A group of five speedrunners has beaten Super Mario 64 with no stars in just five minutes. To do so, they used a whole bag of tricks, including glitches, weird jumping macros, and shortcuts. It's not pretty, but if you have 18274 frames of time to spare, you can see the whole video below.
Reader Comments (98)
Posted: Jan 2nd 2011 9:07PM rezhoner said
Wow
Posted: Jan 2nd 2011 9:08PM pigon toucher said
they use tools so every bit of effort is disqualified for tru pros
Posted: Jan 2nd 2011 9:33PM Drakkenfyre said
There are three catagories for speedruns. Actual speedruns, and speedruns using every glitch in the game, and speedruns using every glitch in the game, and tool assisted.
Is the last one interesting? Yes, from a glitch point of view. Does it show skill? No. The skill involved is finding the glitches.
Afterwards, just programming an application with essentially a macro, and the limit of human input is basically to start the tool, and hit B when appropriate, isn't skill.
You post a video like this as an interesting video on tool-assisted runs and bugs? Fine. You post a video like this and brag about your skill? You have no skill.
Note, the author of the video didn't claim skill, I am just saying I have some people do that.
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Is the last one interesting? Yes, from a glitch point of view. Does it show skill? No. The skill involved is finding the glitches.
Afterwards, just programming an application with essentially a macro, and the limit of human input is basically to start the tool, and hit B when appropriate, isn't skill.
You post a video like this as an interesting video on tool-assisted runs and bugs? Fine. You post a video like this and brag about your skill? You have no skill.
Note, the author of the video didn't claim skill, I am just saying I have some people do that.
Posted: Jan 2nd 2011 10:32PM JeremyVersion1 said
@Bewoulf: That was tool assisted as well.
I'm really tired of everyone thinking that SMB3 video was legit. It wasn't.
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I'm really tired of everyone thinking that SMB3 video was legit. It wasn't.
Posted: Jan 3rd 2011 8:22AM Punkrawk Bbob said
@Drakkenfyre
"Note, the author of the video didn't claim skill, I am just saying I have some people do that."
So you're making a general rant about something that doesn't take place here? Seems odd and misplaced. Sure from a gaming standpoint it doesn't stand on the usual pedestal, but this is really just something someone did "for fun". I know that's a crazy concept these days, but finding all the unique little glitches and making the programming macros is fun in all of itself. He's not competing with you or I for speed trial, but his peers. There are entire online communities built around this you know. This is really for them to admire, Joystiq just happened to pull it outside of that circle where some (like yourself) don't know how to appreciate it for what it is, instead compare it against what you think it should be.
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"Note, the author of the video didn't claim skill, I am just saying I have some people do that."
So you're making a general rant about something that doesn't take place here? Seems odd and misplaced. Sure from a gaming standpoint it doesn't stand on the usual pedestal, but this is really just something someone did "for fun". I know that's a crazy concept these days, but finding all the unique little glitches and making the programming macros is fun in all of itself. He's not competing with you or I for speed trial, but his peers. There are entire online communities built around this you know. This is really for them to admire, Joystiq just happened to pull it outside of that circle where some (like yourself) don't know how to appreciate it for what it is, instead compare it against what you think it should be.
Posted: Jan 3rd 2011 9:37AM Drakkenfyre said
@Punkrawk Bbob
As usual, you fail to read. If you had read above my post, you would see I was replying to someone.
"This is disqualified for being tru pro"
"There are multiple types of speedruns, some have this, some have that. If you try to claim skill (which these guys aren't), you fail."
Another fail by you. Try reading more than just my post next time.
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As usual, you fail to read. If you had read above my post, you would see I was replying to someone.
"This is disqualified for being tru pro"
"There are multiple types of speedruns, some have this, some have that. If you try to claim skill (which these guys aren't), you fail."
Another fail by you. Try reading more than just my post next time.
Posted: Jan 3rd 2011 9:35PM Punkrawk Bbob said
@Bewoulf
Tool assisted means a program inputs all controls instead of a person holding a controller. More precise and error free then
@Drakkenfyre
I truly do love you. I wish you could comprehend basic logic though. I replied to you bitching about tool assisted runs, quoting you... Yet somehow you don't get it. Here, again... Take note with your general talking down to the people who made this video, that it's nothing to celebrate (which is funny because I'm sure you've done a whole whopping nothing with your life)
"Is the last one interesting? Yes, from a glitch point of view. Does it show skill? No. The skill involved is finding the glitches.
Afterwards, just programming an application with essentially a macro, and the limit of human input is basically to start the tool, and hit B when appropriate, isn't skill."
Reply
Tool assisted means a program inputs all controls instead of a person holding a controller. More precise and error free then
@Drakkenfyre
I truly do love you. I wish you could comprehend basic logic though. I replied to you bitching about tool assisted runs, quoting you... Yet somehow you don't get it. Here, again... Take note with your general talking down to the people who made this video, that it's nothing to celebrate (which is funny because I'm sure you've done a whole whopping nothing with your life)
"Is the last one interesting? Yes, from a glitch point of view. Does it show skill? No. The skill involved is finding the glitches.
Afterwards, just programming an application with essentially a macro, and the limit of human input is basically to start the tool, and hit B when appropriate, isn't skill."
Posted: Jan 2nd 2011 9:10PM ArtemisGone said
I know I'm just nit picking, but I don't consider these speed runs legit. Call me old school, but a true speed run is going through the game without hacks, mods, or any technical glitches :)
Posted: Jan 2nd 2011 9:24PM Traxus said
@ArtemisGone
I agree that you cannot compare there kind of runs with regular ones, but I still enjoy watching tool-assisted runs because it shows the fastest possible time for a game, theoretically you could play through the game like this without tools helping you (If you were superhumanly fast at pressing buttons and had perfect timing).
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I agree that you cannot compare there kind of runs with regular ones, but I still enjoy watching tool-assisted runs because it shows the fastest possible time for a game, theoretically you could play through the game like this without tools helping you (If you were superhumanly fast at pressing buttons and had perfect timing).
Posted: Jan 2nd 2011 9:52PM jobocan said
@ArtemisGone
Problem is you're putting pure Speed Runs in the same category as TAS runs. They're completely different things.
Speed runs are a show of pure skill. To show how good you are at a game and how fast you can complete it (preferably on the actual console, just to be sure to have the most authentic experience possible, since emulators do occasionally change some things). A good speed-runner is very impressive and fun to watch as you know that he's actually doing the crazy stuff you see. And sometimes they even manage to go faster than TASers (normally by using glitches, but never cheats).
TAS runs, on the other hand, are made for entertainment and to find the limits of a game, and hopefully break said limits while still finishing the game. Finding glitches that would be nearly impossible to execute while playing the game normally is probably a lot of fun for TASers (or gamers in general really), and it's fun to watch too. TAS runs require a LOT of work as well. Sure, it looks like the game took 5 minutes to beat, but, in reality, those 5 people took months to make that run, trying to find the best ways possible to save even single frames. A good TASer, or a group of them here, is just as impressive as a good speed-runner in regards to their dedication to taking a game and pushing it to its limits and finding even very simple tricks to go even a slight bit faster. (TAS runs also never use cheats, though they DO do some things that can't be done on the actual consoles, like pressing left and right at the same time)
TAS runs are NOT the same thing as normal speed runs, and taking them as such is just missing the point entirely/being stupid. They're not made for the same purpose.
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Problem is you're putting pure Speed Runs in the same category as TAS runs. They're completely different things.
Speed runs are a show of pure skill. To show how good you are at a game and how fast you can complete it (preferably on the actual console, just to be sure to have the most authentic experience possible, since emulators do occasionally change some things). A good speed-runner is very impressive and fun to watch as you know that he's actually doing the crazy stuff you see. And sometimes they even manage to go faster than TASers (normally by using glitches, but never cheats).
TAS runs, on the other hand, are made for entertainment and to find the limits of a game, and hopefully break said limits while still finishing the game. Finding glitches that would be nearly impossible to execute while playing the game normally is probably a lot of fun for TASers (or gamers in general really), and it's fun to watch too. TAS runs require a LOT of work as well. Sure, it looks like the game took 5 minutes to beat, but, in reality, those 5 people took months to make that run, trying to find the best ways possible to save even single frames. A good TASer, or a group of them here, is just as impressive as a good speed-runner in regards to their dedication to taking a game and pushing it to its limits and finding even very simple tricks to go even a slight bit faster. (TAS runs also never use cheats, though they DO do some things that can't be done on the actual consoles, like pressing left and right at the same time)
TAS runs are NOT the same thing as normal speed runs, and taking them as such is just missing the point entirely/being stupid. They're not made for the same purpose.
Posted: Jan 2nd 2011 10:29PM Misanthropic Gamer said
@ArtemisGone
They're not presented as legit. It's purely for entertainment, showing what could be done by a perfect player.
Reply
They're not presented as legit. It's purely for entertainment, showing what could be done by a perfect player.
Posted: Jan 2nd 2011 10:57PM PN04 said
@Misanthropic Gamer
I'd much rather actually see a speed run by someone using the tricks rather than a macro version. I mean really what's so fun about this? just enter a code and jump straight to the end, because that's about what this amounts to. just with 5 minutes of useless blipping through levels.
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I'd much rather actually see a speed run by someone using the tricks rather than a macro version. I mean really what's so fun about this? just enter a code and jump straight to the end, because that's about what this amounts to. just with 5 minutes of useless blipping through levels.
Posted: Jan 2nd 2011 11:08PM jediyoshi said
@PN04 Yeah, no. The amount of dicking around required to find the exploits needed to get through the game in the first place is where the work goes. If you're under the assumption this is the result of "entering a code," please spare people from showcasing your lack of knowledge on the subject matter.
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Posted: Jan 2nd 2011 11:55PM BananaBoat said
For me this is analogous to a video of someone "speed running" chess by reaching across the table and placing a few pieces to checkmate the opponents king. You aren't following the rules set by the game if you are being aided by software, and playing the game on an emulator. You might as well be memory editing yourself into a victory state.
Having said that, I'm not sure what glitches they were exploiting exactly. Some sort of speed up glitch (that could be a memory edit for all we know) that magically seems to direct Mario exactly where the player wants him to go at all times, even through walls. I think this is one of those cases where a "how we did it" video would be more interesting than the actual video.
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Having said that, I'm not sure what glitches they were exploiting exactly. Some sort of speed up glitch (that could be a memory edit for all we know) that magically seems to direct Mario exactly where the player wants him to go at all times, even through walls. I think this is one of those cases where a "how we did it" video would be more interesting than the actual video.
Posted: Jan 3rd 2011 7:02AM This Little Man Says His Name Is said
@BananaBoat
Something like this is nothing like reaching across a chess table and putting pieces next to the king.
For that analogy to work this video would be about 5 seconds long, showing mario teleporting straight to the game over screen from the new game screen.
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Something like this is nothing like reaching across a chess table and putting pieces next to the king.
For that analogy to work this video would be about 5 seconds long, showing mario teleporting straight to the game over screen from the new game screen.
Posted: Jan 2nd 2011 9:12PM Diodax said
I love these kind of speedruns, it's interesting to see how a game totally breaks apart.
Posted: Jan 2nd 2011 9:15PM Phoenix654 said
Um... so.
Yeah. Impressive in it's way, I guess, but the fact that it's tool assisted makes me question how much is done by the actual player.
BTW, when do we get an Ocarina run like this? I'm looking at you, Griffin.
Yeah. Impressive in it's way, I guess, but the fact that it's tool assisted makes me question how much is done by the actual player.
BTW, when do we get an Ocarina run like this? I'm looking at you, Griffin.
Posted: Jan 3rd 2011 12:03AM BananaBoat said
@Phoenix654 - Gameshark had this excellent code back in the day where Link would levitate in OOT (slowly gaining height) as long as a button was pressed. You'd be surprised how many games don't have any sort of check for when the player can proceed to an area beyond "did they enter the area? Yes? Okay, they're good" (for example, you can levitate right out of Kokiri Forest to begin the game, and beat the game while Navi is still saying "The Great Deku Tree would like to speak with you")
As for what was done in the video, a lot of skill (or a lot of tries...) was shown in what little gameplay was actually done. Beating Bowser's levels from a side view, without stopping or getting damaged (beyond one time when he hit the lava I think) is quite a feat. The only problem is that we can't know how many tries it took, or what help he had, since it is on an emulator. Depending on what exactly the glitch was doing, it was also potentially pretty amazing that he could direct Mario during the glitches without sending him out of the map, or something like that (then again, if it was just a memory edit happening, it isn't as impressive beyond showcasing their ability to find memory addresses).
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As for what was done in the video, a lot of skill (or a lot of tries...) was shown in what little gameplay was actually done. Beating Bowser's levels from a side view, without stopping or getting damaged (beyond one time when he hit the lava I think) is quite a feat. The only problem is that we can't know how many tries it took, or what help he had, since it is on an emulator. Depending on what exactly the glitch was doing, it was also potentially pretty amazing that he could direct Mario during the glitches without sending him out of the map, or something like that (then again, if it was just a memory edit happening, it isn't as impressive beyond showcasing their ability to find memory addresses).
Posted: Jan 2nd 2011 9:18PM PipBoyV3 said
What just happened?
Posted: Jan 2nd 2011 9:21PM Yuglyoshi said
Meh. I like watching no-glitch speedruns, and I love speedruns where glitches are involved but not to the point where the glitches let you skip the majority of the game. Zelda speedruns are some of my favourites. This, though...yuck. I don't really see the point.
Posted: Jan 2nd 2011 10:07PM hanst99 said
@Yuglyoshi
Actually- there is the reverse bottle adventure for the zelda games. It's not as fast as the mario one, but it breaks the game just as much (or possibly even more). It's using a bunch of glitches to get all required items without ever entering a single dungeon except ganons castle.
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Actually- there is the reverse bottle adventure for the zelda games. It's not as fast as the mario one, but it breaks the game just as much (or possibly even more). It's using a bunch of glitches to get all required items without ever entering a single dungeon except ganons castle.
Posted: Jan 2nd 2011 9:21PM EvoHelix said
How do you do that reverse butt dash?
Posted: Jan 2nd 2011 9:26PM Psychoplasm said
i just love when people rape my childhood like this. to think, it took me dozens of hours to finish this game when i was little.
Posted: Jan 3rd 2011 12:06AM BananaBoat said
@Psychoplasm - It took me and my sister over a year to get all 120 stars. The experience is still up there as one of my favorite childhood (gaming) memories.
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Posted: Jan 2nd 2011 9:28PM sethern69 said
This takes no skill at all to do. If you look around you know this has been done many times before. They are not the first. The first time I saw this was in 2007 and it was not cool then. If you can't do it with out tools then don't do it. Why is this news? If I hack Doom and beat it in 2 minutes you going to post my video on Joystiq as news?
Posted: Jan 2nd 2011 9:32PM Mister Servo said
I felt like I just watched someone with uncontrollable ADHD play through Mario 64.
Posted: Jan 2nd 2011 9:33PM Seroth said
Tool-assisted runs are often a lot of fun to watch, just to see all the crazy messed-up stuff that can happen.
Posted: Jan 2nd 2011 9:33PM The Cole Train said
Let's bake a delicious cake!
Posted: Jan 3rd 2011 12:10AM BananaBoat said
@PN04 - MacGuffin.
I think Mario went for the cake, and stayed for the pie, if you know what I mean.
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I think Mario went for the cake, and stayed for the pie, if you know what I mean.
Posted: Jan 3rd 2011 5:54AM Nolan North said
@PN04
The original "lie"
Also, Peach signs her name twice apparently
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The original "lie"
Also, Peach signs her name twice apparently
Posted: Jan 3rd 2011 9:46AM Drakkenfyre said
@Nolan North
America has known her as Princess Toadstool, while Japan knew her as Peach for awhile. This was the first game to be released in America with her named Peach, so it's been retconned her full name is Princess Peach Toadstool.
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America has known her as Princess Toadstool, while Japan knew her as Peach for awhile. This was the first game to be released in America with her named Peach, so it's been retconned her full name is Princess Peach Toadstool.
Posted: Jan 5th 2011 4:09PM Nolan North said
@Drakkenfyre
Still doesn't change the fact that she signed the letter like this:
Princess Toadstool
Peach
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Still doesn't change the fact that she signed the letter like this:
Princess Toadstool
Peach
Posted: Jan 2nd 2011 9:38PM Traxus said
@Phoenix654
Everything in the run is controlled by a human, and it is possible because of superslow speed so the player can choose which keys to input each frame through the entire game. Even if this makes it much easier to time the perfect jump, you must first know exactly when and where to make the jump for it to be perfect, so making a TAS brings alot of trial and error and use of savestates.
Everything in the run is controlled by a human, and it is possible because of superslow speed so the player can choose which keys to input each frame through the entire game. Even if this makes it much easier to time the perfect jump, you must first know exactly when and where to make the jump for it to be perfect, so making a TAS brings alot of trial and error and use of savestates.
Posted: Jan 2nd 2011 9:38PM Gritzor said
I know it doesn't technically count, but it's still very interesting to watch. This is more of a video to enjoy rather than a record. And don't hate cause they used tools, they wanted to so they did. I'm sure they didn't have any intentions to break records. It was just for fun.
Posted: Jan 2nd 2011 9:48PM sethern69 said
@Gritzor I don't hate them for using tools. I am just saying its not skill and its not news. This has been done for 4+ years now. Why dose this need to be on joystiq? Again. If I take doom put on no clip god mode and hack to the end of the game would you want to see that at a place you go to for game news?
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Posted: Jan 2nd 2011 9:59PM PersonOfSorts said
@sethern69
That's a silly comparison. A crap ton of effort went into putting this together. It's not like they just put in a cheat code.
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That's a silly comparison. A crap ton of effort went into putting this together. It's not like they just put in a cheat code.
Posted: Jan 2nd 2011 10:01PM hanst99 said
@sethern69
Just that noone hacked the game here. Everything done here is possible within the game engine, and AFAIK it IS the world record. You could do this without tools at the N64, it's just that no Human could get the timing down precise enough to do it. The skill here lies in finding the glitches, figuring out how to use them in a speedrun, and using that knowledge to create the most effecient possible route. Basically a normal speedrunner would do the exact same thing, just that he is limited by what a Human can do.
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Just that noone hacked the game here. Everything done here is possible within the game engine, and AFAIK it IS the world record. You could do this without tools at the N64, it's just that no Human could get the timing down precise enough to do it. The skill here lies in finding the glitches, figuring out how to use them in a speedrun, and using that knowledge to create the most effecient possible route. Basically a normal speedrunner would do the exact same thing, just that he is limited by what a Human can do.
Posted: Jan 2nd 2011 10:19PM sethern69 said
@hanst99 Wait using tools is not hacking? Doing anything to make the game run different is hacking. They slow down the game thats hacking. It is no different than god mode or no clip. First you say that someone could do this without tools then you say that no human could get the timing down.....
But I don't care that they hacked. I am asking why is this news? Its cheating and been done before. Again I saw this back in 2007.
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But I don't care that they hacked. I am asking why is this news? Its cheating and been done before. Again I saw this back in 2007.
Posted: Jan 2nd 2011 10:24PM sethern69 said
@PersonOfSorts I don't care how long it took them to do this. Its not news. Go take a look on youtube its been done before. This is not new. I saw this in 2007. Second using tools is no difrent than hacking. anyone with time and the tools could do it!
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Posted: Jan 2nd 2011 10:40PM Traxus said
@sethern69
They slowed down the game just to find exactly when to press the right buttons. You can dowload a file which contains only the key presses and run it in your emulator to prove that it doesn't change the game code. It is still theoretically possible to do this without tools on your own N64 if you are fast enough, which also proves that the game wasn't hacked. This run is featured becuse most people find this new run, the current fastest, hilarious to watch.
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They slowed down the game just to find exactly when to press the right buttons. You can dowload a file which contains only the key presses and run it in your emulator to prove that it doesn't change the game code. It is still theoretically possible to do this without tools on your own N64 if you are fast enough, which also proves that the game wasn't hacked. This run is featured becuse most people find this new run, the current fastest, hilarious to watch.
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