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Reader Comments (10)

Posted: Jan 4th 2011 8:11PM Stevetrop Man of Mystery said

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Its a shame to see game concepts that break away from the mold never leave the launch pad. They just sit there on the concept board alone. Getting blown by a gust of wind and flaps against the leg of a gamer who looks of it and only dreams of what it could have been.

Posted: Jan 4th 2011 8:26PM Shadowbender said

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@Stevetrop Man of Mystery

I wonder how many would-be classics we missed out on, because they never came to be.
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Posted: Jan 4th 2011 8:28PM Blay said

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@Stevetrop Man of Mystery
Its also a shame to see great concept art then see how crappy the finished product looks in comparison. Oh well guess we'll never know eh

Oh and did you name your dinky doo "concept art" cause I'm not sure what else would be flapping against your leg
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Posted: Jan 4th 2011 8:42PM MemphisLeak said

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I can't believe someone has been paid to draw like that.

Posted: Jan 4th 2011 9:21PM FuriousMailman said

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Do you enjoy being a cock?
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Posted: Jan 4th 2011 9:23PM Drakkenfyre said

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It's CONCEPT art, not box art, not magazine ad art, it's art to show concepts of the game.

Don't look at any behind the scenes videos on movies. You might be shocked when you see the storyboards are usually black and white sketches, sometimes with stick figures.
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Posted: Jan 4th 2011 9:09PM ch3burashka said

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The comic panels and the city reminds me of Max Payne. If you combined the narrative styling of Max Payne with the post-apocalypse, perhaps about a broken man trying to make it alone, that would be amazing.

What's with all these now-defunct Midway leaks? They really should have planned their shit better, these 3 or so leaks have been very interesting so far... you know... from the single art asset.

Posted: Jan 4th 2011 10:22PM Enosoma said

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Maybe this is why Midway went under?

Misappropriation of funds? Holy crap there's a lot of concept art surfacing.

I understand, out of a hundred ideas one might be made into a game.

I'm beginning to think that maybe Midway had their hands a little too full. Too many full-fledged projects at once, possibly. I don't know, I'm not an expert. I just know that it sucks that there's so many great ideas for games and stories, yet because of time constraints or money, no fruit on the tree.

Posted: Jan 4th 2011 10:50PM Gibbeynator said

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What a horribly night to have a curse...

Posted: Jan 5th 2011 2:01PM peter pham said

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this looks like it could have been a pretty good game :( too bad...

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