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Reader Comments (37)

Posted: Jan 7th 2011 8:34PM Lerkero said

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Based on the expectations of 3DS, Nintendo may be doing more than making up for Virtual Boy.

Posted: Jan 7th 2011 8:35PM Lerkero said

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@nesinvaders
which is exactly why the 3D slider on the 3DS is the perfect feature for people that want to avoid that

Posted: Jan 7th 2011 8:36PM motang said

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Glad it wasn't, as we would have needed those stupid 3D glasses!

Posted: Jan 7th 2011 8:46PM Spunky Monkey 190906 said

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Yup they did, and it was headache inducing.

They also tried motion gaming long before PS1 even existed, that was vomit inducing.

My how things have changed :D

We love you Nintendo, honestly, what would we do without you?

Posted: Jan 7th 2011 8:48PM KrazyCalvin said

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I enjoyed the virtual boy. Teleroboxer was a fun game as was mario tennis. I also loved the fact that you could play it in the dark so I would always do this when my mom told me to go to bed. Also with the virtual boy... do you remember that Blockbuster video rented them out? When my parents wouldnt buy it at first I kept having them rent it for me until they finally caved in.

Posted: Jan 7th 2011 9:02PM Drakkenfyre said

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I loved it, too, Red Alert remains my favorite, but Teleroboxer is one of the system's best. I am still surprised to this day that in that age Nintendo let a game come out where a female robots BREASTS opened up to shoot missles at you. It also had the neat champion mode, where once you beat the game, you kept defending your title against harder and harder enemies until you lost, then the save file was locked, forcing you to delete it, or start a new one.

I rented mine from Blockbuster, then when they went on clearance for $25 in stores, I bought one. There was also something appealing about the opportunity to be able to own every single game release for a system.
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Posted: Jan 8th 2011 11:46AM Levi said

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@KrazyCalvin
VB Warioland was so freakin good
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Posted: Jan 8th 2011 11:47AM Levi said

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come to think of it... how friggin awesome would it be if they ported it?!?
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Posted: Jan 7th 2011 8:50PM Prboi said

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Why Nintendo more than jumped the gun with the Virtual Boy. Now with the 3DS, they can right their wrongs & make it up to the gaming community.

Posted: Jan 7th 2011 8:55PM SgtDookie said

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@nesinvaders
The virtual boy headaches are widely known as well as the financial failure of that product.
Im fully confident that Nintendo woouldnt produce another product with one of the biggest problems from one of thier most disastrous endevors attacthed to it.

Posted: Jan 7th 2011 8:58PM Drakkenfyre said

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No matter how they want to distance themelves from the Virtual Boy, it was Nintendo's first 32-bit system.

It also cost Gunpei Yokoi, the creator of the Game Boy, his job.

Posted: Jan 7th 2011 9:07PM Faenix said

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@Drakkenfyre

Didnt he retire?
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Posted: Jan 7th 2011 9:11PM Drakkenfyre said

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He was forced to retire after the failure of the Virtual Boy.

In Japan, if your product is a success in a company, you are lauded. If you are a failure, you are shunned, and usually end up being transferred to a "lesser" project, where you sit in shame, and the company can save face. Or, you get forced to retire.

He died in a car accident in 1997.
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Posted: Jan 7th 2011 9:23PM Drakkenfyre said

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For the inevitable saving face comment from someone else, in Japan, saving face is a big thing.

There was a story about one of the NOA workers (this guy was a head manager in a department) for Super Mario 2 who had a friend of his mom call her and make a request. Her friend's son had, if I remember correctly, cancer and was not expecting to live. He was in a hospital 24/7, and suffering. Her son was a huge Nintendo fan, and had Mario everything. He really wanted a copy of Mario 2 bad, but it wasn't out in the US yet. She asked if he could get him an advanced copy.

He checked with his office, and they said the translation had been done, the game was essentially finished, they were just holding it off until a more profitable time of the year.

He inquired with NOJ about giving this boy a copy, and explained the situatioin. Reply came back no.

By the time the game came out, this boy could have died. So he arranged a meeting with some of the Japanese managers, explained the situation again, and said it would be a serious loss of face if word of this little boy's situation got out, and they heard how heartless Nintendo had been to his dying wish, and how the bad press it would generate would probably take a long time to fix.

They agreed, and asked him how would word get out tho? He said "Oh, you know, these things get out."

They told him to let them have a conference. An hour later the decision came back, the boy was getting a copy.

He mailed an advanced copy to the boy in the hospital. He had a TV, and NES in his room, and played it non-stop for like two weeks. The little boy made a recovery, and his mother attributed his recover to the positive attitude gaming had on him.

This story was related directly by the manager, who no longer works at Nintendo, he moved on some years later, on his website. He said all credit to the boy's survival was his own, and he didn't feel like he deserved any credit in the boy's recovery, it was the boy himself, and his will to live.
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Posted: Jan 7th 2011 11:13PM TheMichaelJackson said

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@Drakkenfyre

Damn, that story is so touching. I would love to have a beer with that NOA worker.
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Posted: Jan 8th 2011 12:44AM Drakkenfyre said

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Oh, this is just a small part of it. Let me see if I can dig the link up to the site.

He was the first manager of Nintendo Power, and creator of Captain N. Not the Captain N as you see on the cartoon, his idea was twisted and made more TV friendly, but his original idea is where Captain N came from.

The story about the kid and what they did was awesome, it's one of those "cry manly tears" if you read the whole thing.
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Posted: Jan 8th 2011 1:06AM Drakkenfyre said

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Found it.

http://www.nesplayer.com/captain_n/chapterone.htm

Read the whole thing. It's multiple parts about his time at Nintendo. The part with the kid is in there. His stories about Nintendo and working for them are very interesting.

You want to know how Nintendo Power was formed? How the call centers began giving out game hints? How Captain N was created, and how the idea was stolen, twisted, and changed and someone else got the credit? How NOA began taking more of an interest in consumer feedback? It's all there.
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Posted: Jan 7th 2011 9:04PM Faenix said

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Anyone else see "Earthbound" and all of a sudden want to play Earthbound? *wink, wink* Nintendo. ;)

Posted: Jan 7th 2011 10:10PM oOWallaceOo said

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@Faenix

*Runs upstairs from the kitchen*
Did someone say Earthbound ?
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Posted: Jan 7th 2011 9:17PM eliteghost said

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They got a livestream for the Nintendo World 2011 Conf. if anyone's interested.

http://www.ustream.tv/channel/nintendo-world-2011#utm_campaigne=synclickback&source=http://gonintendo.com/&medium=6619745

Posted: Jan 7th 2011 9:39PM eliteghost said

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@eliteghost

oh, i should probably add that the conference is in japanese.
Yeah, bummer. I'm downloading Rosetta Stone right now (for future Japanese first moments).
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Posted: Jan 8th 2011 11:55AM Levi said

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@eliteghost

That's funny, just like 2 or 3 days ago I was having a conversation with the GF about learning languages and did a search for Rosetta Stone. A lot of the torrents said "with crack" and one even said "TURN OFF INTERNET BEFORE INSTALLING!!!!!!" which makes it sound like it might take a bit of effort...

GL with Japanese though. I read up on it, as sort of a pre-interest gauge, and it seems like one of those things that are far tougher to learn for English speaking people than something like German or French. A lot of languages are structured very similarly, with little differences, like in English, you'll say "the blue car," but in many languages, you'd say "the car blue." Chinese & Japanese, from what I could tell, follow a much different structure. I dunno. I'm gonna go DL it now too.
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Posted: Jan 7th 2011 9:20PM A Sandwich said

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I saw the 3DS at E3 last year, and as soon as that thing hits demo kiosks and the general public gets a chance to try it out, they're going to think that it's powered by f*cking magic. It's incredibly impressive, and I'm excited to see what Nintendo does with their next home console.

Posted: Jan 7th 2011 9:42PM Enosoma said

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@A Sandwich

Lord knows they've already been working on it for 12 years.
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Posted: Jan 7th 2011 10:11PM Poor Tom said

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@A Sandwich lol, I love f*cking magic. It's the reason I buy Nintendo products and watch harry potter.
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Posted: Jan 7th 2011 10:03PM zerokku said

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@nesinvaders

They did not say that kids under 6 shouldn't play it. They said that kids under 6 should not play it with the 3D turned on.

And you might be right. But you have the option to turn it off and avoid those. (And games will actually look better in 2D mode from whats been reported)

Posted: Jan 7th 2011 10:16PM SgtDookie said

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@nesinvaders
The press release i read was about the eye development of children under 6 possibly being affected and that adults shouldnt play in 3-d mode for more than 30 mins at a time because of eye issues as well,mostly it seems to counter the inevitable doctors reports on eye function and 3-d that will soon hit kinda like the wrist straps on the wiimote.Something that the player can do without but it being a necessity for the company to produce,i personally have never played with the straps on my controller and yet to have punch a child or throw my controller into my TV.

I never read anything about headaches,maybe you read something different than me though.

Posted: Jan 7th 2011 10:44PM arrrdawg said

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It's sad that Nintendo's marketing and sales team pushed the Virtual Boy as some sort of GB successor. It really wasn't portable ad it killed batteries, but even their own Nintendo Power mag hyped this thing up. When you step back and look at VB as a sort of niche toy it makes way more sense.

Either way, I'm hoping for VB games on the VC for 3DS. Well at least Wario Land.

Posted: Jan 7th 2011 10:47PM Mr Khan said

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It was revealed some months ago that the GameCube was capable of producing stereoscopic 3D, and that it was tested for Luigi's Mansion, but it never materlialized

Posted: Jan 7th 2011 11:41PM Playace said

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3D money printing

Posted: Jan 8th 2011 1:22AM Akunin said

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"But the world treated it like a successor to the Game Boy system."

Hmm, maybe naming it Virtual "Boy" mislead the masses. It always sounded like a pedophiles play thing to me. Creepy.

Posted: Jan 8th 2011 8:00AM Unvrfd said

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"And that playing the 3DS for prolonged sessions, even as an adult, can and will cause headaches for alot of people?"
Nobody confirmed that yet.

Posted: Jan 8th 2011 11:46AM Levi said

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@nesinvaders
the fact that the VB blocked out your surrounding vision and forced only black and red into your eyes probably had nothing to do with it...

Posted: Jan 8th 2011 12:02PM Levi said

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I really liked the Virtual Boy when I was a kid. I still like it and still have it, but admit that I feel like a FAR bigger loser playing it at age 25 than when I was like 8 or whatever.

*looks up Virtual Boy on Wikipedia*

9. I was 9. And I loved it. The system has a super small library, and the most expensive games (Waterworld and Jack Bros) usually go for less than $200, which makes the system really attractive for collectors. It's really easy to obtain the whole library of games. Until you start collecting Japanese games too... but even they had a small library. 14 games were released in the US. I currently have 3, so I guess I have... like 21% of the library? Lol. That's actually bout the same percentage of the NES library that I have, and there's over 700 games in that library. Tangent much?

Anybody remember the Wario Land for VB? If anyone here besides me has played it, I think you'll agree that a 3DS port of the game (with more colors than red) would be friggin awesome as hell.

Posted: Jan 8th 2011 2:14PM gatotsu911 said

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Man. It's kinda mean how they keep having Itoi come in for interviews in the past few months, but he's not making any new games.
...
...or SO WE THINK.

Posted: Jan 8th 2011 2:36PM Shadowlayer said

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He, the VirtualBoy, that one was great, too bad the cons brought it down...

On the SP having 3D, yeah I kinda see that could've been a bad decision, specially with software compatibility.

Posted: Jan 10th 2011 4:06PM origosis said

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@Lerkero Virtual Boy had a Slider also. It deepened and lessened the 3D effect.

BTW this is only a small amount of people, but my family of 5 and many friends played the Virtual boy for hours on end. No headaches. Ever. Could just be we were all lucky, but figured I would throw that in there.

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