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Reader Comments (41)

Posted: Jan 29th 2011 8:32PM timbots said

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sweet! I'll never have to go outside again.
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Posted: Jan 30th 2011 8:18AM kurian2z5 said

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@timbots Wire this up to a virtual presence device and you're all set.
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Posted: Jan 30th 2011 10:21PM Tachyonic Cargo said

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@kurian2z5 Sheldon Cooper, Phd-bot.
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Posted: Jan 29th 2011 8:34PM NuHalo said

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Faaantastic!
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Posted: Jan 30th 2011 5:03PM Prinnywithascarf said

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@NuHalo

This Kinect hack + Mirror's Edge = ???
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Posted: Jan 29th 2011 8:41PM mrmobius said

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Still has a sort of motion version of 'uncanny valley' but has great potential and could be used for all sorts of things when given a (good) developers budget, team size, and time.
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Posted: Jan 29th 2011 10:23PM Robborboy said

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@mrmobius Uncanny valley states that when something synthetic becomes too realistic it causes feelings of disgust.
I am not seeing that one bit in this video.
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Posted: Jan 29th 2011 11:54PM mrmobius said

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@mrmobius

The movements are almost like real life, but because it is some guy stationary moving his upper body, the game is trying to mimic both his movements, and the natural movements that happen on an actual monkey bars. It looks sort of unnatural when combined as he isn't standing as he would be when hanging.

That's all I meant.
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Posted: Jan 30th 2011 12:04AM Anticrawl said

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@mrmobius

If you need further explanation of what uncanny valley is please watch the movie Polar Express.
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Posted: Jan 30th 2011 12:39AM NukeAssault said

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@Anticrawl

I just got the shivers.
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Posted: Jan 30th 2011 1:05AM Anticrawl said

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@NukeAssault

Creepier than Dead Space 2.
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Posted: Jan 30th 2011 11:14AM Levi said

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@mrmobius
You are right, and everyone who down voted you is wrong:

"Mori's hypothesis states that as a robot is made more humanlike in its appearance and motion, the emotional response from a human being to the robot will become increasingly positive and empathic, until a point is reached beyond which the response quickly becomes that of strong revulsion. However, as the appearance and motion continue to become less distinguishable from a human being, the emotional response becomes positive once more and approaches human-to-human empathy levels.[7]"

Basically, humans only feel a certain level of "disgust" when something is approaching realism, but there's something about it that is just off. It's not super realistic yet because of some issue. In this case, it's the animation that you were talking about. Another example would be ridiculously realistic 3D models of actors, that are totally convincing until the bad lip syncing animation starts. THAT'S uncanny valley.

The theory says the exact opposite of how RobberBoy stated it, as once it gets to the "too realistic" stage, humans begin to relate to and empathize with the synthetic medium.
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Posted: Jan 29th 2011 8:46PM SeriousSam24 said

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This just needs ragdoll effects and a physics editor to be awesome!
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Posted: Jan 29th 2011 8:53PM TheTallMan said

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Ha, this is awesome! If indie folks can do this kind of stuff, I'm excited to see what the big guys will do.
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Posted: Jan 29th 2011 9:09PM YimYimYimi said

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@TheTallMan They won't do anything. I mean, when was the last time you saw something really innovative come from the Kinect from beg developers. Even the Wii, which has been out for so long, has barely done anything new. There was the balance board, but that's used for what, fitness games and Raving Rabbids? I'd love to see a developer really do something new and do it well, but I just don't see it happening.
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Posted: Jan 29th 2011 9:11PM rowie4life said

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@TheTallMan
We'll probably get shovelware from the big guys.
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Posted: Jan 29th 2011 10:25PM Robborboy said

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@YimYimYimi That is why he said "Indie Developers" specifically. I am inclined he means the inde developers that use XNA and launch things through the "Indie Marketplace". The same marketplace you find games for under 5$ that are often more entertaining than blockbuster hits.
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Posted: Jan 30th 2011 12:02AM RedgeHammer said

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@YimYimYimi
What do you mean by "since when"? The kinect hardware has not been out long enough, nor has enough software been released to warrant a "since when".
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Posted: Jan 29th 2011 8:56PM Xupmatoih said

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This s off topic, but:

is anybody able to watch videos posted on Joystiq through the iPhone app since the Android app was released? I can't...
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Posted: Jan 29th 2011 9:52PM Barkley610 said

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@Xupmatoih

Not all of them work in the news section but if you tab over to the video section they should always work.
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Posted: Jan 29th 2011 9:06PM Prboi said

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This is great! This is how Kinect should be utilized
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Posted: Jan 29th 2011 9:22PM MrIronic said

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Amazing. There didn't appear to be any lag on that, not like before.
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Posted: Jan 29th 2011 9:32PM MEMgrizzlies7 said

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They should have gotten the hackers to the tech demos.
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Posted: Jan 29th 2011 9:33PM MEMgrizzlies7 said

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@MEMgrizzlies7
*to make the tech demos
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Posted: Jan 30th 2011 1:50AM Crayola Q Pants ESQ said

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@MEMgrizzlies7
Yes, because this would have sold several million units.
Not implying that this isn't cool, but the hacks we've seen have hardly been the kind of stuff which would get the average consumer giddy with excitement.
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Posted: Jan 29th 2011 10:43PM SquareMuffin said

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The singularity draws closer...
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Posted: Jan 29th 2011 10:47PM The Only Girl said

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Oooo This'll be interesting for dungeon crawlers.
UNLEASH THY SWORD.
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Posted: Jan 29th 2011 10:58PM Zacmanman said

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That's awesome. That software does an amazing job.
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Posted: Jan 29th 2011 11:20PM mcnerven said

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Dear ::insert major publishing/development studio here::,

Hire this guy and make something legendary!

Sincerely,
Potential Kinect Customer
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Posted: Jan 29th 2011 11:26PM SmokemeaKipper said

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Zombie killing will never be the same, you'll be a lot more tired running.
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Posted: Jan 29th 2011 11:49PM Robborboy said

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@SmokemeaKipper Cardio, cardio, cardio.
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Posted: Jan 30th 2011 2:17AM antv said

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if only the right team of researchers knew how close we could get to "Surrogates" with this tech.
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Posted: Jan 30th 2011 6:25AM FdUmCh said

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Man the Move is way better than the Kinect. Oh no hang on the move is a load of sh!t.

Move out of the way here comes Kinect "/
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Posted: Jan 30th 2011 9:20AM Rymix said

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Does anyone know if the source for this is available?
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Posted: Jan 31st 2011 5:22PM dbamerso said

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@Rymix
The source is not available, but we're planning a release of a binary edition for non-commercial use this week or next. Keep an eye on our blog at http://www.activate3d.com/blog/ for more info.

dba
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Posted: Jan 30th 2011 12:22PM mcbexx said

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Aaand the countdown to the first awkward porn software utilizing the Kinect has begun ticking.
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Posted: Jan 30th 2011 2:49PM kyte420 said

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@mcbexx Already been done I cant copy/paste links on wii so just google it Ms has already denied it.
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Posted: Jan 30th 2011 2:47PM semisanity said

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can anyone say Prince of Persia kinect?
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Posted: Jan 31st 2011 9:41AM spid said

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This is a really cool way to translate movement into a Kinect game.
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Posted: Jan 31st 2011 2:11PM Enosoma said

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Great concept. Actually seems to work good, too.

I'd love to see the editing room for that demo clip, though.

I can't imagine that working so well every time.
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Posted: Jan 31st 2011 5:28PM dbamerso said

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@Enosoma
That video was a single take, so there's no editing on it other than the voiceover and splashscreens. I can't recall if I got it right the first take though. :) I probably recorded a couple and picked the best to make it look good for the website.

I do that demo live at presentations though. It works well, and we'll keep making it better.

dba
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