If you've been waiting to try out Champions Online, today is the day to do it. Officially renamed Champions Online: Free-for-All, the game is now free to play for anyone with a PC and an internet connection. Naturally, those who opt for the free "Silver" membership are subject to a few restrictions while those with a paid "Gold" subscription have access to more in-game features like extra costume pieces and adventure packs.
Silver members can pay for some of these items a la carte, though certain features are restricted to Gold members. Still confused? Check out the Champions Online FAQ for more info on the differences between Gold and Silver membership. Anyone interested in trying the game out, just head over to the Champions Online website and sign up. Nobody create a hero named Spider-Dude, though. We call dibs on Spider-Dude. Dibs.
Reader Comments (26)
Posted: Jan 25th 2011 5:04PM IsItInYet said
Do people like this game? I've been trying to fill a MMO-void in my life since I can't afford subscription fees for WoW. I've heard so-so things on "freemium" MMOs so far.
Posted: Jan 25th 2011 6:24PM MrAlex said
@IsItInYet
I can't speak for how it is F2P, it seems like the free players get screwed a bit since the games main draw is total customisation, and free players have limited costume parts and are stuck picking from archetypes rather than the custom powersets subs get.
It's worth a try since I personally love it, but I honestly can't see it being that good as F2P in comparison with other F2P MMO's
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I can't speak for how it is F2P, it seems like the free players get screwed a bit since the games main draw is total customisation, and free players have limited costume parts and are stuck picking from archetypes rather than the custom powersets subs get.
It's worth a try since I personally love it, but I honestly can't see it being that good as F2P in comparison with other F2P MMO's
Posted: Jan 25th 2011 5:08PM Lerkero said
Another reminder: Most MMOs not made by Blizzard will probably go free-to-play in the near future.
Can someone please tell me why MMOs price themselves the same amount as WoW and expect to be successful? I always thought it would be better to try and undercut the market leader.
Can someone please tell me why MMOs price themselves the same amount as WoW and expect to be successful? I always thought it would be better to try and undercut the market leader.
Posted: Jan 25th 2011 5:39PM DeadInside said
@Lerkero
agreed. Other mmos should try to undercut WoW. They can't beat them on content, just on graphics. I'll do you one better. mmorpgs should charge fees based on actual play time, like some wireless plans, with a cap at the standard $15 per month. (which oddly enough has not increased with inflation over the years). A casual player might only be charged $5.05 a month while teh hardcore would never go over $14.99.
I tried Lord of the Rings Online after it went free. I liked it and tossed them some of my money but I didnt stick with it for whatever reason. I did appreciate it being free to play. Its nice to be able to play a game when you want to and not feel obligated to play it exclusively because you are paying monthly. Its like an endless free trial. You wouldnt want to play it long term without buying bags or auction house use.
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agreed. Other mmos should try to undercut WoW. They can't beat them on content, just on graphics. I'll do you one better. mmorpgs should charge fees based on actual play time, like some wireless plans, with a cap at the standard $15 per month. (which oddly enough has not increased with inflation over the years). A casual player might only be charged $5.05 a month while teh hardcore would never go over $14.99.
I tried Lord of the Rings Online after it went free. I liked it and tossed them some of my money but I didnt stick with it for whatever reason. I did appreciate it being free to play. Its nice to be able to play a game when you want to and not feel obligated to play it exclusively because you are paying monthly. Its like an endless free trial. You wouldnt want to play it long term without buying bags or auction house use.
Posted: Jan 25th 2011 5:56PM DeadInside said
@Cleric
Those games you mentioned only got away with charging the same as WoW because they came out before WoW (or at the same time). They are "grandfathered in" so to speak. I think the general consensus today is that no NEW mmorpg should have the balls to charge WoW monthly fees and expect to be successful. You arent going to pry a kid off of WoW unless you have better crack at a cheaper price. I don't currently play WoW so I'm not defending it just being realistic. I would love to see somebody knock them down a peg but they basically perfected fantasy mmorpgs.
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Those games you mentioned only got away with charging the same as WoW because they came out before WoW (or at the same time). They are "grandfathered in" so to speak. I think the general consensus today is that no NEW mmorpg should have the balls to charge WoW monthly fees and expect to be successful. You arent going to pry a kid off of WoW unless you have better crack at a cheaper price. I don't currently play WoW so I'm not defending it just being realistic. I would love to see somebody knock them down a peg but they basically perfected fantasy mmorpgs.
Posted: Jan 25th 2011 7:20PM Chareth Cutestory said
@DeadInside
That said, WoW hasn't received a ton of proper competition. A lot of companies have sunk themselves trying to take on WoW, but none of them were companies comparable to Blizzard to begin with, except maybe Square with FFXI. Even then, the games are about the same age, so it doesn't really speak to your point.
I guess ToR will be the first time a truly heavy hitter has taken aim at replicating WoW's success with $15 monthly fees.
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That said, WoW hasn't received a ton of proper competition. A lot of companies have sunk themselves trying to take on WoW, but none of them were companies comparable to Blizzard to begin with, except maybe Square with FFXI. Even then, the games are about the same age, so it doesn't really speak to your point.
I guess ToR will be the first time a truly heavy hitter has taken aim at replicating WoW's success with $15 monthly fees.
Posted: Jan 25th 2011 9:25PM Yezzir1128 said
@Chareth Cutestory
I'm gonna have to agree with Mr. Bluth here... Companies can blame the big bad wolf Mr. Blizzard all they want for their misfortune, but the fact remains that if you make a good game, 9/10 times people will play it and support it...
Prime example, look at Guild Wars... Constantly growing player base, game has been F2P since launch, and Guild Wars 2 will be as well...
League of Legends, COMPLETELY free game with almost 2 million players... They make their money off of custom character skins because people love the game so much
Good games win, bad games lose... Period
Reply
I'm gonna have to agree with Mr. Bluth here... Companies can blame the big bad wolf Mr. Blizzard all they want for their misfortune, but the fact remains that if you make a good game, 9/10 times people will play it and support it...
Prime example, look at Guild Wars... Constantly growing player base, game has been F2P since launch, and Guild Wars 2 will be as well...
League of Legends, COMPLETELY free game with almost 2 million players... They make their money off of custom character skins because people love the game so much
Good games win, bad games lose... Period
Posted: Jan 25th 2011 5:16PM Getchow hands out my fries said
I wish there were good MMOs out when i was younger, A Levels are a burden
Posted: Jan 25th 2011 5:16PM shimrra74 said
AWESOME I am so jumping on this one.
Posted: Jan 25th 2011 5:18PM Drew327 said
WoW - the last MMO with a payment plan, that matters! Agree or disagree?!
Posted: Jan 25th 2011 6:02PM arucious said
This has something to do with DC Universe Online's recent release
Posted: Jan 25th 2011 6:03PM aggrolorg said
Champions isn't bad. If you fancy this sort of game... I actually gave DC Universe Online a try and was pleasantly surprised. I'm not usually into super hero MMO's... or any MMO's for that matter.
I was a long, long time WoW player, used to raid the heck out of end game, but got a bit tired of it after killing Arthas in ICC.
I was a long, long time WoW player, used to raid the heck out of end game, but got a bit tired of it after killing Arthas in ICC.
Posted: Jan 25th 2011 8:52PM Temidien said
God help me, I'm sticking with DC Universe Online. $15 a month won't kill me, I'm genuinely enjoying the game and license, and I admire the underdog community that's growing in support of it.
Is it possible for a game to not go after WoW but just be an successful alternative to it?
Is it possible for a game to not go after WoW but just be an successful alternative to it?
Posted: Jan 25th 2011 11:12PM Jack Kevorkian said
@Temidien you dont need wow numbers tto be incredibly successful. 500K active subs x$15/month is a lot of cabbage.
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Posted: Jan 25th 2011 10:35PM Ibrahimo said
Hasn't this been free for a while? I downloades the "demo" on Steam last week, and it was basically the game. Friend of mine transferring over from CoH wants to try this game out. Problems with my PC's drivers make it look way too blurry to play for long periods of time.
Posted: Jan 26th 2011 9:13AM mocax said
what happened to city of heroes?
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