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Reader Comments (36)

Posted: Jan 13th 2011 10:34AM GTThaAceman said

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Heaven isn't Too Far Away!

Posted: Jan 13th 2011 10:37AM BrianZeluz said

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Most realistic racer ever, yeah sure if you dont count gran turismo, forza, f1 2010, grid, dirt........

Posted: Jan 13th 2011 10:49AM Earandir said

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@BrianZeluz

I agree with you, and I very much like the fact that 3 of those games are from codemasters... Dirt 3 looks very promissing
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Posted: Jan 13th 2011 11:22AM Mcmax3000 said

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@BrianZeluz - I don't know that I'd really call GRID and especially DiRT realistic but I agree with the rest.

and that's no knock on either of those games as I think they're both amazing and I can't wait for DiRT 3.
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Posted: Jan 13th 2011 2:58PM Crayola Q Pants ESQ said

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@BrianZeluz
Most realistic racer... first person camera may be what they were aiming at
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Posted: Jan 13th 2011 3:30PM BrianZeluz said

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@Crayola Q Pants ESQ first person camera is in grid, dirt and f1 2010 its nothing new and done way better in those games
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Posted: Jan 13th 2011 10:41AM Pure Black World Tendency said

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It's too soon for a new Shift for me. I'm getting old and conservative and grumpy and I need 2 years between games damnit!

Posted: Jan 13th 2011 8:32PM This Little Man Says His Name Is said

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@Pure Black World Tendency

Shift: 15 September 2009
Shift 2: March 29, 2011
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Posted: Jan 13th 2011 10:42AM Earandir said

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another real driving game?...

still, the words "real" and "game" does not mix together....

Posted: Jan 13th 2011 10:44AM eXist said

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Marketing, .... just that.

Posted: Jan 13th 2011 11:06AM WonderCaliban said

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I hope they have the corner mastering feature again. It was a really good idea in the original.

Shift was a pretty good game. Almost, but not quite as good as GRiD. Hopefully this one will be better.

Posted: Jan 13th 2011 11:15AM syrik zero said

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Did anyone else notice how the drivers head followed the up coming turns? Why is that not in every racing game?! I only play racing games in the cock-pit view... that might be enough to make me get this game.

Posted: Jan 13th 2011 11:33AM ProfKOS said

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That was in NFS Shift too. It's the first game where I really wanted to play from the cockpit view. Right stick was great for using side mirrors and taking a quick glance around you too. Lots of neat cockpit effects in the first one. I''m quite happy to get this. For me Shift was more fun than Forza or GT. It's not as realistic, true, but it got me on the edge of my seat.
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Posted: Jan 13th 2011 12:21PM syrik zero said

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@ProfKOS

I have Forza, I love those. A bit more arcade-ish is nice though. If the first also had that I should just go get that one. Can probably get it for a good price
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Posted: Jan 14th 2011 6:59AM satn said

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@syrik zero

first one did not have auto-look into the apexes, but did have a very good cockpit view
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Posted: Jan 13th 2011 12:03PM Kjartan said

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Color me interested.

Posted: Jan 13th 2011 12:27PM Georgia Gator said

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But... I'm still playing the LAST Need for Speed.
D:

Doesn't EA care about hurting my wallet??

Posted: Jan 13th 2011 12:32PM PSBuckshot said

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I'll pick this up round chrismas when it's cheap. Test Drive 2 will be for me instead :D

Posted: Jan 13th 2011 1:32PM Abriael said

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So, a trailer that pens the game as "the most realistic racer ever" and shows me someone driving like a complete moron, swerving around and hitting suff, while not losing the slightest grip while going full wheels/full speed into the dirt?

You really know how to pass a message, EA. Thanks for another mediocre arcadish game. But no thanks.

Posted: Jan 13th 2011 1:49PM MintagedVortex said

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@Abriael Despite the fact that the first game pulled me - and many more - in for a longer period of time than Forza Motorsport.

Does that sound like Mediocre?
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Posted: Jan 14th 2011 7:22PM Abriael said

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@MintagedVortex maybe you just have mediocre taste.
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Posted: Jan 13th 2011 1:51PM Antipilor said

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Joystiq, I'm not watching videos on your site anymore.

Posted: Jan 13th 2011 2:19PM xiLeShadow said

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I'm confused.....what machine was that "Gameplay Footage" running from?

Also, Hey EA!!! If you want me to buy that game, which I really want to but I am still cautious, you shall provide me and my fellow PC Gamers.......
..
..
A DEMO!!!!

Posted: Jan 13th 2011 3:20PM gofish1985 said

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Is it just me or is the video old. I know this video was postedhere before. Also i think will be one of the best racers of 2011 shift was amazing and im sure this one will be mind blowing for racer fans like myself. Even though hot pursuit was cool without modifying your ride i felt like it lacked the speed that i wanted. So i cant wait for this game to come out so i can get back in the driving seat and customize the car the way it is supposed to be.

Posted: Jan 13th 2011 3:24PM neoXmahi said

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Doesn't anyone else feel, there are too many Need for Speed games too fast? I thought EA had decided they were going to slow down and focus on quality rather than quantity.

Posted: Jan 13th 2011 3:32PM BrianZeluz said

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@neoXmahi EA? quality? lol good joke, yeah you're right too many too quickly
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Posted: Jan 13th 2011 3:44PM Axe99 said

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I love how they have "the most realistic racer" next to a picture of two racing cars smashing into each other. Given that kind of behaviour in most racing competitions results in a black flag.... Shift had some pretty solid (but still a clear step behind GT5) physics, but the AI was straight out of Burnout, and it looks like they're shooting at the same audience here. Found it fun once I stopped trying to play it like a realistic racer though, lol, and suspect Shift 2 will be the same!

Posted: Jan 13th 2011 4:37PM satn said

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@Axe99

Except in racing there is almost never a black flag for crashes unless it's incredibly blatant, and your precious GT5 doesn't black flag either so you're just being a pedantic ass.

Also, don't talk about AI GT5 fanboy, even your own ilk say it's still horrible in GT5....but have fun playing your 1/5th new racing game, it will be 10 years before you get another one.
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Posted: Jan 14th 2011 12:39AM Axe99 said

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@satn Getting defensive much? I'm not sure if you played Shift or not, but in that game you got rewarded for spinning people off the road - which in pretty much every motorsports I've seen (other than those focussed on contact) is a black flag. That's _not_ sim-style racing. Given the AI was also clearly playing more aggressively than in real life (go on, watch some motorsports - how many races start with a car being flung upside down in the air, like in the NFS:Shift 2 teaser trailer?) I'm calling out Shift 2 for being more of the same. That doesn't make it a bad game - for most folk, unrealistic games are far more fun than realistic ones. However, it doesn't make it a sim, and it's a little sad to see people (who clearly don't watch motorsports) thinking NFS:Shift was a sim - it's not quite as bad, but on a similar level as thinking NBA Jam is a realistic basketball game.

On the by, I didn't say Shift was a bad game (I actually said it was fun) - and I didn't actually say GT5 was a good game (or defend GT5s AI, or its many deficiencies) - however, in GT5, the cars drive like actual racing cars (again, watch the real thing, and compare). In NFS:Shift, they most definitely did not.

On the by, online in GT5 you do have the option of penalties, and heavy penalties are pretty harsh - but I completely agree that they should have penalties in A-Spec and in arcade mode as well. Never said they shouldn't.
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Posted: Jan 14th 2011 12:42AM Axe99 said

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@satn Sorry for the double post - if you want to see contact racing done right in a sim-style setting, then the TOCA race driver series is the place to go - great physics, plenty of cars on the track, real damage (you could actually knock the wheels off in TOCA - Shift's 'full' damage was still pretty average) and the best racing AI I'd seen until Ferrari Challenge came along (and Ferrari Challenge's AI eats GT5s for breakfast).
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Posted: Jan 14th 2011 7:14AM satn said

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@Axe99

I watch australian, german and FIA touring car racing series, GT1, GT2, GT3, F1, WRC, Dakar, MotoGP , to name a few. I watch more racing in a given week than you probably play games.

Touring car racing (especially australian) has decent amounts of unintentional and legal contact that can and does lead to crashes.

Saying that A_Random_CRASH01 in the TEASER CGI, without any context about how it happened, means the actual game is unrealistic is just you being stupid.

Also Shift 1 had achievements for racing professionally, without contact and going through turns correctly. You clearly haven't played the game and are just talking crap to make you feel better about paying $60 for a delayed and unfinished game.

And would you people please stop with this crap about GT5 having realistic physics? It's arcade, get over it. Richard Burns Rally and the GTR series are the standard for realistic physics and damage, the fact you mention TOCA shows how little you know.
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Posted: Jan 14th 2011 2:09PM Axe99 said

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@satn You know, you do watch far more motorsport than I do. Which is a little confusing - you seem to be in a pretty heavy sense of denial. If, as you say, Australian motorsport has more crashes than average (I'm an Australian, and watch far more V8 Supercars than anything else - best racing in the world in my opinion, but that's just one-eyed patriotism ;)), then NFS:Shift is off the charts when it comes to contact.

On the by, NFS:Shift absolutely gave points for driving professionally (which was my focus in the game - I had the platinum on clean overtaking - which I got finishing the game, which I paid far less than $60 for - best not to assume lad ;)), the point I was making was the behaviour of the AI drivers. In NFS:Shift, while I tried to drive professionally initially, about half the AI drivers would try and barge me off the track any chance they got (including going off the driving line to do it - I dare you to tell me you see a lot of drivers IRL motorsports leaving the driving line to knock other drivers off the track - I can't talk for the other codes you've listed, but if you leave the line to intentionally make contact in V8 Supercars, you'll get in trouble). This meant that trying to drive professionally often put you at a disadvantage and (kind of ironically, given the schtick GT5 (rightly) cops for it, but NFS:Shift got a free pass on) the most effective way to drive in NFS:Shift for me was with a lot of contact - the amount of contact that would absolutely get you black flagged in V8 Supercars.

I'm not sure where your physics talk came from - I actually backed Shift's physics - my main argument here was all about Shift's AI turning a potentially sim game into one that played more like something out of a Hollywood movie. On the by, at no point did I actually say GT5's physics were realistic. But if you're going to talk physics, in terms of GT5, I have a mate who drives rally in real life, and says GT5's the closest to the real thing he's played. I know other folk who've driven a 350Z in real life, and that GT5 is as close as it gets while sitting down in front of a TV. While GT5 isn't as sim as a proper PC sim (just like IL-2:BoP isn't a proper flight sim), if people that do it in real life are saying it's just like the real thing short of changing tyre pressures (yet another of GT5's ommissions, given the kind of game it is), that's enough for me. But in terms of this argument, the only thing I said was that GT5 had better physics than Shift - a point which after all your rambling you haven't actually addressed.

In terms of TOCA, the main point I was making there was that the AI raced like a real race, which was in counter to the point I'm making about Shift, where the AI clearly do not. We'll sort this out far more quickly if you actually address the arguments I'm making - going off on tangents either turns any discussion into a bit of a mess, or is an attempt to avoid addressing the initial point in the first place ;).
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Posted: Jan 14th 2011 7:26PM Abriael said

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@satn you're right. It's yellow flag. And yeah, in basically any major racing series that kind of crashes would lead to a yellow flag and to the cars pacing slowly behind the pace car for a while.

That trailer has NOTHING to do with realism in basically every element.

GT5 might not have flags, but it has better car handling than any need for speed will ever have, especially if cars in Shift 2 handle like in this trailer (no loss of grip at all after a hit and a full-wheels trip in the dirt? yeah sure).
But yeah, there'll always be some goons that fall for EA's gibberish marketing slur :D
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Posted: Jan 13th 2011 4:57PM MarkHawk said

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Way to soon, they should of at least waited till June. That said I thought NFS:S was amazing and did have some of the most realistic In HUD experiences.

Posted: Jan 14th 2011 7:13AM satn said

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I watch australian, german and FIA touring car racing series, GT1, GT2, GT3, F1, WRC, Dakar, MotoGP , to name a few. I watch more racing in a given week than you probably play games.

Touring car racing (especially australian) has decent amounts of unintentional and legal contact that can and does lead to crashes.

Saying that A_Random_CRASH01 in the TEASER CGI, without any context about how it happened, means the actual game is unrealistic is just you being stupid.

Also Shift 1 had achievements for racing professionally, without contact and going through turns correctly. You clearly haven't played the game and are just talking crap to make you feel better about paying $60 for a delayed and unfinished game.

And would you people please stop with this crap about GT5 having realistic physics? It's arcade, get over it. Richard Burns Rally and the GTR series are the standard for realistic physics and damage, the fact you mention TOCA shows how little you know.

Posted: Jan 14th 2011 9:40PM GNV7 said

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I've tryed almost every NFS game (besides that new hot pursuit) that has come out in the past few year and every single one I've stopped playing within the first lap. Shift was trash, Pro Street was laughable, these aren't even good arcade racers, they are just bad games that get pumped out too fast.

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