New Super Meat Boy hub world, level editor and portal coming next month
25
While we already knew a level editor was on the way for the PC version of Super Meat Boy, news that it will also add an online portal for the custom levels is, um, news! Additionally, both the PC and Xbox Live Arcade versions will soon be updated with a new hub-world chapter, which will be home to new levels uploaded by Team Meat. All the new content is expected to be released mid-January, according to the developer.
The PC-only online portal will catalog all user-created maps (created with the level editor, of course) and allow players to rate them and sort them based on a variety of criteria, says Team Meat. As for the new hub-world chapter, dubbed "Super Meat World," it will unlock as a destination prior to the first chapter (The Forest) on the chapter select screen once the player has collected 20 bandages.
"Super Meat World" will behave a bit differently on each platform. On both XBLA and PC, this world will become the default destination for all new levels uploaded to the game by Team Meat (but not "Teh Internets" world, which will continue to reside in its own spot and even get some additional level love via this impending update) and will gain levels designed specifically for some of the hidden characters in the game. Also, Team Meat says that while a level editor won't be gracing XBLA, it will upload "all compatible user made level packs that we deem 'awesome'" to the XBLA's "Teh Internets" world.
On the PC, "Super Meat World" gets an additional exclusive feature: an "Enter the Unknown" area which will feature a dynamic playlist of random, highly-ranked, custom maps made by the community each time you play. Players will need only to choose a level of difficulty at the outset on PC, then they'll be thrust into multiple levels that meet both the rating prerequisite and toughness level chosen.
The PC-only online portal will catalog all user-created maps (created with the level editor, of course) and allow players to rate them and sort them based on a variety of criteria, says Team Meat. As for the new hub-world chapter, dubbed "Super Meat World," it will unlock as a destination prior to the first chapter (The Forest) on the chapter select screen once the player has collected 20 bandages.
"Super Meat World" will behave a bit differently on each platform. On both XBLA and PC, this world will become the default destination for all new levels uploaded to the game by Team Meat (but not "Teh Internets" world, which will continue to reside in its own spot and even get some additional level love via this impending update) and will gain levels designed specifically for some of the hidden characters in the game. Also, Team Meat says that while a level editor won't be gracing XBLA, it will upload "all compatible user made level packs that we deem 'awesome'" to the XBLA's "Teh Internets" world.
On the PC, "Super Meat World" gets an additional exclusive feature: an "Enter the Unknown" area which will feature a dynamic playlist of random, highly-ranked, custom maps made by the community each time you play. Players will need only to choose a level of difficulty at the outset on PC, then they'll be thrust into multiple levels that meet both the rating prerequisite and toughness level chosen.
Reader Comments (25)
Posted: Dec 23rd 2010 11:31PM SonoTori said
[oo]
[/O\]
uu
Awesome!!
[/O\]
uu
Awesome!!
Posted: Dec 23rd 2010 11:40PM SonoTori said
@SonoTori Aw, the spacing got screwed up :(
*slinks away*
*slinks away*
Posted: Dec 23rd 2010 11:42PM SnorlaxTheSerialKiller said
Now I want meat.
Posted: Dec 24th 2010 1:58AM NinjaJesus said
@einhanderkiller
Ha! He's talking about his peep...
Reply
Ha! He's talking about his peep...
Posted: Dec 23rd 2010 11:48PM SecretAgentHam said
great news! i just purchased the PC version off steam for 3.24 and i feel like i robbed the devs. such a great game.
looks like i'll be sinking more hours into this game soon enough!
Indy GOTY hands down.
looks like i'll be sinking more hours into this game soon enough!
Indy GOTY hands down.
Posted: Dec 23rd 2010 11:56PM sonicspike41 said
Sucks for Wii owners, but at least they're still committed to supporting the other versions.
Posted: Dec 24th 2010 12:14PM feisty xan said
@sonicspike41
That's certainly not my impression. There's still no patch for the XBLA version even though it should have been out since 21 Nov according to Team Meat. The question is: What's the reason? Have they even submitted the patch to Microsoft or is it still stuck in certification for whatever reason? By now I would be perfectly fine with any information on the matter.
Don't get me wrong. I love the game to death and fully understand that Team Meat consists of only two people. But I refuse to continue playing the game with the save bug still present. I've lost progress on entire worlds due to that bug and find the workaround pretty annoying.
Reply
That's certainly not my impression. There's still no patch for the XBLA version even though it should have been out since 21 Nov according to Team Meat. The question is: What's the reason? Have they even submitted the patch to Microsoft or is it still stuck in certification for whatever reason? By now I would be perfectly fine with any information on the matter.
Don't get me wrong. I love the game to death and fully understand that Team Meat consists of only two people. But I refuse to continue playing the game with the save bug still present. I've lost progress on entire worlds due to that bug and find the workaround pretty annoying.
Posted: Dec 24th 2010 7:03PM feisty xan said
@Magnalon
Ok. I just read that post on their blog again. They do indeed mention that they've submitted it to Microsoft for certification. Must've slipped my mind since I've first read that post.
Then there's only one thing to say: Get off your lazy ass, Microsoft and certify the crap out of that update!
Reply
Ok. I just read that post on their blog again. They do indeed mention that they've submitted it to Microsoft for certification. Must've slipped my mind since I've first read that post.
Then there's only one thing to say: Get off your lazy ass, Microsoft and certify the crap out of that update!
Posted: Dec 23rd 2010 11:58PM BananaBoat said
I hope my fingers have recovered by January. My fingers are in shock from what I put them through trying to beat the last few levels in the light world. I'm still pretty sure that I only beat the final level due to luck (and after a hundred or so tries)
Posted: Dec 24th 2010 12:38AM GordoJones88 said
Took me 3 hours for the first part, and 3 hours for the second part.
Reply
Posted: Dec 24th 2010 12:11AM Ninbrendo said
Wii retail! Wii retail! Wii retail release!!!
Posted: Dec 24th 2010 12:39AM GordoJones88 said
Not gonna happen.
They said the chances of retail are dismal at best.
You're gonna have to buy it on PC or 360.
Reply
They said the chances of retail are dismal at best.
You're gonna have to buy it on PC or 360.
Posted: Dec 24th 2010 12:54AM Papa Neorev said
Love me some SMB
Posted: Dec 24th 2010 1:50AM Electrium said
Oh lord of all things meat-y, have mercy. I cant' even beat Cotton Alley, how am I supposed to even think about MORE levels?
Posted: Dec 24th 2010 2:15AM StarmanP said
I don't understand... Why is there this new "super meat world" hub AND "teh internets"? What's the difference? Both are supposedly DLC worlds.
Posted: Dec 24th 2010 4:58AM DarrylKensley said
WTF!
That is the scariest picture Ive seen all year. That is seriously creepy.
That is the scariest picture Ive seen all year. That is seriously creepy.
Posted: Dec 24th 2010 8:27AM ShadowXIII said
@DarrylKensley
"Your my hero Mystery Meat!"
"I love you Spam....lets bump uglies and make a Meatwad."
Reply
"Your my hero Mystery Meat!"
"I love you Spam....lets bump uglies and make a Meatwad."
Posted: Dec 24th 2010 8:23AM shortboy12 said
The image used in this post ©2010 ~DavidRapozaArt
http://davidrapozaart.deviantart.com/art/Super-Meat-Boy-PC-Cover-188685932
It might not be a big deal, but Joystiq should make the artist reference when using this kind of images.
http://davidrapozaart.deviantart.com/art/Super-Meat-Boy-PC-Cover-188685932
It might not be a big deal, but Joystiq should make the artist reference when using this kind of images.
Posted: Dec 25th 2010 11:23AM Flapjackal said
@shortboy12 http://www.joystiq.com/2010/12/07/super-meat-boy-pc-box-art-is-a-nightmare-made-tangible/
Reply
Posted: Dec 24th 2010 8:44AM This Little Man Says His Name Is said
They've thought of a pretty good way to give the xbox version user created levels.
Posted: Dec 24th 2010 10:09AM SelectStartPQ said
Wow, now I might have to get the PC version through the Steam sale... I really want to create some levels for this game. =D
Posted: Dec 24th 2010 11:57AM Milf Biggenson said
Once again, Super Meat Boy is featured on Joystiq. It's like this entire blog was created for this one indie game. It's more than just coincidence already. I'm not hating on SMB, but the coverage on Joystiq is definitely lop-sided compared to ANY other game EVER made.







