"You can almost rank how much [maps are] played by how bright they are," Perry told OXM. "The darker, dreary, more depressing maps tend to be on the bottom." Hmm, maybe if they weren't so dreary or depressing?
Perry said this knowledge has served Epic well in developing next
Additionally, comments from lead multiplayer level designer Jim Brown suggest Gears 3 might rethink how it presents downloadable maps to users. The Gears of War 2 Flashback map pack, bundled with all new copies of that game at launch, was downloaded by less than 30 percent of the people who played the game -- a figure that puzzles Brown. "It was free, in the box, they just never bothered to do it," he said. "Is it a matter of accessibility? Is it people don't like typing in a 16-digit code? What's the reason?" We'll posit that it was actually because most people never took the manual out of the case.