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Reader Comments (38)

Posted: Jan 2nd 2011 1:14PM GatorBoy25 said

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The Halo reach image looks like section 8

Posted: Jan 2nd 2011 4:59PM KungFuChaosNinja said

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@GatorBoy25

Section 8 looks like Tribes. Tribes > Halo > Section 8.
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Posted: Jan 2nd 2011 1:18PM The Pork said

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I'm still not quite sure how Joystiq picked its overall games of the year. I've seen Halo Reach on just about every writer's list, yet it doesn't make the top 10 overall?

Posted: Jan 2nd 2011 1:22PM Bedlight said

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@The Pork I saw Enslaved on a number of lists too. And even though I don't like Halo, I'm pretty positive both the said games are better than Rock Band 3 & Split/Second. Probably Super Meat Boy too.
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Posted: Jan 2nd 2011 1:23PM Ezio Auditore da Firenze said

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@The Pork

Because the 10 games in the list were more deserving of a spot. Doesn't mean Halo Reach is a bad game, it just means it was an amazing year for games.
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Posted: Jan 2nd 2011 1:24PM aristokrat said

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@The Pork
I love Reach and am just finally shaking what was a crippling Daily/Weekly Challenge addiction (which has kept me from playing just about anything else since September), but I can understand how it's not the best game for everyone. It can be daunting for a new player to get the hang of having to finish off a kill (going through shields etc) instead of the one-shotting of many other online FPS's.

I like how Joystiq's top 10 took innovation and what games did for the medium into consideration, instead of just sales number or the rabidity of fan boys.
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Posted: Jan 2nd 2011 2:03PM MowDownJoe said

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@The Pork They explained it on the podcast. Give it a listen.
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Posted: Jan 2nd 2011 4:31PM Ezio Auditore da Firenze said

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@videoseph

/makes you a tinfoil hat
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Posted: Jan 2nd 2011 6:13PM anticitizen1 said

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@Bedlight Nah, Ensloved was fun but it lacks replay value or staying power, RB3 has tons of replay value and SMB has free DLC to help with that. Enslaved is a top 20 for last year, but no way it's top 10 overall.
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Posted: Jan 2nd 2011 10:13PM Courtney said

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@The Pork

Just for your info, Joystiq uses a democratic system. Every staff writer gets to make five picks, and rank them 1-5. Each ranking is worth a different number of points. After everyone has voted, the numbers are tallied and that makes the official Top 10. So some of these Best of the Rest picks were likely in some writers individual Top 5 lists, but not on enough of them to make the overall top 10.
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Posted: Jan 2nd 2011 10:28PM Cap Morgan said

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@aristokrat
Reach wasn't in the top 10 for the same reason GOW3 wasn't in the top ten. It doesn't mean they weren't awesome kickass games. It means it brought more the same. The games on the list were new and innovative games I would say for the most part. On a list for seasoned gamers, it takes something more than forge world and abilities to make a jaded gamer to stand up and take notice.

Still a great game and deserving of all the praise it gets and I wouldn't have been offended if it was included, but I'm far happier to see Alan Wake on there personally. Now that game I spent maybe 12 hours on while Reach is pushing... like 100 but yet the narrative is far more memorable.
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Posted: Jan 2nd 2011 1:20PM aristokrat said

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The saddest part about 1 vs 100 dying was how all of us got our non-gaming relatives and friends to join in with us. Even people who were scared of the Wii (as being too hardcore) could fall in love with 1 vs 100, and I'll always be surprised that Microsoft gave up this angle for enlarging the game playing audience. I can imagine an alternate future in which people buy the Xbox solely as a 1 vs 100 Live machine, but alas.

Posted: Jan 2nd 2011 1:35PM copa said

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@aristokrat

Actually, I think the saddest part was that you had to be a paying Gold member to play the game, and the game was loaded with annoying, repetitive paid advertisements, but that Microsoft still killed the game because they couldn't figure out a way to charge people additional money to play it.
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Posted: Jan 2nd 2011 1:50PM jarjarisgod said

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@aristokrat I know of at least a couple sales that would have happened in your alternative future. A couple non-gaming friends of mine played 1 vs. 100 at my place one night and fell in love with it. They were going to go buy an Xbox 360, but shortly thereafter Microsoft killed 1 vs. 100.

I think forcing people to have a gold subscription to play it was a mistake and probably the downfall of the program. Hopefully MS can come up with something new to replace it with a better pricing model.
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Posted: Jan 2nd 2011 2:17PM SmokemeaKipper said

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@copa If I heard that Telus ad one.More.Time. Telus was the only Canadian ad so every ad was the same Telus one.

I am glad that more than one Engadget team member thought to remember it. I hope MS takes note of it being missed.
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Posted: Jan 2nd 2011 3:57PM Jack Kevorkian said

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@jarjarisgod Most people I spoke to felt 1v100 made their gold worthwhile. Letting silver members in would have cheapened it. I didn't mind the sprint commcerials as that was my bathroom break anyway.

You want repetition? Christ try watching a game on the xbox espn service. Awful.
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Posted: Jan 2nd 2011 1:34PM gaboose said

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I bought Tilt to Live based on all these recommendations of the Joystiq staff, and I am really glad I did, this game is so awesome, got to love the loading screens (is this the first time I have loved loading screens?) and the silly achievements that pop up in your frantic madness.

Posted: Jan 2nd 2011 1:52PM jph89 said

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@gaboose

I bought tilt to live months ago when it was free for the iPad and it quickly became my favorite game for it. It's great to see it get some joystiq love.
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Posted: Jan 2nd 2011 1:41PM GameboyHippo said

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Let's not beat around the bush why 1 vs. 100 FAILED. It was a casual game that required a subscription dominated by core gamers.

The fact that it would have cost a family of four $200 to play this game doesn't make sense unless you are so wealthy that you don't understand just how much $200 is to an average family.

Had it been a completely ad supported program (no Gold required), and had the appropriate amount of marketing it would have succeeded.

Posted: Jan 2nd 2011 2:15PM copa said

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@GameboyHippo

"it would have cost a family of four $200 to play this game"

That's not correct. My family of four played this game several times. The other 3 were guests on my Gold membership.
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Posted: Jan 2nd 2011 7:44PM GameboyHippo said

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@copa
As guests, they have to play as clones as you. If not, I couldn't figure out how my wife and kids could earn their own achievements, etc... It's a crappy solution from Microsoft.
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Posted: Jan 2nd 2011 9:50PM Jack Kevorkian said

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@GameboyHippo No one paid $200 for 1v100 but many were happy to play it as a result of subscription fees. If you act like the game was some great burden because you paid when you otherwise wouldn't then I highly doubt you EVER paid and likely don't have a sub at all.

The real reason it failed is because MS hires some of the worst salesmen in the business. How these guys managed ONE solitary account when a guaranteed 30,000 attentive eyes were live every single Friday night on the most desirable age braket is beyond me.

If they do not have a sales force then double shame on them? This shit sells itself.
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Posted: Jan 3rd 2011 8:52AM GameboyHippo said

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@Jack Kevorkian
You're right. Nobody paid $200 to play (and neither did I). That was my point. If it costs $200 to play, and the audience who would play do not have a Gold Membership or a desire to get one, then they aren't going to play, let alone pay $200 to play with their family.
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Posted: Jan 2nd 2011 1:44PM Voshempa said

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Just Cause 2, Heavy Rain, and Red Dead helped me get through 2010.

Posted: Jan 2nd 2011 1:57PM Fata1Stryke said

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I'm not quite that much of a Halo fanboy, but I couldn't have said it better myself. Reach is pretty much everything I could have expected from Bungie's farewell to Halo.

Posted: Jan 2nd 2011 3:30PM phillipsteak said

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Does ben gilbert/joystiqers have game center? I need more people to compete against! Add me! GC: phillipsteak

Posted: Jan 2nd 2011 4:42PM Funkmaster General said

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@videoseph

I don't think you really understand how ridiculous "bribes" sounds in this context.

Posted: Jan 2nd 2011 4:57PM KungFuChaosNinja said

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Love, love, love, love, love Conviction. It felt like a Hollywood thrill ride, which offered fast and fluid stealth gameplay similar to Arkham Asylum. Yes, I enjoyed the Splinter Cell of old, but I was also starting to feel fatigue, especially after the disappointing Double Agent. Conviction mixed new and old, while taking Sam Fisher to a new era of gaming. It may be too "dumbed down" for those hardcore guys out there (hey, I'm right there with ya, I even loved the horribly frustrating and pretty mediocre Velvet Assassin), but I adore this game.

Posted: Jan 2nd 2011 6:16PM anticitizen1 said

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@KungFuChaosNinja Convicgtion deserved more love, still play co-op and Hunter maps on a regular basis.
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Posted: Jan 2nd 2011 5:24PM SisypheanLife said

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I have no love to anything Halo, but this has been an amazing year for all types of gamers. My backlog is already large, but an amazing amount of them are from this year. Its a good time to be.... us. :)

Posted: Jan 2nd 2011 6:30PM TaintedKane said

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What I'm getting at is that no one knows how they set out the top 10 picks? What happens is each writer on staff gave in their top 5 picks. Depending on the position of the game it got so many

1 = 5 / 2 = 4 / 3 = 3 / 4 = 2 / 5 = 1

And each writer's "Best of the Rest" got 1 point. However, if you still think there is a big conspiracy going on, keep dreaming.

Posted: Jan 2nd 2011 9:24PM TheDarkWayne said

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@TaintedKane nah man, you're wrong. It's obvious Chris Grant is just a shill talking head for Team Meat.
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Posted: Jan 2nd 2011 9:08PM Colin said

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@videoseph

As someone told you before, the real reason was given on the podcast. Just because you said you won't listen to it earlier doesn't make it any less true.

It's a weighted vote across the staff, so universally popular games get more "votes" from different staffers then niche titles. Would anyone care enough to bribe AOL to win game of the year from a relatively small site?

Posted: Jan 2nd 2011 9:20PM TheDarkWayne said

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Conviction's co-op was one of the best experiences in gamign I had all year, and probably the coolest co-op experience of any year. Me and my buddy Joe played it together so much, that we started to refer to each other as Archer and Kestrel, and everything we said was secret agentizied, particularly cell phone texts/ One time he even had a friend send me a text very reminiscent of the message Kestrel reads on Archer's datapad at the end, and then ambushed me out of nowhere. Rad.

Posted: Jan 2nd 2011 11:31PM philmcfail said

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@TheDarkWayne

Profound tale, friend.
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Posted: Jan 3rd 2011 12:31AM NoBullet said

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It was the only game the rest of my family would play. MS messed up big time.

Posted: Jan 3rd 2011 1:36AM theultimate13x said

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Thanks for making 1 vs 100 the first mention with the "lights off" image.

You like all the others have a greatr list, but the cancelled game still stands as #1 for me.

Posted: Jan 6th 2011 3:12PM Twyst3d said

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Thank you for mentioning JC2. Sometimes I wonder what the hell is wrong with people and why more people were not excited about this game. I played it for 88 hours and 37 minutes. 100% the achievements and never played anything else until it was done.

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