirror's Edge.

What? The mobile version was OK, but a 1st person version would rock... I mean, first person controls are very good now on the iPhone, with titles like Modern Combat 2: Black Pegasus showcasing nearly perfect controls...

Not to mention, wasn't the original Mirror's Edge on Unreal Engine 2? Easy-easy then. :D

Posted: Dec 14th 2010 8:23PM dagamer34 said

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After you factor in all of the cuts, you'd only get 52.5% of your original price, and that's before the government gets their hands on it. =/

I now understand why businesses are so tempted to hide their money.

Posted: Dec 14th 2010 8:24PM yugo said

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thats a great news, dunno they are going to make it available for windows.. may be not

Posted: Dec 15th 2010 1:20PM s1l3n70n3 said

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@yugo
Do you mean for the Windows Phone? I ask that because the kit is already available for Windows. You might even be using your Windows PC for the creation of those iOS games.
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Posted: Dec 14th 2010 8:30PM Warfare20 said

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I expect a few high grade games coming soon to the app store.

Posted: Dec 14th 2010 11:52PM antv said

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@Warfare20
"I expect a few high grade games coming soon to the app store."
hmmm.... *begins development of Unreal Engine Bejeweled clone*..thanks for the idea, sucker!!!
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Posted: Dec 14th 2010 9:21PM gonintendo said

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@Chazzr That's one hell of an engine.

Posted: Dec 14th 2010 9:35PM Faenix said

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25% seems kinda high, tho it saves times and money.

30% to apple seems like a rip off. :/

Posted: Dec 14th 2010 10:05PM jtrjuwrue5iiejie5ijeie3i5 said

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@Faenix

How so?
They own the platform and the software that it runs.
They own the distribution system.
They're the ones making you money by allowing your application to be seen by millions of potential customers.

If I remember correctly, I believe 30% is actually on the low side for these types of things.
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Posted: Dec 14th 2010 11:50PM antv said

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@jtrjuwrue5iiejie5ijeie3i5
The reasons you listed above are why many people despise apple and their closed system.
I agree with Faenix, it's one hell of a rip-off.
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Posted: Dec 15th 2010 12:42PM dogmaticatheist said

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@Faenix

Factor in the costs of hosting your own infrastructure and bandwidth costs for mobile app delivery, on top of the exposure you get from being in the App Store and 30% is a steal.

People who complain about Apple's cut almost always have zero experience with app development, marketing, and delivery.

Put simply, you don't know what you are talking about.
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Posted: Dec 15th 2010 2:08AM Mabui said

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So, rather then making 1 game with Unreal engine, you make one game that comes in 50 episodes thus increasing your potential for profit as the first 5000 dollars of income belongs to you.

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