Consumer spending on video games reached $25 billion this year
by Griffin McElroy
on Dec 21st 2010 11:30PM
Market research firm Newzoo recently
published a report on the U.S. video game industry's sales performance during the current, nearly-finished calendar year, providing evidence for some trends you've probably already noticed. During the past 12 months, overall consumer spending on game software fell two percent year-over-year to $24.7 million, while console and boxed PC/Mac software lost 29 percent and 19 percent of their market shares, respectively.
While these two former sales juggernauts waned, every other form of gaming software, including MMOs, downloadable PC/Mac games, mobile apps, casual games and social networking titles all saw sizable sales boosts over their 2009 totals. Check out the chart after the jump to see how these categories shook out.
[Image credit:
Flickr user AMagill]