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Posted: Jan 1st 2011 4:04PM liam said

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I'm fearful of the abuse i'll get for this comment, but i'm glad to see Final Fantasy here.

I really enjoyed it, despite agreeing with the majority of peoples frustrations.

Posted: Jan 1st 2011 4:13PM Miami Prodigy said

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@liam

final fantasy 13 was o.k but it took about 20 hours for the story to progress.

Im personally happy to see blur on this list
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Posted: Jan 1st 2011 4:14PM Ezio Auditore da Firenze said

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@liam

Agreed. I loved FFXIII, but I think I was one of the few who loved the characters and thought the extremely linear style was a breath of fresh air.

Strangely enough, the only part of the game that dragged for me was chapter 11, when it becomes open world'ish.
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Posted: Jan 1st 2011 4:25PM bm111 said

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Of course you're gonna get abuse, and rightly so.

If Gears of War 3 somehow turned out to be an on-rails shooter when you put the disk in your console, people would be angry and frustrated. Even if it was the best on-rails shooter ever, they wouldn't give a crap.

Then if someone else came and went all like "hey this is a great game, what are you people complaining about" then that person would get beat up. And he'd deserve it, too.

FF13 wasn't an entirely awful game. But people buy sequels because they want more. If they want something else, they'll buy something else. It's really that simple. Wanna make a kart racer/puzzle game hybrid? Don't f-ing use up Final Fantasy to do it, just because you want some easy sales by sticking on a famous name.
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Posted: Jan 1st 2011 4:37PM Ellimem said

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@bm111 People liked Halo Wars and weren't ridiculed.

I know what you are saying, but the metaphor isn't really correct. It is more like Halo 3: ODST. People went in thinking it would be an advancement in the series and genre, but it was really just a shadow of itself. Like going back to Halo: CE.
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Posted: Jan 1st 2011 4:37PM liam said

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@bm111 It was actually the first Final Fantasy game i've ever played, so i have nothing to compare it too.

I have no idea how i managed to miss them until now, really.
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Posted: Jan 1st 2011 4:46PM liquidsoap89 said

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@bm111

You honestly believe a person deserves to get beaten up because he/she enjoyed a game most other people didn't?

............
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Posted: Jan 1st 2011 4:52PM Jack Kevorkian said

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@bm111 You really don't know much about the series. The trick with Final Fnatasy is the fact that they scrap the battle system and story in favor of a completely new one on every game since the third game. With all due respect I am glad SE never listens to people like yourself who want to remain stuck in the past, playing turned based use an antidote for the rest of their gloomy lives.

The reason Se is one of the few RPGs houses still turning profit is because hey push the envelope and crate something new everytime even though so many people have an issue with it. If you want to see the opposite in effect then look no further than Mistwakker, who is sure to go out of business after this next Wii game flops. There is a man stuck in the past with no sales to speak of. Go buy his games.
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Posted: Jan 1st 2011 4:58PM Robborboy said

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@Jack Kevorkian The scrap it every game since 3 and rebuilt it? Are people REALLY still biting into Square's propaganda?

The ONLY differences have been then inclusions or exclusion of jobs, and how you learns a spell, apart form that EVERYTHING is the same. Save for 11 on up.
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Posted: Jan 1st 2011 5:14PM Jack Kevorkian said

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@Robborboy 4 introduced ATB for the first time. 5 made it flow and brought the job system in. 6 brought the first summons... I can go on and on with each game in series, including 11 but hopefully you get my point.

Sure you can argue these are small incremental changes but you would be wrong. They had never been done before and then were copied by almost every development house during the rpg heyday. SE continues to innovate and continues to be copied with every release. Do you remember Legnd of the Dragoon fondly? That game never happened without FFVII.

13 will be no exception it sold over two million copies at full price. Much more after the drops.
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Posted: Jan 1st 2011 5:20PM wcarnation said

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@bm111 are you seriously saying that fun and liking things is objective and theres some sort of written standard that these are guided by? what

listen, i don't even really dig final fantasy, but some folks do. deal with it.
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Posted: Jan 1st 2011 5:47PM SuperWoody64 said

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@Ellimem
I love Halo Wars and I'll be the first one in line if, and when, a sequel comes out.
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Posted: Jan 1st 2011 5:47PM bm111 said

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@liam: I knew that was likely, because if you had you probably would've noticed how it was like a minigame-version of previous FF games (excluding FFX... that one was almost as bad).

@liquidsoap89: Oh you're right, sorry. I should've said those people deserve to be hanged and cut open. I'm totally serious, of course.

@Ellimem: it was more of a hyperbole than a straight up metaphor. But christ, to me it felt like they might as well have made a golf sim and it would've been just as engaging.

@Jack Kevorkian: "You really don't know much about the series."? LOL. Oh and, hey guess what guy, the battle system was actually one of the few things about FF13 that I liked, and wouldn't have changed even if the rest of the game had been different. It's just that a battle system with some FMV inbetween doesn't make a FF game. Soooo... what were you saying again?

@wcarnation: What? I love FF, in general. Next time you respond to a post, do more than just glance at the first sentence, ok? And yes the stuff I'm talking about is damn well objective. They cut out half the game for 13, a developer even admitted to this (we couldn't make a full game with towns and an overworld, because the graphics are too detailed).
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Posted: Jan 1st 2011 5:52PM bm111 said

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@Lucky48

Giving you one empty field and two empty corridors to run circles in doesn't count as "opening up". Making it an area that is only there for the purpose of required grinding only adds insult to injury.

Everything you've said shows a complete and utter misunderstanding of the entire series and why people like it. What you're saying is "I hated this series, and I like it now that they removed half of it. Screw all the fans".
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Posted: Jan 1st 2011 7:24PM Jack Kevorkian said

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@bm111 I was saying you do not know much about the series. Which you don't.
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Posted: Jan 1st 2011 8:05PM This Little Man Says His Name Is said

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@Jack Kevorkian

SE hasn't been turning a profit for a long time.
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Posted: Jan 1st 2011 8:05PM laser beams said

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@liam i loved the gameplay, the music, the graphics, the leveling system- but the story killed it for me. it was unforgivably bad :(
i actually didn't mind the "linearity"- since i guess a lot of people chose to forget that every final fantasy has been very linear. i thought that the level layout was just fine, the progression through different areas and different bosses with pre-determined team of characters made the game a lot more interesting for me. in the end- i enjoyed many elements of the game and really wanted to love it- but in an RPG, the story is crucial and i feel like square really dropped the ball on this one. after about 18 hours, i couldn't take it anymore and i quit. maybe i'll go back and finish it- but it's not likely.
it's sad because there's a potentially amazing game hidden in there, somewhere- i mean the pieces are almost all there- i wish that Square would make a Final Fantasy XIII-2 only hire a decent writer this time (and decapitate whoever wrote this one for their crimes against humanity).
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Posted: Jan 1st 2011 8:42PM Jack Kevorkian said

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@This Little Man Says His Name Is No offense, but a lot of people confuse profit with stock price. SEs stock price has been going down. You have to go back further than I'm willing to search to find a loss in profit margin.

Google "square enix profit margin" and thine eyes shall be opened.
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Posted: Jan 1st 2011 9:01PM bm111 said

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@Jack Kevorkian: just repeating the same thing again doesn't make it any more true. And it doesn't make your arguments any less useless since they only mentioned a few of the things I didn't hate about the game at all.

@Lucky48: There's nothing besides that field that qualifies as more than just a corridor. And talking monsters or shops in the middle of nowhere? No, if you want to know what I would've liked, look no further than FF12. I would've appreciated all the useless hunts in 13 a lot more if they had been like that, with actual ongoing stories surrounding many of them, instead of just a single unchanging piece of faceless text on a stone. Everything in that field was just grinding monsters, nothing more. "Many missions" that were all the same one thing: go to the marker on the map and kill the monster. That's something else that was so much better in 12 - monsters had to actually be searched for, and had all kinds of varied conditions for their appearance for which hints could be found in the text. Oh but, I suppose something like that would be too much work, like that oh so bothersome running around an actual game world filled with content.

That's the main problem with FF13 and many more games these days, they get neutered because developers only listen to people who don't want to play games. People who just want to press buttons to make explosions appear on screen. Having to think about something, deciding anything for oneself, exploring, generally not being funneled towards the exit in a straight line or doing anything else but pressing forward and A, is frowned upon and the removal of gameplay is considered "streamlining".

Within the next 10 or so years, all games will be large cutscenes with small interludes of quicktime events or simple rythm games. Reviewers will be lauding them as cinematic and streamlined, getting straight to the point.

Meanwhile people such as Laser Beams there will post about how "games have always been linear anyway. This is the same thing, really!"

Well, I hope you'll be happy at least.
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Posted: Jan 1st 2011 9:40PM bm111 said

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@Lucky48: Idunno but I'm sure I mentioned the differences. Real stories that happen during the hunt, following hints to find them (instead of just following a marker on the map), different conditions for enemies to appear such as weather, who's in your party, or which other enemies you've defeated.

Oh and then there's the very annoying fact that you can only take on one hunt at a time in 13, what's up with that? Did they try to make the game seem larger like that? I guess the hunts themselves arent interesting enough so they had to resort to that...
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Posted: Jan 2nd 2011 7:06AM bm111 said

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@Lucky48: Well I just mentioned several actual -gameplay- differences, in addition to huge story quality differences and that one offhand note you decided to single out.

But you keep just ignoring obvious arguments and keep insisting both are "exactly the same thing", just like walking down a tunnel in FF13 must be exactly the same thing as traveling the world in FF12, because the story is linear after all! That's just ridiculous.

I can't deal with people like you, so good night. :(
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Posted: Jan 2nd 2011 3:56PM gypsygib said

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@liam I enjoyed it immensely as well.
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Posted: Jan 6th 2011 3:36PM Twyst3d said

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@Jack Kevorkian
Stuck in the past using Antidotes?

Because they don't also recycle anything else like Ifriit, Shiva, Bahamut, Pheonix Downs, Fire, Fira, Firaga and everything else? Puhleeze.
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Posted: Jan 1st 2011 4:07PM Liquidfingers said

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glad to see halo: reach and castlevania getting some love lately. i unfortunately haven't played vanquish or bayonetta beyond the demos, but i really want to!

Posted: Jan 2nd 2011 10:42AM RagingStormX said

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@Liquidfingers You don't know what you are missing bro... they should be dirt cheap to get off of amazon right now. Do yourself a huge favour and but both. But to fully enjoy everything Vanquish has to offer...you're got to play it hardcore and become skilled enough to beat all the challenges after you've completed the main game. I find no arguments with this top 10 list whatsoever (although Im indifferent on Halo)
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Posted: Jan 1st 2011 4:08PM Ellimem said

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All of these games are top 10 list material. Soooo many good games released this year.

Posted: Jan 1st 2011 4:09PM ZoneoftheEnders said

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Combat in games just feels boring and imprecise after bayonetta. I have to skip the cut scenes though.

Posted: Jan 1st 2011 4:10PM nel e nel said

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Interesting to see Luddy put Blur on his list instead of Split Second

Posted: Jan 1st 2011 4:13PM Urmomlikesme said

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@nel e nel
Split Second made joystiq's top ten. Best of the rest is only for games that didnt make it. Kind of a honorable mentions
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Posted: Jan 1st 2011 4:45PM Evin said

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@nel e nel Blur is a great game, I really don't see why it didn't do so well or get any real recognition..
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Posted: Jan 1st 2011 4:57PM Faenix said

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@Evin

Wasnt it one of the victims of the "RDR Craze"?
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Posted: Jan 1st 2011 4:57PM Ellimem said

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@Evin Uh, because it was sent out to die. They launched on the same day as RDR, Alan Wake and Split/Second, and a week after (?) ModNation Racers. It was marketed like crap in a time that marketing was needed. Plus, it is a kart racer and not a lot of adults like them.
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Posted: Jan 1st 2011 5:34PM Anticrawl said

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@nel e nel

Split/Second was awful though and Blur was a tolerable, even fun, clone of Mario Kart.
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Posted: Jan 1st 2011 4:16PM keroro said

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I think you meant multiplier instead of multiplayer in the tilt to live segment ludwig

Posted: Jan 1st 2011 4:16PM phillipsteak said

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Some people = Justin McElroy

Posted: Jan 1st 2011 4:23PM TaintedKane said

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*Deep voice*
VANQUISH

Posted: Jan 1st 2011 6:01PM TheDarkWayne said

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@TaintedKane "Hey i think im getting pretty good at this". "I think youre getting pretty good at looking like an asshole!"
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Posted: Jan 1st 2011 6:25PM Shadowbender said

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@TheDarkWayne

Hahaha. One of the funniest pieces of dialogue this past year.
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Posted: Jan 1st 2011 4:27PM Dopple Boppler said

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Once again Ludwig is the Joystiqer I most agree with. Marry me

Posted: Jan 1st 2011 4:34PM pkpk523 said

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ok, i'm know i'm gonna get downvoted to oblivion, and i'm okay with that. but i'm kind of suprised no one had COD BLOPS on their "best of the rest" lists.
i just recently got around to playing it, but i think it is the strongest COD entry other than the original Modern Warefare. The single player campaign is actually fairly lengthy, with plenty of those "holy crud" moments that COD has become known for. AI is respectable, graphics, sound, gameplay are all tops, plot is, well, better than most shooters. The multiplayer has made interesting choices, especially those wager matches. i'm enjoying it more than halo:reach and as far as actually enjoying the game for more than 20 minutes, it is head and shoulders above split/second. I know BLOPS gets a lot of hate on this site, but personally really am enjoying it, and i'm not even that big on shooters.

Posted: Jan 1st 2011 5:35PM Anticrawl said

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@pkpk523

Cause it was just average bro.
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Posted: Jan 1st 2011 5:35PM Anticrawl said

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@pkpk523

It did nothing new or exciting.
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Posted: Jan 1st 2011 5:42PM Tapejara said

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@pkpk523

Personally, I had high hopes for Black Ops, and while the singplayer delivered I felt thouroughly dissapointed with the mutliplayer, but that's probably because of Activision's need to release CoD yearly and not because of Treyarch's abillities. The only part of the multi I really enjoy are the Wager matches, but I'm often detered from playing them because I don't earn any XP.
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Posted: Jan 1st 2011 7:28PM pkpk523 said

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@Anticrawl
yes, i'll agree it didn't really do anything really innovative. like i mentioned, i don't play many shooters (COD MW1, 2, COD 5, Halo3 and Reach, Gears 2 and that's about my experience with them). but i really like the minor tweeks they added like the COD currencies for the wager matches and i actually am really really enjoying the singleplayer for whatever reason. but this is a best of list. while it didn't make any huge leaps for games or the genre, it did everything very well in my opinion. so for me, it was one of the best games of the year, or at least one of the best not in the top ten, hence best of the rest. as far as other games i would put it past that have been mentioned, i would put it above split/second, halo reach, enslaved. but i do understand why others wouldn't, i'm just giving my 2 cents. i lost my interest in split/second within an hour, i finished enslaved in two sittings (about 4.5 hrs total) and never felt an urge to play it again, and i guess in the end i'm just not that big a halo fan. i just thought BLOPS was one of the best 15 or 20 games released this year as an overall package, and was kind of suprised no one else thought the same.
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Posted: Jan 1st 2011 4:40PM (Unverified) said

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Embarrassment to play Bayonetta because of the near nudity? Why?

Posted: Jan 1st 2011 4:48PM Jack Kevorkian said

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@(Unverified) I wish there was an unlock code for full nudeity. I know I played it nude.
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Posted: Jan 1st 2011 4:43PM TraceurRyuk Prepping for LBP2 said

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About time someone mentioned Pacman and Vanquish

Posted: Jan 1st 2011 5:38PM Tapejara said

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I enjoyed Vanquish a lot, but it felt too short for me. The gameplay was amazing though and I hope to see a sequel soon.

Posted: Jan 2nd 2011 10:35AM RagingStormX said

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@Tapejara You want more time with the game... go complete the six challenges that game has to offer. Lets see how much hours you had to put in then. The Last challenge alone will be 4 - 6+ hours learning to perfect it. I love this game as much as I did Bayonetta, Platinum Games FTMW!
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Posted: Jan 2nd 2011 11:44AM Tapejara said

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@RagingStormX

OMG those challenges! I can't even get past the first one lmao! Yes, they do add some longevity to the game, I can't believe I forgot about them.
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