Here's a good sign that co-op puzzler Portal 2 might really arrive after "the shortest delay in Valve history." EA Partners announced today that it will distribute the game for the brick and mortar set. Portal 2 will be available in late April via Valve's Steam service, with EA putting PC, Mac, PlayStation 3 and Xbox 360 copies in stores.
Now, remember, Valve reserves the right to change its mind about Portal 2's launch at any time and there's nothing that even the great and powerful Electronic Arts can do about it. Gordon Freeman has been sipping piña coladas down in Cabo for years waiting for those Half-Life 2: Episode 3 marching orders.
Reader Comments (30)
Posted: Dec 22nd 2010 9:40AM EliminatorZigma said
"Gordon Freeman has been sipping piƱa coladas down in Cabo for years"
I now have a new mental image to keep me happy today.
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I now have a new mental image to keep me happy today.
Posted: Dec 22nd 2010 11:07AM TheAngryIntern said
@EliminatorZigma Think he wears the suit when he's on vacay or I wonder if just being in a lab coat is how he gets comfy?
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Posted: Dec 22nd 2010 4:36PM Korova Pamplona said
@EliminatorZigma
I always thought that he is audio tech for the Joystiq podcast on that oil tanker somewhere in the middle of the Atlantic ocean.
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I always thought that he is audio tech for the Joystiq podcast on that oil tanker somewhere in the middle of the Atlantic ocean.
Posted: Dec 22nd 2010 9:46AM sammo21 said
@Shadow Hog yeah, I noticed that after you said it :p
Yeah, I knew about the update but hoped for a little more. I have no reason to get the PS3 version over PC (who would given the option if your PC can take it...) as all Valve games are ultimately better on PC by miles.
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Yeah, I knew about the update but hoped for a little more. I have no reason to get the PS3 version over PC (who would given the option if your PC can take it...) as all Valve games are ultimately better on PC by miles.
Posted: Dec 22nd 2010 10:46AM Prboi said
@sammo21
Basically cloud support works by the users sharing a server with each other to feed each other data. In this case, Valve is withint that server so they can update things on the fly. What makes this interesting is that usually, Micrososft's policy is that if it's free on PSN, it's free on Xbox Live. I wonder how MS will react to PS3 getting on the spot updates with added content while 360 will have little to none.
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Basically cloud support works by the users sharing a server with each other to feed each other data. In this case, Valve is withint that server so they can update things on the fly. What makes this interesting is that usually, Micrososft's policy is that if it's free on PSN, it's free on Xbox Live. I wonder how MS will react to PS3 getting on the spot updates with added content while 360 will have little to none.
Posted: Dec 22nd 2010 9:46AM doubtingthomas said
Does that picture creep anyone else out, or is it just me?
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Posted: Dec 22nd 2010 9:52AM krautmaster said
I gotta respect them for not putting out what in their mind is a broken game. Some companys have their core audience test their games so they can put a patch out 2 months later (looking at you bethesda/obsidian). I would much rather wait for a fully polished game than get aggravated at a broken one a month early.
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Posted: Dec 22nd 2010 12:09PM Resonanse said
@krautmaster Yeah, because comparing Bethestda's behemoths to a group of ultimatly linear shooter games is both fair and reasonable /sarcasm.
I mean really it's all right moaning about Bethestda's glitches but can you imagine how many glitches they get in their games because of the innovative gameplay style they attempt to create? It's highly likely they miss bugs in these games because they often only occurs after a very unique sequences of events the programming obviously wasn't ready for. Valve, on the other hand, are making games with a much greater degree of predictability; there's no way the player is completing Portal in an order different to how the devs imagined it for example...
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I mean really it's all right moaning about Bethestda's glitches but can you imagine how many glitches they get in their games because of the innovative gameplay style they attempt to create? It's highly likely they miss bugs in these games because they often only occurs after a very unique sequences of events the programming obviously wasn't ready for. Valve, on the other hand, are making games with a much greater degree of predictability; there's no way the player is completing Portal in an order different to how the devs imagined it for example...
Posted: Dec 22nd 2010 2:17PM MonKENy said
@Resonanse Are you completely off your rocker? Have you seen how intense the programming is for portal games and how the physics work? now I may be wrong but I dont think portal is anywhere NEAR a linear gameplay mechanic. The vast combination of how you can use portals in conjunction with multiple environments alone is mind blowing. you should watch the making of the first portal sometime.
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Posted: Dec 22nd 2010 2:46PM DecepticonCobra said
@MonKENy
I have, and while you do have a point, Bethesda and Obsidian's game worlds are far bigger than what Valve's. When you have an area as big as the Capital or Mojave Wasteland, you'll have issues. Just my two cents.
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I have, and while you do have a point, Bethesda and Obsidian's game worlds are far bigger than what Valve's. When you have an area as big as the Capital or Mojave Wasteland, you'll have issues. Just my two cents.
Posted: Dec 23rd 2010 10:26AM noyesa said
@DecepticonCobra That isn't how it works. The number of bugs in a game engine is in no way proportional to the size of the game world. Art assets aside, the actual level geometry and data make up a very small part of the game code in comparison to something as complicated and massive as a game engine.
The source engine has been continuously improved since it launched and has become an extremely stable and reliable code base. It was far more reliable when it launched than New Vegas is.
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The source engine has been continuously improved since it launched and has become an extremely stable and reliable code base. It was far more reliable when it launched than New Vegas is.
Posted: Dec 22nd 2010 10:34AM Jack Kevorkian said
I believe Portals success was largely due to being released in the gratest gaming package of all time, Orange Box. I do not hhink this game will do particularly well as a stand alone, fully priced game.
2gil
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2gil
Posted: Dec 22nd 2010 10:57AM InDurdenWeTrust said
@Jack Kevorkian I think it will do just fine. Orange Box definitely got the word out there to more console users but P2 won't need the help from any package like that. It's its own force to reckon with now.
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Posted: Dec 22nd 2010 7:59PM Robborboy said
@simblor Crap. Yea I mean "Shriekers". Screamers was a petty awesome movie too. Based off a pretty awesome short story called "Second Variety". Only stumbled on that story by accident in a book I got second hand. And was like "HOLY HELL THIS IS SCREAMERS."
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Posted: Dec 22nd 2010 11:22AM EliminatorZigma said
I'd imagine him sunbathing naked.
I mean, yeah, he probably wears a lab coat.
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I mean, yeah, he probably wears a lab coat.
Posted: Dec 22nd 2010 5:07PM iHavePants said
@Tradio
Glados and the turrets had not an ounce of silly, of course.
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Glados and the turrets had not an ounce of silly, of course.
Posted: Dec 22nd 2010 2:04PM gatotsu911 said
One thing I'm not sure about: If I buy the retail PS3 version and connect it to Steam, will I also be able to download the game to my Mac/PC Steam accounts?
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