| Mail |
You might also like: WoW Insider, Massively, and more

Reader Comments (47)

Posted: Dec 15th 2010 7:21PM InjuredIsAlright said

  • 2 hearts
  • Report
Will we never see a Tales game ever again.

Well now I will never buy one of their games again.

Posted: Dec 15th 2010 8:39PM AnderFREAK said

  • 2 hearts
  • Report
@(Unverified)
They need to either tell us they're planning something for the US release of the tales of series or come out and say they're never going to release them in the US again... It's the hope every time I hear news about them that's killing me.
Reply

Posted: Dec 15th 2010 9:00PM Mazrael said

  • 2 hearts
  • Report
@(Unverified)
I wouldn't mind being able to find Vesperia on a shelf.. or online somewhere.. people are charging twice the norm for it.. Namco need to get localising the PS3 version
Reply

Posted: Dec 16th 2010 1:07AM Abriael said

  • 2 hearts
  • Report
@(Unverified) seriously HALLELUYAH!

It's about time Japanese publisher start to understand that when we want westernized games, we'll just buy WESTERN games.

On the other hand, there's a serious lack of games with the old dear Japanese flavor nowadays. Now, let's hope that the other Japanese take a page from Namco's book and do the same.
Reply

Posted: Dec 16th 2010 2:11AM Crayola Q Pants ESQ said

  • 2 hearts
  • Report
@Flapjackal
That doesn't say anything about an international release though...?

@Abriael
Atlus say hi
Reply

Posted: Dec 15th 2010 7:25PM Nero6 said

  • 2 hearts
  • Report
Uh... did Namco just say America sucks?

Posted: Dec 15th 2010 7:47PM BPMOmega XBL PSN Steam said

  • 2 hearts
  • Report
@Nero6
Pretty much, yeah. That entire article could've been summed up with those two words.
Reply

Posted: Dec 15th 2010 8:35PM PN04 said

  • 3 hearts
  • Report
@Nero6 Not exactly Volatile games (Dead to Rights) is in England. Not every Western developer is automatically the US. But their impression is invalidated regardless since Sega and Capcom have seen some great returns from Western devs.

They've been stung by bad sales and they're trying to save face.
Reply

Posted: Dec 15th 2010 8:44PM Jack Kevorkian said

  • 2 hearts
  • Report
@Nero6 Namco sucks so who really cares. Their ship left when people who bought the majority of games went online. They have no ability to cope with this marketplace.

Reply

Posted: Dec 15th 2010 9:32PM Haggard said

  • 2.5 hearts
  • Report
@Nero6
If you commission zany-but-thin/generic games, or try and make new additions to franchises nobody cares about - from studios that have demonstrated in the past a lack of ability and creativity - then all the boardroom meetings and focus testing in the world are not going to save your publishing racket.
Reply

Posted: Dec 15th 2010 7:25PM wass007 said

  • 2 hearts
  • Report
a want Enslaved 2! :(

Posted: Dec 15th 2010 8:40PM PN04 said

  • 2 hearts
  • Report
@wass007 it would seem weird to see a sequel to Enslaved without Ninja Theory the same as it would if Sony tried to do another Heavenly Sword without them. I would have hoped that after turning over one game to a publisher that they'd try to hang onto the rights to their next creation.
Reply

Posted: Dec 15th 2010 7:25PM badgenome said

  • 2 hearts
  • Report
Clash of the Titans was done by Game Republic, actually. Which is why it had some pretty nice art design despite being a steaming pile like every other movie tie-in this side of Scott Pilgrim vs. the World.

Posted: Dec 15th 2010 7:26PM Mr Khan said

  • 3 hearts
  • Report
Hopefully this posts the end of the fad of Japanese developers desperately trying to appeal to the West. Their sales were better and their games were better when they were doing their own thing. They've been acting like there's no middle ground between Gears of War and Doki Doki Majou Shinpan (remember that DS game?)

Hopefully more emphasis on titles developed in Japan means they'll LOCALIZE SOME DAMN TALES GAMES!

Posted: Dec 15th 2010 7:36PM leobebes said

  • Half a heart
  • Report
@Mr Khan

Really? Namco in my opinion has had their best work with Enslaved, it just had an awful release date and had no marketing whatsoever. Moving things back to Japan will just further isolate their game design ideas, which is great if your a Japanophile. If Namco is content on appealing to weaboos and Japanophiles that's great and all but don't expect growth.
Reply

Posted: Dec 15th 2010 7:42PM InjuredIsAlright said

  • 2 hearts
  • Report
@leobebes There was some marketing, but it sucked. There were advertisements on a game-info website for even two months after the game came out and the advertisements said "pre-order Enslave!". I won't say what website but it has 'union' in the web address.
Reply

Posted: Dec 15th 2010 7:44PM Mr Khan said

  • 2 hearts
  • Report
@Mr Khan

I was speaking in generalities. For every Enslaved there was a Bionic Commando or a Dark Void or a Nier.

The other half of my point was that, back in the day, Japan made games and people liked them, and they sure as hell weren't weaboo games (some were, of course, but most had a good deal of intercontinental appeal), but it really seems like too many Japanese developers today think they either have to make something that's so Japanese that it can't appeal outside the country, or so Western that it'll just end up a big sticky mess
Reply

Posted: Dec 15th 2010 7:45PM Robborboy said

  • 2 hearts
  • Report
@leobebes I agree completely. Namco's recent work is some of the best I have seen. Majin and Enslaved come to mind. They look nice, play well, and are pretty damn fun all together. The big problem that a company's name pretty much sales a game. Bungie? Blizzard? Bioware? All "household" names, and the simple fact they one of those names are included with a game guarantees it will sell. Namco has two problems. 1. They aren't taking PROPER risks. 2. They are localizing games they have been asked for repeatedly. Looks at "Clash of the Titans" they expected, what was a movie game, to sell 300k shy of a million. That is just plain idiocy, movie games have a sigma, and will ALWAYS sell bad because of that.
Reply

Posted: Dec 15th 2010 7:58PM Resonanse said

  • 2.5 hearts
  • Report
@Mr Khan Woah, don't lump Nier in with Dark Void. For one Nier was developed by a Japanese company - for another; Nier was a brilliant game let down by loose game mechanics, it has one of the best stories this gen; a kick-ass soundtrack and is just a lot of fun to play. For a game made on a tight budget [a much smaller budget than Bionic Commander I'd say] it did very well for itself...
Reply

Posted: Dec 15th 2010 8:53PM PN04 said

  • 2 hearts
  • Report
@leobebes Growth doesnt require you to ignore principles that made people like your work to begin with. If they're going to do that they might as well rename themselves to some generic western name fire all their employees and move to Texas.
Reply

Posted: Dec 16th 2010 10:10AM thund3rstruck said

  • 2 hearts
  • Report
@Mr Khan The Japanese made games that people liked because they were the only ones making big budget games "back in the day" and it was a tiny geeky minority of people who played games back then. Just try to get someone under 30 to play turn-based RPGs (and other traditional Jap style games). Their eyes glaze over and they can't figure out the menus and such. The industry has evolved and Japan just hasn't been able to keep up.
Reply

Posted: Dec 15th 2010 7:31PM DigitalFortress said

  • 2 hearts
  • Report
Go Japan!!! :D
Sticking it to the man!

Posted: Dec 15th 2010 7:39PM Chibilaharl said

  • 2 hearts
  • Report
i saw this and was hoping they would take the investment money they had planned to put into developing western games and put it into localizing their stuff. i think that namco is in a very good position right now, they have 3 titles that fans are craving.

there is a void imo in the japanese-centric games brought to the west, with all these japanese developers trying to westernize themselves. i think if namco was to capatalize on this and release their stuff here. it would do alot better than enslaved and the like

Posted: Dec 15th 2010 7:44PM BPMOmega XBL PSN Steam said

  • 2 hearts
  • Report
I think, I like Namco only for their "arcade" business. That is to say, their games developed with the video game arcade in mind, be it their classic stuff (I can't tell you how much play I've gotten out of the 5-volume NamcoMuseum on PS1), or newer arcades (Mr. Driller, SoulCalibur, Wangan Midnight, Time Crisis), or arcade-like home releases (Pac-Man CE, Pac-Man Vs.).

When they make more "console" styled game... they kinda lose me sometimes. Yes, I know they have the long-standing Tales series, which I know has many fans (though, I'm not big on RPGs, so they don't interest me), but it's sad how they don't seem to realize the sizeable fanbase for the series outside of Japan.

Just like Capcom, they've been relying on Western developers too much, without reaching desirable results, be it lackluster games or lackluster sales (or both). Do you blame the developer, or the publisher? While, sure, the developer made the game, the publisher pays for it and sets the deadlines. Some games are a bad idea to start with, while others are a great idea, but fell short for one reason or another (usually due to running out of development time).

While these East-Meets-West partnerships have resulted in a few decent titles (Enslaved and Dead Rising 2, for example), it seems like most of them have resulted in less-than-stellar games.

So, what's the problem? Western-made games from Western publishers (EA, Microsoft, Activision) seem to do great; it isn't like there's no game development talent in NA and EU. Maybe the Japanese publishers are striking deals with less talented or less experienced developers, or perhaps there's a clash of management styles that put the projects into Hell. Recall how the development of Splatterhouse shifted mid-development from BottleRocket to inside Namco Bandai? Maybe it was that BottleRocket wasn't doing a good job, or maybe it wasn't (but, the final game turned out not so hot, anyways... so do you blame Namco for that?).

Posted: Dec 15th 2010 7:49PM Mr Khan said

  • 2.5 hearts
  • Report
@BPMOmega XBL PSN Steam

Because they're trying too hard. When Japanese developers "try" to make a Western game, it's like when companies "try" to make something edgy (BMX XXX was one of those) or "try" to make something family-friendly (see: Wii shovelware, Kinect). Product development generally doesn't work like that, and so you end up with soulless stuff like Bionic Commando when you attempt to develop products around appeal, rather than developing a product and having it find appeal. The best selling and best received products are ones that were built as things good in themselves, and not because they were making it "for the family" or "for the West"

If Western developers tried making "Japanese" games, they'd fall flat on their face too, but the West has made some games that have found good appeal in Japan in the past (Crash Bandicoot comes to mind)
Reply

Posted: Dec 15th 2010 8:10PM leobebes said

  • 2 hearts
  • Report
@Mr Khan

I agree. I like to use Shenmue as an example. The game is as Japanese as it gets but it provided so much freedom, like many of the Western games of today, and it stands as one of my favorite games of all time. Ocarina of Time and Mario 64 are another example of a Japanese game creating games with freedom like its western counterparts when console games didn't really provide it and that is what makes Nintendo...Nintendo. A lot of these Japanese companies I think are hanging on by a thread due to their focus on one market, which is shrinking, and increasing a budget for an earth shattering game like Ocarina of Time and Shenmue seems like a huge risk therefore making it a vicious cycle. Square Eenix I think has made the best decisions acquiring companies like Eidos which produced the latest Just Cause 2, which I think with a couple of tweeks can compete against Rockstar and Bethesda games, but Square Eenix did have the budget to go after Eidos. So to Japanese developers, good luck!
Reply

Posted: Dec 15th 2010 7:54PM Puffy Cloud said

  • 2 hearts
  • Report
Why is it I always hear about this crap from a gaming site before we hear about it internally :(.

Posted: Dec 15th 2010 8:24PM CaptainProtonX said

  • 2 hearts
  • Report
@Puffy Cloud

*waves hand*

There is no issue. Proceed back to your cubical and begin design concepts for Splatterhouse 2: Splat Dat Ass.
Reply

Posted: Dec 15th 2010 11:19PM The Aquacharger said

  • 2 hearts
  • Report
@CaptainProtonX
A: I loved Splatterhouse
B: Would love for Splat 'Dat Ass to be the name.
Reply

Posted: Dec 15th 2010 8:49PM smoothy said

  • 2 hearts
  • Report
Good. Japanese developers are better anyway. Western developers care far less about originality/uniqueness and more about the bottom line.

I hope the industry goes back to a more Japanese-centric theme going forward.

Posted: Dec 15th 2010 9:02PM PN04 said

  • 2 hearts
  • Report
@smoothy Just because one Japanese company pitches a fit doesnt mean they all will suddenly cut and run.
Reply

Posted: Dec 15th 2010 9:14PM Lerkero said

  • 2 hearts
  • Report
Japanese centered publishers should focus on encouraging innovative Japanese games rather than trying to put on a facade of being able to develop wide appeal games. There's a reason why Japanese games are niche in the West and Western games are niche in Japan.

Posted: Dec 16th 2010 12:52AM smoothy said

  • 2 hearts
  • Report
@Lerkero

Japanese games are a niche is the West? Funny, I didn't know MGS,RE,Megaman,Mario,Zelda,Donkey Kong,Smash bros,Kirby,GT,SOTC were considered "niche".

Hmmm, guess I'm out of touch.
Reply

Posted: Dec 16th 2010 8:19AM Lerkero said

  • 2 hearts
  • Report
@smoothy
Admittedly, I should have made that statement more specific.

However, Nintendo has long overstepped the bounds of being considered just a Japanese developer. Nintendo is possibly the only Japanese company with broad appeal.

- MGS and RE have become shooters so they are relatively successful.
- SotC is debatable. Many people like the game (including me), but I highly doubt someone who isn't seriously into gaming would recognize it.
- Gran Turismo is about cars. That is certainly not a niche in the West whether the developer is Japanese or African.

When I said niche I meant games that people specifically think of as Japanese. JRPGs and the like.
Reply

Posted: Dec 15th 2010 9:14PM KungFuChaosNinja said

  • 2 hearts
  • Report
Make Enslaved 2. Ninja Theory made a masterpiece and it deserves to be a franchise. Ninja Theory is a great developer. Butthurt DMC fanboys disagree, though.

Also, Clash of the Titans was developed by a Japanese developer, Game Republic, which also released Majin & The Forsaken Kingdom under Namco/Bandai.

Posted: Dec 15th 2010 9:17PM KungFuChaosNinja said

  • 2 hearts
  • Report
PS: Dead To Rights: Retribution, while not great, was a ton of fun and rather solid.

Posted: Dec 15th 2010 10:03PM Faenix said

  • 2 hearts
  • Report
Tales of Vesperia on PS3, NA release. make it happen

Posted: Dec 15th 2010 10:53PM SteveoftheGods said

  • 2 hearts
  • Report
I just want Tales games Namco Bandai.

Posted: Dec 16th 2010 12:06AM GuardianLegend said

  • 2 hearts
  • Report
I wish Namco would bring their Gundam games to the US. The Gundam Vs. series is quite good in its own right. Other games like Gundam Senki and Mobile Ops are decent enough for a budget release too.

Heck, polish up Mobile Ops and it could be a great success with the FPS crowd.

Posted: Dec 16th 2010 2:09AM Crayola Q Pants ESQ said

  • 2 hearts
  • Report
That picture... POMPADOUR TOADS

Posted: Dec 16th 2010 10:17AM C1 said

  • 2 hearts
  • Report
The reason I don't buy your games Namco is because you still haven't given me vesperia on the ps3

Posted: Dec 16th 2010 11:22AM eilegz said

  • 2 hearts
  • Report
what about if namco bandai bring Gundam extreme Vs. i mean those kind of arcade games should come to america....

Posted: Dec 16th 2010 1:13PM souledge94 said

  • 2 hearts
  • Report
Hey dont be hating on teh splatterhouse. Also bring a freaking tales game over you greedy bums.

Posted: Dec 16th 2010 1:44PM Peretz said

  • 2 hearts
  • Report
Am I the only one who saw that article image and immediately thought, "BUD-WEIS-ER"?

Posted: Dec 16th 2010 10:09PM auflame said

  • 2 hearts
  • Report
This is probably for the best, I mean I know its great that companies try to take on something new, but in the case of Bamco this decision is for the best. After considering the games that came out like splatterhouse which looks not so interesting and majin looks kinda corny, but enslaved was the coolest one I've honestly seen. But anyways, yes they should focus more on ":japanese" style games like the tales series and actually getting it here! I don't understand the incompetence these people have by rather having new IPs which don't look promising over their most popular franchise (Tales of) besides anime based games like DBZ and Naruto. and I find it funny how they say they don't have money or dont want to spend money on bringing them over seas via new publishers because they would lose money.....Really now, I think they have lost much more money on investing on these western based games as I have mentioned then releasing their tale games. Well that's my logic on this business.

Posted: Dec 16th 2010 10:22PM MelodicMetal said

  • 2 hearts
  • Report
That's because all America wants is Macho men and Guns. No originality.

Featured Stories

Image

Silver Lining: I Am Alive's unfeeling world

Posted on May 25th 2012 7:30PM

Image

Game Of Thrones and the paradoxes of adaptation

Posted on May 25th 2012 5:00PM

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW