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Reader Comments (42)

Posted: Jan 27th 2011 5:03PM TheHungryPanda said

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I actually played this a couple days ago. It's a blast. Not a lot of people stay and watch in the observation chairs though lol

Posted: Jan 28th 2011 2:04PM fohf said

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@TheHungryPanda
Won't this kind of stuff get yanked by Sony? I remember in LBP1 that people were making tribute stages and Sony or whoever deleted those stages as quickly as possible.

That's actually the reason I sold LBP cause I was excited to make these tribute stages, but not if they were going to delete them without warning.
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Posted: Jan 27th 2011 5:04PM skeldare said

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Wow, that looks cool.

I wonder how long until this gets shut down by Nintendo.

Posted: Jan 27th 2011 8:02PM Scuffles said

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Yeah those were my first two thoughts too lol
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Posted: Jan 27th 2011 5:11PM TraceurRyuk Prepping for LBP2 said

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There is no 2D game LBP2 can't recreate. Incredible.

Posted: Jan 27th 2011 5:13PM RedFishFire said

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this is really impressive, but what do you do with the rupees?

Posted: Jan 27th 2011 6:18PM DeadInside said

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@RedFishFire
Its a secret to everyone.
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Posted: Jan 27th 2011 5:13PM PR0F3TA said

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this game is so deep in creation mode. and i mean deeeep

Posted: Jan 27th 2011 5:37PM Mach2 said

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Posted: Jan 27th 2011 5:53PM RedFishFire said

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@Mach2 we can go deeper
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Posted: Jan 27th 2011 6:58PM NukeAssault said

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Posted: Jan 27th 2011 7:24PM andrewpoe said

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@RedFishFire

Give him the kick
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Posted: Jan 27th 2011 7:59PM PR0F3TA said

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@andrewpoe

all these replies are full of win in my book.
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Posted: Jan 27th 2011 5:33PM krizoitz said

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Holy copyright infringement batman! ;-)

Clearly this guy put some good work into this, but I guess i'm not all that impressed. The sprites are just rips from the original game, and the game play mechanics for Zelda aren't exactly that complex. As long as the creator is having fun making it, good for him, but I've seen more impressive stuff out there (such as the difference engine running in Minecraft)

Posted: Jan 27th 2011 5:36PM Sylath said

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@krizoitz
See my post below. You obviously don't understand how difficult it was to emulate every feature of the original game.
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Posted: Jan 27th 2011 7:43PM JCat said

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@krizoitz obviously not an owner of Little Big Planet 2.
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Posted: Jan 27th 2011 7:52PM krizoitz said

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@JCat I've got nothing against LBP2, I just don't think this mod is particular impressive compared to other mods I've seen for LBP and elsewhere. The Wolfenstein mod impressed me because of the ingenuity it took. A top down viewed game re-using nintendo sprites with a very basic game mechanic is not relatively that hard. Dissapointing to see that not drooling over this video is enough to get voted down though. Like I said, kudos for whoever did this for doing it well, but its not something that I really see as getting overly excited about.
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Posted: Jan 27th 2011 8:14PM sigma8 said

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@krizoitz
If you're going to be unimpressed, you have to be unimpressed all the way. I'm unimpressed by both the Zelda AND Wolfenstein LBP2 levels because ... (drumroll) ... they're not as fun as the originals. The Zelda one's graphics are disjointed, and the combat is a little weird (and no flying swords when at full health!)...and Wolfenstein is just a gigantic eyesore.

I do not doubt the effort that went into creating these things, I just hope it was educational (and I'd wager it was), because otherwise it was a whole lot of work to make an inferior version of a very old game.
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Posted: Jan 27th 2011 8:16PM xddga said

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@krizoitz

The thing is, you don't get to see just how much work it is to make that. This really is on par of the wolfenstein 3d level.
Imagine if there was a level editor for mario 3, and remaking zelda in it. I've tried making a top down hack and slash game w/ lbp2, and just getting the movement right is a task unto itself.... and that's the easy part.
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Posted: Jan 27th 2011 5:35PM Sylath said

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Played it last night, and I was astonished by the level of detail. Only thing that took some getting used to was that there was no knock back when you or the enemy got hurt. But the inventory and map blew my mind out the side of head.

Posted: Jan 27th 2011 5:36PM PhilipDuck said

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Wow

Posted: Jan 27th 2011 5:44PM Kirkpad said

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This is a response to TraceurRyuk:

It depends on what you classify as 2D games. Do you mean it can make any retro 2D games? Or 2D games in general? If you mean retro games, then yes I agree. If you mean ANY 2D game, I have to disagree.

Looking at both the PSN and XBLA catalogs, there are many games that simply couldn't be recreated with the same amount of design and polish in LBP2.

*braces for down votes even though my argument is legitimate*

Posted: Jan 27th 2011 5:47PM TraceurRyuk Prepping for LBP2 said

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@Kirkpad

Ok, yeah. Retro, I mean, obviously it can't recreate Kirby's Epic Yarn. But you get what I mean.
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Posted: Jan 27th 2011 6:12PM Kirkpad said

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@TraceurRyuk Prepping for LBP2 I totally get your point. I just get on the offensive when people say LBP2 can make ANYTHING. I am still interested in what people can come up with; as there are many concepts which need exploring in a simple 2D space. VVVVVV proved that.
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Posted: Jan 27th 2011 6:08PM prodigy69 said

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this game is evolving into something really special :)

Posted: Jan 27th 2011 6:26PM DeadInside said

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@prodigy69
if you mean more NES games then I would say its devolving
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Posted: Jan 27th 2011 7:15PM prodigy69 said

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@DeadInside

tired overused comment
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Posted: Jan 27th 2011 6:37PM endgamer77 said

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If Dragon age 2 doesnt get a high score, i am so gonna get this.

i played a few hours of created levels and its insane how good and different each one is.

Posted: Jan 27th 2011 6:44PM bm111 said

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So... looking at this, can anyone tell me what the point of LBP is anymore, when you might as well just grab the Unity engine or something similar and be free of all limits altogether?

Posted: Jan 27th 2011 7:06PM DeadInside said

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@bm111
Sackboys?
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Posted: Jan 27th 2011 7:29PM TubaDude49 said

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@bm111 It's easier and more polished?
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Posted: Jan 27th 2011 7:56PM edoglost said

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@bm111
I'm on the same boat.
I thought the charm of the level creation in the first game was your ability to see behind the curtain. Levels all had a Rube Goldberg beauty to them.

I think this is an amazing achievement, but it's to the point where I would just rather play Zelda on my NES.
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Posted: Jan 27th 2011 8:10PM Hords said

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@TubaDude49
Definitely easier to use, but I'd disagree with more polished.
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Posted: Jan 27th 2011 8:12PM ShinFuYux said

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From my understanding, it's only copyright infringement when you use the same exact material from the original product for your own profit. Which, in this case, this user created this out of scratch and he's not making any profit out of this. So, I don't really see any problem with this...

Posted: Jan 27th 2011 10:50PM Hords said

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@ShinFuYux
If Nintendo had a problem with this, you'd think they would have shut down ZeldaClassic.com long, long ago. I'm actually surprised they haven't.
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Posted: Jan 27th 2011 10:30PM Uracat said

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My only real complaint with LBP is that It takes a huge amount of time to create any sort of decent level. I just don't have the patience for it.

Posted: Jan 28th 2011 12:41AM sicsided said

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@Mr Esc is the namesarcasm is mYES
OMG YES!

Posted: Jan 28th 2011 12:51AM AOClaus said

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People love to talk up Minecraft, and how awesome it is and how creative you can be in it. Honestly, the creativity present in LBP with things like this impresses me a lot more, as does what you can do with StarCraft.

Posted: Jan 28th 2011 12:59AM Courtney said

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@Mr Esc is the namesarcasm is my

I have been trying to get a hold of a copy of that game for freaking years (without paying a silly amount of money).

And I never expected to see if referenced in a Joystiq comment to be honest.

Posted: Jan 28th 2011 1:17AM CrumbBum said

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I wish I knew the addictive ingredient Nintendo puts in their franchises. I have two systems hooked up right now through which I can play Legend of Zelda, and yet I am excited to try this out.

Posted: Jan 28th 2011 1:58AM Ospov said

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Dear Joystiq,

PLEASE do something like an LBP2 level of the week or something like that. It's so easy to do with LBP.me now that you all could give exposure to many levels that you feel are worthy! I just now added this to my queue and I'm definitely going to be playing this once I get home.

Posted: Jan 28th 2011 9:44AM TheGood said

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O.O

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